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      <title>Group Project by leonthesleepy</title>
      <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy</link>
      <description>Made with an open mind</description>
      <language>en-us</language>
      <pubDate>2022-01-07 02:54:10 UTC</pubDate>
      <lastBuildDate>2022-01-13 03:15:35 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
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      <item>
         <title>Escape Room Project</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979885019</link>
         <description><![CDATA[<div>
1. Escape room style story<br>2. Use path nodes and movement triggers for navigation<br>3. You must find 5 objective items to escape<br>4. Use at least 1 dialogue to acquire an objective item<br>5. You may use multiple objectives to complete this game.<br>6. Have at least 3 rooms to navigate between.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 02:55:23 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979885019</guid>
      </item>
      <item>
         <title>Players/NPC/ Items needed</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979895399</link>
         <description><![CDATA[<div>- Player Avatar<br>- Player conciousness<br>- 5 objective items to escape<br>- NPC to acquire objective item:<br>&nbsp; - kidney<br>&nbsp; - medicine trolley<br>&nbsp; - Hazmat Bin<br>&nbsp; - First Aid Kit<br>&nbsp; - Wheelchair<br>- Pathnodes<br>- Portals</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 03:03:40 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979895399</guid>
      </item>
      <item>
         <title>Concept</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979897824</link>
         <description><![CDATA[<div><br>1) Have NPC interact with character while character is following the nodes to clear objective<br><br>2) Hospital themed setting</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 03:05:52 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979897824</guid>
      </item>
      <item>
         <title>Locations</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979899872</link>
         <description><![CDATA[<div>1) Hospital Entrance<br>2) Locker Room<br>3) Emergency Dpt2<br>4) Organ Dissection Lab</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 03:07:47 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979899872</guid>
      </item>
      <item>
         <title>Dialogue 1 (required starting dialogue)</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979903620</link>
         <description><![CDATA[<div>Doctor, please rush to room location 1, a patient is dying and needs your help NOWWWWW!</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 03:11:11 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979903620</guid>
      </item>
      <item>
         <title>Members</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979955396</link>
         <description><![CDATA[<div>Wee Leong<br>Leon<br>Kei Hong<br>Zul<br>Jasper<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-07 03:59:26 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1979955396</guid>
      </item>
      <item>
         <title>NPC Chaser Dialogue (Locker Room)</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987404955</link>
         <description><![CDATA[<div>- Optional if the player chooses the movement node with the NPC chaser in his path)<br>- Player Consciousness: " What are you doing here slacking? There are lives to be saved! Hurry up and go back!"<br>- Logic: On player enter, start dialog<br>- Place hidden NPC in front of movement node</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-12 03:35:50 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987404955</guid>
      </item>
      <item>
         <title>Dialogue for start</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987406845</link>
         <description><![CDATA[<div>intercom(Hidden NPC): Calling Doc X. please rush to the A&amp;E. Code Blue. I repeat Code Blue.<br>- Logic: when player enter, start dialog<br>- place hidden NPC in front of player spawn<br><br>Choice A:<br>Rush to Emergency Dpt2<br>Choice B:&nbsp;<br>Ignore and walk to locker Room<br><br><br>Choice A:<br>Doctor: " Looks like it is an emergency, i better hurry there.<br>Reward: Movementnode1 obtained!<br>- Logic:&nbsp;<br>&nbsp; - When (Movementnode1) = 1, (movement node 1) visible<br>- player will follow pathnode and walk into movement node to be teleported to the game room 1(Emergency Dpt2)<br><br>Choice B:<br>Doctor: " Im not the only doctor here, someone else will respond. Lets sneak a break in the locker room.<br>Reward: (Movementlockerroomnode1) obtained!<br>- Logic:<br>&nbsp; - When (Movementlockerroomnode1) = 1, (Movementlockerroomnode1) visible<br>- player will follow pathnode and walk into movement node to be teleported to the locker room.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-12 03:37:15 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987406845</guid>
      </item>
      <item>
         <title>Game flow</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987407281</link>
         <description><![CDATA[<div>1.&nbsp; Game starts with PLAYER(Doctor) getting called into a room (via speaker) - this is Generic Room 1<br><br>2. Once in GameRoom1, NPC1 tells PLAYER to collect 2 x Objective items.&nbsp;<br><br>Once completed, backtrack and talk to NPC1 who will tell the PLAYER to move to GameRoom2. (2 objective items collected)<br><br>3. In GameRoom2, same concept. NPC2 tells PLAYER to collect 2 x Objective items.&nbsp;<br><br>Once completed backtrack and talk to NPC2 who will tell the PLAYER to move to GameRoom3 (2 objective items collected)<br><br>4. In GameRoom3, patient has already died. NPC3 tells you to collect the Hazmat bin to dispose of the patient. (5th and Final objective item)<br><br>Once you have all 5 Objective Items, a portal appears and you go back to the first room. Ending dialogue plays and game ends.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-12 03:37:28 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987407281</guid>
      </item>
      <item>
         <title>Suggestions</title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987416851</link>
         <description><![CDATA[<div>- just a suggestion.... maybe can get him to teleport to back to room 1 or starting room where he conclude his day then the game if completed....&nbsp; for him to clock out</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-12 03:45:20 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987416851</guid>
      </item>
      <item>
         <title></title>
         <author>strawberryrainpop</author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987434356</link>
         <description><![CDATA[<div>Are we all creating the level on our own as practice like last time? Yes right?</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-12 03:59:30 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1987434356</guid>
      </item>
      <item>
         <title>Location 1 &amp; 2(Emergency Dpt2, organ room)</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989415933</link>
         <description><![CDATA[<div>- After going through the movement node, player will end up at the entrance of location 1(2)<br>- player then will initiate dialog with NPC, and the movement node spawn item will be removed<br>- Logic:&nbsp;<br>&nbsp; - when player enter, start dialog<br>&nbsp; - remove (movementnode1)<br>- place NPC in front of pathnode<br><br>- player then follows the pathnode to 2 locations in the room to pick up the items.<br>- Logic: on player enter, pick up<br><br>- once player has both items, move to last pathnode and initiate dialog with NPC<br>- Logic:<br>&nbsp; - when player enter: if inventory item1 = 1,<br>item2 = 1; start dialog<br>&nbsp; - Reward: movementnode2 spawn<br>&nbsp; - When inventory item1 = 1, item2 = 1, NPC visible<br><br>- this logic can be used for the first 2 rooms, and will ensure that the player cannot leave the room until the items are picked up</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 01:57:20 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989415933</guid>
      </item>
      <item>
         <title>last location (locker room)</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989426482</link>
         <description><![CDATA[<div>- Plot twist: if player has chosen to go in the locker room in the beginning, he actually saw himself inside it (his consciousness)<br><br>- After going through the movement node, player will end up at the entrance of locker room<br>- player then will initiate dialog with NPC, and the movement node spawn item will be removed<br>- Logic:&nbsp;<br>&nbsp; - when player enter, start dialog<br>&nbsp; - remove (movementnode)<br>- place NPC in front of pathnode<br><br>- Nurse: " Doctor, someone just reported a dead body here. We have to transfer it to the morgue. However, since the cause of death is unknown, its better to move the body in a proper manner. Please use the Hazmat Bin at the corner."<br><br>- Player will follow pathnode<br>&nbsp; 1) pick up Hazmat Bin<br>&nbsp; 2) move to dead body<br>&nbsp; 3) move to NPC<br><br>-Logic:<br>&nbsp; - when player enter; if inventory hazmat bin = 1, start dialog<br>  - Reward: movementnode spawn <br><br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 02:05:49 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989426482</guid>
      </item>
      <item>
         <title>Take note</title>
         <author></author>
         <link>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989508360</link>
         <description><![CDATA[<div>- Remember to place the movement nodes(portals) directly on top of the pathnode, otherwise it wont work.<br>- make sure the next/previous pathnode is not too close to the movement node(portal) otherwise the portal wont activate as well.</div>]]></description>
         <enclosure url="" />
         <pubDate>2022-01-13 03:15:35 UTC</pubDate>
         <guid>https://padlet.com/strawberryrainpop/3qrlnjch6e4fufsy/wish/1989508360</guid>
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