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      <title>Communicative methods by Luis Chicaiza</title>
      <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd</link>
      <description>Differences between  teacher -centered and student-centered instructional strategies. </description>
      <language>en-us</language>
      <pubDate>2024-04-21 04:30:54 UTC</pubDate>
      <lastBuildDate>2024-04-21 23:03:54 UTC</lastBuildDate>
      <webMaster>hello@padlet.com</webMaster>
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         <title>N° 1.  The advantages of the use of student-centered instructional strategies</title>
         <author>lgchicaiza14</author>
         <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963083486</link>
         <description><![CDATA[<p><br/></p><p><strong><em><mark>Teacher-centered instructional strategies.</mark></em></strong></p><p><br/></p><p>- The focus is primarily on the <em>teacher</em>.</p><p>- Learners have a <em>passive role</em>.</p><p>- <em>Knowledge</em> is transmitted from instruction.</p><p>- Emphasis on <em>learning correct answers</em>.</p><p>- Apply <em>flipped learning scenarios, slide presentations, lectures or video lessons</em> as strategies.</p><p><br/></p><p><br/></p><p><br/></p><p><strong><mark>Student-centered instructional strategies.</mark></strong></p><p><br/></p><p>- The focus is primarily on the <em>learner</em>.</p><p>- Learners have an <em>active role</em>.</p><p>- <em>Enhance </em>learning outcomes.</p><p>- Adapt to diverse and changing needs.</p><p>- Apply <em>debates, role plays, discussions, case studies</em> as strategies.</p>]]></description>
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         <pubDate>2024-04-21 04:30:54 UTC</pubDate>
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         <title>N°2.  The advantages of the communicative methods.  Project Based-Learning</title>
         <author>lgchicaiza14</author>
         <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963083490</link>
         <description><![CDATA[<p><br/></p><p><strong><mark>Project Based-Learning</mark></strong></p><p><br/></p><p>Project-based learning is a pedagogical strategy that allows students to acquire content knowledge on their own by planning, implementing, and evaluating projects that have real-world applications.</p><p><br/></p><p><em><mark>Characteristics:</mark></em></p><p><br/></p><p>- Learning is student-centered.</p><p><br/></p><p>- Its aim is to develop critical thinking skills</p><p><br/></p><p>- Real-world problem solving.</p><p><br/></p><p>- Students voice and choice.</p><p><br/></p><p>- Tends to cover more than 1 discipline.</p><p><br/></p>]]></description>
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         <pubDate>2024-04-21 04:30:54 UTC</pubDate>
         <guid>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963083490</guid>
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         <title>N°4. The most important ideas about the methods</title>
         <author>lgchicaiza14</author>
         <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963083498</link>
         <description><![CDATA[<p><br/></p><p><strong><mark>Important ideas about Project Based-Learning</mark></strong></p><p><br/></p><p>- Students' collaboration is required in these activities.</p><p><br/></p><p>- Teachers' role is facilitator, collaborator, and manager who can create the learning environment encouraging the learners to work independently.</p><p><br/></p><p>- Students develop their critical thinking skills</p><p><br/></p><p>- Real-world problem solving.</p><p><br/></p><p><br/></p>]]></description>
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         <pubDate>2024-04-21 04:30:54 UTC</pubDate>
         <guid>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963083498</guid>
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         <title>N°3.  The advantages of the communicative methods.  Gamification</title>
         <author>lgchicaiza14</author>
         <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963086004</link>
         <description><![CDATA[<p><br/></p><p><strong><mark>Gamification</mark></strong></p><p><br/></p><p>Gamification is a learning technique that transfers the mechanics of games to the educational environment in order to achieve better results in students' learning.</p><p><br/></p><p><em><mark>Characteristics:</mark></em></p><p><br/></p><p>- Learning is student-centered.</p><p><br/></p><p>- Makes learning fun and interactive.</p><p><br/></p><p>- Its aim is to make learning more engaging for students.</p><p><br/></p><p>- Use rewards and incentives.</p><p><br/></p><p>- Improves communication process.</p><p><br/></p><p>- Encourages continuous learning.</p><p><br/></p>]]></description>
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         <pubDate>2024-04-21 04:40:23 UTC</pubDate>
         <guid>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963086004</guid>
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         <title>N°5. The most important ideas about the methods</title>
         <author>lgchicaiza14</author>
         <link>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963620679</link>
         <description><![CDATA[<p><br/></p><p><strong><mark>Important ideas about Gamification</mark></strong></p><p><br/></p><p>- Gamification increase students’ motivation to learn.</p><p><br/></p><p>- Gamification induces creativity.</p><p><br/></p><p>- It encourages collaboration before, during and after the activity.</p><p><br/></p><p>- It builds patience and problem-solving skills.</p><p><br/></p><p>- It increase engagement in the activities.</p><p><br/></p>]]></description>
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         <pubDate>2024-04-21 22:58:42 UTC</pubDate>
         <guid>https://padlet.com/lgchicaiza14/1vodzkigfkxp66yd/wish/2963620679</guid>
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