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      <title>Animation Terms by Heath Gillespie</title>
      <link>https://padlet.com/hgille8393/4xup00py86rm</link>
      <description>Terms of animation</description>
      <language>en-us</language>
      <pubDate>2019-03-21 14:37:24 UTC</pubDate>
      <lastBuildDate>2024-05-31 02:28:44 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Tween</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343817663</link>
         <description><![CDATA[<div>Short for in-betweening, the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image.</div>]]></description>
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         <pubDate>2019-03-21 14:40:06 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343817663</guid>
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         <title>Tween Spans</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343820096</link>
         <description><![CDATA[<div>These <strong>spans</strong> and frames can be moved within the same layer, or to most other layers. A <strong>tween</strong> layer cannot contain IK <strong>spans</strong> or classic <strong>tweens</strong>. Although <strong>tween spans</strong> cannot contain Action Script.</div>]]></description>
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         <pubDate>2019-03-21 14:44:05 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343820096</guid>
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         <title>Selection Tool</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343822794</link>
         <description><![CDATA[<div><strong>Selecting</strong> Strokes with the <strong>Selection Tool</strong>. There are several ways to <strong>select</strong> objects in <strong>Flash</strong>. You can <strong>select</strong> an object's stroke or fill or both. You can use the <strong>Selection tool</strong> to <strong>select</strong> parts of the object or drag over a portion of it to create a <strong>selection </strong>rectangle.</div>]]></description>
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         <pubDate>2019-03-21 14:48:33 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343822794</guid>
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         <title>Stage</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343824521</link>
         <description><![CDATA[<div>Post-production is the final <strong>stage</strong> in the process of creating an <strong>animation</strong> and involves exporting or rendering out the <strong>animation</strong> frames and then editing the pieces of <strong>animation</strong> together using video editing software.</div>]]></description>
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         <pubDate>2019-03-21 14:50:54 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343824521</guid>
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         <title>Time line</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343825740</link>
         <description><![CDATA[<div>The <strong>timeline</strong> is one of the most important toolbars in Flash. On a <strong>timeline</strong> you have frames and key frames.</div>]]></description>
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         <pubDate>2019-03-21 14:52:48 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343825740</guid>
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         <title>Key Fram</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343826743</link>
         <description><![CDATA[<div>A <strong>keyframe</strong> in <strong>animation</strong> and filmmaking is a drawing that <strong>defines</strong> the starting and ending points of any smooth transition.The drawings are called "frames" because their position in time is measured in frames on a strip of film.</div>]]></description>
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         <pubDate>2019-03-21 14:54:26 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343826743</guid>
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         <title>Onion Skin</title>
         <author>hgille8393</author>
         <link>https://padlet.com/hgille8393/4xup00py86rm/wish/343828316</link>
         <description><![CDATA[<div><strong>Onion skinning</strong> is a 2D computer graphics term for a technique used in creating <strong>animated</strong> cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.</div>]]></description>
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         <pubDate>2019-03-21 14:56:53 UTC</pubDate>
         <guid>https://padlet.com/hgille8393/4xup00py86rm/wish/343828316</guid>
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