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      <title>A&amp;HA4089001 Digital Storytelling [SP 22] by Teachers College Online</title>
      <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6</link>
      <description>Conduct a short research online and locate either an artist, maker, designer, or educator who uses technology as an intricate part of her studio practice or teaching. Add as much description as needed to introduce their work and how they use technology creatively (include reference images of their work. Don&#39;t forget to sign your name in the post as Padlet doesn&#39;t register your name automatically.</description>
      <language>en-us</language>
      <pubDate>2022-01-17 14:40:41 UTC</pubDate>
      <lastBuildDate>2025-11-08 03:06:30 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>Lulu&#39;s Research 1</title>
         <author>lh31141</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016750795</link>
         <description><![CDATA[<div><strong>Artist: Neil Mendoza<br>Project: Mechanical Masterpiece</strong></div><ul><li>Neil created this for The Children's Museum of Pittsburgh.</li><li>This work allows viewers to interactive with masterpieces. Especially providing children who are unable to focus on a still painting for too long time a chance to observe these masterpieces closely.&nbsp;</li><li>Children can poke, switch, disco and inflate the masterpieces. Masterpieces will make responses to children's motions.</li><li>The techniques Neil used: Engineering, Coding, Image editing</li></ul>]]></description>
         <enclosure url="https://vimeo.com/466169037?embedded=true&amp;owner=148346&amp;source=vimeo_logo" />
         <pubDate>2022-01-27 20:31:23 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016750795</guid>
      </item>
      <item>
         <title>Lulu&#39;s Research 2</title>
         <author>lh31141</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016753242</link>
         <description><![CDATA[<div><strong>Artist: Neil Mendoza<br>Project: Anti-vanity Mirror</strong></div><ul><li>This mirror will never allow people to look at themselves.</li><li>Neil reflected on the phenomenons in this digital age, such as people overly care about their appearance,&nbsp; the influencers on Internet and social media.</li><li>This work is fun for viewers to interact with, it is also very meaningful and reflective.</li><li>The techniques Neil used: Engineering, Coding, Motion sensory</li></ul>]]></description>
         <enclosure url="https://vimeo.com/398041909?embedded=true&amp;owner=148346&amp;source=vimeo_logo" />
         <pubDate>2022-01-27 20:33:17 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016753242</guid>
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      <item>
         <title>Elena&#39;s Research</title>
         <author>erdypiangco</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016755857</link>
         <description><![CDATA[<div><strong>Artist</strong>: teamLab Borderless<br><strong>Piece</strong>: Forest of Resonating Lamps<br><br>teamLab is a Japanese art and tech studio team. I visited their digital art museum in Tokyo in 2019 and was in awe of all of their exhibitions but one that stood out in particular was the Forest of Resonating Lamps. The lamps change color as people move closer or farther away from them. The result is a dynamic arrangement of color that ebbs and flows throughout the space. teamLab’s work is always interactive and involves shifting color or images.&nbsp;</div><div><br><br></div>]]></description>
         <enclosure url="https://borderless.teamlab.art/ew/forest_of_resonating_lamps_snow/" />
         <pubDate>2022-01-27 20:35:21 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016755857</guid>
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      <item>
         <title>Min&#39;s research: A multimedia artist, Cao Fei</title>
         <author></author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016766370</link>
         <description><![CDATA[<div>Cao Fei is a notable Chinese contemporary artist. She works in multimedia —<strong> film, video, photography, virtual reality, and installation </strong>— and is known for her<strong> surreal depictions </strong>of the everyday human repercussions of China’s fast-growing, hyper-industrialized economy.</div><div><br></div><div>Her 2007 work<em> </em><a href="http://www.caofei.com/works.aspx?year=2007&amp;wtid=3"><em>RMB City: A Second Life City Planning by China Tracy (aka Cao Fei)</em></a> depicts a fictional, digitally constructed Chinese city that imagines alternative possibilities for art, architecture, politics, and economics.</div><div><br></div><div>In a subsequent project, <a href="http://www.caofei.com/works.aspx?id=18&amp;year=2009&amp;wtid=3"><em>Live in RMB City</em></a><em>(2009)</em>, Ms. Cao created her avatar, China Tracy, and spent hours each day creating a life (even a love life) for her character. She later turned this experience into a film.</div><div><br></div><div>In addition, her 2004 series “<a href="http://www.caofei.com/works.aspx?year=2004&amp;wtid=3">COSplayers</a>” uses photography and video to document the alienated, disaffected young people who escape reality through the world of online gaming.（<a href="http://www.caofei.com/works.aspx?year=2004&amp;wtid=4">Photography</a>）</div>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=9MhfATPZA0g" />
         <pubDate>2022-01-27 20:42:57 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2016766370</guid>
      </item>
      <item>
         <title>Leqi&#39;s Research on The Treachery of sanctuary</title>
         <author>ll3519</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2018668207</link>
         <description><![CDATA[<div>Currently, there are many performers who rely on technology to make the most out of their shows. One of the most impressive artists of this type is undoubtedly Chris Milk, a man whose pantomime-like performances have been astounding audiences for years. Chris Milk as a pioneer of interactive experiences;<br><br><strong>The Treachery of sanctuary</strong> is a large-scale interactive triptych: a story of birth, death, and transfiguration that uses projections of the participants’ own bodies to unlock a new artistic language. Both art and technology define and represent the process of creative perception.<br><br><strong>The Treachery of Sanctuary</strong> is a perfect example of art and technology mix through digital art and explore the inner world of human beings. The usage of technology as a creative medium, which offers an untouched ground to explore, to discover and to challenge the traditional art form. The work consists of three 30-foot-high white panel frames suspended from the ceiling on which digitally captured shadows are reprojected. A shallow reflecting pool sits between the viewers and the screens.</div><div>&nbsp;</div><ul><li>The first panel: your body disintegrate into the birds that represent the initial moment of perception.</li><li>The second panel: your purest expression picked apart by thousand angry birds, which is the representative of critical response either by people’s self-doubt outside critical forces or the impossibilities</li><li>The third panel – “transfiguration”: it used the video tracking, to track your motion where you sprout the giant wings, which present the feeling of self-freedom.</li></ul>]]></description>
         <enclosure url="https://www.vice.com/en/article/3dpg9v/how-it-works-chris-milks-ithe-treachery-of-sanctuaryi" />
         <pubDate>2022-01-28 21:10:08 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2018668207</guid>
      </item>
      <item>
         <title>Yiran&#39;s Research</title>
         <author></author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019376521</link>
         <description><![CDATA[<div><strong>Place</strong>: The Art Gallery of Ontario, Toronto (AGO)<br><strong>Artist</strong>: Alex Mayhew</div><ul><li>In July 2017, the AGO worked with digital artist Alex Mayhew to create an AR installation called ReBlink.</li><li>Mayhew reimagined scenarios for some paintings to make them align with the 21st-century context, and brought them alive.</li><li>Visitors could use phones or tablets to access the new version of artworks. For example, some characters were holding cell phones in their hands to take selfies.</li><li>By creating the app, Mayhew wanted to turn technology into engaging rather than distracting for audiences. And in fact, visitors reported that they looked up for more time and felt more engaged by using the app.</li></ul>]]></description>
         <enclosure url="https://www.youtube.com/watch?v=mHFzkV20lwQ&amp;t=88s" />
         <pubDate>2022-01-29 18:34:27 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019376521</guid>
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      <item>
         <title>(Irena)Xinyi&#39;s research on Studio DRIFT&#39;s artwork: DRIFTER</title>
         <author>xw2804</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019985258</link>
         <description><![CDATA[<div>The artists I research on is Studio DRIFT established by Dutch artists Lonneke Gordijn (1980) and Ralph Nauta (1978). DRIFT manifests the phenomena and hidden properties of nature with the use of technology in order to figure out the Earth’s underlying mechanisms and to re-establish human's connection to it. DRIFT's artworks are rich in meaning with conciseness. They illuminate the similarities between artificial and natural structures through a process of deconstruction, interaction and innovation. The underlying questions are what life is and what the future will be in a positive perspective.<br><br>Studio DRIFT is dedicated to experiential sculpture, installation and performance. I went to the Shed and enjoyed the magnificent scenes presented through their artwork named Drifter on the Shed in New York in 2021. The huge concrete-like installation can move and "flow" freely in the air empowered by drones inside.&nbsp;<br><br>Drifter advocates on rethinking our relationship with the natural environment which is usually considered to be static and inactive. It creates tension between chaos and order, human technology and nature, and darkness and lightness and generates possibility, doubt and contemplation.&nbsp;</div>]]></description>
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         <pubDate>2022-01-30 15:37:36 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019985258</guid>
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      <item>
         <title>(Irena)Xinyi&#39;s research on Studio DRIFT&#39;s artwork: EGO</title>
         <author>xw2804</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019987523</link>
         <description><![CDATA[<div>EGO is a movable sculpture that is connected by Nylon strings and transparent lights. The motion is controlled by the strings, leading to the sculpture transformed in different dimensions. It is artificial but also gentle for the slow motion while providing different perspectives for audience standing at different positions. In the consecutive actions the installation take, the audience can see the relation embedded in the transformation as well as the fragile instability in this artwork.&nbsp;<br><br>This installation was at first developed for the opera Monteverdi’s Opera L’Orfeo (1608). The ancient and classical opera is performed with the modern cutting-edge technology. The combination of the classical forms of art and art with technology undoubtedly provide a new form of art and innovative insight for us.</div>]]></description>
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         <pubDate>2022-01-30 15:40:19 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2019987523</guid>
      </item>
      <item>
         <title>Yaxuan</title>
         <author>yd2589</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2021990445</link>
         <description><![CDATA[<div>UK-based artist Elizabeth Edwards has already begun to master the art of painting and sculpting with light in a way many are still struggling to grasp. Edwards is a 3D character artist at Creative Assembly. What Edwards has managed to do, that many others haven't, is shed a part of her traditional art training to embrace the new frontier of creating eye-tricking color and light spectrums while working "inside" the screen that many digital artists are still using as a 2D windows into 3D.<br><br>The blog of Elizabeth Edwards:<br>https://lizedwardsvr.artstation.com/blog<br>The exhibition of her work:<br>https://lizedwards.artstation.com/<br>Some of her work below attached in this interview:<br>https://mashable.com/article/virtual-reality-art-oculus-vive-tilt-brush-medium</div>]]></description>
         <enclosure url="https://mashable.com/article/virtual-reality-art-oculus-vive-tilt-brush-medium" />
         <pubDate>2022-01-31 18:39:02 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2021990445</guid>
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      <item>
         <title>Qing Tian&#39;s Research: Interactive Light Painting</title>
         <author></author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024105882</link>
         <description><![CDATA[<div>Here is the link to Jie Qi's "interactive light painting": https://vimeo.com/40904471<br><br></div><div>I would like to introduce this brilliant work, which deeply touched me when I first saw it in one of my classes last semester. Jie Qi built a very complex circuit beneath a Chinese ancient painting "Pu Gong Ying Tu" ("Dandelion"). The circuit linked yellow and white LEDs.</div><div><br></div><div>Through a piece of paper drawing flower branches, those gathering yellow and white lights looked like flowers and dandelions.&nbsp;</div><div><br></div><div>When you blow on the white lights, the circuit can sense it and the white lights would disperse like a real dandelion. I really like her idea that gives beautiful and elegant meanings to technologies.</div><div><br></div>]]></description>
         <enclosure url="https://vimeo.com/40904471" />
         <pubDate>2022-02-01 19:18:36 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024105882</guid>
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      <item>
         <title></title>
         <author>hh2871</author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024347212</link>
         <description><![CDATA[<div><sup>Pak is an anonymous artist whose artworks differentiate from other artists due to his creative and innovative combination of arts and technologies, like coding. His art practices feature an anonymity form because he wants to divert people's attention to the works and the concepts rather than the identities of artists. His recent experiments and explorations focus on the crypto art and NFT art. The artwork called merge has achieved significant success and set a new record in sales. The artwork was sold in limited time and for an unlimited amount. Even though every owner’s artwork is presented as a digital ball, they can not know about the look until the sale ends. At the end, every buyer owns artwork in different sizes and colors according to their ranking among all buyers. The ball will change accordingly as the buyers sell or buy balls from other buyers. This art practice includes all the buyers to be the participants. The state of the artwork is changing all the time.&nbsp;</sup></div>]]></description>
         <enclosure url="https://www.sothebys.com/en/digital-catalogues/the-fungible-collection-by-pak" />
         <pubDate>2022-02-01 22:02:44 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024347212</guid>
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      <item>
         <title>Jiaxin&#39;s Research</title>
         <author></author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024360838</link>
         <description><![CDATA[<div>Tim Walker is a British fashion photographer, who works for first-line fashion magazines, such as <em>Vogue</em>, <em>W</em> and <em>Harper's Bazaar. </em>Tim Walker is a "Story Teller", a photographer who tells stories. He shoots fashion blockbusters with extraordinary imagination, dreamy and romantic use of colors and strange characters. The fashion blockbusters he shoots are famous for the flowing photography style of light and shadow. Tim Walker likes the production of large-scale works, pursues perfection in details and light perception, and likes the change of space and the interspersed with different scenes. He turns the most dreamy scenes we can imagine in mind into reality. There are gardens, castles, pink clouds, white horses and all the gorgeous and lush decorations in his photos. His shooting is also the process of making a fairy tale dream come true.&nbsp;</div>]]></description>
         <enclosure url="https://www.timwalkerphotography.com" />
         <pubDate>2022-02-01 22:17:12 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024360838</guid>
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      <item>
         <title>Xin&#39;s research on Boris Vitazek</title>
         <author></author>
         <link>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024794438</link>
         <description><![CDATA[<div>Boris Vitázek was born in Trenčín and is a very active new media artist based in Bratislava, Slovakia. According to his website, he creates projection mapping, interactive installation, VR, sound design, game design and theater scenography.&nbsp;<br><br>His works range from small scale&nbsp; installations that are designed to be experienced by a single person to large scale mappings that interact with public space and architecture. He often combines visuals and sound to create a immersive atmosphere that fuses the boradry between reality and the digital world to creates impressive "magic show". &nbsp;<br><br>Themes often revolve around privacy issues and social media, religion, science. There are also pure exploration of sound and visual in relation to the audience and its interaction with the artwork.&nbsp;<br><br></div><div>Example of his works:&nbsp;<br>1. Second Litany – Biela Noc 2018, Kapitulska street, Bratislava Slovakia.&nbsp;<br>2. Second Litany – List I Ljosi 2019, Seydisfjordur, Icenland.<br>3. Subjective Future&nbsp;<br><br>Quote from his interview:<br>Q; What is the role of nature in your art?<br>A: Nature is the subject for the best tool that humans ever devised - science. It shows everywhere - from generative code producing various types of noise inspired by nature, or in design of installations, featuring concepts like simulations of animal food chains. I love exploring nature with code, on one hand its mind blowing how complex structure arises from a simple set of rules and humbling seeing the complexity and intertwined nature of big systems.&nbsp;<br><br>There is of course a problem of my type of art is demanding on manufacturing of complex equipment and using lots of electricity, but I try to spend time on ecologic themes as well use recycled technology if its fitting for the theme of my artwork. I also do believe we could choose things that are worth investing in, and do not rely on mass production of waste - like good art.&nbsp;</div>]]></description>
         <enclosure url="https://borisvitazek.com/" />
         <pubDate>2022-02-02 06:49:52 UTC</pubDate>
         <guid>https://padlet.com/digitallearning14/2lheohhw8jinj9s6/wish/2024794438</guid>
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