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      <title>Source A  by Yordy Sierra</title>
      <link>https://padlet.com/ysierra20/2amdco0qyqb4</link>
      <description></description>
      <language>en-us</language>
      <pubDate>2017-04-18 16:34:58 UTC</pubDate>
      <lastBuildDate>2025-10-06 11:08:45 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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      <item>
         <title>Do Violent Video Games Contribute to Youth Violence?</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166815433</link>
         <description><![CDATA[<div><a href="http://videogames.procon.org/">http://videogames.procon.org/</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:40:32 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166815433</guid>
      </item>
      <item>
         <title>1</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166815556</link>
         <description><![CDATA[<div>Crimes involving teens have lowered in the past ten years</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:40:59 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166815556</guid>
      </item>
      <item>
         <title>2</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166816718</link>
         <description><![CDATA[<div>"<strong>Playing violent video games does not cause kids to commit mass shootings."</strong>There have been 71 mass shootings between 1982 and Aug. 2015, seven of which (9.8%) involved shooters age 18 or younger.</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:44:30 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166816718</guid>
      </item>
      <item>
         <title>3</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166817557</link>
         <description><![CDATA[<div>"<strong>Violent video games allow players to release their stress and anger (catharsis) in the game, leading to less real world aggression.</strong>61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out."</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:47:16 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166817557</guid>
      </item>
      <item>
         <title>4</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166818469</link>
         <description><![CDATA[<div>"<strong>Violent video games provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses."</strong></div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:49:57 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166818469</guid>
      </item>
      <item>
         <title>5</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166818903</link>
         <description><![CDATA[<div> "Boys use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments (but distinct from real life), to work through angry feelings or relieve stress, and as social tools."[<a href="http://videogames.procon.org/view.resource.php?resourceID=003494#36">36</a>] The games serve as a substitute for rough-and-tumble play.''</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-18 16:51:14 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/166818903</guid>
      </item>
      <item>
         <title>6</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167064607</link>
         <description><![CDATA[<div>"<strong>Studies have shown that violent video games can have a positive effect on kindness, civic engagement, and "prosocial” behaviors.</strong> "</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:19:46 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167064607</guid>
      </item>
      <item>
         <title>7</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167065484</link>
         <description><![CDATA[<div>"Research shows that playing violent video games can induce a feeling of guilt that leads to increased prosocial behavior (positive actions that benefit others) in the real world."</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:23:35 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167065484</guid>
      </item>
      <item>
         <title>8</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167067012</link>
         <description><![CDATA[<div>Games can show teens, virtually , the consequences of violent actions</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:28:36 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167067012</guid>
      </item>
      <item>
         <title>9</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167068169</link>
         <description><![CDATA[<div>&nbsp;"Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war." [<a href="http://videogames.procon.org/view.resource.php?resourceID=003494#2">2</a>]</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:33:09 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167068169</guid>
      </item>
      <item>
         <title>10</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167068498</link>
         <description><![CDATA[<div>&nbsp;Some researchers say that violent people often seek out violent video games, and that the time they spend playing the games is taking them off the streets, leading to decreased crime. This is known as the "incapacitation effect." </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:34:26 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167068498</guid>
      </item>
      <item>
         <title>11</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167069410</link>
         <description><![CDATA[<div>The US Surgeon General's say that youth violence comes from abusive parents, neighborhood crime, being male, substance use, and mental health problems, but not video games.&nbsp;</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:37:52 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167069410</guid>
      </item>
      <item>
         <title>12</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167073084</link>
         <description><![CDATA[<div>''<strong>The US Supreme Court ruled that violent video games do not cause youth to act aggressively.''</strong>They do not prove that violent video games <em>cause</em> minors to <em>act</em> aggressively</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-19 16:49:35 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167073084</guid>
      </item>
      <item>
         <title>13</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167315888</link>
         <description><![CDATA[<div>70% agree that violent games don't cause violent actions</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-20 16:25:30 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167315888</guid>
      </item>
      <item>
         <title>14</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167318080</link>
         <description><![CDATA[<div>''An Apr. 2015 peer-reviewed study published in <em>Psychiatric Quarterly</em> found that playing violent video games had no impact on hostility levels in teenagers. [<a href="http://videogames.procon.org/view.resource.php?resourceID=003494#123">123</a>]''</div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-20 16:31:57 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167318080</guid>
      </item>
      <item>
         <title>15</title>
         <author>ysierra20</author>
         <link>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167318972</link>
         <description><![CDATA[<div>Video game players understand they are playing a game. Kids see fantasy violence all the time, from Harry Potter and the Minions to Bugs Bunny and Tom and Jerry. Their ability to distinguish between fantasy and reality prevents them from emulating video game violence in real life. </div>]]></description>
         <enclosure url="" />
         <pubDate>2017-04-20 16:35:00 UTC</pubDate>
         <guid>https://padlet.com/ysierra20/2amdco0qyqb4/wish/167318972</guid>
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