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      <title>Remake of Production Process: IDEATION by Truong An Vo</title>
      <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz</link>
      <description>I can has ideas?</description>
      <language>en-us</language>
      <pubDate>2022-11-15 03:06:00 UTC</pubDate>
      <lastBuildDate>2022-11-15 03:06:01 UTC</lastBuildDate>
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      <item>
         <title>BLUE SKY THINKING</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039680</link>
         <description><![CDATA[<div><em>“Blue sky thinking” refers to activities we can use to come up with ideas, seemingly from</em></div><div><em>nowhere and without limits.</em></div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
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      <item>
         <title>BRAINSTORMING</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039683</link>
         <description><![CDATA[<div>Set a time limit - Brainstorms are best when they are short (eg 20 mins)<br><br></div><div>Quantity over quality - not trying to capture the best ideas but ALL the ideas</div><div><br>Appoint a facilitator to move things along, getting ideas started, make sure only one person speaks at a time, write everything down</div><div><br>Welcome the unusual, the weirder the better</div><div>Say ‘yes and’ - combine and improve ideas</div><div><br>Don’t discuss ideas during the brain storming session</div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
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         <title>EVALUATE THE IDEAS</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039684</link>
         <description><![CDATA[<div>Make a spreadsheet for all the ideas.<br><br>Review each idea and add:<br>A grade or priority to each...&nbsp; eg "How excited is everyone about each idea?"<br>How practical are they?</div><div>Columns for each team mate, who likes each idea</div><div><br></div><div>This process starts to make decisions without you realising it<br><br>CRITERIA<br>Excitement - How excited are you by this?<br>Others reaction - How did others react to this?<br>Practical - How practical/realistic is it?<br>Technical - Is it easy/difficult to execute?<br>Good for you as a developer?<br>Time required?</div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
         <guid>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039684</guid>
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         <title>AUTOMATISM</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039686</link>
         <description><![CDATA[<div><em>To use automatism, simply sit down for anywhere between four minutes and an hour.&nbsp;<br><br>Start your timer and then keep writing until your timer runs out.&nbsp;<br><br>Don’t pause or hesitate; force yourself to transcribe whatever comes into your mind.&nbsp;<br><br>Follow your stream of consciousness. If you do this honestly, it will be easy.&nbsp;<br><br>Don’t review or analyze what you’re writing down or drawing.</em></div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
         <guid>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039686</guid>
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      <item>
         <title>RESEARCH</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039690</link>
         <description><![CDATA[<div>Internet, similar, inspirational or aspirational games, films, artwork, experiences.<br><br>Images, mood boards, fidelity targets, references<br><br>Field Trips<br><br>Interviews<br><br>KEEP NOTES AND SET LIMITS ON THIS TIME<br><br>RESEARCH TASK:<br>Inspirational or aspirational games, films, artwork, experiences<br>Collect some references - image/video - art, style, quality<br>Other examples - type of controller, mechanics, environment</div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
         <guid>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039690</guid>
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      <item>
         <title>GOALS OF IDEATION</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039692</link>
         <description><![CDATA[<div>Ideation helps us decide on the player experience goals.<br><br><em>Player experience goals are just what they sound like: goals that the game designer sets for the type of experience that players will have during the game. These are not features of the game but rather descriptions of the interesting and unique situations in which you hope players will find themselves.</em></div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
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         <title>BACK TO PLAYER GOALS</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039693</link>
         <description><![CDATA[<div>Spell out your PLAYER EXPERIENCE GOALS.<br><br>AND<br><br>Define 2-3 things that will make your game a unique experience.</div>]]></description>
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         <pubDate>2022-11-15 03:06:00 UTC</pubDate>
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         <title>Oli Planning Padlet</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039694</link>
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      <item>
         <title>SHARE YOUR BRAINSTORM</title>
         <author>10277693_2</author>
         <link>https://padlet.com/10277693_2/4ttlywtlyrqo10sz/wish/2384039696</link>
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