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      <title>Games in teaching and learning. by alia asyikin</title>
      <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs</link>
      <description>Made with a creative frenzy</description>
      <language>en-us</language>
      <pubDate>2019-12-06 06:48:10 UTC</pubDate>
      <lastBuildDate>2026-01-27 13:34:07 UTC</lastBuildDate>
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         <title>What is games?</title>
         <author>aliaasyikin01</author>
         <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420627990</link>
         <description><![CDATA[<div><br>A <strong>game</strong> is an activity or sport usually involving skill, <a href="https://www.collinsdictionary.com/dictionary/english/knowledge">knowledge</a>, or chance, in which you follow fixed rules and <a href="https://www.collinsdictionary.com/dictionary/english/try">try</a> to win against an <a href="https://www.collinsdictionary.com/dictionary/english/opponent">opponent</a> or to <a href="https://www.collinsdictionary.com/dictionary/english/solve">solve</a> a <a href="https://www.collinsdictionary.com/dictionary/english/puzzle">puzzle</a>.<br><br><a href="https://www.collinsdictionary.com/dictionary/english/game">https://www.collinsdictionary.com/dictionary/english/game</a></div>]]></description>
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         <pubDate>2019-12-06 07:07:16 UTC</pubDate>
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         <title>Advantages of using games in teaching and learning.</title>
         <author>aliaasyikin01</author>
         <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420628694</link>
         <description><![CDATA[<div><br><br></div><ol><li><strong>Students learn through the process of playing the game.</strong> By playing a game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables.</li><li><strong>Games provide a context for engaging practice.</strong> As a world languages teacher, I know students need a lot of practice to internalize important vocabulary and structures. However, for the practice to be meaningful, students must be engaged (and let’s be honest, countless workbook pages or textbook exercises are not always highly engaging!). <br> </li><li><strong>Through games, students can learn a variety of important skills. </strong>There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork, and good sportsmanship.<br> </li><li><strong>While playing games, students develop a variety of connections with the content and can form positive memories of learning. </strong>Some of my favorite classroom memories are from game times. I will never forget watching Miguel jump around the classroom to help his peers guess the word “Mono” (monkey). The fun, silly or interesting moments tend to stand out in students’ memories, and they latch on to the vocabulary/structures we are studying. A positive emotional connection can facilitate learning. Furthermore, many games feature a variety of different stimuli; some students might remember the vocabulary words from acting them out, others remember reading the clues, and other students remember hearing classmates call out answers. Games can provide a variety of sensory experiences for student. </li><li><strong>Games grab students’ attention and actively engage them. </strong>I find that because students really enjoy playing games, it is a good way to<strong> </strong>focus their attention and actively. This can be especially useful in a wide variety of ways. For example, after a fire drill students sometimes have trouble settling down and returning to class. A game allows students to quickly engage and transition back to the content we were working on. </li></ol><div><br><a href="https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml">https://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml</a></div>]]></description>
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         <pubDate>2019-12-06 07:12:34 UTC</pubDate>
         <guid>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420628694</guid>
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         <title>Disadvantages of using games in teaching and learning.</title>
         <author>aliaasyikin01</author>
         <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420630134</link>
         <description><![CDATA[<div><br>1. <strong>Physical Strain</strong></div><div>It's easy for children to feel addicted to computer and online games, and they will sit in a certain spot for hours on end playing them. This long-term use can result in neck aches, back aches, repetitive strain injuries, eyestrain, headaches, fatigue and mood swings. To avoid these physical symptoms, encourage children to take breaks from the game. Allow them to play the educational game for 30 minutes to an hour, but make sure they stay active as well, by playing outside or on a school sports team.<br><br></div><div>2. <strong>Mental Effects</strong></div><div><a href="http://i.viglink.com/?key=535fb381c276aba2df16c56f4cdce13c&amp;insertId=171bab3dc6d04cd4&amp;type=H&amp;exp=60%3ACI1C55A%3A4&amp;libId=k3ttrbjm01021li9000DAaui2g7ao&amp;loc=https%3A%2F%2Fitstillworks.com%2F12328164%2Fthe-disadvantages-of-using-games-as-a-learning-tool&amp;v=1&amp;iid=171bab3dc6d04cd4&amp;opt=true&amp;out=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB004S321QQ&amp;ref=https%3A%2F%2Fwww.google.com%2F&amp;title=The%20Disadvantages%20of%20Using%20Games%20As%20a%20Learning%20Tool%20%7C%20It%20Still%20Works&amp;txt=%3Cspan%3EEducational%20%3C%2Fspan%3E%3Cspan%3Egames%3C%2Fspan%3E">Educational games</a> can affect children mentally. For instance, children may want to play until they win or advance in the game. According to studies done at Newman University College in Birmingham, England, this determination can cause low self-esteem or aggressive behavior, especially if children keep losing at the game. Additionally, because these games can become so addicting, overuse can cause social isolation and poor social skills. It’s important for your child to interact with the world around him and spend time with his friends and family.</div><div><br></div><div>3. <strong>Wasted Time</strong></div><div>Educational games can also be a major time-waster, taking away from time that your child could spend studying, being active or participating in social events. Enforce rules with your child about gaming. Let him know that he needs to finish his homework or studying before playing any games, including <a href="http://i.viglink.com/?key=535fb381c276aba2df16c56f4cdce13c&amp;insertId=171bab3dc6d04cd4&amp;type=H&amp;exp=60%3ACI1C55A%3A4&amp;libId=k3ttrbjm01021li9000DAaui2g7ao&amp;loc=https%3A%2F%2Fitstillworks.com%2F12328164%2Fthe-disadvantages-of-using-games-as-a-learning-tool&amp;v=1&amp;iid=171bab3dc6d04cd4&amp;opt=true&amp;out=https%3A%2F%2Fwww.amazon.com%2Fdp%2FB004S321QQ&amp;ref=https%3A%2F%2Fwww.google.com%2F&amp;title=The%20Disadvantages%20of%20Using%20Games%20As%20a%20Learning%20Tool%20%7C%20It%20Still%20Works&amp;txt=%3Cspan%3Eeducational%20%3C%2Fspan%3E%3Cspan%3Egames%3C%2Fspan%3E">educational games</a>. Set time limits for playing educational games, to prevent him from wasting time.<br><br></div><div>4. <strong>Negative Behaviors</strong></div><div>If a game requires children to “shoot” at objects or people, it may encourage violence. Your child may want to copy some of these behaviors with friends or family members. Before giving your child an educational game, investigate its content. If something within the game is objectionable, you can either prevent your child from playing it, or talk about the game beforehand. Let your child know that it’s only fantasy, and that she shouldn’t demonstrate these acts in real life.<br><br><a href="https://itstillworks.com/negative-effects-computers-children-1483.html">https://itstillworks.com/negative-effects-computers-children-1483.html</a></div>]]></description>
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         <pubDate>2019-12-06 07:21:54 UTC</pubDate>
         <guid>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420630134</guid>
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         <title>Examples of games use for teaching and learning.</title>
         <author>aliaasyikin01</author>
         <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420639801</link>
         <description><![CDATA[<div><br><strong>1. Charades<br>2. Hangman<br>3. Scatter-gories<br>4. Bingo<br>5. Puzzles<br>6. Draw swords<br>7. Hot potato<br>8. Pictionary<br>9. Quizalize<br>10. Thumbs up, thumbs down<br><br></strong><a href="https://www.quizalize.com/blog/2018/03/02/classroom-games/">https://www.quizalize.com/blog/2018/03/02/classroom-games/</a></div><div><br><br>  <br><br></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-12-06 08:15:45 UTC</pubDate>
         <guid>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420639801</guid>
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      <item>
         <title>Challenges in using games for teaching and learning.</title>
         <author>aliaasyikin01</author>
         <link>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420787746</link>
         <description><![CDATA[<div><br><br></div><ul><li>Games take time to learn and design properly</li><li>Wasted efforts will be the greatest administrative fear</li><li>Involve materials that range from the inexpensive to the costly</li><li>Design efforts are often funded via grants which have to be managed</li><li>Pedagogical and technical supports might be necessary (additional resources)</li><li>Issues of access and the digital divide</li><li>An examination is needed as to whether students actually prefer this approach to teaching</li></ul><div><br><a href="https://guides.library.utoronto.ca/c.php?g=448614&amp;p=3505475">https://guides.library.utoronto.ca/c.php?g=448614&amp;p=3505475</a></div>]]></description>
         <enclosure url="" />
         <pubDate>2019-12-06 15:19:04 UTC</pubDate>
         <guid>https://padlet.com/aliaasyikin01/1p2v9x6onghs/wish/420787746</guid>
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