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      <title>GamePlan - Claire Covenant by Abdul Azfar</title>
      <link>https://padlet.com/abdulazfar/3d1etjh70aqr</link>
      <description>OhsemPlay</description>
      <language>en-us</language>
      <pubDate>2018-07-10 02:49:46 UTC</pubDate>
      <lastBuildDate>2025-11-09 00:10:33 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
      <image>
         <url>https://padlet-assets.s3.amazonaws.com/icons/Thunder.png</url>
      </image>
      <item>
         <title>Documentation Types for GamePlay</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798888</link>
         <description><![CDATA[<div>1. Storyboards<br>2. Diagrams<br>3. Animatics<br>4. The beat chart</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:16:37 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798888</guid>
      </item>
      <item>
         <title>Game play</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798901</link>
         <description><![CDATA[<div>the tactical aspects of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:16:46 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798901</guid>
      </item>
      <item>
         <title>Game Story</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798932</link>
         <description><![CDATA[<div>1. Game Start ------- Game End<br><br>2. Game Start ------ Missions ----Game End<br><br>3. Game Start ------ Missions (Mission start ---- mission structure ---- Mission End ) ----Game End<br><br>4. Each Choke points lies and experience. (space of possibility). </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:17:00 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798932</guid>
      </item>
      <item>
         <title>Why create Beat Chart?</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798956</link>
         <description><![CDATA[<div>Beat Chart help designer to determine gaps and clumping in game. <br><br>Designer can  recognize the game elements to spread things out and make the game feel more organic. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:17:10 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798956</guid>
      </item>
      <item>
         <title>Sample Beat Chart</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798991</link>
         <description><![CDATA[<div>Spot any issues in the beat chart.</div>]]></description>
         <enclosure url="https://padletuploads.blob.core.windows.net/prod/53613694/53c4e8c8bbb882bf12671391fc77147d/beat_chart.jpg" />
         <pubDate>2018-07-10 03:17:25 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269798991</guid>
      </item>
      <item>
         <title>Draw Rough Sketches of Level Map. Choose 1 level only. Choose Side view or Isometric View. </title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799042</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:17:39 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799042</guid>
      </item>
      <item>
         <title>Side View Level Map</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799063</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.safaribooksonline.com/library/view/level-up-the/9781118877197/images/9781118877166-un0939_fmt.png" />
         <pubDate>2018-07-10 03:17:48 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799063</guid>
      </item>
      <item>
         <title>Isometric View Level Map</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799100</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.safaribooksonline.com/library/view/level-up-the/9781118877197/images/9781118877166-un0940_fmt.png" />
         <pubDate>2018-07-10 03:18:01 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799100</guid>
      </item>
      <item>
         <title>Full Level Mapping</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799126</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://s-media-cache-ak0.pinimg.com/originals/53/32/2d/53322d5356350ee9b17f6ea13d2e8a8d.jpg" />
         <pubDate>2018-07-10 03:18:10 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799126</guid>
      </item>
      <item>
         <title>Poster Map with Design</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799168</link>
         <description><![CDATA[]]></description>
         <enclosure url="http://images.bigcartel.com/product_images/162680434/Skyreach_Castle_(Medium).jpg?auto=format&amp;fit=max&amp;w=900" />
         <pubDate>2018-07-10 03:18:28 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799168</guid>
      </item>
      <item>
         <title>Mapping</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799194</link>
         <description><![CDATA[<div>Item to include in Map:<br>1. Players Starting Point<br>2. Enemy Starting point<br>3. Doors, teleporters, gates<br>4. Puzzle mechanics (Like levels and switchers<br>5. Treasure chest and powerups<br>6. Traps, and their areas of effect<br>7. Significant landmarks (like statue, pools, pits etc)<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:18:38 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799194</guid>
      </item>
      <item>
         <title>3. Mapping Section: Level Outline</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799247</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://www.safaribooksonline.com/library/view/level-up-the/9781118877197/images/9781118877166-un0927_fmt.png" />
         <pubDate>2018-07-10 03:19:07 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799247</guid>
      </item>
      <item>
         <title>-SAMPLE-</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799275</link>
         <description><![CDATA[<div>....................................................<br><strong>Music Track:<br>Sample: </strong><br>a) <strong>Dynamic Score Theme: </strong><br>1. Mystery<br>2. Warning<br>3. Combat<br>4. Chase/Fast Movement<br>5. Victory<br>6. Walking<br><br>b) <strong>Environmental Effects</strong><br>(Music of the world arround us). Location have their own special background sound. Sample: graveyard. <br><br>c) List of Sound Effects:<br><strong>1. Movement</strong> (Sound for walking/running/jumping/rolling on specific surfaces ex: stones, metal, water)<br><strong>2. Attacks</strong> (Making swings and kicks"swoosh")<br><strong>3. Impacts </strong>(whack, punch or kick, weapons, spells, explosions. Object reaction effects like breaking wood, shattering glass, clanging metal)<br><strong>4. Weapons</strong> (Guns bang, swords clang, and laser blaster)<br>5. Hit Reactions (Ooomphs, Ow!s, Aarrgh!s)<br>6. Vocal Cues (Having hero says "Whats This?, Thats Better!) Player will know whats have been accomplished)<br>7. Death ( scream, gurgle of death, drowning)<br>8. Success (Yeahh, woo-hoo, Play a sting to let the player know they are winner.<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:19:19 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799275</guid>
      </item>
      <item>
         <title>Camera View</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799552</link>
         <description><![CDATA[<div>1. <strong>Static Camera</strong><br>A static Camera does not move position and stay fixed onto a single screen. <br><br>Developers use static camera shot:<br><strong>Advantages:</strong><br>to represent a single room. <br>to setup events in game world.<br><strong>Disadvantages: </strong><br>Not very dynamic. ( can compensate this problem with lots of animation and effects to keep screen lively). <br>........................................................<br><strong>2. Scrollable Camera</strong><br>Advantages:<br>Movement. Keep the player engaged in the act of moving the camera.<br>Allow to hide stuff off screen or reveal in dramatic way. <br>Player can decide what speed they want. <br><br>Disadvantages:<br>If not control, or move to fast, or too slow will frustrating the player or even destroyed monitor. <br>.........................................................<br><strong>3. Parallax Scrolling</strong><br>As a parallax Scrolling Camera moves, the world moves with it. <br>2 ways to treat: <br><strong>1. Plain Ol' Scrolling</strong> : Camera controlled by the player's movement. Player stay at the centre of the screen, and world moves past them. <br><strong>2. Force Scroll</strong><br>The Player is force to keep up with a scrolling camera. If Player cant keep up with camera, something horrible will happen. <br><br>Advantages<br>Allows game developers to create longer and deeper game worlds.</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:21:53 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799552</guid>
      </item>
      <item>
         <title>Types of Camera</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799742</link>
         <description><![CDATA[<div><strong>First Person Camera</strong><br>The camera view is used in variety of game genres from racing to platform. it become most associated with first person shooter. <br><br><strong>Third Person Camera</strong><br>Third Person Camera lets player to get a better view of the world, the action and whats coming up behind player. Get clear view of the character to turn around and run towards camera.<br><br><strong>Isometric Camera</strong><br>Gave the player a new way to look at playing field. Smooth scrolling 3D world on a 2D display contribute to why the isometric view is popular with building and simulation games. <br>Advantages: Players get a snapshot of an environment layout and the relationship of items within it. <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:23:38 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269799742</guid>
      </item>
      <item>
         <title>Game Story</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269800022</link>
         <description><![CDATA[<div>1. Claire was teleported into a forest-proceeds to look around<br><br>2. Lost in forest and explores forest - finds a manual who guides on gameplay and re-updates regularly<br><br>3. Lost in forest and explores forest - finds a manual who guides on gameplay and re-updates regularly - touches strange moving mushroom out of curiosity and triggers an event "Wave 1"<br><br><br><br>4. This game isnt a very story driven game. To save progress, player will have to access the menu &gt; save. </div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:26:06 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269800022</guid>
      </item>
      <item>
         <title>Game Story</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269800057</link>
         <description><![CDATA[<div><strong>Game Start :-&nbsp; &nbsp; &nbsp;</strong>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</div><ul><li>(Main character - Female) starts of with her finding herself in a forest where there's nobody else.</li><li>There's a strange blinding light on the ground that had brought her to the forest&nbsp;</li><li>Strange "Manual" on the ground tells you about the living tree (DeathBark) who controls the teleporter.</li></ul><div><strong>Game End&nbsp; :-</strong></div><ul><li>After touching a strange mushroom "triggers an event" where waves of creatures start spawning</li><li>"Manual" re-updates by itself and tells you to defeat all of them.</li><li>By wave 4, Death Bark appears with his minions.Defeat him will be enough,there's no need to defeat the minions</li></ul><div><strong>Mission :-</strong></div><ul><li>Main goal is to re-activate a teleporter</li><li>Defeat the boss (DeathBark) in order to activate the teleporter.</li><li>Monsters will come in waves. Complete each wave by killing every remaining monsters.</li><li>Boss appears in last wave.&nbsp;</li></ul><div><br></div><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:26:22 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269800057</guid>
      </item>
      <item>
         <title>Claire&#39;s Covenant Beat Chart</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269801562</link>
         <description><![CDATA[<div><strong>Lush Jungle</strong><br><mark>DangerZone</mark><br><br>Location</div><div><br></div><ul><li>Lush Jungle</li></ul><div><br>GamePlay<br><br></div><ul><li>Running,Jumping,attacking and interacting with objects</li></ul><div><br>Objectives<br><br></div><ul><li>Defeat Death Bark in order to control the teleporter</li></ul><div><br>Story Beat<br><br></div><ul><li>Touching a strange moving mushroom out of curiosity thus triggering an event "Wave 1"</li></ul><div><br>New weapon<br><br></div><ul><li>N/A</li></ul><div><br>Enemies<br><br>&nbsp;Wave 1</div><ul><li>Shrooms</li></ul><div><br>Wave 2</div><ul><li>Shrooms</li><li>sushi</li></ul><div><br>Wave 3&nbsp;</div><ul><li>Shrooms</li><li>Sushi</li><li>Potato</li></ul><div><br>Wave 4<br>Shroom<br>Sushi<br>Potato</div><div>Candle<br>Boss :DeathBark<br><br>Mechanics<br><br></div><ul><li>Each of Death Barks body parts have its own hp and abilities.</li><li>Defeat 4 Arms first then aim for the head.&nbsp;</li></ul><div><br>NPC's<br><br></div><ul><li>N\A</li></ul><div><br>Bonus materials<br><br></div><ul><li>Manual</li></ul><div><br>Time of Day<br><br></div><ul><li>Midnight</li></ul><div><br>Color Mapping<br><br></div><ul><li>Green (Grass and most terrain)</li><li>Brown (Barks,Trees, woods)</li><li>Purple (Light)</li><li>Pink (Mushrooms)</li><li>Gray (Rocks,Pebbles,Ground)</li></ul><div><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:43:14 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269801562</guid>
      </item>
      <item>
         <title>Claire&#39;s Covenant Beat Chart (Table)</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269801574</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 03:43:23 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269801574</guid>
      </item>
      <item>
         <title>Static Props</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803642</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:09:52 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803642</guid>
      </item>
      <item>
         <title>Animated Props</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803652</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:09:57 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803652</guid>
      </item>
      <item>
         <title>Level 1 Lush Jungle</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803859</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:12:35 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803859</guid>
      </item>
      <item>
         <title>Floating Platform 1</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803928</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/150329709/5b60272387c57b112b4ffb564478b880/floating_platform_purple_hue.jpg" />
         <pubDate>2018-07-10 04:13:36 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803928</guid>
      </item>
      <item>
         <title>Floating Platform 2</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803938</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/150329709/78ae21e7107cfc8cfba90b0442c7561b/floating_platform_2.jpg" />
         <pubDate>2018-07-10 04:13:50 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269803938</guid>
      </item>
      <item>
         <title>Dawn</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804111</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:16:47 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804111</guid>
      </item>
      <item>
         <title>Noon</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804123</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:16:55 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804123</guid>
      </item>
      <item>
         <title>Dusk</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804128</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:16:58 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804128</guid>
      </item>
      <item>
         <title>Night</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804141</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 04:17:10 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269804141</guid>
      </item>
      <item>
         <title>Claire</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807572</link>
         <description><![CDATA[<div>Name: Claire<br>Appearance: Blonde Haired,introvert and naive<br>Clothing, armor and gear: Blue Dress,Black pants and Black gauntlets<br>Vehicles: none<br>Home Base: Unknown<br>Weapons: Magic</div>]]></description>
         <enclosure url="https://padlet-uploads.storage.googleapis.com/150329709/ac0f0fc9f800804d9dd3811eb8d1aba7/claire_chibi_process_colour.jpg" />
         <pubDate>2018-07-10 05:01:55 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807572</guid>
      </item>
      <item>
         <title>Main Character</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807599</link>
         <description><![CDATA[]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 05:02:24 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807599</guid>
      </item>
      <item>
         <title>Gameplay</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807731</link>
         <description><![CDATA[<div>List of Actions;<br>Running<br>Jumping<br>Flying<br>Driving<br>Shooting</div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 05:05:02 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807731</guid>
      </item>
      <item>
         <title>Character/Camera/Control</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807738</link>
         <description><![CDATA[<div>Name:<br>Appearance:<br>Clothing, armor and gear:<br>Vehicles:<br>Home Base:<br>Weapons:<br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2018-07-10 05:05:08 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269807738</guid>
      </item>
      <item>
         <title>We Chose Unity (As recommended by our Tutor)</title>
         <author>abdulazfar</author>
         <link>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269808177</link>
         <description><![CDATA[]]></description>
         <enclosure url="https://unity3d.com/" />
         <pubDate>2018-07-10 05:13:57 UTC</pubDate>
         <guid>https://padlet.com/abdulazfar/3d1etjh70aqr/wish/269808177</guid>
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