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      <title>My Reflective Views on by Sharon Syarafina</title>
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      <description>Gamification</description>
      <language>en-us</language>
      <pubDate>2018-01-30 05:45:20 UTC</pubDate>
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         <title>Gamification</title>
         <author>syarafina2297</author>
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         <description><![CDATA[<div>I believe that learning is a process. The learning opportunities provided through gamification is to enable student to achieve the milestones intended in an innovative yet fun learning modern classroom setting.&nbsp;<br>&nbsp;<br>&nbsp;Games drive curiosity and the self-learning process continues anywhere and anytime the student wishes to. Gamifying homework is an approach which I will surely be interested to apply in my course for it encourages informal learning. Students are able to continue and execute their task in the leisure of their own time without highlighting the fact that there is simply not enough hour in an educator's day.&nbsp;</div><div>&nbsp;</div><div>Assessment/ Exam will dramatically change; for application such as Kahoot, as a game based learning platform, inculcates excitement in the process of training and learning suitable, for all subjects. It provides immediate real time result which could be downloaded for the purpose of documenting proof of the learning activity.</div><div>&nbsp;</div><div>The main component of e-learning is gamification. Learning units can be personalized and customized based on the course learning outcome. The gamification process will enable the instructor to plan properly it’s modules and activities based on the learning needs. Meaning turning dry and direct information into a wonderful learning experience that motivates the student to want to learn more as they are changed by task oriented learning activities. The complete gamification framework founded by Yukai Chou, Octalysis is a function-focused design is a helpful guide for beginners. Please refer to the image below.</div><div><br></div>]]></description>
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         <pubDate>2018-02-01 05:13:53 UTC</pubDate>
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         <title></title>
         <author>syarafina2297</author>
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         <pubDate>2018-02-01 08:14:17 UTC</pubDate>
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         <title></title>
         <author>syarafina2297</author>
         <link>https://padlet.com/syarafina2297/4pt9b5xfkwzw/wish/226925944</link>
         <description><![CDATA[<div>In short, gamification enhances the quality of teaching and learning for educators especially in the higher learning institution. It is a tool that needs to be learnt and a skill to be acquired as we journey to the world of Education 4.0. Reflecting on the needs to advance in Education 4.0. it is not an excuses to not apprehend or implement gamification in education for it helps and drives human development towards a visionary future.</div>]]></description>
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         <pubDate>2018-02-01 08:16:21 UTC</pubDate>
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