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      <title>Jingzhuo Ren by 任静卓</title>
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      <language>en-us</language>
      <pubDate>2022-10-18 13:44:35 UTC</pubDate>
      <lastBuildDate>2022-10-18 15:36:10 UTC</lastBuildDate>
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         <title>Content Aim</title>
         <author>297053781</author>
         <link>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345153025</link>
         <description><![CDATA[<div>Help Users realise the different rules between the real world and the virtual world.</div>]]></description>
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         <pubDate>2022-10-18 13:47:46 UTC</pubDate>
         <guid>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345153025</guid>
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         <title>Different Loading Space</title>
         <author>297053781</author>
         <link>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345153738</link>
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         <pubDate>2022-10-18 13:48:08 UTC</pubDate>
         <guid>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345153738</guid>
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         <title>VR Gallery</title>
         <author>297053781</author>
         <link>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345155114</link>
         <description><![CDATA[<div>Viewpoints: Users can interact with exhibits in different ways in the VR gallery. But in the real world, visitors must keep their distance from most of the exhibits.<br><br>Form: Pictures<br><br>Communicate Method: Display some real-world vandalized exhibits around content. Place an interactive exhibit in the deepest part of the space. And express the content from the perspective of this exhibit.<br><br>Content: In the real world, I fell asleep, and getting too close to me would break me.</div>]]></description>
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         <pubDate>2022-10-18 13:48:50 UTC</pubDate>
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         <title>Racing Space</title>
         <author>297053781</author>
         <link>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345202344</link>
         <description><![CDATA[<div>Viewpoints： Users can earn points by destroying items or hitting targets. But in the real world, collisions can bring losses and dangers to others.<br><br>Form： Audio<br><br>Communicate Method： Build a car crash scene in the loading space. And deliver the content with a voice from the ghost's perspective.<br><br>Content：Your points cannot be carried over to the real world. Passers-by and items damaged in the real world cannot be recovered.<br><br></div>]]></description>
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         <pubDate>2022-10-18 14:10:55 UTC</pubDate>
         <guid>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345202344</guid>
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         <title>VR Sports Game</title>
         <author>297053781</author>
         <link>https://padlet.com/297053781/41e3hjtx4gz2fukm/wish/2345369431</link>
         <description><![CDATA[<div>Viewpoints： Users can do some behaviours in sports games that they cannot do in reality, but doing these behaviours in reality will be dangerous.<br><br>Form： Video<br><br>Communicate Method： Confine the user to a very small space with a screen playing video in front of them. Tell the user not to try the behaviours in real life unless they are trained by showing some videos of injuries etc. And tell the content from the perspective of the injured organ.<br><br>Content: I couldn't do those moves before training.</div>]]></description>
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         <pubDate>2022-10-18 15:35:21 UTC</pubDate>
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