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Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes.

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Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes.

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Platformer? - Flappy bird is a wonderful example of peoples patience and how people today have very little. The genre is a very hard one to pick out as usually you can class a game by what it does but because Flappy bird is a very very simple score chaser it is hard to pinpoint it. When the game exploded in the app stores (Apple, Google play and Amazon app store) people became frustrated with the game as you had to spend a multitude of hours practicing and learning when to 'flap' the bird, after which people when they could not succed at this began to send death threats to the creator. I also chose this game because it is not officially on any console, computer or device as it has been taken down, in conjunction with that it was originally a device only application and all other game of my choice have been on console and computer.

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Open world, action-adventure - This game is a theoretical hybrid of Sims 4, and Fallout, this is because you will often find that with the latest features in GTA V that you build upon a set of characters and perfect them to how you want to develop them. however Because of them game you are almost forced to be evil, and I believe that some people really like this as they can let all their anger out and be as evil as they want in a scarily realistic game and perform almost however they want! Another Reason for me choosing this game is the fact that it also has one of the best selling genre's, action 1st.

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Life Simulation - Sims 4 is an interesting game to cover as it is very much so the most successful game series in the genre. With each iteration of the game the developers add more and more content, stability and experience into the game. They do this brilliantly as when you look into the game of the sims 3 you think 'Wow! This is just like real life!' and when you look at the latest one you say the same thing? so how is it that with each new game in the series that it becomes more like real life? I think that I am going to have to do more research into it. I also believe that the game is kind of pointless because the hours that people spend playing this game perfecting a virtual vision of themselves could be spent building themselves into that person in real life! Finally, I feel that I will be able to talk about this game a lot as I think I can see both sides.

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Post-apocalyptic, Sci-Fi, Action, Role-playing(RPG), open world  - I believe that this is a good game to choose as some of its genres are the most profitable in the US(Action, 1st and RPG, 4th). Also, once again my personal love of the game leads me to believe that I will be able to provide much 1st hand experience with the game.

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Sandbox, Indie - I have chosen this game as it a very mainstream game that is probably the most game recorded hours on sites similar and to include youtube, this therefore leads me to believe that I will be able to get many opinions on the game through online media. As well as my own love of the game, And finally not forgetting that it was the first of its kind, if you exclude all of the 'clones that are now currently in the market.

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Mass Effect: Does the game design get better?

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Mass Effect: Does the game design get better?

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In this case study I’ll be looking at Mass Effects and in my opinion whether it's design got any better in 2 and 3 compared to 1, which I played and didn’t like at all. Ryan.

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case study 1 -

Fifa 2003-14, this series will be interesting to look at because I will be able to see how much the game has developed over the years and whether these changes warrant the price tag

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case study 3 -

Elder Scrolls Oblivion, this is an example of a game that I have seen and the visual aspects of it are very good, but it is not a genre that I play myself

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Pac Man is a clasic arcade game that is interesting and was pretty big when it came out. Tone disadvantage of this game is it could get rather boring after a user has been playing it for a while.

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Pac Man is a clasic arcade game that is interesting and was pretty big when it came out. Tone disadvantage of this game is it could get rather boring after a user has been playing it for a while.

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case study 2 -

titanfall, I will be able to look at the graphics in this game and also whether it is the next generation of shooters or is it just another attempt at matching battlefield and call of duty

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I think this will be a good case study as Goat Simulator has some unusual features compared to other games

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Goat Simulator is a joke of a game - but it's a really funny joke.

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Temple run, this is a game based on a mobile platform and was released in 2011. temple run was designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova. This is a rather simple game that is fun to play aswell as a challenge, The graphics in this game have a lot of detail even though some  are hardly seen. 

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Temple run, this is a game based on a mobile platform and was released in 2011. temple run was designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova. This is a rather simple game that is fun to play aswell as a challenge, The graphics in this game have a lot of detail even though some  are hardly seen. 

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I think Pes from 2002-to present will be a good review as you will see how it has deteriorated  over time and slowly become less and less popular.

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Papers, Please is an simulator indie game set in the fictional eastern country Arstotska. The player takes control of an immigration officer and has to check that potential entrants documents are legitimate. However as the game progresses, more game mechanics are introduced to the the player and they realize that they need to skim through the documents quickly in order to make enough money to support their in game family. In addition, Papers, Please offers morality choices (e.g. whether to let in a woman with false documents trying to run away from a dangerous man) that offer rewards that are usually worth the consequences.

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This is Papers Please, the game where you barely scraping food for your family, the faster you work the more pay you get! Lets get cracking! Papers Please Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=138290904 Papers Please Download/website: http://dukope.com/ If you enjoyed this video hit the LIKE button! If you want to help the channel grow, SHARE it on Facebook or Twitter!

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Dungeon Keeper the mobile version compared to the older variations

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Dungeon Keeper 2 - This is why we can't have nice things

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This is why we can't have nice things is an irregular retrospective series talking about the sad end of games or franchises, usually due to lack of commercial success. Sometimes though, things are a little more sinister, as we will see today in the history of Dungeon Keeper and the disgusting "revival" on mobile devices.

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I think Wii Sports will be a good game to review, this is because it was the first title in the 'Touch' generation and differs from other console games.

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Pokemon is a game that everyone from my generation (including myself) loved for years and was pretty much their whole childhood. What made it so special?

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Bethesda Game Studios, the award-winning creators of Fallout 3 and Skyrim, welcome you to the world of Fallout 4 - their most ambitious game ever, and the next generation of open-world gaming.

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Spyro was one of the most popular games back in the day, but what made it so much better than every other game at the time?

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The idea of Grinding in video games especially in games like Skyrim where tasks and objectives are in the same vein.

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There are a few games where we can clearly say that "grinding" exists. Wizardry VII, as much as I love it, does play much better when you walk around in circles, searching for random encounters, in front of a regeneration fountain so that you are in very little danger. That's grinding. Fighting the same enemy over and over in an MMRPG until you get a rare drop? Definitely grinding. But those are rare and it's the application of "grinding" to other RPGs that concerns me.

Take The Elder Scrolls V: Skyrim, for example. Even the game's biggest fans won't claim that the main plot is what makes it special. No, what makes Skyrim special are the moments when you find something new and wonderful in a place where you didn't expect it. That mostly happens through exploration. If you find a cave, you can enter it, clearing out the enemies, maybe gaining some new skills and picking up some new items. Sometimes you'll find a note or a part of a quest that frames that cave with Skyrim's embedded narrative. Sometimes it's just a cave, and the excitement of exploring it can create emergent narratives - a new, stronger form of bandit can chase your character into a corner, forcing you into a new set of desperate, memorable strategies.

Describing one's actions in Skyrim sounds a lot like "grinding": you randomly fight enemies in non-essential caves, and in so doing, improve your character with experience, money, and items. How is that different from spinning in place in (increasingly rare) games with random encounters? That's where the traditional definition of grinding starts to fall apart. See, the joy of Skyrim is the exploration. One may not play for the main plot at all, so defining these actions as "not-grinding" sounds absurd. But in Wizardry VII, the joy isn't completing the main plot either. It's interacting with the skill and class system, which, of course, is accessed through the experience points gained primarily from combat. Actions which are traditionally described as "grinding" - inessential, repetitive tasks which build up the player character's abilities - are not inessential after all.

The problem of grinding becomes much less one of overall game design and more one of focus. What is the game about, and what interrupts that focus? For example, I personally dislike Infinity Engine combat in Baldur's Gate I/ II and Planescape: Torment. For me, the combat gets in the way of the exploration of the world, its quests, and its characters that defines these games. In Baldur's Gate, I want to find what's on the next screen more than I want to try to defeat this powerful mage blocking me. In Torment, I want to learn more about the Nameless One's history, not slog through yet another bunch of thugs blocking my progression.

'Grinding' is an entirely subjective measure of whether the game is enjoyable or not.

And yet, I have also played Icewind Dale and enjoyed it, despite the fact that it is simply an Infinity Engine game focused entirely on combat. The crucial difference: my focus being on combat in Icewind Dale made combat work for me; my focus being on character development in Planescape: Torment made combat not work for me. I also freely and happily grant that my problems with Infinity Engine combat are mine, personal, and not necessarily those of the majority of the games' players. In other words, being annoyed at combat becomes a subjective and personal association with the game. If I dislike combat in Baldur's Gate, it will feel like a grind, even if I happen to enjoy exactly the same combat in Icewind Dale. The exploration that makes Skyrim such a delight at its very best can also make it feel mechanical and dull at its worst.

A recent article from game designer Ara Shirinian on Gamasutra discusses this issue from a more technical, developer-oriented standpoint: "...it is largely a matter of just going through the required motions to reach completion. There isn't much of a performance component. The same is with grinding in video games, which players voluntarily suffer for the reward of accumulating some virtual statistic that in turn increases your character's power or agency in the game."

While I agree with the general thrust of his article - that repetition isn't necessarily a bad thing in games - I think that his reference to RPGs as being the negative form of this is misguided. What he describes here is grinding at its worst, but, at least in terms of single-player games, it's extraordinarily rare in modern games. It doesn't exist in Dragon Age: Origins or the Mass Effect series, unless you could the latter's multiplayer, which I don't consider a grind at all. I don't see it in Fallout: New Vegas. Skyrim doesn't have it. may have it, but that game's combat system is enjoyable on its own that, unless you get deep into its " endgame," grinding simply isn't an appropriate term. (I am deliberately focusing on single-player games here; massively multiplayer RPGs are more complicated and I'll almost certainly be discussing that in the future).

Perhaps there are Japanese role-playing games that fit his description; I immediately thought of dodging 100 lightning bolts in Final Fantasy X (as seen above) when I read the Gamasutra article, but that was an optional side quest and from a game over a decade old. The end result is a simple ideal: If you enjoy that game's combat, you'll enjoy the game. If not, you'll hate it.

This becomes the essential distinction: "grinding" is an entirely subjective measure of whether the game is enjoyable or not. Role-playing games are particularly weak against accusations of being grind-focused, but that's somewhat unfair. RPGs tend to be longer than most games, and their combat tends to be slower-paced. That's not for everyone, to be sure, but Gears Of War's narrow, repetitive focus on gunplay-while-hiding-behind-boxes isn't for everyone either. Treating role-playing games as if they are grind-focused is a statement of personal preference, nothing more.

Rowan Kaiser is a freelance writer currently living the Bay Area, who also writes for The A.V. Club, and has been published at Salon, Gamasutra, Kotaku, and more. He still occasionally finds Ultima VI Moongate maps and mantra notes when he visits his parents' house. Follow him on Twitter @rowankaiser.

The views and opinions in this editorial do not necessarily reflect those of Joystiq.com or its staff.

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'Grinding' and its relationship with the RPG genre

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There are a few games where we can clearly say that "grinding" exists. Wizardry VII, as much as I love it, does play much better when you walk around in circles, searching for random encounters, in front of a regeneration fountain so that you are in very little danger. That's grinding.

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Fallout 3 and Fallout: New Vegas both provide

visual representations of Washington D.C (Fallout 3) and Las Vegas

(Fallout: New Vegas) during the aftermath of a worldwide nuclear war.

I believe Bethesda have designed this game well, and have provided

an excellent design towards the map...

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Why was it so successful and why did many other companies create different designs/‘Clones’ of the game? Ryan.

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This now infamous game, created by Gearbox Software was released on February the 13th 2013 and was surrounded by a lot of hype for it's potential after Gearbox showed off the "gameplay" via trailers and public demos. However, the end result is much lower in quality compared to the advertised version. In fact, the huge contrast in quality between the two versions resulted in a lawsuit for false advertising.

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Outlast will be an interesting game to review, It would be good to compare it to other mainstream horror game and see the different features they use.

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Outlast stands proudly as a unique and terrifying survival horror game.

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case study 4 -

Tony Hawks pro skater - Tony Hawks Ride

These will be interesting to look at because the Tony Hawk series used to be the only skateboarding game on the market and was really successful, so that raises the question as to why they changed the format completely and made it into a gimmicky game with a skateboard you had to stand on?

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Rockstar Games are re-releasing their recent hugely successful installment of the beloved franchise onto the current consoles and PC. For the consoles, there isn't a huge difference between the previous and current generations of consoles other than graphical updates. However, the PC version will allow users to create amazing mods that take the game to the next level.

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http://flappybird.io/

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Company of heroes 1 is one of my favourite games especially due to the design of maps as a big factor as well as the visual element where you are in World War 2 so the environment can look very dark and gritty while the game plays out in a band of brother style game play

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http://www.borderlands2.com/uk/

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www.minecraft.net

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League of Legends is a very basic game at first glance and doesn't seem to be very appealing to most people, although is played by millions. Why?

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the Horrible design mistakes Simcity made causing it to be one of the reasons that I will never pre-order again (will add more later)

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I think this is an interesting case study because of the level of detail put into setting and thematic elements.

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League of Legends Summoners Rift Update (Rob Heard)

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League of Legends Summoners Rift Update (Rob Heard)

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Riot Games are updating their most used map (a.k.a. Fields of Justice) by improving the aesthetic qualities of the map whilst keeping the essence of the game. The video below showcases the differences between the current and future versions of Summoners rift - personally I love the way the objectives (Dragon, Baron Nashor, Red Buff, Blue Buff etc.) spawn into the map and is far more realistic rather than them just appearing out of thin air.

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Blades | League of Legends Community Collab Singed

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League of Legends All Cinematics Montage

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Spirit Guard Udyr Skin Spotlight League of Legends

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Primetime Draven Skin Spotlight League of Legends

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League of Legends Summoners Rift Update is here! Crossfade comparison of the Summoners Rift Update as of 18th June versus Live Summoners Rift. This video is an in depth comparison of each spot across the entire Summoners Rift and crossfaded in order to show the dramatic difference in this update.

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I think this will be an interesting case study because of the attention-to-detail in game mechanics design to make the game a wholesome cooperative experience.

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FIFA - How has the game design evolved and does it justify its yearly price tag.

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FIFA - How has the game design evolved and does it justify its yearly price tag.

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I think this will be a very interesting subject to discuss. I would look at how the game has changed and developed over the years. But some people think it's the same game sold to us over and over again... Which it isn't and I shall prove it. Ryan.

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Counter Strike: Global offensive is a game brought to both PC and consoles, although is much more popular on the PC version. But why?

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Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes.

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Game design is the design of games. It is the art of elaborating rules and mechanics to facilitate interaction between players for playful, educational or simulation purposes.

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This will be an interesting case study, as you can see how Trials Fusion has compared to previous Trials games.

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Is the newest trials as fun and challenging as the rest of the series? Find out in IGN's video review.

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case study 1

Fifa 2003-14

I will be able to see how the game has progressed over the years, and whether the game has actually changed that much

case study 2

Titanfall - is it the next generation of shooters or is it just a remake and slightly edited version of call of duty?

case study 3

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The Sims 4 has a lot of odd game design choices compared especially when you look at the earlier iterations.

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Gameplay and overview of The Sims 4. What are the new features? How does it compare to The Sims 3? Is it worth buying? Questions, answers, snark! ● Please consider supporting LGR on Patreon!

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I think this is an interesting case study because of the unconventional nature of the game compared to most shooters, where emphasis is placed on tactics and defeating enemies non-lethally.

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http://padlet.com/Duxator/6fmi7zguotqn

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Cameron both of these are very simple but incredibly difficult which makes it addictive and a rather good game 

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Cameron both of these are very simple but incredibly difficult which makes it addictive and a rather good game 

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World of Warcraft: Warlords of Draenor (Rob Heard)

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World of Warcraft: Warlords of Draenor (Rob Heard)

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The main feature in the upcoming expansion are the updated character models (excluding Worgen, Goblins and Pandaren). Activision-Blizzard have spotlighted some of the new models in blogs (called artcrafts), stating their goals for the updates and looking back on drawbacks to the old models.

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Cameron The new flappy bird swing copters another money making annoying game

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Cameron The new flappy bird swing copters another money making annoying game

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Cameron FLAPPY BIRD This game was fun but annoying and very addictive

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Cameron FLAPPY BIRD This game was fun but annoying and very addictive

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The producers of this game (Activation & Sledgehammer Games) series have promised a bigger and better game than ever before, and I believe that Sledgehammers recent game Titan Fall could bring a new era of shoot'em ups? or could it be a flop like Activision's previous game, Ghosts.

-Tom

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This will be a very interesting case study, as I can see how the series of 'Football Manager' has progressed over the years, how much is has changed and is it worth buying the latest one if you want the 'Football Manager Experience'?

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The latest 'hyped' video game

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Official Destiny E3 Trailer -- New Beginnings

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From the ruins of humanity's past, Guardians rise. To defend our home. To explore our lost worlds. To give us hope. Destiny is a next generation first person shooter, with rich cinematic storytelling set in huge worlds to explore. Create and customize your Guardian. Defeat your enemies.