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   <channel>
      <title>Level 2 by </title>
      <link>https://padlet.com/ashley_watson1/3k35nrl0axp</link>
      <description>My experience in gaming...</description>
      <language>en-us</language>
      <pubDate>2017-10-09 14:36:51 UTC</pubDate>
      <lastBuildDate>2023-05-12 12:14:56 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
      </image>
      <item>
         <title>Leo Jeffs</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251823</link>
         <description><![CDATA[<div><strong>My first experience on the rolls</strong>~ <br><br><strong>Programming:</strong> </div><div> Personally I felt this was rather boring due to the fact there was a limit to what you could </div><div>Code which was the characters movement. Also I didn’t really like the fact it was repetitive </div><div> </div><div>However I personally feel when actually creating a game it would be elements fun as there would be no limit of what to do i.e. what weapons a character can use and what it does. </div><div> </div><div> I found nothing really difficult about it as I felt that it was actually easy as you was only coding the characters movement. </div><div> </div><div>On the other hand when actually creating a game I think that it would be difficult as there would be no limit on what you could create. </div><div><strong> </strong></div><div><strong>Concept Art</strong>:  </div><div>I really enjoyed using the touch pads as it is a very inventive way of how to draw. </div><div> </div><div> However as this was my first time using this feature I found it difficult to use and I was rather bad when drawing. </div><div> </div><div> But over time when I get used to using the product I should become quite good at it. </div><div> </div><div>It is easier to draw by hand compared to on the computer as well. </div><div> </div><div><strong>Writing</strong>: </div><div>When Writing I feel that it<strong> </strong>would be cool when creating a game, as it is down to you what the story of the game is and what the characters say and how this is then linked further on in your game. </div><div> </div><div>Also you would be in control of what your background and scheme of the game looks like to incise and grab your audience in to wanting to buy your game. </div><div> </div><div>However I feel that this would be very difficult as you would have to make a lot of key decisions and it could go either good or terribly bad. </div><div> <br>I would like to be taught how to do this as this is important when becoming a game designer as it is good experience so you can become better and create better ideas.<br> ~</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:34 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251823</guid>
      </item>
      <item>
         <title>Charlie O&#39;Shea </title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251828</link>
         <description><![CDATA[<div><br>Programming-<br><br>The game code combat was easy.<br>It was quick and easy to use.<br>I would like to use code academy more.<br><br><br>Art-<br><br>It was fun to use the graphics tablet but tricky to use .<br>It was fun and I&nbsp; would like to use them more often .<br>they where tricky to use but I got used to it by the end .<br>The graphics tablet was hard to use on photo shop.<br><br><br><br>Writing-<br><br>Making a story line for the game was fun but it was long .<br>But I wouldn't want to do that as a job.<br>The story was long as I needed to be interactive with the audience.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:35 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251828</guid>
      </item>
      <item>
         <title>Jake Budd</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251852</link>
         <description><![CDATA[<div>Programming:<br>-The code combat made coding fun&nbsp; &nbsp;<br>-I enjoyed seeing the code work<br>-When i got the code wrong I didn't know how to fix it sometimes<br>-I learned a new type of code on code academy, python<br><br>Concept art:<br>-At the start i was not good at drawing with the tablets<br>- It was fun to draw what ever I wanted&nbsp;<br>-Getting to see the picture come together at the end<br>-Look at other people work and seeing how I can improve<br><br>Writing:<br>-Making up the story of the game is fun<br>-Its hard to think of original ideas for a game<br>-I needed to think of every possibility that could be in the game<br>-I needed to make sure the story was interactive for the audience</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:38 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251852</guid>
      </item>
      <item>
         <title>Harry McNamara</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251853</link>
         <description><![CDATA[<div>Programming<br>- I enjoyed the task we were set, It was fun<br>- I learnt a lot about the code and how to write a simple movement<br>- Figuring out the puzzles was pretty confusing at times. <br>- I found that the specific capitalisation needed for the code to work was sometimes difficult</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:38 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251853</guid>
      </item>
      <item>
         <title>Ethan Jacobs</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251870</link>
         <description><![CDATA[<div>~ </div><div>Games Writing<br> </div><div>·         I liked the way it was explained and how it is different to writing other things. </div><div>·        I learnt that the writers are usually brought in after the game has been made/ nearly finished. </div><div>·         I learnt that the writing for games is very difficult due to restrictions. </div><div>·        I also learnt that game writing can make the game design difficult too.<br> </div><div>Programming<br> </div><div>·         I enjoyed the game I played. </div><div>·         I learnt that it can be quite easy to program. </div><div>·        I didn’t like how tedious the game was because there is a lot of repetition and it seems boring. </div><div>·         I would like to learn how much programming goes into one game.<br> </div><div>Concept art<br> </div><div>·         I enjoyed looking at the concept art that others had made. </div><div>·         I liked creating my own concept art. </div><div>·         I didn’t like using the graphics tablets. </div><div>·         I found it quite difficult to create concept art.<br> ~</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:39 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251870</guid>
      </item>
      <item>
         <title>Spike Campbell</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251875</link>
         <description><![CDATA[<div><br>Art<br><br>- It was new to me so i would need to get used to it, i'd do this by using it more often and watching videos.<br>- Found it hard to draw things like straight lines and circles.<br>- it was fun and i'd like to use the tablets more often.<br>- it was much harder than i thought it would be.<br><br>Coding<br><br>- it was fun, but i weren't too good at it.<br>- it would take a bit of getting used to.<br>- i knew a little about coding as i did it in year 11 but I've forgot most things.<br>- it was sometimes difficult when trying to find a solution.<br><br>Game Writing<br><br>- Found it hard to come up with ideas.<br>- Didn't enjoy it as much as the other activities<br>- Would need to practice &nbsp;<br>- Wouldn't really want to do it as a job.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:40 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251875</guid>
      </item>
      <item>
         <title>Joshua Aghakhaineyan </title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251882</link>
         <description><![CDATA[<div>&nbsp;</div><div>Art + concept art:&nbsp;<br>&nbsp;- I found it hard as I am left handed.&nbsp;<br>&nbsp;- It was uncomfortable but I do want to do more so it can help me become more comfortable.<br>&nbsp;- Need to practice as I can’t seem to draw with the tablets, but I do want to learn how to do it properly through the use of YouTube as it can help me through the use of the tutorials.<br>&nbsp;- I would like to do more of it as I will get the jist of it and will become more comfortable of the idea of a drawing tablet.&nbsp;</div><div>&nbsp;</div><div>Programming:&nbsp;</div><div>&nbsp;</div><div>-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; It was joyful yet difficult to grasp.&nbsp;</div><div>-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; It was confusing to a certain degree.&nbsp;</div><div>-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; I learnt that characters has certain capitalization that they needed.&nbsp;</div><div>-&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Learnt about the different data Patterns and layouts.&nbsp;<br><br>* Say what i enjoyed and what i found difficult.</div><div>Game Writing:&nbsp;<br>- I find it difficult to come out with ideas for this.&nbsp;<br>- need to plan out the ideas so I am able to write about a plot summary.<br>- It was okay once i got an idea to write about.&nbsp;<br>- Writing games isn't my strong point in this.<br><br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:41 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251882</guid>
      </item>
      <item>
         <title>Lewis Pugh-Saunders</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251891</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/228386501/f90c1500b1a943cf8b404670097bba5d/4_bullet_points_on_role.docx" />
         <pubDate>2017-10-09 14:43:42 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251891</guid>
      </item>
      <item>
         <title>Brandon Finch</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251914</link>
         <description><![CDATA[<div>Programming <br>- When using the code combat I found it rather hard because coding can be hard because the problem solving is hard. <br>- It got annoying and tedious writing the same code each time.<br>- Getting the code to recognise an enemy by "enemy 1" instead of Kratt <br>- Overall I liked code combat or programming because it's fun to move a character move around.<br>Concept art <br>- I was drawing a mountain and had to worry about the prospective which was hard.<br>- I found it difficult to pay attention to detail.<br>- It was hard to draw accurately with the graphics tablet.<br>- The concept art I saw was so impressive, it gives me inspiration to be as good as they're<br>Game writing <br>- I find it fun thinking of multiple ideas for games. <br>-It can be hard to come up with new ideas<br>- Having a wide verity of game ideas for different genres is fun because there is a lot of detail that goes into it.<br>-Because there is a lot of games out it's hard to think of a new main stream game. <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:45 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251914</guid>
      </item>
      <item>
         <title>Zak MacRae</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251917</link>
         <description><![CDATA[<div>-Concept Art: You need to draw more so you can improve your art on a drawing pad since we have had little time with them.<br>You should use your own style so while drawing on the drawing pad to better get into it.<br>Zoom in when you wish to add detail in your work, this will make your work look a lot better than before.<br>Try drawing characters that you know and can copy from to get better with the drawing pad. <br><br>-Writing: You will want to plan out the writing with the beginning, middle and end of your written work, this will hopefully make your work make sense.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:45 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251917</guid>
      </item>
      <item>
         <title>Sam Kay</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251946</link>
         <description><![CDATA[<div>~ </div><div>Game writing<br> </div><div>·         I liked the way how you can make the story to a set theme </div><div>·         The video made the writing easier to understand </div><div>·         It doesn’t need to be that long because the dialog is very short </div><div>·         It needs to be good because the game writing is nearly never finished so that it still has a good story   <br><br></div><div>Programing <br><br></div><div>·         It explained how to use code and what to type </div><div>·         It made it easy to learn from the code game </div><div>·         It was easy to get into then kept on challenge me </div><div>·         It was putting code in to a different explanation <br><br></div><div>Concept art  <br><br></div><div>·         I enjoyed looking at the concept art/art work </div><div>·         I didn’t like the graphics tablets that much to do the art work </div><div>·         I found it difficult to make the design on the computer </div><div>·         I liked that I could make it my own concept  <br>~<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:49 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251946</guid>
      </item>
      <item>
         <title>Leeroy Harelimana</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251991</link>
         <description><![CDATA[<div><strong>Art:</strong><br>.I found it hard to use the graphics tablet at first but soon got the hang of it within the lesson.<br>.Learnt how to draw using the tablet within photoshop.<br>.I still need to learn how to shade, color, highlight using etc using photoshop.<br>. Overall I enjoyed drawing using the graphics tablet way more than I thought I would and is something I wouldn't mind progressing in.<br><br><strong>Programming:</strong><br>.I like the programming side to IT as it's something I have been doing not only whilst studying but in my spare time so I got the hang of this quite easily.<br>.I found the game suggested fun and easy as using python is a an area i'm very well familiar and interested in.<br>.I need to learn/adapt to different types on coding language used&nbsp; to program that i'm not familiar with such as Java.<br>.Overall I enjoyed the programming as expected and is something I would like to progress in.<br><br><strong>Writing:</strong><br>.Wasn't keen on the idea of writing as I feel that is not a strong point for me.<br>.I found it hard to be able to come up with an idea to write about.<br>.To be able to tackle this I need to be able to plan and write about all aspects of the game.<br>.Overall I did not enjoy writing and is not something i'd look forward to progressing in.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:53 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251991</guid>
      </item>
      <item>
         <title>Connor Baynes</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251993</link>
         <description><![CDATA[<div>Art:<br><br></div><div><br>- 1.      Always work from the background to the foreground and have multiple sketches of character or object in different positions and perspectives. Also as an Artist you need to be able to self-develop and research various parts of art to improve.</div><div>2.       Have a steadier hand to make my lines more precise and accurate on a graphics tablet, don’t feather my lines as this looks messy draw 1 solid straight line to make a clean piece of artwork. </div><div>3.       Finding and using various tools to improve my drawings and give them different features. Also I have difficulties finding the correct brushes and filters which could enhance my drawings. </div><div>4.       Digital art is used to create different visuals of the game and to create multiple ideas of what the game would look like or could’ve looked like.<br>Programming:<br>1.       Programming is the coding form used to create a game and its animations such as moving a player the code would be Player_Moveup and this is vital when creating a non-static game.~<br> </div><div>2.       The positives of coding are that it makes a game animated and playable which makes the game interesting and appealing. </div><div>3.       There are a few negatives of programming these include that it is hard to understand and code, as well as if an error is made it is very difficult to fix the issue and resolve the game. </div><div>4.       Learning and optimizing each code and place them within the correct order and understand each codes purpose in each part when programming.<br><br>Game Writing:<br>1.       Game writing is when you create the characters origin stories and backgrounds as well as writing the overall plot for the story of the game.~<br> </div><div>2.       The positives of games writing you can be creative as you want to be as there are no boundaries therefore meaning you can have the story the exact way you want it. </div><div>3.       The negatives behind game writing is sometimes it is difficult to imagine some of the events that occur within the game and it can be difficult as sometimes your mind can go blank. </div><div>4.       The improvements I could make are being a little bit more creative with my stories and characters backgrounds, also add more interesting events to make the player happier whilst enjoying the storyline.<br> ~</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:43:53 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195251993</guid>
      </item>
      <item>
         <title>Josh Mullett</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195252203</link>
         <description><![CDATA[<div>Art/Concept<br>I found drawing on the graphics tablets was different, but arguably better, because of the factor it's easy to correct mistakes you make without totally ruining your work.&nbsp;<br>I would emphasis the fact the fact that you need to zoom in to do&nbsp; intricacies, including the need focus on one style. I would also say it's nice to include different brushes to make your work look nicer.&nbsp;<br>Story/Writing<br>When writing I would say it's important to go over SPaG, and it's needed to know what you are writing and plan accordingly, it can be lengthy and boring if you repeat to much, and things won't be emphasised enough if you repeat too little. Understand the genre you are writing in, so you can change vocabulary accordingly. <br><br>Programming<br>I found that CodeCombat doesn't teach much; just really covers the fundamentals of programming.&nbsp;<br>I would say that you'll need to understand the separate formats of data, such as Boolean, Integers, Strings etc.&nbsp;<br>I'd say one thing to take from previous experience from programming is the need to colour code the code you write, otherwise something you are looking for may become lost in your code.&nbsp; &nbsp;&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:44:21 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195252203</guid>
      </item>
      <item>
         <title>Ryan Cafearo</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195252642</link>
         <description><![CDATA[<div>&nbsp;Programming<br>- I found it extremely interesting, like how how it's quite simple to program an AI or character<br>- I learnt how programming a character in a game works, by typing certain commands and then it just works<br>- I found out it requires you to think as you can make mistakes while programming, such as making the wrong command prompt or not planning it through correctly<br>- It might be something I'm interested in, as it could lead me somewhere in the future<br>Concept Art<br>- I learnt that it take a lot of practice to use the graphics tablets, a lot of practice<br>- The tablets are fun to use, since it's different to draw on a computer rather than paper<br>- It's interesting to see how the art and designs of characters are made<br>- Completely different to what I thought it would be, like I thought it would be a screen type of tablet</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:45:09 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195252642</guid>
      </item>
      <item>
         <title>Josh Dowell</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253145</link>
         <description><![CDATA[<div>- <br>-<br>-</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-09 14:46:12 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253145</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253402</link>
         <description><![CDATA[1.	Always work from the background to the foreground and have multiple sketches of character or object in different positions and perspectives. Also as an Artist you need to be able to self-develop and research various parts of art to improve 
2.	Have a steadier hand to make my lines more precise and accurate on a graphics tablet, don’t feather my lines as this looks messy draw 1 solid straight line to make a clean piece of artwork.
3.	Finding and using various tools to improve my drawings and give them different features. Also I have difficulties finding the correct brushes and filters which could enhance my drawings.
4.	Digital art is used to create different visuals of the game and to create multiple ideas of what the game would look like or could’ve looked like.
]]></description>
         <pubDate>2017-10-09 14:46:44 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253402</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253467</link>
         <description><![CDATA[My first experience on the rolls
Programming:

-	 Personally I felt this was rather boring due to the fact there was a limit to what you could code which was the characters movement. Also I didn’t really like the fact it was repetitive

-	However I personally feel when actually creating a game it would be elements fun as there would be no limit of what to do i.e. what weapons a character can use and what it does.

-	 I found nothing really difficult about it as I felt that it was actually easy as you was only coding the characters movement.

-	 On the other hand when actually creating a game I think that it would be difficult as there would be no limit on what you could create. 

Concept Art:  

-	I really enjoyed using the touch pads as it is a very inventive way of how to draw.

-	 However as this was my first time using this feature I found it difficult to use and I was rather bad when drawing.

-	 But over time when I get used to using the product I should become quite good at it.

-	It is easier to draw by hand compared to on the computer as well.


Writing: 

-	When Writing I feel that it would be cool when creating a game, as it is down to you what the story of the game is and what the characters say and how this is then linked further on in your game. 

-	Also you would be in control of what your background and scheme of the game looks like to incise and grab your audience in to wanting to buy your game. 

-	However I feel that this would be very difficult as you would have to make a lot of key decisions and it could go either good or terribly bad.

-	I would like to be taught how to do this as this is important when becoming a game designer as it is good experience so you can become better and create better ideas.

]]></description>
         <pubDate>2017-10-09 14:46:52 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195253467</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195254143</link>
         <description><![CDATA[1.	Programming is the coding form used to create a game and its animations such as moving a player the code would be Player_Moveup and this is vital when creating a non-static game.
2.	The positives of coding are that it makes a game animated and playable which makes the game interesting and appealing.
3.	There are a few negatives of programming these include that it is hard to understand and code, as well as if an error is made it is very difficult to fix the issue and resolve the game.
4.	Learning and optimizing each code and place them within the correct order and understand each codes purpose in each part when programming.
]]></description>
         <pubDate>2017-10-09 14:48:22 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195254143</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195254648</link>
         <description><![CDATA[1.	Game writing is when you create the characters origin stories and backgrounds as well as writing the overall plot for the story of the game.
2.	The positives of games writing you can be creative as you want to be as there are no boundaries therefore meaning you can have the story the exact way you want it.
3.	The negatives behind game writing is sometimes it is difficult to imagine some of the events that occur within the game and it can be difficult as sometimes your mind can go blank.
4.	The improvements I could make are being a little bit more creative with my stories and characters backgrounds, also add more interesting events to make the player happier whilst enjoying the storyline.
]]></description>
         <pubDate>2017-10-09 14:49:16 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195254648</guid>
      </item>
      <item>
         <title></title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195257621</link>
         <description><![CDATA[My first experience on the rolls
Programming: 
 Personally I felt this was rather boring due to the fact there was a limit to what you could
Code which was the characters movement. Also I didn’t really like the fact it was repetitive

However I personally feel when actually creating a game it would be elements fun as there would be no limit of what to do i.e. what weapons a character can use and what it does.

 I found nothing really difficult about it as I felt that it was actually easy as you was only coding the characters movement.

On the other hand when actually creating a game I think that it would be difficult as there would be no limit on what you could create. 

Concept Art:  
I really enjoyed using the touch pads as it is a very inventive way of how to draw.

 However as this was my first time using this feature I found it difficult to use and I was rather bad when drawing.

 But over time when I get used to using the product I should become quite good at it.

It is easier to draw by hand compared to on the computer as well.

Writing: 
When Writing I feel that it would be cool when creating a game, as it is down to you what the story of the game is and what the characters say and how this is then linked further on in your game. 

Also you would be in control of what your background and scheme of the game looks like to incise and grab your audience in to wanting to buy your game. 

However I feel that this would be very difficult as you would have to make a lot of key decisions and it could go either good or terribly bad.

I would like to be taught how to do this as this is important when becoming a game designer as it is good experience so you can become better and create better ideas.
]]></description>
         <pubDate>2017-10-09 14:55:28 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195257621</guid>
      </item>
      <item>
         <title>Harry Effemey</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195492439</link>
         <description><![CDATA[<div>~</div><div>Art:<br><br></div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I found the graphics tablet difficult to get used to as I prefer drawing with a pencil but after practicing over a few sessions I really got used to how it works.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;After watching the concept art videos, I learnt that a lot of work goes into getting the drawing to the best of its ability. Lots of drawings were completed on the same thing meaning this takes a lot of patience and a high skill level in drawing to get them to be at a professional level.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;In the video I learnt that drawing the setting first and then the characters is a better route into completing the whole scene at professional level.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Creativity plays a big part on getting the best drawing possible because coming up with unique ideas will do the best in attracting gamers.<br>~</div><div>Game writing&nbsp;<br><br></div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This is good because it allows you to create a story for a game about whatever you want. This means it is useful to have a creative mind.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;This is also good for people who enjoy writing and are good at it.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;For me this wasn’t very fun as I don’t like writing pages of text.<br>~<br>Programming&nbsp;<br><br></div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;I found it quite boring to do the coding program as it’s not something I’m interested in.</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Another reason to why I found this boring was the fact that you needed to keep writing the same thing over again.&nbsp;</div><div>·&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Although I found it boring it has been setup well for beginners who want to get into a coding career.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-10 09:02:45 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/195492439</guid>
      </item>
      <item>
         <title>Jake Latchford</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122326</link>
         <description><![CDATA[<div><strong>Programming <br></strong>1. Using the attack mode on to the target enemy and using the coordinates as well as the seeing code where your character can see the enemy to lock on can be hard especial if the enemy are in groups or not.<br>2. Moving the character you are given is simple on telling the character to go left, right, up and down but it can get tricky when the y/x comes by where you have to go different ways instead of a straight line and not to get the character hurt or killed.<br>3. Having the character say stuff to trigger it can be hard on when to start the words and how to since you don't won't the character to say more than one sentence&nbsp;at once and having it in the correct way so it don't get all mess up and  </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:57:58 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122326</guid>
      </item>
      <item>
         <title>Lennon Wills</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122353</link>
         <description><![CDATA[<div>Programming - When using code combat I found it difficult to solve the given problem as it is not always straight forward and a lot of the time is more complex, They also want you to do this is in as few steps as possible therefor this is realistic and makes sense when preparing for a job as a programmer in any job industry.<br><br>Learning the coding is not only vital to the games mechanics but also to its selling point for example if you had a static game compared to a interactive/involved game the second always out sells the other because&nbsp; of the level of interest and enjoyment it brings.<br><br>however I did not find this hard but was challenging it was also very enjoyable and i can see why people get into this line of work as it can also be very rewarding.<br><br>Art - Art is absolutely essential in any game </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:01 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122353</guid>
      </item>
      <item>
         <title>Chloe Luckett</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122475</link>
         <description><![CDATA[<div>Programming - you will have to be very calm and have good patience while programming as it may take a while to create a game.<br>I played code combat and i found that it was easy to do the codes at the start but throughout the game it got a bit more tricky but i was still able to complete the stages.<br>I had a quick look at the concept art but didn't get to use the graphic tablet so maybe next time i would use one and see how that goes.<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:14 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122475</guid>
      </item>
      <item>
         <title>Jordan Trower</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122476</link>
         <description><![CDATA[<div>Programming:<br>-I felt it was slightly repetitive, this led me to easily lose focus while working. This caused me to waste time and end up not producing as much work as i'd have initially been able to.<br>-I found the code programming to be fun yet somewhat challenging as even though it was simple, it constantly threw you into unknown territory, forcing you to learn from your mistakes in order to get better.<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:14 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122476</guid>
      </item>
      <item>
         <title>Lois Bentley</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122512</link>
         <description><![CDATA[<div><strong>Concept Art</strong> - <br><strong>1</strong>. [Style Adaptation] Being able to adapt your style to a set style reference is of great importance as a project can develop faster when the game artists are all on the same page when it comes to style, as well as tone and theme.<br><strong>2</strong>. [Mediums, Software &amp; Programs] To be able to use different mediums and techniques can also assist you when creating concepts as experimenting with these can lead to a catalyst for ideas.<br><strong>3</strong>. [Being Imaginative &amp; Creative] Imagination, creativity and a will for experimentation all lead towards the development of concepts, trial and failure are mere stepping stones in the process. <br><strong>4</strong>.&nbsp;...<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:19 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122512</guid>
      </item>
      <item>
         <title>Sam Muzsnyai</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122668</link>
         <description><![CDATA[<div><strong><em>Concept Art:</em></strong><br>Didn't get the opportunity to use the graphics tablet but the tutorial video we got a link to was very detailed and interesting. <br>I look forward to more art orientated sessions as its the area I have the most interest in.<br><strong><em>Games writing:</em></strong><br>The extra credit video was very informative and increased my knowledge of the role of a story writer in the games industry. <br>I learnt that games story writers usually are called in late into development and therefore have to be very flexible to write a narrative that fits the existing mechanics of the game.<br><strong><em>Programming:</em></strong><br>I already had minor experience with coding and codeacademy but incorporating the code into the combat game was a very fun and effective refresher which introduces you into the basics of games coding. <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:40 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122668</guid>
      </item>
      <item>
         <title>Oliver Bamber</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122677</link>
         <description><![CDATA[<div><strong><em>Programming:</em></strong><br>- Patience will be needed to allow you to remain calm when work is taking a while.<br>- Problem Solving will allow you to move on to the next task quickly.<br>- Being observant would allow you to spot the problems.<br>- Knowledge in computers will allow you to know what programmes to use.<br><br><strong><em>Games Writing:</em></strong><br>- Imaginative/creative will allow you to think up unique ideas for the game.<br>- Open to ideas/improvements will help create a better storyline and plot which fits better.<br>- Has good grammar and punctuation will make the storyline clear and understandable.<br>- Able to present their work and any ideas clearly.<br><br><strong><em>Concept Art:</em></strong><br>- Creative/imaginative.<br>- Patient.<br>- Able to add finishes to their work which increase the quality.<br>- Can adapt and improve their work and skills to better suit the task that they've been set and ti increase the quality of their work.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:41 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122677</guid>
      </item>
      <item>
         <title>Jordan McDonald </title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122684</link>
         <description><![CDATA[<div>Concept Art:<br>Concept art is the way i want to go in my journey of games, therefore i am bound to love it. I find Concept art such a joy to do for whatever the matter, I find using the tools (mostly Photoshop) clear and understanding however i am still learning so much. I do hope that more of Concept art will be implemented into the course.<br><br>Programming:<br>Programming is the one topic i really can not settle down with, i can admit that i am a very creative person and i do most work visually. Programming i feel does not tick any of them boxes and from a programmers view of course i can see how they enjoy it. Creating a well made code and seeing it in action. However i was feeling great as soon as i finished computer science, i do not find it difficult in some cases just not my type of job.<br><br>Game Writing:&nbsp;<br>I do find game writing interesting and i can see how many others do, i think it can bring &nbsp;many memorable journeys to people who play games, as i job i do believe i could see myself doing it, it allows you to create this amazing in depth backstory of whatever you so wish. Then that leads to people just seeing how creative your mind can be. Therefore i do find it very enjoyable to create stories upon created environments or characters.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:42 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122684</guid>
      </item>
      <item>
         <title>Chris Walduck</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122756</link>
         <description><![CDATA[<div>Programming<br>1. Programming is basically where you are creating the code for your game this can include the characters movements&nbsp;<br><br>2. My opinion on coding is it might be slightly difficult but a good thing about it is it would be fun to create your own game and sell it to the public for money<br><br>3. A problem with programming is it is pretty repetitive because it usually consists of the same actions over and over again and if you mess up some form of programming you need to go back and re program it. Its all trial and error<br><br>4. Some ways to improve programming skills would be to test yourself at programming a small test game which you can expand on and start to learn more about programming&nbsp;<br><br>Concept Art<br><br>1. There is many different types of art such as pixel art computer art and hand drawn<br><br>2. Concept art is usually set in place to be a plan for what everything needs to look like such as character design<br><br>3. My opinion on art is that its enjoyable but its really tedious and takes along time to get perfect and most concept art changes over time&nbsp;<br><br>4. A way to improve Art skills would be to practice drawing on paper and then move onto computer generated art<br><br>Games Writing<br><br>1.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:58:53 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196122756</guid>
      </item>
      <item>
         <title>James Harvey</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123123</link>
         <description><![CDATA[<div>Programming&nbsp;<br>1. Knowing how to fix a situation, like if you are creating a game and something goes wrong (like messing up the controls of a character) you would be able to fix it.<br><br>2.learning through mistakes, expanding on the last situation it would connect to that and because you messed up before it would help you know what to do for next time.<br><br>3.controlling the situation, if you were to create a game you would be able to plan ahead before you start.<br><br>4.making sure the game works right, after making the controls you would test it out so if you had to make any improvements or change it you would know what to do<br><br>Concept art<br>1.character design, it could range from humans to aliens. you would need to make them recognizable and interesting to the audience.<br><br>2.Background design, making beautiful and interesting looking landscapes that draws the audience in.<br><br>3.weapon or object design, making something in the game that has a certain use or has <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:59:44 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123123</guid>
      </item>
      <item>
         <title>Sara Qadeer</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123200</link>
         <description><![CDATA[<div>Programming<br>- Code combat was pretty simple but boring for me<br>- Seems a bit repetitive and tedious<br>- Generally just not something I'd enjoy<br><br>Concept Art<br>- The concept art I looked at was amazing and it's really good for art inspiration<br>- I didn't get to use a graphics tablet but I already know how it works since I do digital art and have a graphics tablet at home<br>- There was a lot of detail and depth in the art I looked at and it makes me think about the amount of time and thought concept artists put into their work<br><br>Games Writing<br>- I don't think I'd be creative enough in a storytelling sense to be able to do this well<br>- A lot of attention to detail and long thinking would go into it<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 16:59:56 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123200</guid>
      </item>
      <item>
         <title>Domantas Radzevicius</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123224</link>
         <description><![CDATA[<div>programming to me seems like almost trying to learn a new language, also i learned that you'll need a lot of patience.<br><br>Programming-being able to fix bugs in video games.<br><br>Concept art-being able to design the visuals for a game.<br><br>Games writing-being able to write a story full of plot twists for a game.<br><br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 17:00:00 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123224</guid>
      </item>
      <item>
         <title>Saliha Tariq</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123366</link>
         <description><![CDATA[<div>Programming<br>- When i was using code conduct i personally thought it got boring very quickly&nbsp;<br>- In code conduct the coding skills were very limited&nbsp;<br>- The coding in code conduct was very repetitive because it was just about moving the character up, down, left, right or attack.<br>-</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 17:00:17 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123366</guid>
      </item>
      <item>
         <title>Fraser McDonald</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123529</link>
         <description><![CDATA[<div>Programming skills<br>1.Having the ability to solve problems that the coding language restricts you with and the limits of the game. finding ways to get around these and still achieve what you set out for.<br>2.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-11 17:00:46 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196123529</guid>
      </item>
      <item>
         <title>Bethany Heathcote</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196338776</link>
         <description><![CDATA[<div>Games writing:<br>Imaginaton) Being able to think of a dialogue or a line.<br>Communication) Being able to talk to other departments to make sure the game as a whole works.<br>Adaptability) Being able to work even when plans change or obstacles appear.<br>Literacy) Being able to speak and comprehend English fluently.<br><br>Programming:<br>Problem solving) Being able to take on any issues and solve them efficiently.<br>Patience) Being able to work calmly on long or frustrating projects.<br>Communication) Being able to talk to other departments to make sure the game as a whole works.<br>Numeracy/Literacy) Being able to speak and comprehend English fluently, and do maths accurately on the spot.<br><br>Concept art:<br>Creativity) Being able to translate your ideas and visions into art.<br>Adaptability) Being able to work even when plans change or obstacles appear.<br>Artistic skill) Being able to draw well.<br>Communication) Being able to talk to other departments to make sure the game as a whole works.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-12 10:01:01 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196338776</guid>
      </item>
      <item>
         <title>Leanne Warner </title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196338903</link>
         <description><![CDATA[<div><strong><em>Programming</em></strong></div><ul><li>Fairly tedious, requires a lot of patience</li><li>Learning one or more coding languages requires self motivation and self discipline</li><li>Involves a lot of problem-solving, so needs someone who is talented at or enjoys problem-solving.</li><li>A feel for sequencing is also important, to ensure all of the code is in the correct order</li></ul><div><br><strong><em>Concept Art</em></strong></div><ul><li>Knowledge of related programs is required, i.e. Photoshop, Painter</li><li>Creativity is paramount to the job</li><li>Must be very visual and have knowledge of a variety of styles and different artwork</li><li>Must be willing to make changes and take criticism to improve their works</li></ul><div><br><strong><em>Games Writing</em></strong></div><ul><li>Requires a lot of adaptability on the writer's part as they must adapt their narrative to the style of gameplay</li><li>Must learn and study how a narrative is achieved in different types of games</li><li>Communication skills are necessary to express and share ideas with the rest of the team</li><li>A thick skin, for taking criticism on the jaw and using them to improve their work and style. </li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-12 10:01:45 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196338903</guid>
      </item>
      <item>
         <title>(Timi) Tymoteusz Sowa</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196351325</link>
         <description><![CDATA[<div><strong>Programming</strong><br>1. For programming you need patience, because you need to learn to language of the code which takes time, and without which you won't understand.<br>2. Programming requires numeracy, because numbers are one of the biggest parts of programming/ coding.<br>3. You need focus for programming as it requires people to spend time doing one thing sitting in one place, which may be boring, but they still need to concentrate.<br>4. Programming requires time management and prioritization, because if you have multiple tasks to do, then you need to prioritize which task you do first, and you need to manage how much time to spend on each task.<br><strong>Concept Art</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-12 11:04:07 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196351325</guid>
      </item>
      <item>
         <title>Josh Dowell</title>
         <author>276613</author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196380828</link>
         <description><![CDATA[<div><strong>- Programming</strong><br>Coding in the online games wasn't that much fun, I feel that programming for an actual project would be much more involved and interesting, the idea of it actively interests me.<br><br><strong>- Concept Art</strong><br>After playing around with the graphics tablets, I decided that drawing art wasn't for me. I can see how entertaining it can be, though.<br><br><strong>- Writing</strong><br>The idea of writing the characters and story behind a game sounds great, I've always been interested in writing stories from a young age.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-12 12:36:48 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/196380828</guid>
      </item>
      <item>
         <title>Jake Latchford</title>
         <author>wonald2000</author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/197021732</link>
         <description><![CDATA[<div><strong>~Game programme</strong>r</div><div>1. Using the attack mode on to the target enemy and using the coordinates as well as the seeing code where your character can see the enemy to lock on can be hard especial if the enemy are in groups or not.</div><div>2. Moving the character you are given is simple on telling the character to go left, right, up and down but it can get tricky when the y/x comes by where you have to go different ways instead of a straight line and not to get the character hurt or killed.</div><div>3. Having the character say stuff to trigger it can be hard on when to start the words and how to since you don't won't the character to say more than one sentence at once and having it in the correct way so it don't get all mess up and  confuses the player while playing.</div><div><strong>4. Making sure that there are no errors in the game as it can cause problems like make the game not work and cause some bugs to happen which wouldn't go well at all and if it get's release to the public then they won't like it on how broken and unclean the game is.</strong></div><div><strong><br>Game Writing  </strong> </div><div>1. The story got to make sense and is understandable to the gamers on what's going on and to make it feel like a quest as the way the story explained. If it get's messed up or confusing then the gamers will have less interest not only with the story but so bad that they won't like the game play and feel more like a chore to do that won't feel great and less like an adventure that feels rewarding.</div><div>2. The story and dialog has to make good impressions that make that character or feeling feels like it's really happening because if there is little to no understanding why then it doesn't feel like an uproar on why that charter is like that or why show this feeling right now when it doesn't need to be there.</div><div>3. Motivation is a key point that will make the gamer buy the game or not and that is what the cover on the back of the game box and the instruction manual have as it is on of the first thing the gamer will see other than the box art and the title of the game. It needs to be interesting and exciting enough on what the plot and how it links to the game play for the gamer to buy the game.</div><div><strong>4. The story and reason need to be interesting for the player in a good way so that they know how interesting and great the story is the reason behind going to the final part in the game since it part of the plot and the ending of the game of the story needs to make the play feel like they done there job or hints for an second game to come meaning the story isn't over but the game the gamers finish is over.</strong></div><div><strong><br>Game Art<br></strong>1. The art of the game box will be important as not only do the cover on what the picture got to be impressive for the gamer to buy but also on how the title which in many cases has to draw by the art team to make the title theme to the cover art as well as the game itself to make as promiseable as possible so that the gamer isn't lied to and that what the art cover shows is there in a way related to the game as well as the title. This is because if it's not then the gamer would be disappointed and may want a refund from being lied to about what the art looked like and what it should of have which it didn't.</div><div>2. The art got to look how the developers want it to look. For example if the developers want it to be pixel like an 8bit or 16bit game then the designers need to make the settings and the characters be pixel and look convincing as a pixel game and not a strange pixel art that isn't convincing at all not only to the public but also to the developers and the game idea team how came up with the idea that the game should be pixel. </div><div>3.  The art in the land needs to be like the character in most games so the character can fit in it and it feels like it's really their land their in or where the character is going of an adventure really feels like the experience of exploring. Some games however have the character a little different to the world there in. For example in the paper Mario games (not the main Mario games)the characters are 2d where some locations are 3d which still fits in on the way the designers uses colours and shapes to not make it completely out of place where the 2d and the 3d shouldn't be together.</div><div>4. Editing by using Photoshop or GIMP by using real pictures of location or land marks and editing them to the game where the character can go in or see as well as the player. This can be really helpful when it comes to edit certain stuff like houses and trees and has some style to it as it can make it look nice and to have a different look and feel to the picture that was taken from.~</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-14 12:21:13 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/197021732</guid>
      </item>
      <item>
         <title>Ashley Aitcheson</title>
         <author></author>
         <link>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/197685339</link>
         <description><![CDATA[<div>-Programming<br>1. Programming requires a lot of patience due to it being a very intense job that you do on your own and can become really tedious.<br>2. You need to have a lot of perseverance because once you start you have to finish what you have done even if you struggle to find the answer.<br>3. Critical thinking is also a great skill that would help a lot due to a lot of problems that will arise and being able to solve them in the moment is vital.<br>4. Being able to have a mind where you can solve problems with ease or at least easier makes programming more manageable.<br><br>-Games Writing<br>1. Imaginative being able to create worlds and characters within your mind is vital.<br>2. Creative&nbsp; being creative and able to write about the worlds and characters that you think of is a great skill.<br>3. Being original is also an affordable skill since it will help you create pieces of writing that people haven't read before and will want to delve deeper into your story.<br>4. Also having good English skills will make it so that you can communicate your story with interesting and flavorful language.<br><br>-Concept art<br>1. Being able to adapt your art style is a critical skill that is needed within the games industry.<br>2. If you experiment with character concepts or landscapes instead of sticking to a single design you can create more interesting options to choose from.<br>3. Attention to detail is great because you can put the fine tuning on the art and make it even more interesting with smaller more unnoticeable details.<br>4. Being able to interpret something in different ways such as if the writer describes a character you are then able to portray a few different versions of what they could look like.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-10-17 08:56:45 UTC</pubDate>
         <guid>https://padlet.com/ashley_watson1/3k35nrl0axp/wish/197685339</guid>
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