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      <title>Weeks 5-7: Storyboarding Prototype Round-Up by Amanda Robinson</title>
      <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3</link>
      <description>This is an optional space for you to consolidate your learning about prototyping and/or share storyboarding and prototyping resources. Take a moment to add your central takeaways from the Week 5 asynchronous content to this point. What questions do you have and/or what do you want to learn more about prototyping and storyboarding? Do you have a resource, template, or learning resources you want to share that is relevant to this topic? (please note these questions reflect some of the Guiding Questions for the Week 5 Discussion Board).</description>
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      <pubDate>2025-02-22 02:29:54 UTC</pubDate>
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         <author>amandarobinson31</author>
         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3496107534</link>
         <description><![CDATA[<p>I learned that a prototype can be low-fidelity, which is sort of like a draft or early version, or high-fidelity, which is more a refined version that has undergone user testing and iteration (or updating with feedback)! I also learned that prototyping can be included as part of the backwards design process. </p>]]></description>
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         <pubDate>2025-06-19 15:09:37 UTC</pubDate>
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         <author>amandarobinson31</author>
         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3496116219</link>
         <description><![CDATA[<p>This is a 14 minute overview that gives the differences between a storyboard and a prototype. A storyboard is an outline, whereas an early or mini-model of the end product that is prepared for user-feedback. This video goes into more depth and gives helpful explanations.  BONUS - it is wayyyy shorter that the videos featured in the Week 7 async. module. </p>]]></description>
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         <pubDate>2025-06-19 15:23:23 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3497820067</link>
         <description><![CDATA[<p>Robin Delaney</p><p><br/></p><p>Here's a resource if you plan to create from scratch. Some tips and a downloadable template. The video also links to more videos on storyboarding.  Enjoy!</p>]]></description>
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         <pubDate>2025-06-21 18:51:37 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3498236433</link>
         <description><![CDATA[<p>It is helpful to know more about the different types of storyboards and prototypes and what they are all used for. In the videos, stakeholders were mentioned many times and I thought of these people more as the administration of the schools that I would like to work for in the future. Being an educator, I won't have stakeholders, but I will have to provide lesson plans and ideas, and using storyboards or prototypes could help with this. The storyboard is really just your starting off point, but I think it is important and helps to brainstorm ideas, giving you a road map of where you want to go. Being a visual learner, visual storyboards and visual or MVP prototypes would be what I would need to create before diving into the development of a course. However, I think I would have a hard time making a prototype and not just turning my storyboard into my finished product. So that is a question that I have. Do we need to do both a storyboard and a prototype when creating an e-Learning course? Also, which ones do school administrations usually ask for? If it is a prototype, do they look for the MVP type? Also, in the MVP prototype, is there a certain percentage of content you should make up in context with what your actual course will offer? I am looking forward to the opportunity to create content within Canvas. It will be something that I can add to my resume as I pursue instructing in higher education. </p>]]></description>
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         <pubDate>2025-06-22 18:11:16 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3503353169</link>
         <description><![CDATA[<p>One of the questions I had going into this week was how to teach storyboarding or prototyping with younger children. After reading the article and watching the video, I realized that what my students are already doing at our classroom “Creation Station” is actually a form of prototyping! It was really exciting to recognize that through their building, sketching, and revising, they’re naturally engaging in the design process. This helped me see that prototyping doesn’t have to be formal or complicated; it can be playful, hands-on, and developmentally appropriate. I found that pretty fascinating!</p>]]></description>
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         <pubDate>2025-06-26 20:55:00 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3504425562</link>
         <description><![CDATA[<p>Storyboarding - Crystal Harper</p><p><br/></p><p>Crystal was a teacher and now focuses her attention on instructional design. This is one video from a series of videos Crystal has created. The content is balanced between visuals and verbal instruction. The checklist is a great tool!</p>]]></description>
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         <pubDate>2025-06-27 20:56:37 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3507592981</link>
         <description><![CDATA[<p>Something I found interesting and never really thought about before was the different types of storyboards. I can see how helpful they can be during the design stages. There are different types like linear, branching, visual, and text-based storyboards. Each type is useful depending on what you’re trying to show. I really like the idea of branching storyboards because they can show different user experiences. It’s also nice to know that you don’t have to be good at drawing to make one. </p>]]></description>
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         <pubDate>2025-07-01 20:55:31 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3808976567</link>
         <description><![CDATA[<p>Zoe Themelis </p><p><br/></p><p>I learned about prototyping, which encompasses several key strategies such as ideation, low-fidelity, high-fidelity, and testing, which play a crucial role in developing digital tools in educational content. Key takeaways from storyboards that I learned from this week's overview are that storyboards are a visual planning method and are used as an e-learning tool. Some learning resources that are relevant to this topic are Canva and Google Slides. You can create a storyboard template with these resources.</p><p><br/></p><p><br/></p><p><br/></p>]]></description>
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         <pubDate>2026-03-03 01:07:12 UTC</pubDate>
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         <title></title>
         <author></author>
         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3839359827</link>
         <description><![CDATA[]]></description>
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         <pubDate>2026-03-25 11:54:54 UTC</pubDate>
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         <author></author>
         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3942140174</link>
         <description><![CDATA[<p>One important idea I learned from Week 5 is that storyboarding and prototyping are both important steps in creating an effective digital learning tool. Storyboarding helps designers plan the learning experience before building it. It shows the order of lessons, activities, visuals, interactions, and feedback. I learned that a storyboard is useful because it helps organize ideas clearly and makes sure the digital tool has a logical flow for learners.</p><p>Another concept that stood out to me is the difference between low-fidelity and high-fidelity prototypes. Low-fidelity prototypes are simple, quick, and inexpensive to create. They are useful in the early design stage because they help designers test ideas and gather feedback before spending too much time on details. High-fidelity prototypes are more detailed and realistic. They include refined visuals, realistic content, and interactive features that are closer to the final product.</p><p>This week helped me understand that creating a digital tool is not just about making something look nice. It is also about planning, testing, receiving feedback, and making improvements. For my own digital tool, I can use storyboarding to plan the steps of the lesson and then create a prototype to test whether the tool is clear, engaging, and easy for students to use. This will help make the final product stronger and more learner-centred.</p><p><br/></p>]]></description>
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         <pubDate>2026-06-05 04:45:00 UTC</pubDate>
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         <author>dianastamper</author>
         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3945348482</link>
         <description><![CDATA[<p>The interesting part of the storyboard is that I found it familiar. I remember the movie "What Women Want?" or "13 Going on 30". The characters show storyboarding for a magazine, with photographs, images, writing, and videos. Though the storyboard was not the point of the movie, I already had a visual representation of what it was. Going through Articulate, it just deepened my shallow understanding of what a storyboard is. I've learned components and the different kinds. I don't have questions just yet. I do want to go through the process of creating it with my group. I'm curious to know what works, what doesn't work. </p><p><br/></p><p>Diana Stamper </p>]]></description>
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         <pubDate>2026-06-08 15:59:38 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3948423888</link>
         <description><![CDATA[<p>Storyboarding and prototyping are fairly new concepts to me (aside from basic storyboarding in public schools). That said, I found many aspects of it familiar. The process of storyboarding and prototyping reminds me of Backward Design models for educational design, such as the ADDIE and&nbsp; Design Thinking models. All those models put the learners and desired outcomes at the forefront of the design process.&nbsp; At times, I find these design processes time-consuming, but as I near the end, I can appreciate that they meet the learners' needs.</p><p><br/></p><p>Jill Dundas</p><p><br></p>]]></description>
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         <pubDate>2026-06-10 15:26:13 UTC</pubDate>
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         <link>https://padlet.com/Learning_Solutions_INC/4reh1asq0mjrpkd3/wish/3952323811</link>
         <description><![CDATA[<p>One important takeaway for me about storyboarding is that it serves as a planning tool that helps organize ideas before creating a final digital product. Storyboarding allows creators to map out the sequence of events, visuals, interactions, and content in advance, making the development process more efficient. I can see how storyboarding would be especially valuable in educational settings because it encourages intentional design and helps ensure that learning goals remain the focus throughout the creation process. It also provides an opportunity to identify potential gaps, make revisions, and gather feedback before investing significant time into developing the final project.</p>]]></description>
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         <pubDate>2026-06-14 16:42:56 UTC</pubDate>
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