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      <title>Project-Based Learning Digital Tools by Kristina T</title>
      <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq</link>
      <description>These tools will provide PBL opportunities for your classroom. Make sure to scroll through and view all ten!</description>
      <language>en-us</language>
      <pubDate>2022-11-23 19:24:00 UTC</pubDate>
      <lastBuildDate>2025-04-10 23:02:17 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url></url>
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      <item>
         <title>Seesaw</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958185</link>
         <description><![CDATA[<div>1. Seesaw is a great way to have students create and share online. They can view peers work and respond as well.&nbsp;<br><br>2. Seesaw is great for project-based learning since you create the activities that students have to complete. Students then complete the assignment with different modes available to them. For differentiation, you can allow students to record instead of type or vice versa. You can have students take a picture of an assignment done by hand instead. This engages students because there are so many options for them in order to complete an assignment. Also, because of the options, they can be creative and do the assignment in their own way.<br><br>3. Seesaw best fits asynchronous learning because it is a student driven activity. Unless in an in-person class, there is not an easy way for students to collaborate and create videos or responses. &nbsp;<br><br>4. A project-based learning lesson for Seesaw would be have the students complete an activity using the video response. There are activities that are already on the site that may work for what you want. When they are done, have students provide feedback to each other.&nbsp;<br><br>5. Seesaw meets ISTE Student Standard 1.6.d Students publish or present content that customizes the message and medium for their intended audiences. Whatever the students post is intended for a specific purpose based on the assignment. Students complete the assignment based on the requirements for the content. </div>]]></description>
         <enclosure url="https://web.seesaw.me/" />
         <pubDate>2022-11-23 19:26:27 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958185</guid>
      </item>
      <item>
         <title>Flip</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958270</link>
         <description><![CDATA[<div>1. Flip allows for students to create videos or share files on their platform. Students can respond to each other by video or by typing.&nbsp;<br><br>2. This supports project-based learning because students are creating a video. They can show a picture of a graphic organizer they created. They can discuss step-by-step how to do something. In terms of differentiation, teachers can provide more time for students that need the extra time. Teachers can also have a different form of topic for the students that need extra support. Students enjoy being on computers and recording themselves. If they are shy, they can even put an emoji over their face. It allows for them to be creative while they show their work.&nbsp;<br><br>3. Flip fits the Asynchronous category the best because of how it has to be used. Even if students collaborated it would not work for them to create a video response together. It is best fit for one student creating the response video explaining their project/assignment, rather than trying to have two where they share screens and audio may not work.<br><br>4. A project-based lesson that would work for Flip is having students retell a story in their own words. Students can create a graphic organizer to arrange their thoughts and show it while they are retelling the story.&nbsp;<br><br>5. Flip can meet the ISTE Student Standard 1.6.d. This is where students publish or present content that customizes the message and medium for their intended audiences. Since students are making videos for a purpose, this standard fits well. </div>]]></description>
         <enclosure url="https://info.flip.com/" />
         <pubDate>2022-11-23 19:26:35 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958270</guid>
      </item>
      <item>
         <title>PenPals</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958383</link>
         <description><![CDATA[<div>1. PenPal Schools brings penpals into the 21st century allowing students to research, and collaborate, with others from around the world.&nbsp;<br><br>2. PenPal Schools is great for project-based learning because the students are actually collaborating online to create a project. Teachers can differentiate based on student needs by providing an assignment that is fit for both students to work on. Engagement would be high because students are able to collaborate with students from across the world! With both students, creativity can be seen how they work to complete the assignment.&nbsp;<br><br>3. PenPal Schools best fits the asynchronous category because it is 100% virtual and chat. Students are chatting and collaborating on a project. They are not talking face-to-face.&nbsp;<br><br>4. PenPal Schools is designed to be project-based. Teachers select a project for the students to research and collaborate on. In the end, they have a completed project.&nbsp;<br><br>5. PenPal Schools fits ISTE Student Standard 1.3.d. Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions. Students are provided with an assignment that allows them to focus on real world issues. They work together for the common goal. <br>PenPal Schools also fits ISTE Student Standard 1.2.b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. In order to collaborate on the platform, students need to be respectful and show proper behavior while they work together. Teachers are able to see how the students are working together and what they say. </div>]]></description>
         <enclosure url="http://www.penpalschools.com/index.html" />
         <pubDate>2022-11-23 19:26:43 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958383</guid>
      </item>
      <item>
         <title>Zoom </title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958513</link>
         <description><![CDATA[<div>1. Zoom is a live video conferencing platform that allows you to run class virtually. Students are able to collaborate, and communicate with each other.&nbsp;<br><br>2. Zoom allows for students to communicate together in breakout rooms. They can share their screen and create a presentation or other project together. To differentiate, teachers can provide students with opportunities to share via the chat, just have the mic on or have both the mic and camera on. The assignment can be differentiated based on student needs showing the student different tools they can use in Zoom such as whiteboard, chat and share screen. This engages students because they have different opportunities to share. They are able to collaborate so it gives them more opportunities to be creative with the work they hand in. They can use different digital tools to present on zoom.&nbsp;<br><br>3. Zoom best fits synchronous learning because that's what it is intended for in virtual learning. Allowing students to log on, work together, present, have direct instruction or other things. Students can share screens and collaborate on projects/assignments.&nbsp;<br><br>4. A project-based lesson, using zoom, would be putting students in breakout rooms and creating a google presentation on a topic. Provide a rubric so that students can self assess as they are collaborating and constructing the work.&nbsp;<br><br>5. Zoom meets ISTE Student Standard 1.6.a. This is where students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication. Based on the assignment, and parameters given, students can have the freedom to use different tools to complete an assignment. If working in groups, they can use breakout rooms to collaborate. If working individually, they can use google applications to complete the project. </div>]]></description>
         <enclosure url="https://zoom.us/" />
         <pubDate>2022-11-23 19:26:53 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958513</guid>
      </item>
      <item>
         <title>Google Classroom</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958660</link>
         <description><![CDATA[<div>1. Google classroom allows for assignments to be submitted 100% virtually. Students are able to upload videos, pictures, presentations, etc. to the assignment and turn it in.&nbsp;<br><br>2. Google classroom supports project-based learning because you can have students upload any project. They can upload a video of their project, a google presentation, a flyer, etc. This is a great LMS platform that allows for differentiation among assignments. The teacher can address the specific needs for students and recommend what they can use in order to complete an assignment. In the assignment description, they can have options available for those students as well. Students are engaged because the opportunities are endless. They can use just about anything, within the assignment parameters, to demonstrate their knowledge.&nbsp;<br><br>3. It goes without saying that google classroom is a great tool for both of these as well. Students can upload any assignment on the platform. Projects can be done synchronously or asynchronously. Teachers can have "topics" which allow for organization of content. If synchronously, students can discuss/present their assignment they presented. If asynchronously, the student can record themselves and submit that with the assignment.<br><br>4. For Google Classroom, a project-based lesson that can be given would be using Jamboard to demonstrate mastery of a topic. You can set it up where the Jamboard has matching or has them design something. You can even have a separate slide for each student. They can then go to another student's work and write a comment to provide feedback.&nbsp;<br><br>5. Google Classroom meets ISTE Student Standard 1.6.a. This is where students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication. Google Classroom, depending on the assignment parameters, allows for students to use virtually anything and upload the content to the assignment. </div>]]></description>
         <enclosure url="https://edu.google.com/workspace-for-education/classroom/" />
         <pubDate>2022-11-23 19:27:06 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395958660</guid>
      </item>
      <item>
         <title>Canva</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395959526</link>
         <description><![CDATA[<div>1. Canva is a program that allows for you to create presentations, flyers, infographics and so much more! You can even record yourself presenting your project.&nbsp;<br><br>2. I absolutely love canva! It has everything you need and I consider it an upscale google apps. Teachers can differentiate for students by letting them select the format they would like to use in order to create their assignment. If asynchronous, students can record themselves and submit it. If synchronous, students can have the opportunity to submit a recording or presentation depending on the requirements of the assignment. Students are engaged because there are so many features that allow them to demonstrate their knowledge of content. They can be creative with how they design their work and present it to the teacher.&nbsp;<br><br>3. Canva fits both categories because of the diverse ways that you can utilize it. There are so many choices for students and teachers to use during instruction.&nbsp;<br><br>4. A project-based lesson for Canva would be having the students work together to create an infographic. Providing a rubric on your expectations would be important. They then can create a video, if they are asynchronous, to present their group's work. If synchronous, they can collaborate to see who will talk about what and then present their work.&nbsp;<br><br>5. Canva meets ISTE Student Standard 1.4.b. This is where students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks. Depending on the parameters, students are able to select any digital tool on Canva to create something that completes their project. They can then submit, or present. </div>]]></description>
         <enclosure url="https://www.canva.com/" />
         <pubDate>2022-11-23 19:28:11 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395959526</guid>
      </item>
      <item>
         <title>Floop</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395992781</link>
         <description><![CDATA[<div>1. Floop allows for students to submit their work, and provide anonymous feedback to peers, on a platform. Teachers are able to give feedback directly where students went wrong.&nbsp;<br><br>2. Floop supports project-based learning because students are creating whatever the assignment is. They submit their work on the platform. The way this can be differentiated is by the assignment itself. Based on student needs, teachers can have the student respond in certain ways. What keeps students engaged is the fact that they get direct feedback from the teacher, they can comment/provide feedback to their peers anonymously and can assess themselves. This allows for students to use other tools to complete an assignment and upload them.&nbsp;<br><br>3. Floop is design to submit the work similar to Flip. It would fit best in the Asynchronous category because it is a student submission of their assignment. The teacher provides feedback that goes directly to that specific student.&nbsp;<br><br>4. A project-based lesson is that students can create a drawing following the requirements of the specific content. They submit a picture and then they can give anonymous feedback to others.&nbsp;<br><br>5. Floop best fits ISTE Student Standard 1.1.c. This is where students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. Students submit their work on Floop and get directed feedback from the teacher. They are also able to provide feedback to each other anonymously. </div>]]></description>
         <enclosure url="https://floopedu.com/" />
         <pubDate>2022-11-23 20:19:55 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395992781</guid>
      </item>
      <item>
         <title>Padlet</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395994219</link>
         <description><![CDATA[<div>1. Padlet allows for students to organize information that they create. It allows students to upload videos, pictures, links and so much more to show their work.&nbsp;<br><br>2. Padlet, which is what was used here, is a great tool for demonstrating project-based learning. Whatever students create is a project. They can upload videos, type descriptions, provide links to different things. What's neat about this is that students are able to collaborate synchronously and asynchronously. The teacher can have students create a discussion on different topics depending on the assignment. Students can comment on others work. For differentiation, teachers can allow those students to use different modes to achieve the content mastery. The assignment can be modified to fit their needs so that they can still design a padlet. Students have choices between different designs making it engaging and allowing them to have freedom of creativity.&nbsp;<br><br>3. Padlet allows for both, synchronous and asynchronous learning as well. Videos can be uploaded after they are done. Students can comment on other posts asynchronously. During a synchronous lesson, students can discuss/present their projects/work.<br><br>4. A project-based lesson for Padlet would be to have students use the timeline feature to create a timeline for something. Students could add pictures/videos, dates and information about a certain topic. It would be appropriate to have a rubric for expectations. When they are done, they can self assess and provide feedback to others as well.&nbsp;<br><br>5. Padlet meets ISTE Student Standard 1.4.a. This is where students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems. Students complete research or add information from the assignment to create a platform that has information. This allows for them to show others information they found.&nbsp;</div>]]></description>
         <enclosure url="https://padlet.com" />
         <pubDate>2022-11-23 20:22:32 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395994219</guid>
      </item>
      <item>
         <title>Google Meet</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395995874</link>
         <description><![CDATA[<div>1. Google meet is another form of online conferencing where students can work together or present projects.<br><br>2. Similar to zoom, students can have the same opportunities for having students share. The downside to google meet is that you have to have multiple google meets so that you can monitor breakout rooms. Students are still engaged by working together and completing assignments. They are still able to be creative using whatever tool they would like to complete an assignment. That would be important for differentiation as well.&nbsp;<br><br>3. Similar to Zoom, Google Meet best fits Synchronous learning. It allows for direct instruction, collaboration and so much more. Students are able to present and be put in breakout rooms to work on a project/assignment.&nbsp;<br><br>4. A project-based learning lesson for Google Meet could be having students create an informational flyer using google docs. They will need a rubric so they can self assess while they are working on the assignment. Students can be put into groups or allowed to work, and ask each other for feedback in the chat on google meet.&nbsp;<br><br>5. Google Meet meets ISTE Student Standard 1.6.a. This is where students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication. Students either work together to find a digital tool they want to use to complete a project or they work individually to do that as well. The project is presented on google meet. <br><br></div>]]></description>
         <enclosure url="https://meet.google.com/" />
         <pubDate>2022-11-23 20:25:30 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395995874</guid>
      </item>
      <item>
         <title>Explain Everything</title>
         <author>kristinatatom</author>
         <link>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395996158</link>
         <description><![CDATA[<div>1. Students can collaborate, present, create videos, etc. using Explain Everything. They can present as an interactive or as a video.<br><br>2. Explain Everything supports project-based learning by having students create videos or explain a project they completed and have a picture of. Teachers can differentiate by having students pick either creating a video together or creating a presentation live where they talk about the project. Students are engaged because they are working together and can share their project in different ways. Since they are submitting a picture or video of their assignment, students have the ability to demonstrate their learning based on a tool they would like to use.&nbsp;<br><br>3. Explain Everything best fits synchronous learning because students can create and present any project. They are able to demonstrate what they know by using the interactive tools.&nbsp;<br><br>4. A project-based learning for Explain Everything would be having students create an infomercial. Students can stay on the zoom or google meet and collaborate/ask questions as they develop their project. They can have it on paper and then create the video, using the tools in Explain Everything, to talk about their assignment.&nbsp;<br><br>5. Explain Everything meets ISTE Student Standard 1.6.d. This is where students publish or present content that customizes the message and medium for their intended audiences. Students complete/create a project and then use the Explain Everything to present the content. </div>]]></description>
         <enclosure url="https://explaineverything.com/" />
         <pubDate>2022-11-23 20:26:04 UTC</pubDate>
         <guid>https://padlet.com/kristinatatom/3d6tg45o0l3i0raq/wish/2395996158</guid>
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