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      <title>Hyronic Survival Bulletin Board by prisq</title>
      <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks</link>
      <description>A hub for me to share progress on upcoming updates, share insights on the project and more.</description>
      <language>en-us</language>
      <pubDate>2024-04-21 17:00:50 UTC</pubDate>
      <lastBuildDate>2024-10-24 04:06:37 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>PROGRESS: 100%</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963453044</link>
         <description><![CDATA[<p>This update remakes some of the fundamental features, reorganizes resource pack and introduces some new quality of life features.</p><p><mark>I may eventually post updates and screenshots here, so stay tuned. </mark></p><p><br/></p><p>Note: The list below is not exhaustive.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-21 17:05:03 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963453044</guid>
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         <title>Reorganize Resource Pack</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963455926</link>
         <description><![CDATA[<p>3.0 will reorganize the resource pack, including but not limited to all items textures and font icons. Main goal is to make them clearer and easier to use.</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-21 17:10:17 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963455926</guid>
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         <title>An overhaul to the core skills system</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963458495</link>
         <description><![CDATA[<p>In tandem with AuraSkills being updated to the 2.0 version, Hyronic Survival will overhaul the skills and stats system:</p><ul><li><p>Removes unnecessary skills and integrates their bonuses, stats, and abilities into other skills.</p></li><li><p>Changes how some stats work, with wisdom now increasing mana regeneration rate. </p></li><li><p>Introduces new Luck stats for Farming, Foraging, and Mining Luck. (will need to monitor to see how they interact with other plugins)</p></li><li><p>Adds skills restriction to many items to prevent progression jumping</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-21 17:15:20 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963458495</guid>
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      <item>
         <title>When will the next update be released?</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963461871</link>
         <description><![CDATA[<p>The next update is 3.0 - remastered update. The update will not arrive until MMOItems author releases an official update on Spigot to make it compatible with AuraSkills 2.0, since the update heavily relies on that update.</p>]]></description>
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         <pubDate>2024-04-21 17:20:31 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2963461871</guid>
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      <item>
         <title>Miscellaneous</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2964679616</link>
         <description><![CDATA[<p><strong>Removed custom pickaxes</strong></p><p>The reason for this is the wonky compatibility work-around of MMOItems and Oraxen/ItemsAdder. If you get the ingots from the MI side of things, you can't craft items from Oraxen/ItemsAdder and vice verse. This made things overly complicated and I have decided to remove custom pickaxes as well as special pickaxe requirement of custom ores. </p><p><br/></p><p><strong>Removed Levelled Mobs</strong></p><p>It's too complex for my taste, and also as of right now offers no additional rewards for higher-levelled mobs.</p><p><br/></p><p><strong>Clean up unused things:</strong></p><ul><li><p>Dungeoneering station</p></li></ul><p><br/></p><p><strong>Fix bugs:</strong></p><ul><li><p>Recipes not working correctly.</p></li><li><p>Hospitality bow not showing up correctly.</p></li><li><p>Mireplacer not working correctly</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-22 13:04:34 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2964679616</guid>
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      <item>
         <title>What does the color of info panel mean?</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2964728903</link>
         <description><![CDATA[<p><strong>Green</strong>: Done</p><p><strong>Yellow</strong>: In Progress</p>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-22 13:34:36 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2964728903</guid>
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      <item>
         <title>Overhaul to custom fishing system</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2969068342</link>
         <description><![CDATA[<p>The current custom fishing system is clunky, redundant and not really useful for progression. 3.0 will attempt to fix that:</p><ul><li><p>Removes the current custom fishing plugin. Custom fishing system will now use AuraSkills.</p></li><li><p>Adds new items into the loot table of custom fishing system. Levelling up Fishing skills will now increases the chance of EPIC and LEGENDARY loot being dropped.</p></li><li><p>Adds a new NPC - Terex the Fisherman, which includes a guide for fishing loot and a fishing station to fillet/process fishes into valuable items used for crafting other items.</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-04-25 03:36:38 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/2969068342</guid>
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      <item>
         <title>Redesigning Progression</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/3015469475</link>
         <description><![CDATA[<p>The game's current progression relies too much on dungeons. I will make all equipments more spread out and obtainable through vanilla game progression.</p><p><br></p><p><strong>CHANGES</strong></p><ul><li><p>Hellfire, Warden, Apollo and Death Armor are no longer obtained from upgrading from Netherite Armors. They are now crafted from vanilla items and special items dropped in the game.</p></li><li><p>All 4 dungeon armors are now not inter-changable and are crafted with different recipes containing more vanilla items.</p></li></ul>]]></description>
         <enclosure url="" />
         <pubDate>2024-06-02 15:41:22 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/3015469475</guid>
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      <item>
         <title>Will update as it goes along</title>
         <author>baohammt</author>
         <link>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/3016484595</link>
         <description><![CDATA[]]></description>
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         <pubDate>2024-06-03 12:46:31 UTC</pubDate>
         <guid>https://padlet.com/baohammt/3ns3wwql6rdwhyks/wish/3016484595</guid>
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