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      <title>  EDSS341/468 Tutorial Wednesday 12 p.m. -2 p.m. by Vicki Thorpe</title>
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      <description>Workspace 5</description>
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      <pubDate>2020-08-05 05:58:46 UTC</pubDate>
      <lastBuildDate>2020-08-17 04:14:26 UTC</lastBuildDate>
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         <title>Learning with Robots•	People construct their own understanding of the world – Constructionism•	This is done by making objects that are tangible and sharable •	Using Logo Turtles helps children to solve problems and understand basic mathematical concepts•	Artificial intelligence has been integrated into a variety of robots, creating an exciting space for learning together•	Advances in design and hardware support natural forms of interaction or dialogue with robots, using speech, gestures and emotional expressions•	Robots can take on routine tasks, freeing teachers to spend more time with learners•	Learners can demonstrate their understanding by teaching the necessary skills to a robot.•	Resourceso	http://www.papert.org/ - Seymour Papert’s Autobiography and links to his worko	http://bit.ly/2BqPFFU - Learning about Life with Robotso	https://photonrobot.com/ - Photon Robot Official Website</title>
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         <pubDate>2020-08-17 04:09:35 UTC</pubDate>
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         <title>Learning Through Wonder-	Sparking curiosity, investigation, and discovery-	“Wondrous encounters motivate learners to see a phenomenon from many perspectives-	Starts by showing an object or event that sparks curiosity, presenting the familiar in a new way, setting up a puzzle, or conjuring with science and nature.-	Anticipation, encounter, investigation, discovery and propagation-	Use wonder to get students to learn through something they are interested in, using motivation in their learning. -	Should be constructive, students share their ideas of wonder and to find or create their on wondrous objects. o	Not making it feel scary-	Prompts questioning and search fro meaning.o	How does it work?o	What makes it so beautiful?o	Why does it have that shape?o	What happens next?-	There are 7 principles of wonder to engage and ensuring each student is getting the most out of the experience.-	A pedagogy of wonder encourages the design of opportunities for anticipation, encounter, investigation, discovery and propagation.-	Best used with Science or Art to provoke new ways of seeing and understanding.Grace and Maddie</title>
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         <pubDate>2020-08-17 04:10:13 UTC</pubDate>
         <guid>https://padlet.com/vicki_thorpe/1xmdwj5l23y3bl7x/wish/682222994</guid>
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         <title>Action Learning •	In an action-learning scenario, participants work on finding solutions to problems that they have to deal with in their lives. The goal is to create actionable solutions that can be applied in the real world •	Providing students with questions, for example in science students are posed with a question and experiment to make conclusions to which they can discuss as a class•	Student-centred, inquiry-based learning •	Learning-by-doing says that there can be no learning without action and no action without learning •	Pose questions, students take action to find solutions and learn through the process of action •	Teacher coaches the students through the process to scaffold but does not provide the solutions •	Works on higher order thinking as students aren’t just regurgitating information but applying information to new situationsResources:World Institute for Action Learning demo session, video resource:	http://bit.ly/2PijPQT 	Action Learning – Learning Series by NGO Learning Centre, video resource: 	http://bit.ly/2AMYQQZ </title>
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         <pubDate>2020-08-17 04:10:46 UTC</pubDate>
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         <title>Roots of Empathy:-	Ongoing experience -	Essential to healthy social behaviour (relationships)-	Aimed for students aged 5-13Roots of program:• develop children’s emotional understanding • decrease children’s aggressive behaviour • encourage children’s social behaviour • increase the knowledge children have about infant development.-	Develop a language about emotion – emotional sensitivity -	Become empowered to challenge cruelty – develop a social responsibility The intentions: foster empathy and emotional literacy, reduce bullying, aggression and violence, and promote prosocial behaviour.A study of the programme showed a clear positive impact on empathy – children who had participated in the programme showed increased empathy, stronger anger management, reduced aggression, and a greater understanding of how to recognise emotions.The curriculum is aligned with a framework that has three components: • ability to recognise and name how other people are feeling, • ability to understand another person’s perspective,• emotional responsiveness – the ability to experience emotions.Resources:Pre-school Learning Alliance, Roots of Empathy in the UK: https://www.pre-school.org.uk/roots-empathy-ukCain, G. and Carnellor, Y. (2008). ‘Roots of Empathy’: a research study on its impact on teachers in Western Australia. Journal of Student Wellbeing, October, Vol 2(1), 52-73. http://bit.ly/2EcWr6iSchonert-Reichl, K.A., Smith, V., Zaidman-Zait, A., and Hertzman, C. (2012). Promoting children’s prosocial behaviors in school: impact of the ‘Roots of Empathy’ program on the social and emotional competence of school-aged children. School Mental Health, 4(1), 1-21. http://bit.ly/2APgsvw</title>
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         <pubDate>2020-08-17 04:12:50 UTC</pubDate>
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         <title>Drone-Based LearningEnabling and enriching exploration of physical spaces Drones are small water or air-based vehicles that can be controlled, they often carry on-board sensors and cameras that can gather data. They can be utilised within education to enrich and enable exploration of various physical spaces, providing a hands-on approach to learning. As drones become more prominent in every-day life and in the workforce, students can develop skills on how to use and operate drones early on. Some classrooms may not have access to drones, or there may be restrictions surrounding their use within classrooms. However, they can access content from other drone users to explore different subject areas. For example, they can explore the Great Barrier Reef to enhance their geographical and scientific learning. Although some schools may not have the resources to provide for drone use, there are many resources online to educate and enhance learning through drones. This can feed learners’ curiosity to learning and make indoor learning more attractive. Resource: http://bit.ly/2Ec2Dev This resource shows the use of drones to capture the appearance of cropmarks in an ancient landscape. This could be used to enhance learner’s understanding of history. This drone imagery revealed a network of pre-historic and Romano-British enclosure, burials mounds, ceremonial monuments and linear earthworks. </title>
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         <pubDate>2020-08-17 04:13:15 UTC</pubDate>
         <guid>https://padlet.com/vicki_thorpe/1xmdwj5l23y3bl7x/wish/682225365</guid>
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         <title>https://iet.open.ac.uk/file/innovating-pedagogy-2019.pdfPlace-based Learning Notes – Taylor Morrison and Chloe McGrath:•	Place-based learning makes use of learning opportunities within a local community. It could involve a project that answers questions such as: o	How were the mountains nearby formed? o	What are the important social issues in the community? o	How does the transportation system work? o	What was life like for people who lived here in the past? •	Place-based learning can be used in a wide range of subject areas, including Culture and History, Geography and Science •	Can involve members of the community as well as teachers and students•	Role of the teacher – to be a broker between students and the local community•	Provides opportunities to spark curiosity in students and connect abstract concepts with issues and challenges within their own community•	A way to get out of the classroom – experience natural environment – to inspire learners•	However, place can also be a fixed point where there is access to virtual informationo	Devices can be used to find new locations and store information and connect learning in the classroom with in the community/outside the school. Resources:Do-It: volunteering opportunities: https://do-it.org/ Learners making science, Innovating Pedagogy Report 2017: https://iet.open.ac.uk/ le/innovating- pedagogy-2017.pdf MASELTOV: Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Network Services: www.maseltov.eu/ SALSA: Smart cities and language learning: www.open.ac.uk/blogs/salsa/ What is place-based education? Promise of Place: https://promiseofplace.org </title>
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         <pubDate>2020-08-17 04:14:06 UTC</pubDate>
         <guid>https://padlet.com/vicki_thorpe/1xmdwj5l23y3bl7x/wish/682225989</guid>
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         <title>Innovations – Playful learning•	Motivate and engage learners•	4 forms of play – pretend, mobile, digital, developing playful values.•	Focuses on the process rather than the outcomes•	Naturally occurs, offers different perspective of learning.•	Evokes creativity, imagination and happiness for lifelong benefits.•	Means to help children in their developmentPretend play:•	Helps learners become aware of perspectives•	Supports the development of language and social skills.•	develops their identity, as well as supporting communication and collaboration with others.Mobile play:•	improves and can help students become better problem solvers•	language development•	visible learning•	offers teacher data and feedback for studentsDigital games:•	They present incentives that are built into the structure of the game and that motivate learners. They provide opportunities for social play and teamwork, adaptable design features such as customising the level of difficulty, feedback that responds to game actions, leader boards, and trophies. They also let learners try out new things, take risks, and learn to fail in a safe learning environment.Developing playful values:•	Playful learning is not only about toys and games, or using gaming elements to enhance learning. It is also about changes in how learners think about learning and the development of playful values. </title>
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         <pubDate>2020-08-17 04:14:26 UTC</pubDate>
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