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      <language>en-us</language>
      <pubDate>2023-01-31 13:27:48 UTC</pubDate>
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      <webMaster>hello@padlet.com</webMaster>
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         <title>Lecture 1: Course Introduction and Motivation  (20 January)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2462980837</link>
         <description><![CDATA[<div>Think about why you are doing CBSE. In particular, ask yourself:<br><br></div><ul><li>What skills do you want to develop?</li></ul><div>I want to learn how to teach a technical subject like engineering effectively and expand my knowledge in the field of social science and psychology.</div><ul><li>What do you think you can offer a school during a placement?</li></ul><div>- New ideas and methods in teaching</div><ul><li>What challenges do you want from the placement?</li><li>Who do you want to inspire?</li><li>Who do you want to draw inspiration from?</li></ul>]]></description>
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         <pubDate>2023-01-31 13:30:06 UTC</pubDate>
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         <title>Lecture 2: Learning Theories (27 January)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2462993315</link>
         <description><![CDATA[<div><br></div><ul><li>What kind of learner are you?</li></ul><div>I probably learn best through constructivism [1] and cognitivism [2] by taking in new knowledge and construct them based on previous understanding(constructivism) and mentally digesting the information(cognitivism).&nbsp;</div><ul><li>What key elements would make a great lesson for you as a learner?</li></ul><div>-Showing where a new concept introduced belongs to in the big picture.</div><ul><li>What do you already know about learning theory?</li></ul><div>I have realised that different individuals learn better using different learning theory. Therefore, it is important to use more than 1 learning theory when appropriate.</div><ul><li>How have the items in this week's reading list changed the way you think about learning?</li></ul><div>Utilizing the right learning theory can be very effective. But constructivism [1], connectivism [4] probably has to be faciliated in some task based activity. This isn't always simple for a teacher to create such an activity. For example, during the workshops at the Bioengineering Taster Day, the delivery of the activities required the assistance of multiple UTAs.</div><ul><li>What ideas have you developed since making contact with your host school or starting at your placement?</li></ul><div>Good use of constructivism [1] and behavorism [3] in the ventilator and spine workshop. Students interacts with different models(ie spine, lung model), observe changes, construct the reasoning for it and then retrieve Physics knowledge learnt in school to explain why things happen. Students 'learn by doing'<br><br>Work Cited<br>1. Golder, Joydip. “CONSTRUCTIVISM: A PARADIGM for TEACHING and LEARNING.” <em>IJRAR1903214 International Journal of Research and Analytical Reviews, vol. 5, no. 3, 2018, ijrar.org/papers/IJRAR1903214.pdf.<br></em><br>2.Main, Paul. “Cognitivism Learning Theories: A Teachers Guide.” <em>Www.structural-Learning.com, </em><a href="http://www.structural-learning.com/post/cognitivism-learning-theories"><em>www.structural-learning.com/post/cognitivism-learning-theories</em></a><em>. <br><br>3.</em>Cherry, Kendra. “Why Behaviorism Is One of Psychology’s Most Fascinating Branches.” <em>Verywell Mind</em>, 14 Feb. 2022, www.verywellmind.com/behavioral-psychology-4157183#:~:text=Behaviorism%20is%20a%20theory%20of.</div><div><em><br><br>4.</em>.Siemens, George. “Connectivism.” <em>Encyclopedia of Education and Information Technologies, 2020, www.semanticscholar.org/paper/Connectivism-Siemens/308a143efd0b0cc0b50266ba24fdf24d29d2e80f. Accessed 24 Apr. 2023.<br></em><br></div><div><br></div>]]></description>
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         <pubDate>2023-01-31 13:38:17 UTC</pubDate>
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         <title>Lecture 3: Craft of Teaching (3 February)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2467461786</link>
         <description><![CDATA[<div><br>- Can you remember a good teacher? What was it they did that made them a good teacher?<br>Mr. Danny was a great Malay teacher that I had when I was 15 years old. He was very encouraging and took time to spent with me personally to make sure I was doing well in his class. As a result of that, I scored 90+ marks for my Malay at the end of my PT3 examination [1](a national,standardised exam in Malaysia), which was a big improvement for me in that subject.<br><br>Really good teachers not only teach but inspire. They are like a coach that help you develop a better mindset. They are good listeners and can emphatise with their students.<br><br>Another example were some passionate and positive lectures in Imperial like Prof Overby. He clearly was passionate about the subject he is teaching so his energy was quite infectious.<br><br></div><ul><li>Have you observed anything in your placement that you thought was good teaching? Why did you think this?</li></ul><div>The activities and lectures at the Bioengineering Outreach day were made in such a way to inspire students.&nbsp;</div><ul><li>Which teaching skills do you have or would like to develop? Who could help you do this?</li></ul><div>My ability to articulate difficult and complex concepts in a really simple and easy to grasp way.&nbsp;Furthermore, I did like to improve my classroom management skills. Previously when I have tutored kids aged (5-12), this was something I struggled with.</div><ul><li>Which teaching skills are most relevant to your placement?</li></ul><div>Demonstrating passion and positivity about my degree so hopefully that will impact the students we reach out to in a positive manner.</div><div><br></div><div><br>Works Cited<br>1. “MyGOV - the Government of Malaysia’s Official Portal.” <em>Www.malaysia.gov.my</em>, www.malaysia.gov.my/portal/content/29552.<br><br></div>]]></description>
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         <pubDate>2023-02-03 11:52:04 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2467461786</guid>
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         <title>Activity done in Lecture</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2468396819</link>
         <description><![CDATA[<div><strong>Ideas/Pointers for future outreach activities</strong><br>- Use the pre and post questionare to evaluate students interest and understanding of STEM,Bioengineering, etc<br>- Observing expression and body language of students to gage their level of interest and engagement is simple but very effective&nbsp;<br><br>At the end of a good outreach, we want to have challenged the student to some degree but help introduce/reinforce a growth mindset in them. Helping them develop a growth mindset as discussed in the lectures, is probably one of the more important goals, which helps them succeed in any future degrees they choose. Instilling curiosity is important, and it is probably the distinguishing factor that separates Imperial students between does that do well and those that do very well. At least that's my subjective view.</div>]]></description>
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         <pubDate>2023-02-04 11:45:13 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2468396819</guid>
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         <title>Virtual Reality for Teaching (10 February)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2483700013</link>
         <description><![CDATA[<div>Today, we did participated in a demostration at the Earth Science and Engineering Department in Imperial of their new Virtual Reality (VR) system designed for teaching geology and mechanical engineering. We were tasked to test the new software and provide feedback.&nbsp;<br><br>Given this experience I thought about the different pros and cons of VR systems for teaching purposes.<br>Pros<br>1. The classroom environment in VR is very immersive and it makes learning fun and therefore engaging.<br>2. It allows students to learn how to operate certain equipment which can be dangerous to use in real-life.<br>3. VR simulations can be very helpful to learn certain things that are hard to mimic in real-life like operation skills for medical students, studying and visualising 3D flow.<br><br>Cons<br>I got quite nauseous with the VR headset. I was told that a fair percentage of people get nauseous from being in a VR environment.<br><br><br></div>]]></description>
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         <pubDate>2023-02-15 16:04:25 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2483700013</guid>
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         <title>Feedback on the activity (3 March)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2502789026</link>
         <description><![CDATA[<div>Maryam and I presented our activity to our classmates. One useful piece of advice, we received was that we need to provide more scaffolding for complex tasks like circuit design.</div>]]></description>
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         <pubDate>2023-03-03 15:40:48 UTC</pubDate>
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         <title>17 March</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2520837582</link>
         <description><![CDATA[<div>Today I was introduced to the concept of the power of play [1]. The key idea of playful learning is that play helps to make learning more effective.<br><br>During one of the student's presentation, entitled "How can digital platforms be used to promote Science and Engineering?", I learnt about a few staggering statistics. SpaceX total view count in the UK for all their videos on Youtube to this date, is around 657.8 million while the UK's population is only 67.5 million. On the other hand, the FIFA World Cup 2022 recieved 17 million views in the UK. I was surprised by how SpaceX, a science channel had much more views than the FIFA World Cup's official channel.<br><br>I learn that a few key characterisitics that make a digital platform successful is whether the content is very intuitive to understand and how entertaining the content is.<br><br>One of the powers of digital platforms is that it can give interactive feedback, which allows content to be personalised. However,in the digital sphere, sometimes entertainment overhauls the accuracy of the science content being presented. Personally, I do think it makes alot of sense to use digital platforms since it can help to make science teaching more interesting.<br><br>One way to add more 'playfulness' to the classroom is through gamification [2]. However, I think that this becomes harder to do as we move up the the education system. Perhaps, learners at the university level can personally implement in their learning.<br><br>Works Cited</div><div>1.“The Power of Play.” <em>Froebel Trust</em>, www.froebel.org.uk/about-us/the-power-of-play?locale=en-us. Accessed 30 Apr. 2023.</div><div><br>2.Wikipedia Contributors. “Gamification.” <em>Wikipedia</em>, Wikimedia Foundation, 13 May 2019, en.wikipedia.org/wiki/Gamification.</div><div><br><br><br></div>]]></description>
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         <pubDate>2023-03-17 12:33:42 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2520837582</guid>
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         <title>Assessment (10 March)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2554596982</link>
         <description><![CDATA[<div>Today during our classes, I learn that the most important thing about assessment is to answer the follwing questions. <br>1. How much of the content did students master and to what level?<br>2.Have I successfully delivered the teaching activity that fulfils the Learning Objective?<br><br>Based on the first question, we can infer on the second and based on assessing student's on their level of mastery, we can see how well we taught.<br><br><br><strong>Self Reflection as a method of Assessment</strong><br>Especially when teaching younger age groups like primary school students, I think it is important to use self-reflection as a method of assessment as it is often hard to get comments directly from students on our teaching, as compared to lecturing in Imperial where students can give feedback directly using the SOLE [1] forms.<br><br>Works Cited</div><div>1.“UG SOLE.” <em>Imperial College London</em>, www.imperial.ac.uk/students/academic-support/student-surveys/ug-student-surveys/ug-sole/. Accessed 30 Apr. 2023.</div><div><br><br><br><br><br></div>]]></description>
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         <pubDate>2023-04-14 14:11:01 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2554596982</guid>
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         <title>Flow: The Psychology of Optimal Experience (17 February)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2555397608</link>
         <description><![CDATA[<div>Flow is descibed as a state where a person is fully engaged and immersed in an activity, losing track of time, and forgetting other things temporarily[1]. This state of 'being in the zone' is descibed as the 'optimal experience'[1].<br><br>The author of this theory, Mihaly Csikszentmihalyi defined eight characteristics of flow[2]:<br><br></div><ul><li>Complete concentration on the task.</li><li>Clarity of goals and reward in mind and immediate feedback.</li><li>Transformation of time (speeding up/slowing down).</li><li>The experience is intrinsically rewarding.</li><li>Effortlessness and ease.</li><li>There is a balance between challenge and skills.</li><li>Actions and awareness are merged, losing self-conscious rumination.</li><li>There is a feeling of control over the task.</li></ul><div><br>I find this a fascinating subject to read about. It seems to suggest significant implications on our productivity when we are in a 'flow' state. Isn't it a dream for every teacher that every student of theirs are deeply engaged in their lesson? <br><br>Therefore, I decided to do more reading based on how this could be used in the classroom. Based on the article, Eight Tips for Fostering Flow in the Classroom[3], I wrote a few a few reflections and takeaways on how teachers can promote flow in the classroom.<br><br>-The right skill to difficult ratio is key to help students reach flow. This means that lessons need to be personalised. The right amount of 'challenge' needs to be personalised to a student/group of student. <br><br>- Helping students to 'enjoy' and making learning irrestible<br>a. "Genius hour" was an initiative that was started by Google [4]. Google allowed their&nbsp; employees to spend 20% of their time on personal pursuits as long as it aligned with the company goals. Perhaps something similar can be done where an hour is dedicated each term for students to pursue a 'side project' they are interested in under the guidance of a teacher.<br><br>b. Gamification [5]<br>Gamifying a lesson plan can be very powerful. I guess that is why games are addictive. <br><br>c.Utilise educational field trips<br>I remember my time as a primary school student, where my teacher would bring the class out to the school garden to teach us a thing or two about plants and the ecosystem. This ties in to the experiential learning theory [6] where students are encouraged to participate in different activities by which they gain new knowledge.<br><br>Works Cited<br>1.Csikszentmihalyi, Mihaly. “Flow: The Psychology of Optimal Experience.” <em>ResearchGate</em>, 1990, <a href="http://www.researchgate.net/publication/224927532_Flow_The_Psychology_of_Optimal_Experience">www.researchgate.net/publication/224927532_Flow_The_Psychology_of_Optimal_Experience</a>.<br><br>2.Oppland, Mike. “8 Ways to Create Flow according to Mihaly Csikszentmihalyi [+TED Talk].” <em>PositivePsychology.com</em>, 16 July 2019, positivepsychology.com/mihaly-csikszentmihalyi-father-of-flow/.</div><div><br>3.“Eight Tips for Fostering Flow in the Classroom.” <em>Greater Good</em>, 2012, greatergood.berkeley.edu/article/item/eight_tips_for_fostering_flow_in_the_classroom.<br><br></div><div>4.Mason, Rob. “Genius Hour: It Works for Google Engineers, Let’s Try It with Teachers!” <em>Medium</em>, 5 July 2019, medium.com/@rob.mason/genius-hour-it-works-for-google-engineers-lets-try-it-with-teachers-afc08f8ea50b.</div><div><br>5.Wikipedia Contributors. “Gamification.” <em>Wikipedia</em>, Wikimedia Foundation, 13 May 2019, en.wikipedia.org/wiki/Gamification.<br><br>6.“Experiential Learning Theory.” <em>Western Governors University</em>, www.wgu.edu/blog/experiential-learning-theory2006.html#:~:text=What%20is%20experiential%20learning%3F.<br><br></div>]]></description>
         <enclosure url="https://www.amazon.com/Flow-Psychology-Experience-Perennial-Classics/dp/0061339202" />
         <pubDate>2023-04-15 17:06:52 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2555397608</guid>
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         <title></title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2555455358</link>
         <description><![CDATA[<div>Today, I did an interview at KTJ Subject Spotlight together with Jayne and Chloe. It was fun being able to reconnect with my previous, sixth form teacher at KTJ and relive some memories I had in that school. It reminded me of my own personal journey at that school and how it felt to be a student. I think that’s an important thing for educators to remember how they felt when they were in school, the kind of struggles they went through and the moments that made it worthwhile. It helps us to be more empathetic of our students. The interview made me remember my A-Level Chemistry teacher who gave me a few extra classes to catchup on a few topics. I don’t remember particularly enjoying Chemistry class but I wanted to do well for my teacher who went the extra mile for me. I hope to carry this spirit forward with me to my placements. To emulate and follow his footsteps, by taking an extra effort to connect with students whenever appropriate.<br><br></div><div>Chatting with Chloe about our experiences in the Bioengineering department as an undergraduate, helped me to remember the importance of keeping a growth mindset in our academic pursuits. How can we as educators instil a growth mindset in students, so they can be resilient through struggles and reach their full potential? Perhaps, sharing our stories to inspire them.<br><br></div>]]></description>
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         <pubDate>2023-04-15 20:09:18 UTC</pubDate>
         <guid>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2555455358</guid>
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         <title>21 February</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2555459228</link>
         <description><![CDATA[<div>Today, I was reading a pscyhology paper, entitled " The Rocky Road to the Top"[1] for my I-explore module. The authors put forth this idea that "Talent needs trauma"[1]. They suggested that a certain amount of 'trauma' or adversity is needed for someone to realise their full potential[1]. The paper discussed how some of the most successful artists, musicians, and writers have often gone through traumatic experiences such as poverty, loss, or discrimination[1].&nbsp;<br><br>During my time as a volunteer teacher in Malaysia, I taught underprivileged childre Maths and English every Saturday. I met many students who came from troubled families, some of whom have had to overcome significant challenges to get where they are today. After reading this paper, I began to see these students in a different light. Perhaps their experiences are actually helping to develop their talents and abilities in ways that I had not considered before. While I certainly don't wish for my students to go through such hardships, I can't help but wonder if the difficulties they face are shaping them in some way.&nbsp;<br><br>At the same time, it's important to remember that not all students who face adversity will automatically develop creative talent. Trauma and hardship can also have negative effects on mental health and academic performance. As a teacher, it's important for me to be aware of the challenges that my students are facing and to provide them with the support they need to succeed.<br><br>Overall, reading this paper has given me a new perspective on the relationship between adversity and talent. While I still believe that it's important to provide students with a safe and supportive learning environment, I also recognize that their experiences outside of the classroom may be shaping their abilities in unexpected ways.<br><br><br>Works Cited</div><div>1.Collins, Dave, and Áine MacNamara. “The Rocky Road to the Top.” <em>Sports Medicine</em>, vol. 42, no. 11, Nov. 2012, pp. 907–914, https://doi.org/10.1007/bf03262302.<br><br><br></div>]]></description>
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         <pubDate>2023-04-15 20:23:13 UTC</pubDate>
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         <title>5 March </title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2564695282</link>
         <description><![CDATA[<div>Today is the end of the weekend of the IC Medathon- a hackathon focused on innovation within the Medical field. I can’t help but feel a sense of achievement of what the team has accomplished over a weekend despite feeling exhausted.<br><br></div><div>During my time at the hackathon, I was able to participate in multiple activities including practical workshops, brainstorming discussions and group discussions. I could observe the clear use of constructive alignment[1]. The event culminates in a ‘pitch off’ between teams to a panel of investors. This form of assessment was clearly communicated in the beginning of the event. The event organisers clearly described the main values and aims of the event that they hope participants take away, that being Ideation and Innovation, Testing Viability, Communicating Ideas and Developing a Product. The learning activities took the form of workshops, group discussions and work. The topics in the workshops reflected the main values and aims of the event. Workshop included topics in Ideation, ‘Validating your ideas’, Market Research, “How to Pitch” and Cogniss – a no-code platform tailored to build Digital Health products. Formative assessments were dispersed throughout the event, including time to interact and discuss ideas with the speakers and participants were also encouraged to get peer feedback between groups. The final summative assessment came in the form of a pitch/presentation to a panel of investors where teams are assessed on four main areas that reflects the aim and value of the event and the learning activies. These are Innovation, Viability, Communication and Development of the Product.&nbsp;<br><br></div><div>In terms of teaching theories, I saw a number of aspects being applied effectively. Collaborative problem-solving was encouraged within teams which is in line with the connectivism theory[2]. Teams were encouraged to pursue a project that they are passionate about in line with the guidelines the organisers created, which I felt helped to encourage ‘playful learning’- a theory put forth by Friedrich Froebel[3]. During group discussions, teams were clearly ‘thinking out loud’ and asking each other questions which ties into the cognitivism theory[4]. Teams demonstrated cooperative learning [5] during the initial team building sessions, as they chatted about their strengths and interests and find ways to complement each other. During the final presentation when teams were given the opportunity to pitch to a panel of judges, it utilizes the experiential learning theory[6].<br><br></div><div>Regarding the summative assessment, I recall that the overall quality of pitches was satisfactory, with all teams scoring over 60% as announced after the evaluation of all pitches by the event organisers. This showed that overall teams understood and satisfactorily meet the learning outcomes as defined in the “Judging Checklist”. This suggest that overall, the learning outcome, learning activity and assessment aligned well. According to the post-pitch announcement, the winning team scored 81/100, indicating that it was a strong pitch with an innovative, viable and well-developed solution. The 1<sup>st</sup> and 2<sup>nd</sup> runner-up teams scored 75/100 and 73.5/100 respectively indicating that both teams presented a viable solution. In comparison, my team scored 61% with 12.5/25 for innovation, 16/25 for viability, 17.5/25 for communication and 15/25 for development. Specifically, the judges expressed how our idea could quite easily be implemented by other companies and therefore scoring us much lower on the innovation criteria.<br><br></div><div>Additionally, to the best of my recollection, there were 3 teams that were absent on the first day of the event and on the following day, another 2 teams dropped out. This lack of participation showed that there was a lack of engagement from these participants. However, I felt that the teams who stayed were engaged and committed with this hackathon. Workshops were very lively with lots of interactions going back and forth between participants and speakers.&nbsp; I felt that the organisers considered the different learning styles of participants and catered to them. Slides from speakers could be shared to participants beforehand to allow participants to take notes and not shared only a few hours after the workshop.<br><br></div><div>One of the main successes were the high-quality workshops delivered by impressive speakers. However, given that participants come from different degrees and have different levels of experiences in medical technology and startups, the speakers could have given stronger introductions to get everyone on the same page. The experiential learning theory [6]can be used during the coding workshop to make it an interactive one instead of just the speaker delivering content and post-event mentorship to successful teams would have helped student continue to build on their work during the hackathon. As the event organizer, it is important to find a fine balance between scheduling impactful and relevant talks and workshops but give enough time for teams to meaningfully work on their ideas. As one of the participants, I felt that our time working as a group were often interrupted by another workshop that was scheduled. Perhaps, running a few workshops back to back, will allow teams to have larger but less frequent chunks of time to work on their idea together.<br><br></div><div>&nbsp;At the end of the event, it was nice that the organisers for several talks that covered different the startup and Medical Technology communities they can be a part of, such as Imperial Enterprise Lab[7], Kickstart[8] and Jumpstart[9].<br><br></div><div>Through my participation in this hackathon and reflecting on my experience, I have come to realise that it is important to be aware of the different needs and interests of my ‘students’. It is important to conduct ample research in these areas, before designing an activity. The use of experiential [6] and social learning theories can make learning very fun and engaging and therefore more effective. This involves hands-on learning activities and lots of teamwork while providing a supportive learning environment where students are not afraid to make mistakes and fail. This is something I will consider in designing my teaching activity at Eltham Hill School. Lastly, it is important to always be passionate about developing my knowledge, skills, and experience as a teacher/educator. After all this is the kind of mindset, I did hope my ‘students’ can develop.<br><br><br>Works Cited<br>1.Biggs, John B. “Aligning Teaching for Constructing Learning.” <em>ResearchGate</em>, unknown, 2003, www.researchgate.net/publication/255583992_Aligning_Teaching_for_Constructing_Learning.<br><br>2.Siemens, George. “Connectivism.” <em>Encyclopedia of Education and Information Technologies</em>, 2020, www.semanticscholar.org/paper/Connectivism-Siemens/308a143efd0b0cc0b50266ba24fdf24d29d2e80f.<br><br></div><div>3.Tovey, Helen. <em>A FROEBELIAN APPROACH: Froebel’s Principles and Practice Today</em>. Froebel Trust, 2017.<br><br></div><div>4.Adedeji, Maria. “Cognitivism: Your Guide to Cognitive Learning Theory.” <em>Growth Engineering</em>, 28 June 2022, www.growthengineering.co.uk/cognitive-learning-theory/.<br><br></div><div>5.“Cooperative and Collaborative Learning: Explanation.” <em>Www.thirteen.org</em>, www.thirteen.org/edonline/concept2class/coopcollab/index.html#:~:text=In%20cooperative%20learning%2C%20students%20work.<br><br>6.Kolb, David. “Experiential Learning: Experience as the Source of Learning and Development.” <em>ResearchGate</em>, Prentice-Hall, Jan. 1984, www.researchgate.net/publication/235701029_Experiential_Learning_Experience_As_The_Source_Of_Learning_And_Development.<br><br></div><div>7.“Imperial Enterprise Lab | Explore. Connect. Innovate.” <em>Imperial Enterprise Lab</em>, www.imperialenterpriselab.com/.<br><br></div><div>9.“Jumpstart - Startup Careers Programme - Home.” <em>Www.jumpstart-Uk.com</em>, www.jumpstart-uk.com/.<br><br></div><div>8.“Kickstart Global.” <em>Kickstart Global</em>, www.kickstartglobal.com/. Accessed 24 Apr. 2023.<br><br></div><div><br><br></div><div><br></div><div><br><br></div><div><br></div>]]></description>
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         <pubDate>2023-04-23 16:16:56 UTC</pubDate>
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         <title>Participating Teams and Individuals that excelled (23 April) </title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2564708503</link>
         <description><![CDATA[<div>There are obvious drawbacks to the fast-paced, innovation driven and competitive nature of this event that reflects how buidling a HealthTech startup will be like. Some participants seemd to struggle with this. After all in the real-world, fast-moving, tech driven, startups often have to operate in some level of ambiguity until the market accepts the innovation. There are many twists and turns in the product roadmap. If you can stomach this ambuigity and risk in the early stages of development, the startup world might be something promising for you.<br><br><br></div>]]></description>
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         <pubDate>2023-04-23 16:46:01 UTC</pubDate>
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         <title>Lecture 4: Science and Engineering teaching (17 February)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2565686068</link>
         <description><![CDATA[<div>Are hands-on practical activities important for understanding science? Can online videos or teacher led demonstrations achieve the same learning?</div><ul><li>Why is it sometimes difficult to teach engineering in schools? Do teachers have the resources, time and/or expertise?</li><li>Do science and engineering examples in schools and outreach reinforce stereotypes?</li></ul><div><br><br></div>]]></description>
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         <pubDate>2023-04-24 13:17:49 UTC</pubDate>
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         <title>Considering Other Stakeholders: The Host University (24 April)</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2565878151</link>
         <description><![CDATA[<div>Today, I was thinking about how Imperial College London might view this Medathon event. Firstly, I believe Imperial takes a very positive stand on such student-led events. The event gathered students from all departments and several other universities, from Business, to Medicine and Engineering. Given Imperial's College values[1], I believe that they are&nbsp; keen in fostering interdisciplinary collaboration and allow for 'cross-pollination' of ideas between academics from different departments. This Medathon naturally presents a great opportunity for students from different disciplines to apply their skills in a practical and innovative way. Furthermore, this event provides a platform for students to network with Imperial alumni, industry experts and potential employers. This helps to enhance the career prospects of future Imperial graduates.<br><br>Works Cited</div><div>1.“College Values Project.” <em>Imperial College London</em>, www.imperial.ac.uk/human-resources/values/. Accessed 24 Apr. 2023.</div>]]></description>
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         <pubDate>2023-04-24 15:17:57 UTC</pubDate>
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         <title>16 March: Contemporary Issues in Science Communication</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2566993017</link>
         <description><![CDATA[<div><br></div><div>What are some contemporary issues that might have impacted this Medathon? As I revisited the ‘tracks’ that were presented to us during the hackathon, I came to greater appreciation of the importance some of the science communication issues that are key for a successful medical hackathon.<br><br></div><div>One contemporary issue that relates to science communication in the Medathon, involved the challenge of communicating complex scientific concepts during the pitches to a panel of judges. Engaging students that mostly come from a STEM background and judges from a business background can be challenging due to a difference in their expertise. A study has shown that the presence of jargon in scientific communication impairs one’s ability to process scientific information, leading to a lower level of persuasion and support for technological adoption.[1]</div><div>In a time, when there is an increasing amount of misinformation and pseudoscience[2] in the media, it is key that the pitches are communicating evidence-based nature of their ideas and held to a high level of scientific rigor in the development of these new medical innovations. As we in the scientific community would be familiar with, scientific research often involves a degree of uncertainty, which needs to be accurately conveyed without any use of misleading language.&nbsp;<br><br></div><div>Furthermore, as the participants of this Medathon, it is key to consider other key science communication issues that might affect the communication of our proposed medical innovation. This include but are not limited to medical decision-making[3] and cultural and language barriers on conveying scientific information[4].<br><br>This reflection has helped me to be more aware of the importance of communicating science in an evidence-based way during the future learning activities I design. It also highlighted the importance of 'translating' complex scientific jargon to words and ideas that are easy to understand.<br><br></div><div>Works Cited</div><div>1.Bullock, Olivia M., et al. “Jargon as a Barrier to Effective Science Communication: Evidence from Metacognition.” <em>Public Understanding of Science</em>, vol. 28, no. 7, 28 July 2019, pp. 845–853, https://doi.org/10.1177/0963662519865687.<br><br></div><div>2.Hansson, Sven Ove. “Science and Pseudo-Science.” <br><em>Plato.stanford.edu</em>, 3 Sept. 2008, plato.stanford.edu/entries/pseudo-science/?fbclid=IwAR0juDraNYRt3Liag9d_A6D7CAxJMGIZ1PrdudutLuGS-b-_aMLjeRwljQc#SciePseu. Accessed 8 Oct. 2022.</div><div><br></div><div>3.Khanfer, Riyad, et al. “Medical Decision-Making.” <em>Encyclopedia of Behavioral Medicine</em>, 2013, pp. 1209–1210, link.springer.com/referenceworkentry/10.1007%2F978-1-4419-1005-9_1295, https://doi.org/10.1007/978-1-4419-1005-9_1295.<br><br></div><div>4.Al Shamsi, Hilal, et al. “Implications of Language Barriers for Healthcare: A Systematic Review.” <em>Oman Medical Journal</em>, vol. 35, no. 2, 30 Apr. 2020, www.ncbi.nlm.nih.gov/pmc/articles/PMC7201401/, https://doi.org/10.5001/omj.2020.40.</div>]]></description>
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         <pubDate>2023-04-25 09:40:05 UTC</pubDate>
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         <title>24 March</title>
         <author>ss8319</author>
         <link>https://padlet.com/ss8319/5lyiih7426p94jor/wish/2573030118</link>
         <description><![CDATA[<div>Today, we had the opportunity to present our placements activities to the class. It was good session which allowed me to learn a few new teaching concepts from my peers.</div>]]></description>
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         <pubDate>2023-04-30 16:57:05 UTC</pubDate>
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