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      <title>My brilliant wall by Alexander Perry</title>
      <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf</link>
      <description>Made with no regrets, whatsoever</description>
      <language>en-us</language>
      <pubDate>2017-11-29 11:12:11 UTC</pubDate>
      <lastBuildDate>2026-01-01 11:52:19 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Frames, Keyfames </title>
         <author>beth_tolliday</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211332434</link>
         <description><![CDATA[<div>A frame is a single image in an animation. Most animations use a standard of 24 frames per second, but this varies. If there are say 30 frames per second, then that basically means that there are 30 different images each second.  <br><br>A key frame is essentially an image that marks the start and end of a piece of movement. For example one keyframe could be of a person standing and the next could be of them jumping into the air, intermediate frames would then be later added in to make the animation more smooth. It is usually a different person who does the intermediate frames, or the fill in frames, and it is their job to follow the line of movement between the two keyframes in the same art style.<br><figure class="attachment attachment--preview"><img src="https://www.reallusion.com/iclone/help/iclone5/Images/Producing_Key_Frame_02.jpg" width="320" height="240"><figcaption class="attachment__caption"></figcaption></figure><br>A Keyframe is almost like an advanced story board that will be used in the final product and it is the keyframe animator who does the bulk of the animation even though the person or people who are doing the intermediate frames are doing more work.</div>]]></description>
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         <pubDate>2017-11-29 11:14:17 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211332434</guid>
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         <title>Controls &amp; Buttons</title>
         <author>the_huntsman_returns</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211332945</link>
         <description><![CDATA[<div>Here is a layout of the controls and buttons available to the user upon start-up of Adobe Animate:</div>]]></description>
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         <pubDate>2017-11-29 11:16:19 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211332945</guid>
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      <item>
         <title>Tweening,Libraries &amp; Integrating</title>
         <author>ANON1233</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211333319</link>
         <description><![CDATA[<div><strong>Tweening</strong> is a process in animation software that will select an object or shape within the animation and decides what path the object will move around.<br><br><strong>Tweening </strong>stands for "in-betweening" which is the process of creating frames between two images and changing the appearance of the object that is chosen for tweening.<br><br><br>&nbsp;<strong>A classic tween </strong>fades objects in and out thus allowing it to "exit" the animation or come into it.</div><div><br><strong>A Shape tween</strong> is used to change the objects colour or shape by slowly transitioning into it by creating frames between the objects. <br><br><br><br>four button states in Animate <br><strong>Media </strong>can be put into animate through importing the files saved, videos, sounds, GIFs and other media are mostly supported by animate thus allowing users to use media.<br><br><br></div><div><br></div><div><br><br></div>]]></description>
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         <pubDate>2017-11-29 11:17:56 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211333319</guid>
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         <title></title>
         <author>beth_tolliday</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211336383</link>
         <description><![CDATA[￼]]></description>
         <pubDate>2017-11-29 11:30:28 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211336383</guid>
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      <item>
         <title></title>
         <author>ANON1233</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211336948</link>
         <description><![CDATA[￼]]></description>
         <pubDate>2017-11-29 11:32:54 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211336948</guid>
      </item>
      <item>
         <title>Symbols</title>
         <author>beth_tolliday</author>
         <link>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211337025</link>
         <description><![CDATA[<div>A symbol is a graphic, button or movie clip created in digital animation and is an asset that you can basically copy and paste and reuse, even&nbsp; in different pieces of animation. It can be as simple as a single graphic, or a string of animation.<br><br>It is very easy to create a symbol in Adobe Animate CC, </div>]]></description>
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         <pubDate>2017-11-29 11:33:09 UTC</pubDate>
         <guid>https://padlet.com/the_huntsman_returns/4u8ho6y3higf/wish/211337025</guid>
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