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      <title>How do you write a scene/distinctive characters without using any spoken words? What techniques can you use? How do you convey/connect events into a coherent narrative without using words? by Grace Chia (LA)</title>
      <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt</link>
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      <language>en-us</language>
      <pubDate>2021-06-21 12:17:07 UTC</pubDate>
      <lastBuildDate>2022-04-18 01:56:38 UTC</lastBuildDate>
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         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640010394</link>
         <description><![CDATA[<div>(Constance) Sound effects from surrounding environment<br>Important information like setting can be created through background SFX characteristic of the area + Important plot points sometimes have audio effects</div>]]></description>
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         <pubDate>2021-07-07 07:04:49 UTC</pubDate>
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         <author>chloekwek</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640010707</link>
         <description><![CDATA[<div>plot, character and setting are intertwined --&gt; since plot and character can't quite be developed in the usual manner, we have to rely on the sounds of the surrounding environment (i.e. setting) to convey the rest<br><br>the audience must be left to make inferences about things, most of which are natural associations: e.g. sound of gunshots = fighting, sound of uneven footsteps = creepy etc<br>^^importance of sound associations</div>]]></description>
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         <pubDate>2021-07-07 07:05:07 UTC</pubDate>
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         <author>chinernnlim</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640010785</link>
         <description><![CDATA[<div>you could use distinctive sound effects to establish the setting of the event (cars passing by, glass breaking, etc). in fact, a lack of sound could also imply some part of the setting in itself distinctive characters and their feelings can also be established via their subconscious mannerisms like sighing, or coughing. certain kinds of background music can also be used to establish tone and mood (classical music could be more serious, a light-hearted jingle). </div>]]></description>
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         <pubDate>2021-07-07 07:05:11 UTC</pubDate>
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         <title></title>
         <author>emmagoh1</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011126</link>
         <description><![CDATA[<div>- background sounds to create atmosphere&nbsp;<br>- establish setting through the use of relevant sounds (eg. leaves crunching in a forest)&nbsp;<br>- use sounds to give hints of the story (eg. a body falling onto the ground, sound of a car crash)&nbsp;<br>- use sounds to show actions (eg. panting, punching)<br><br>- use background music tracks to connect separate story arcs (one setting has a very happy music, one setting is more eerie music track) so when you jump from setting to setting it is clearer<br><br><br></div>]]></description>
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         <pubDate>2021-07-07 07:05:26 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011126</guid>
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         <title>cheyenne</title>
         <author></author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011550</link>
         <description><![CDATA[<div>- background sounds can tell you a lot about the person's physical environment/their actions&nbsp;(farm animal noises for a farm setting, chattering children for a school setting)<br>- sounds can also hint at action? like, footsteps, a slap noise...etc<br>- connecting events&nbsp;can be done with sfx as well. certain sounds have very specific connotations so that could be used to drive the narrative along (eg someone got hurt --&gt; ambulance noise) </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:05:50 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011550</guid>
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         <title></title>
         <author>kathleentam</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011781</link>
         <description><![CDATA[<div>sound can reveal a lot about a character's personality/state of mind e.g. the volume of their footsteps, their heartbeat, their breathing pattern. background noises can reveal important information about the setting, and set the tone of the scene. </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:06:03 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011781</guid>
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         <title></title>
         <author>eunicelau</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011818</link>
         <description><![CDATA[<div>- sounds to hint at what the character is doing at that point in time. Eg: typing sounds, sizzling cooking sounds, pencil scratching on paper etc.&nbsp;<br><br>- the intensity and pauses between sounds can also convey character. eg, slow typing, fast and furious scribbling, vigourous window wiping.<br><br>- can use atmospheric background music. or ambient noises. a soothing piano soundtrack to signify a calm, peaceful character, or background chatter, clinking noises and bossa nova music for a cafe scenario.&nbsp;<br><br>- connecting events... the sounds have to make sense in a specific order so the listener can get an idea of what's happening. </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:06:05 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011818</guid>
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         <title>amy</title>
         <author></author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011854</link>
         <description><![CDATA[<div>sounds from the atmosphere. you could have sounds from the character’s actions (running, panting, etc.) and even when you don’t have words simple things like shushing someone, inaudible whispers, or a wordless shout can convey the action + mood of the scene</div>]]></description>
         <pubDate>2021-07-07 07:06:07 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640011854</guid>
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         <title></title>
         <author>aidanphuan</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012060</link>
         <description><![CDATA[<div>- sound that indicates what is happening / an action the character is doing<br>- backgound noise that can set a scene or atmosphere (crickets for night, etc.)</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:06:19 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012060</guid>
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         <title></title>
         <author>larisalim</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012178</link>
         <description><![CDATA[<div>distinctive sounds in the background can be used as an indicator for the event occuring/characteristics of setting/action/tone. allows the listener to make inferences </div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:06:25 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012178</guid>
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         <title></title>
         <author>marilynngoh</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012344</link>
         <description><![CDATA[<div>- the setting of the scene can be portrayed through specific sounds typical of that environment<br>- the sound of a character doing something specific that other characters don't do would make them more distinctive (like constantly limping? cause normal footsteps would sound different)<br>- music could indicate the start and end of a scene&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:06:34 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640012344</guid>
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         <title></title>
         <author>nataliefu</author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640013501</link>
         <description><![CDATA[<div>some sounds are able to give hints in the story without narration eg. scrunching of leaves = walking in a park? which  can help the audience connect to a physical setting in their mind</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:07:40 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640013501</guid>
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         <title>Yu Xuan </title>
         <author></author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640013685</link>
         <description><![CDATA[<div>1. Background music can contribute a lot. Additionally, certain sounds that are tied to the character can do a good job to establish who’s who. For example. If a character walks with a heavier gait, their footsteps will sound more cumbersome and heavy and loud, while a character who is more poised and gentle may have a softer footstep.&nbsp;<br>2. The ambient noise in the background can help a lot too. If you have established a scene in the past to be occurring in the rain, the background ambient sound of a rainstorm can immediately switch the timeline without being too explicit.&nbsp;</div>]]></description>
         <pubDate>2021-07-07 07:07:52 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640013685</guid>
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         <title>Lauren</title>
         <author></author>
         <link>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640014480</link>
         <description><![CDATA[<div>1. Use specific sounds or theme songs for different characters<br>2. Setting can be created using ambient sounds<br>3. Plot and actions can be a bit hard to convey without any dialogue so i think it's a bit of an impossible task to have a very complicated plot.</div>]]></description>
         <enclosure url="" />
         <pubDate>2021-07-07 07:08:34 UTC</pubDate>
         <guid>https://padlet.com/gracechia2/4p2msjrig9dfx3yt/wish/1640014480</guid>
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