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      <title>Social Media &amp; Games by wan nur athirah -</title>
      <link>https://padlet.com/athirahnabila/socialmediagames</link>
      <description>In Teaching &amp; Learning
(Instructional Technology BIT 10603)</description>
      <language>en-us</language>
      <pubDate>2019-11-30 14:55:25 UTC</pubDate>
      <lastBuildDate>2023-02-28 12:31:55 UTC</lastBuildDate>
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      <item>
         <title>What Is Social Media?</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417968441</link>
         <description><![CDATA[<div><br>Rather than define the term using a bunch of boring jargon that would probably only complicate things further, perhaps the best way to <a href="https://www.lifewire.com/what-does-idgi-mean-4164732">get a clearer understanding</a> of it is to break it down into simpler terms. To start, let's look at each word individually.<br><br></div><div><br></div><div><strong><br>The 'social' part:</strong> refers to interacting with other people by sharing information with them and receiving information from them.<br><br></div><div><br></div><div><strong><br>The 'media' part:</strong> refers to an instrument of communication, like <a href="https://www.lifewire.com/old-internet-trends-3486136">the internet</a> (while <a href="https://www.lifewire.com/what-is-a-smart-tv-4140172">TV</a>, radio, and newspapers are examples of more traditional forms of media).<br><br></div><div><br></div><div><br>From these two separate terms, we can pull a basic definition together:<br><br></div><div><br></div><div><strong><em><br>Social media are web-based communication tools that enable people to interact with each other by sharing and consuming information.<br></em></strong><br></div><div><br></div><div><br>Yes, it's a broad definition — but keep in mind that <a href="https://www.lifewire.com/advantages-and-disadvantages-of-social-networking-3486020">social media</a> is a very broad term. This is likely as specific as we can get without zeroing in too much on a more specific subcategory of social media.<br><br></div>]]></description>
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         <pubDate>2019-11-30 14:56:31 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417968441</guid>
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         <title>The Use Social Media in Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417971984</link>
         <description><![CDATA[<div>The emerging role of social media in teaching-learning process cannot be ignored. It not only provides students access to useful information but also connects them with learning groups and other educational systems that make their overall learning process more interesting and engaging.<br><br></div><div>Social platforms like Facebook, LinkedIn, Twitter, YouTube and Instagram are being used by almost everyone. These social channels are all about collaborating, networking, sharing and generating knowledge and content – something which is of great value in the context of education.<br><br></div>]]></description>
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         <pubDate>2019-11-30 15:17:33 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417971984</guid>
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      <item>
         <title>How To Use Social Media in Teaching &amp; Learning?</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417972776</link>
         <description><![CDATA[<ul><li>Track student work over the course of the year. Take pictures of the progression of a student project or track their learning.</li><li>Use it to post homework. Ask them to write about the significance of a posted photo — perhaps a map, person, or document.</li><li>Share classroom news with parents and faculty. Showcase student work.</li><li>Remind students of upcoming class events.</li><li>Create out of class study groups using specific hashtags. Give the group a question and ask each member to contribute to the hashtag.</li><li>Flip the classroom by posing questions and asking the students to contribute. Students will be ready to discuss the questions in class.</li><li>Send out an occasional extra credit question.</li><li>Share field trips or extracurricular activities.</li><li>Create a tweet as a literary character. Give the students a topic and asks them to tweet as the character would.</li><li>Create a tweet as a historical character. Give the students a current event and ask them to tweet as a historical figure would have.</li><li>Use Instagram to feature a student of the week.</li><li>In language class, use Snapchat to take a picture of an item and label it in the appropriate language.</li><li>Take videos of real life examples of the content as a study guide or ask students to identify the video based on the content.</li><li>Ask students to annotate an image provided by you, identifying key elements on a map or a picture.</li><li>Use Twitter for extended office hours. Advise students that they can tweet you at certain times of the day.</li><li>Use Twitter to take a poll using a certain hashtag.</li></ul><div> <br><br></div><div><br><br></div>]]></description>
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         <pubDate>2019-11-30 15:22:10 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417972776</guid>
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         <title>Advantages &amp; Disadvantages Social Media in Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417974460</link>
         <description><![CDATA[<div><br><strong>Advantages : <br></strong><br></div><ul><li>Increased Student Collaboration</li><li>Increased Student Participation</li><li>Team Projects are easier to review</li><li>Rich eLearning Media available</li><li>Video Conferencing abilities</li></ul><div><br><strong>Disadvantages :</strong><br><br></div><ul><li>Student distraction can become issue</li><li>Lack of control for inappropriate content</li><li>Relying on Social Media for all contact</li></ul><div><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-11-30 15:32:08 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417974460</guid>
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         <title>Examples of Social Media </title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417976264</link>
         <description><![CDATA[<div><br></div><ul><li>Facebook</li><li>Twitter</li><li>Whatsapp</li><li>Instagram </li><li>Snapchat</li><li>Telegram </li></ul>]]></description>
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         <pubDate>2019-11-30 15:42:45 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417976264</guid>
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         <title>Issues about using  Social Media in Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/417977211</link>
         <description><![CDATA[<div><br>Instructors cannot make assumptions about students’ proficiency with social media. Student proficiency must be taken into account when designing activities.  For example, they may be proficient at communicating informally, but may not fully comprehend what is required to critically assess information, engage with information and present findings in an academic environment. Other challenges include:<br><br></div><ul><li>Lack of technology skills or support</li><li>Online abuse</li><li>Time required to monitor</li></ul><div>There are steps that can be taken to help address some of these challenges. For instance, activities and assessments should be designed carefully, based on appropriate <a href="https://teaching.utoronto.ca/teaching-support/course-design/developing-learning-outcomes/">learning outcomes</a>. Comments and posts on social media platforms are public. Have a discussion with your students about communication expectations, boundaries and what is not acceptable.</div>]]></description>
         <enclosure url="" />
         <pubDate>2019-11-30 15:47:42 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/417977211</guid>
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      <item>
         <title>What Is Game ? </title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418121627</link>
         <description><![CDATA[<div>Alternatively referred to as a <strong>video game</strong>, a <strong>game</strong> is software code designed to entertain or educate an individual. Today, computer gaming is a big business, and there are millions of different computer games that are enjoyed by people of all ages. The picture shows a screenshot of a computer game known as <a href="https://www.computerhope.com/games/games/warcraft.htm">WarCraft II</a> by <a href="https://www.computerhope.com/comp/blizzard.htm">Blizzard</a>.<br><br><strong>What is Games for education?<br><br>Educational games</strong> are <a href="https://en.wikipedia.org/wiki/Game">games</a> explicitly designed with <a href="https://en.wikipedia.org/wiki/Educational">educational</a> purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Also Educational games are <a href="https://en.wikipedia.org/wiki/Game">games</a> that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include <a href="https://en.wikipedia.org/wiki/Board_game">board</a>, <a href="https://en.wikipedia.org/wiki/Card_game">card</a>, and <a href="https://en.wikipedia.org/wiki/Video_game">video games</a>. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. </div>]]></description>
         <enclosure url="https://www.computerhope.com/jargon/g/game.htm" />
         <pubDate>2019-12-01 11:49:20 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418121627</guid>
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      <item>
         <title>The Use Of Games In Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418123014</link>
         <description><![CDATA[<ul><li><strong>Students learn through the process of playing the game.</strong> By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables.</li><li><strong>Through games, students can learn a variety of important skills. </strong>There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship.</li></ul>]]></description>
         <enclosure url="https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml" />
         <pubDate>2019-12-01 12:01:44 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418123014</guid>
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      <item>
         <title>Advantages &amp; Disadvantages Games in Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418123797</link>
         <description><![CDATA[<div>Advantages :<br><br></div><ul><li><strong>Games are a great way to practice new vocabulary. </strong>They provide students a great context in which to use their target vocabulary. Instead of going home and memorizing word lists, they actually get to use them, which, in turn, helps them remember more.</li><li><strong>Games help students get rid of inhibitions when it comes to actually speaking the language, which is a problem for many students</strong>. They find it hard to communicate even though they know a language well enough. Games help them be more creative and spontaneous when using the language, helping them overcome shyness.</li><li><strong>Games help students enhance their communication skills in general</strong>. Communication is at the core of games. Many people think that adult students especially should have much less trouble communicating when compared to children, but that isn’t really the case. In facts, in many cases adults are even more nervous to children when it comes to communication and trying new things. In a friendly competitive environment, they become less afraid to ask questions or reframe their own thoughts. As a result, games help them better convey their thoughts and intentions to their teammates.</li><li><strong>Games help keep up the levels of energy and motivation.</strong> Learning isn’t all about learning new grammar and vocabulary, then trying to quietly decipher the meaning of a new text. Playing a game is a nice break from that routine. The competition boosts energy levels and sort of pushes students to make a cognitive effort in the spirit of winning without them realizing it.</li></ul><div>Although games are a great tool in improving oral communication skills,<strong> there may also be some disadvantages to this method of learning.<br></strong><br></div><ul><li>The first thing to remember is that games should be fun, controlled fun, to be exact. The instructor should be monitoring the progress of the game carefully in order to ensure that the students are indeed getting all the benefits intended by the game. Otherwise, it can become simply horseplay - too noisy and out of control.</li><li><strong>Another thing to consider is that some students may not like games at all and prefer other activities instead</strong>. It’s the instructor’s job to take into account the student preferences and choose games that will benefit all participants.</li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2019-12-01 12:08:56 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418123797</guid>
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      <item>
         <title>How To Use Games in Teaching &amp; Learning?</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418124966</link>
         <description><![CDATA[<div><strong><br>1. Determine the Purpose of Game-Based Learning<br></strong><br></div><div>Deciding how you’ll use a game will narrow your search, helping you find an appropriate one.<br><br></div><div><strong>Before researching, determine if you want to use a game for:<br></strong><br></div><ul><li><strong>Intervention </strong>— If a student is struggling to demonstrate understanding of core material, you may consider using a game to address his or her trouble spots. The game you choose should therefore <strong>deliver content that </strong><a href="https://www.prodigygame.com/blog/adaptive-learning-technology-guide/"><strong>adjusts itself to player knowledge and learning style</strong></a><strong>.</strong> This should help the student gain a better understanding of difficult material.</li><li><strong>Enrichment</strong> — As students master core material, you may want a game that <strong>presents content through different media.</strong> For example, it may give questions through text, audio, images and more. This should encourage students to challenge themselves as they explore new ways to process the content.</li><li><strong>Reinforcement </strong>— Instead of using games to teach and engage individual students, entire classes can play to reinforce curriculum content. <strong>This can also</strong> <strong>make game-based learning a group activity.</strong> Some games have multiplayer features and students may naturally compete against each other to earn higher scores.</li></ul><div>Keeping these factors in mind will likely hasten the process of finding a game that meets both teacher and student needs.<br><br></div><div><strong><br>2. Play the Game Yourself, Making Sure It Is Aligned with Learning Goals<br></strong><br></div><div><br></div><div>Playing the game in question will help you determine if it’s aligned with learning goals you’ve set.<br><br></div><div><strong>After finding a game you think is appropriate, play it and make note of:<br></strong><br></div><ul><li><strong>Teacher Control </strong>— Many educational games offer teachers the <a href="https://www.prodigygame.com/blog/new-features-prodigy-planner-topic-report/">ability to control content</a> and adjust settings for individual students. For example, some let you match questions to in-class material, delivering them to specific players.</li><li><strong>Intuitiveness </strong>— Whether it’s a physical or video game, it should be easy to use. Students should challenge themselves by processing and demonstrating knowledge of the content — not by stressing over how the game works.</li><li><strong>Engagement </strong>— Based on the content and how it’s presented, determine if students will enjoy the game. If it’s engaging, students should inherently want to play and, as a result, learn.</li><li><strong>Content Types </strong>— To accommodate diverse learning styles, the game should offer different types of content. For example, an <a href="https://www.prodigygame.com/blog/15-helpful-math-websites-for-teachers-5-to-share-with-kids-downloadable-list/">educational math video game</a> may present questions as graphs, numbers and word problems.</li><li><strong>Content Levels </strong>— To address diverse trouble spots and aptitudes, the game should use differentiated instruction principles to adapt content to each player. For example, a language video game may focus more on pronouns with one student than another.</li></ul><div>Paying attention to these criteria while playing should help you decide if the game properly supports learning goals.<br><br></div><div><strong><br>3. Ensure It Meets Expectations from Parents<br></strong><br></div><div><br></div><div>Getting buy-in from other teachers or admins may be needed before finalizing your game selection, but <strong>parents should also know about your game-based learning plans.<br></strong><br></div><div>This opens the door to parent participation which, according to <a href="http://files.eric.ed.gov/fulltext/ED375968.pdf">oft-cited research from the <em>National Committee for Citizens in Education</em></a>, is one of the most accurate predictors of student success:<br><br></div><blockquote><em>The family makes critical contributions to student achievement, from earliest childhood through high school … </em><strong><em>When schools engage parents and students, there are significant effects.</em></strong><em> When parents are involved at school, not just at home, children do better in school and they stay in school longer.</em></blockquote>]]></description>
         <enclosure url="https://www.prodigygame.com/blog/implementing-game-based-learning-in-the-classroom-examples/" />
         <pubDate>2019-12-01 12:19:59 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418124966</guid>
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         <title>Issues about using  Games  in Teaching &amp; Learning</title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418125555</link>
         <description><![CDATA[<ul><li>Games take time to learn and design properly</li><li>Wasted efforts will be the greatest administrative fear</li><li>Involve materials that range from the inexpensive to the costly</li><li>Design efforts are often funded via grants which have to be managed</li><li>Pedagogical and technical supports might be necessary (additional resources)</li><li>Issues of access and the digital divide</li><li>An examination is needed as to whether students actually prefer this approach to teaching</li></ul><div> <br><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-12-01 12:25:44 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418125555</guid>
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         <title>Examples of Learning Games </title>
         <author>athirahnabila</author>
         <link>https://padlet.com/athirahnabila/socialmediagames/wish/418125966</link>
         <description><![CDATA[<ul><li>Kahoot</li><li>FunBrain.com</li><li>Poptropica.com</li><li>arcademics.com</li></ul><div><br><strong>Examples of Games In  Classroom Activity</strong></div><ul><li>Roleplay</li><li>Charades</li><li>Simon Says </li><li>Tic Tac Toe</li></ul>]]></description>
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         <pubDate>2019-12-01 12:29:53 UTC</pubDate>
         <guid>https://padlet.com/athirahnabila/socialmediagames/wish/418125966</guid>
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