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Hoan-how technology changed the entertainment industry

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Hoan-how technology changed the entertainment industry

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When you look at man's evolution, the last few decades have been some of the most defining. It is noteworthy to mention that most of the technological advancements available today have their groundwork laid years ago.

The growth and advancement of technology have helped people all over in a number of ways. One area that has seen a paradigm shift due to technology is the entertainment industry.

Sure, entertainment can, in one form or another, be traced back to the dawn of man. Technology, however, took entertainment to a whole new level.

The 20th Century is dabbed as the information age. It's also commonly referred to as the computer age, new media age, or digital age. This serves as a testament to how integral technology is to humanity.

But, let's narrow in on how technology has impacted the entertainment industry, and what this means for you, both in the present and future times.
How tech is changing the entertainment landscape
Here are some of the changes technology has made possible by fusing with the entertainment industry.
1. The transformation of music
Music is one of those areas that technology has taken over entirely. It is hard to compare the music industry 30 or 40 years ago compared to today.

First, in the past years -if you're old enough, you'll remember having to purchase cassette tapes and CDs. You could only listen to these at home, with the help of your hulking home stereo system.

Today, however, cassettes and CDs are all but a distant memory. You can easily stream music with the help of technological progression.

Additionally, the dominance of tech changed how music is made. This was enabled through the emergence of new beats produces by equipment made possible by technology.

Technology has also helped birth numerous music genres such as electro dance music (EDM), House music, and many others.
2. The growth of betting
Betting is one of the oldest forms of entertainment. Even before technology, betting had already etched a place in history.

However, to enjoy the perks of betting in the olden days, you had to physically go to the horse track, football game, or your choice sport.

When you look at the world of betting today, a large chunk of it happens online. For example, you can bet here from any region in the world. You only need an internet-enabled gadget, and you're all set. This has been made possible from the advancements in technology over the years.

Additionally, you don't have to wait for your winnings to be processed like you probably would a few decades ago with this betting site. Once you win your bet, you can easily withdraw in a matter of moments.
3. The art of movie-making
There is no business like show business, or so goes the saying. The correlation between movie making and technology is an apparent one. For instance, a lot of movies today utilize tech advancements such as the green screen, computer generated images (CGI), and numerous others.

Additionally, technology has also improved how movies are distributed and even watched. Both the production and viewing qualities have seen tremendous improvement thanks to technology. One can only imagine what different movie making will be in the next few years, thanks to technology.
4. The emergence of gaming
Gaming, as you know it today, has been made possible by technology. Sure, gaming existed before the technology boom. However, with the help of tech, gaming has grown to be one of the most robust and most valuable industries today.

This trend is set to continue in the next few years as the relationship between gaming and technology grows stronger.

This growth of the gaming industry can be felt on almost any level. Organizations valued in the billions have taken a keen interest in the gaming sector. But, they are not the only ones as gaming is now a respectable profession where you can earn a comfortable living solely from gaming.

Finally, some view technology as a vice. This, however, could not be further from the truth. From the illustrations above, you can clearly see when adequately utilized; technology can help advance societies and the world in general. The relation between technology and entertainment is far from being exhausted. This marks a bright future for bettors everywhere, and in essence, everyone in general.

[Written By External Partner]

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How Technology Changed the Entertainment Industry

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When you look at man's evolution, the last few decades have been some of the most defining. It is noteworthy to mention that most of the technological advancements available today have their groundwork laid years ago. The growth and advancement of technology have helped people all over in a number of ways.

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What is the use of information technology in entertainment?

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Answer: ICT also supports playing games over the Internet during leisure time. Entertainment material can be stored using ICT products like compact discs and memory cards for future use. ICT has improved the quality of entertainment and leisure activities by developing better graphics for music a...

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Computers today are becoming as important part of our lives as pen and paper were about fifty years ago. There can be no denying that this is because of many benefits we get from using computers.

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There are so many channels that are available to the viewers.

Online games are availble to the public that were people can interact with there friends.

Music and Videos can be streamed on the internet.

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Electronics are can now be used in many different ways. Many different designs are now available on the market to purchase and use. Almost all households will now have a PC and a laptop along with other consoles such as an XBox or PS3. Some homes even have

One of the main uses of ICT in our generations is entertainment. Games consoles have now been introduced and are now one of the biggest selling items. Theses include XBOX, PS3, Tablets and much much more,

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Electronics are can now be used in many different ways. Many different designs are now available on the market to purchase and use. Almost all households will now have a PC and a laptop along with other consoles such as an XBox or PS3.

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5 Advantages of Internet For Entertainment – Skope Entertainment Inc

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The Internet is the power source in today world; people cannot hide due to its direct connection between computers and wireless devices. The Internet is also known advantages of entertainment because it provides the learning of every subject related to tech as well as entertainment world where you c…

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5 Advantages of Internet For Entertainment

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What are the advantages of ICT in entertainment?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites.

What are the disadvantages of ICTS?

10+ Disadvantages of ICT in Education

Misleading and misguiding information.

Risk of cyber attacks and hacks.

A risk to the traditional book and handwriting methods.

Implementing computers and the internet for ICT replace the convention education curriculums.

Managing courses online is difficult.

Misuse of technology.
How has ICT affected entertainment?

The internet and easy accessibility of information through ICT has changed entertainment making it much more illegal downloads has led to rapid increase in plagiarism popular, easy, convenient and enjoyable. Almost every area of leading to poor education standards.

What is the pros and cons of using ICT?

1. Communication - Speed / time - money can be saved because it's much quicker to move information around. With the help of ICT it has become quicker and more efficient.

How does ICT affect your life as a student?

ICT is very useful for all students. Because it has many good influences on their education. First of all, students are encouraged to accept learning and participate in learning activities. Third, by using ICT, students can do more work by making more flexible individualized learning.

What is the negative effect of ICT on society in jobs?

A major negative effect of ICT is seen in the form of job loss. This technology is capable of automating commonly used operations in an organization so that humans are no more required for performing those tasks. Manual operations are getting replaced by automation that has become the sole cause for job loss.

What are the advantages and disadvantages of ICT?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. Every business must consider startup costs when implementing any type of information technology system.

How is ICT used in the entertainment industry?

Entertainment material can be stored using ICT products like compact discs and memory cards for future use. ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies.

Is the use of ICT bad for the environment?

Introduction which have been enabled by the use of ICT. There is no technology that is bad, but how the technology The acronym ICT stands for Information Communication will be used and the impact it will have on the environment Technology. Oxford dictionary defines each word in the determines its goodness or badness.

What are the advantages and disadvantages of entertainment?

Advantages & Disadvantages of todays Entertainment 1 Keeps people occupied 2 Lets people DE-stress 3 Help develop ICT skills 4 Easier to entertain your self 5 Games and other entertainment are more accessible 6 Quality of games and digital dices are more enhanced

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What are the advantages of ICT in entertainment?

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ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites. 10+ Disadvantages of ICT in Education Misleading and misguiding information. Risk of cyber attacks and hacks.

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Advanced musical instruments

Improved music logistics

Communication and marketing

Has increased their revenue

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans. One of the media house quoted melanie hadley saying that her previous music efforts have been a great success because of embracing technology. So, what are the many benefits of using technology in the music industry? The article below highlights some of them.

Benefits of using technology in entertainment industry

Advanced musical instruments

Decades ago, Musicians and bands were limited to using few musical instruments which could hardly serve all the fans in a big show. The recording quality in the studio was bad and so were the means were other logistics that involved instruments. However, today, we have various musical instruments that use the latest technology like electric guitars, Amplifiers, Mixers, mini keyboards and many more. All these have enhanced the delivery of music to the fans in one excellent way.

Improved music logistics

When musicians have a show, they can now sell their tickets online, accept many cashless payments and even use various software to achieve different logistics. Indeed technology has made work easier for them and their support staff like accountants and managers. Apart from just selling the tickets, there are others like digital diaries and schedules of the tour that can be directly shared to their Smartphones and have reminders.

Communication and marketing

When musicians produce some music, they can use a show to promote it. However, most of the promotions are done through marketing and communication through their fans. It is technology that allows the use of various digital marketing platforms like a website, video sharing, and social media interactions. According to various digital marketers in the entertainment industry, there is nothing effective in making musicians rise to fame than the power of sharing their music content online.

Has increased their revenue

Today, music stars have so many avenues of making money through the use of technology. One of the greatest is through the use of selling their music online. There are many playlist selling platforms, and they are doing well. Also, they can create various blogs and channels where people subscribe, and advertisers get to advertise their products there at a fee.

It is highly recommended that all musicians should embrace technology in all aspects of their career. It will help them to get the maximum out of it.

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Benefits Of Using Technology In Entertainment * Project Fort Tech Inc

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans.

# data[].attributes.attachment_link.readable_text
The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans. One of the media house quoted melanie hadley saying that her previous music efforts have been a great success because of embracing technology. So, what are the many benefits of using technology in the music industry? The article below highlights some of them.

Benefits of using technology in entertainment industry

Advanced musical instruments

Decades ago, Musicians and bands were limited to using few musical instruments which could hardly serve all the fans in a big show. The recording quality in the studio was bad and so were the means were other logistics that involved instruments. However, today, we have various musical instruments that use the latest technology like electric guitars, Amplifiers, Mixers, mini keyboards and many more. All these have enhanced the delivery of music to the fans in one excellent way.

Improved music logistics

When musicians have a show, they can now sell their tickets online, accept many cashless payments and even use various software to achieve different logistics. Indeed technology has made work easier for them and their support staff like accountants and managers. Apart from just selling the tickets, there are others like digital diaries and schedules of the tour that can be directly shared to their Smartphones and have reminders.

Communication and marketing

When musicians produce some music, they can use a show to promote it. However, most of the promotions are done through marketing and communication through their fans. It is technology that allows the use of various digital marketing platforms like a website, video sharing, and social media interactions. According to various digital marketers in the entertainment industry, there is nothing effective in making musicians rise to fame than the power of sharing their music content online.

Has increased their revenue

Today, music stars have so many avenues of making money through the use of technology. One of the greatest is through the use of selling their music online. There are many playlist selling platforms, and they are doing well. Also, they can create various blogs and channels where people subscribe, and advertisers get to advertise their products there at a fee.

It is highly recommended that all musicians should embrace technology in all aspects of their career. It will help them to get the maximum out of it.

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Benefits Of Using Technology In Entertainment * Project Fort Tech Inc

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans.

# data[].attributes.attachment_link.readable_text
The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans. One of the media house quoted melanie hadley saying that her previous music efforts have been a great success because of embracing technology. So, what are the many benefits of using technology in the music industry? The article below highlights some of them.

Benefits of using technology in entertainment industry

Advanced musical instruments

Decades ago, Musicians and bands were limited to using few musical instruments which could hardly serve all the fans in a big show. The recording quality in the studio was bad and so were the means were other logistics that involved instruments. However, today, we have various musical instruments that use the latest technology like electric guitars, Amplifiers, Mixers, mini keyboards and many more. All these have enhanced the delivery of music to the fans in one excellent way.

Improved music logistics

When musicians have a show, they can now sell their tickets online, accept many cashless payments and even use various software to achieve different logistics. Indeed technology has made work easier for them and their support staff like accountants and managers. Apart from just selling the tickets, there are others like digital diaries and schedules of the tour that can be directly shared to their Smartphones and have reminders.

Communication and marketing

When musicians produce some music, they can use a show to promote it. However, most of the promotions are done through marketing and communication through their fans. It is technology that allows the use of various digital marketing platforms like a website, video sharing, and social media interactions. According to various digital marketers in the entertainment industry, there is nothing effective in making musicians rise to fame than the power of sharing their music content online.

Has increased their revenue

Today, music stars have so many avenues of making money through the use of technology. One of the greatest is through the use of selling their music online. There are many playlist selling platforms, and they are doing well. Also, they can create various blogs and channels where people subscribe, and advertisers get to advertise their products there at a fee.

It is highly recommended that all musicians should embrace technology in all aspects of their career. It will help them to get the maximum out of it.

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Benefits Of Using Technology In Entertainment * Project Fort Tech Inc

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans.

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You see the letters ICT everywhere - particularly in education. But what does it mean? Read our introduction to this important and fast-changing subject.

ICT is an acronym that stands for Information Communications Technology.

However, apart from explaining an acronym, there's no universally accepted defininition of ICT. Why? Because the concepts, methods and applications involved in ICT are constantly evolving on an almost daily basis and it's difficult to keep up.

A good way to think about ICT is to consider all uses of digital technology that exist to help individuals, businesses and organisations use information. ICT covers any product that will store, retrieve, manipulate, transmit or receive information electronically in a digital form. For example, personal computers, digital television, email, robots.

So ICT is concerned with the storage, retrieval, manipulation, transmission or receipt of digital data. Importantly, it is also concerned with the way these different uses can work with each other.

In business, ICT is often categorised into two broad types of product:

1. Traditional computer-based technologies (things you can typically do on a personal computer or using computers at home or at work)

2. Digital communication technologies (which allow people and organisations to communicate and share information digitally)

Let's take a brief look at these two categories to demonstrate the kinds of products and ideas that are covered by ICT:

Traditional computer based technologies

Standard office applications

Word processing: eg MS Word to write letters, reports etc

Spreadsheets: eg MS Excel to analyse financials, calculations, create forecasting models etc

Database software: eg Oracle/MS SQL Server/Access to manage date in many forms from basic lists (eg customer contacts to catalogues)

Presentation software: eg MS Powerpoint to make presentations

Desktop publishing: eg Adobe Indesign/Quark Express/MS Publisher to produce newsletters, magazines and other complex documents

Graphics software: eg Adobe Photoshop and Illustrator to create and edit images such as logos, drawing or pictures for use in DTP, websites or other publications.

Specialist applications

Accounting package: eg Sage/Oracle to manage an organisations accounts

Computer Aided Design (CAD): to assist the design process. Specialist programmes exist for many times of design such as architectural, engineering, electronics and roadways

Customer Relations Management (CRM): to allow businesses to better understand their customers by collecting and analysing data such as their product preferences and buying habits etc. Often linked to software applications that run call centres and loyalty cards, for example

Digital communication technologies

Communication of data by electronic means, usually over some distance is often achieved via networks of sending and receiving equipment, wires and satellite links.

The technologies involved in communication tend to be complex. You certainly don't need to understand them for your ICT course. However, there are aspects of digital communications that you needs to be aware of. These relate primarily to the two types of network and the ways of connecting to the internet. Let's look at these two briefly:

Internal networks

Usually referred to as a local area network (LAN), this involves linking a number of hardware items (input and output devices plus computer processing) together within an office or building.

The aim of a LAN is to be able to share hardware facilities such as printers or scanners, software applications and data. This type of network is invaluable in the office environment where colleagues need to have access to common data or programmes.

External networks

Often you need to communicate with someone outside your internal network, in this case you will need to be part of a wide area network (WAN). The internet is the ultimate WAN - it is a vast network of networks.

In a broader context

Your ICT course will almost certainly cover the above examples of ICT in action, perhaps focusing on the use of key applications such as spreadsheets, databases, presentation, graphics and web design software.

It will also consider the following important topics that deal with the way ICT is used and managed in an organisation:

1. Nature of information(the "I" in ICT): this covers topics such as the meaning and value of information, how information is controlled, the limitations of ICT and legal considerations

2. Management of information: this covers how data is captured, verified and stored for effective use; the manipulation, processing and distribution of information; keeping information secure and designing networks to share information

3. Information systems strategy: this considers how ICT can be used within a business or organisation as part of achieving goals and objectives

As you can see, ICT is a broad and fast-changing subject. We hope our free study materials (revision notes, quizzes, presentations etc) will help you master IT!

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You see the letters ICT everywhere - particularly in education. But what does it mean? Read our introduction to this important and fast-changing subject. ICT is an acronym that stands for Information Communications Technology. However, apart from explaining an acronym, there's no universally accepted defininition of ICT. Why?

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What Does Information and Communications Technology (ICT) Mean?

Information and Communications Technology (ICT) is technology that is used to handle communications processes such as telecommunications, broadcast media, intelligent building management systems, audiovisual processing and transmission systems, and network-based control and monitoring functions.

Although ICT is often considered an extended synonym for information technology (IT), its scope is, in some ways, more broad. ICT is often used to describe the convergence of several technologies, and the use of common transmission lines carrying very diverse data and communication types and formats.

Techopedia Explains Information and Communications Technology (ICT)

In a very simplified sense, ICT is used to talk about all of the technologies that facilitate communications.

With that in mind, the term ICT has had several differing definitions applied to it. It's generally associated with consolidating and managing telecom infrastructure and converging technologies that have common transmission lines.

In some cases, ICT is also associated with delivering telecommunication services to underserved areas, or promoting more vibrant telecommunications and IT networks and services to facilitate career development.

To look at how this works, let's consider a given carrier that might offer a modern hybrid cloud model based on various principles or philosophies such as connectivity, security and unified channels. This type of integration of telecom and wireless services would sit in the category of ICT.

In a more traditional example, converging technologies that exemplify ICT might include the merging of audiovisual, telephone and computer networks through a common cabling system. Internet service providers (ISPs) commonly provide internet, phone and television services to homes and businesses through a single optical cable, so that is considered an example of ICT implementation.

ICT and Unified Communications

A discussion of ICT should also include a discussion of the term "unified communications."

Unified communications basically refers to the broader delivery of diverse services through multiple device or platform types. Instead of the "bundling" that so often characterizes ICT, UC may rely on a much different paradigm.

In some cases, experts suggest that where ICT, refers to the convergence of technologies on common transmission lines, Unified Communications has more to do with a single private network platform that consolidates telecom and communication services.

In general, unified communication is a goal and a concept that's being applied to enterprise IT. Where unified communications is a an objective, ICT will often have relevance.

ICT and VoIP

A discussion of ICT might also not be complete without a discussion of utilizing VoIP to innovate telecom.

Voice over IP is replacing traditional wired telecom for voice. Increasingly, users are able to utilize desktop phones or other endpoints to get on a voice call through the Internet, instead of over traditional landlines or even more modern cellular telephony channels.

Here, ICT may be instructive. These types of ICT networks may involve unifying messaging and social structures as well.

As an additional example, some ICT structures may have other infrastructure goals, such as reducing costs of communication transmission and channel unification. All of it can live under the banner of ICT, as we move forward with innovations such as UC, virtualization, AI and the Internet of Things, which begs for more evolved networking systems. ICT will represent that category that addresses modern communications in every new era.

[Kickstart your career in IT today with the Google IT Support Professional Certificate from Coursera]

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What is Information and Communications Technology (ICT)? - Definition from Techopedia

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Information and Communications Technology (ICT) is technology that is used to handle communications processes such as telecommunications, broadcast media, intelligent building management systems, audiovisual processing and transmission systems, and network-based control and monitoring functions. Although ICT is often considered an extended synonym for information technology (IT), its scope is, in some ways, more broad.

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Definition of entertainment in the Definitions.net dictionary. Meaning of entertainment. What does entertainment mean? Information and translations of entertainment in the most comprehensive dictionary definitions resource on the web.

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Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight.

It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.

Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar.

Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens.

The process has been accelerated in modern times by an entertainment industry which records and sells entertainment products.

Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.

The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose.

This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example.

Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.

An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment.

The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed.

Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children's games.

Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion.

Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music.

Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.

Some activities that once were considered entertaining, particularly public punishments, have been removed from the public arena.

Others, such as fencing or archery, once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences.

In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment.

What is entertainment for one group or individual may be regarded as work by another.

The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix.

This has ensured the continuity and longevity of many themes, images, and structures.

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popular culture; media and entertainment; arts and culture; educational policy; privacy issues; political science

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Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.

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Published By: Lawan Salisu Website: Moderntrendtechnology.blogspot.com 1.1 INTRODUCTION This presentation is coming from a background of i...

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Write the first paragraph of your page here.

ICT has been the source for entertainment and leisure and it is being used in these situations such as; communicating, games, media streaming and home leisure.

* Home and leisure - you have different machines to help you do task at home like cooking, washing, air conditions. You use microwaves to help you heat up food, and have washing machines to wash your clothing. And these machines are made by using ICT. If it weren't for ICT, we would have to make fire to cook our food.

* Communication - every single day, we use phones, computers, and different sites (like face-book or twitter) to talk to out friends or family and ICT invented these methods to enable to talk to people and communicate with them, and ICT also helps us talk to friends that lives on another country.

ICT also gave us some entertainments to have, instead of just reading books or doing sports, ICT has made games for us to play and we can stream on the internet to find something amusing.

* Gaming - Many people play a wide range of games, on computers or on play stations. ICT is the reason for this, they made different types of games for every person to play like action, adventure, construction, and simulation. There are even game that can help you get fit. We can even play games with friends online, you can communicate with them as you play with them. They even made controls for us to use when playing such as the keyboard and the wii controller. They even made the controls more advanced like the Oculus Rift.

* Media streaming - ICT has also given us more entertainment other than games, now you can listen to music, look at photographs, and watch a movie. With technologies provided by ICT , you can stream, or download media that you can use for entertainment, for these entertainments, we would have to use the wireless network, or the internet to allow use to stream on any websites. If it weren't for ICT, we wouldn't be able to have these

Questions

1.Name 4 things that we use ICT for in this topic.

2.Name at least 2 medias that we use to communicate.

3.Do we only use ICT for entertainment?

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Write the first paragraph of your page here. ICT has been the source for entertainment and leisure and it is being used in these situations such as; communicating, games, media streaming and home leisure. * Home and leisure - you have different machines to help you do task at home like cooking, washing, air conditions.

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ICT In Entertainment - Group 8 From Ha Noi University

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In the part .You need to have a radio, CD or DVD player for listening songs. In current times, you only need to download an app like Spotify or go to a browser and begin listening.

This make music listening easier and allowed for all music to be stored all in one spot.

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What does music streaming service actually mean? Find out inside PCMag’s comprehensive tech and computer-related encyclopedia.

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With the rapid advances in touch screen technology and the prevalence of tablet devices . the landscape of integrating ICT into the art is most definitely changing. For Example :

Touch Screen Drawing & Painting

Touch Screen Technology allows people to create painting on their phones or tablet devices

To paint or draw on screen , people use pen or stylus . A stylus can be used like a pen for user to sketch and draw on touch screen

People can also use digital stylus with touchpad that allows users to combine simple hand gestures with a pen for more convenient

Artistic Augmented Realities

Augmented reality (AR) is a technology that let people to digitally manipulate a version of reality and replace it with a virtual one, essentially using the power of technology to present users with a modified version of reality.

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Alternatively, you can access the Pinterest version of this page here.

With the rapid advances in touch screen technology and the prevalence of tablet devices in schools, the landscape of integrating ICT into the teaching of art is most definitely changing. Check out the sections below or use the following quicklinks to see how schools can integrate ICT into an Arts programme:

Click here to access the student portal/version of this page (opens in a new window).

After seeing the image below contained within a Slidedeck (unfortunately I have not been ble to find the Slidedeck to provide the link) on Silvia Rosenthal Tolisano's ' Langwitches Blog', relating to her blog post about ''Transliteracy - QR Codes and Art'. The mind boggled at the concept of using QR Codes in Art!

Imagine parents walking through the school or attending an Art Show night, being able to watch videos of various students talk about the inspiration behind their artworks at the press of a button on their smartphone or tablet device!

QR Codes can be generated to hyperlink to a web addresses (e.g. online video or ePortfolio), generate an email, save a phone 'contact' card, generate an event (e.g. an art showing) or even a PayPal payment (to purchase a student's art)!

These are all ideas that private schools would be salivating over but one that is freely available for everyone! The future is most definitely here.

1. Before any videos of children are uploaded onto the internet, schools must ensure that parents have signed an Internet and Media Publishing Consent and Waiver Forms (most school Media Release Consent Forms do not address the move towards cloud-based storage and the sharing of digital content with a local/national/global audience)

2. As a matter of courtesy, the file size of each video/audio should be stated underneath each QR code so that parents don't download over their smartphone's data limit

3. A school-owned tablet device(s) (i.e. an iPad) linked to the school's data plan/wireless internet should be made available next to any presentation involving QR codes and be put in a prominent position secured to a wall/table

4. On an art show night, school-owned tablet device(s) (i.e. iPads) should be made widely available and could be 'signed out' by parents, to allow those who do not have access to smartphones or their own devices to view the work

5. Art work can be scanned and emailed to parents who can't make it to school during school hours) who can then scan the QR code(s) to watch videos of students reciting or reflecting upon their work.

To learn more about QR codes visit the QR Codes in Literacy & Art section or if you are already familiar with the concept, download the desired apps below:

There are a variety of QR code reader apps, including:

QR codes can be quickly and easily generated and saved (into a picture format - normally .jpg) for free via many different ways, including:

The development of touch screen technology has come a long way in the last few years. Whilst parents and early years teachers have apps on their phones and tablet devices to allow their young children to create finger paintings (minus the paint) and graphic artists have used specialised apps to embrace the precision and portability of new technology, educational institutions at a primary and secondary level who have touchscreen computers often do not use them to teach art.

Educational institutions who invest money in the purchasing of touchscreen technology need to query the companies who are providing the quotes, the resellers and the manufactures as to the suitability of the touchscreen devices in relation to art classes.

If schools are truly aiming to prepare students with the digital skills for both the current and future workplaces, budding artists need to have access to the same technology that is currently being used in the workplace (see the example below of artists from DreamWorks Animation as they show you how to draw characters from The Croods).

Whilst touch screen computers are making appearances within schools, most of them are only single touch. However, as computers are starting to become smaller and are being sold as all-in-one centers (with the 'tower' now being built into the screen), more single and multi-touch hardware and software products making their way into the mainstream.

multi-touch technology. Whilst most only currently allow for both the use of a single-touch pen/paintbrush and the use of Windows/Mac/Linux
(i) Hardware
To "paint" or "draw" using a touch surface, a special but generally inexpensive pen/stylus is needed. It is vital that schools contact the company that is fulfilling their touchscreen quote/order as well as the manufacture to ascertain whether their devices are ideally suited for drawing and painting via the use of a stylus and which models may be suitable or purchasable during the ordering process. Click here to read more about pens/styluses.
To view the current list of manufacturers, their models, the number of touch points they offer and approximate pricing, click here. Pictured above (top) is Lenovo's IdeaCentre A720 with 10-point multi-touch technology for greater accuracy and flexibility, which can be used to to create hand "painted" works of art
(ii) Software
Whilst most artistic software supports/detects a single-touch (e.g. a stylus/pen), there are a few digital painting programs emerging that are designed to embrace Windows 8
Click below to learn more about a variety of programs that may be useful in your school environment:
multi-touch controlling gestures such as pinch and zoom, there are some emerging that will detect the use of multi-touches to draw, paint or detect the delicate and intricate strokes of specialised paintbrushes.

Android tablets and various Android phones also have multi-touch technology, the Multi touch Painting Demo app was the first and only app to embrace the use of multitouch painting. Due to its demo nature and it's availability on only old tablet devices (2.x), it would not be suitable for use in schools. Plenty of apps exist that can show users how many multi-touches their device can handle, but applications that embrace this technology are a few years away.

Adobe Photoshop Touch (Paid: iOS | Android) embraces the use of the touchscreen and stylus, however, it is only able to capture a single-touch.

Apple's iPad 2 (iOS 5+) and various portable Macbooks have multi-touch technology, but it is confined to multitasking gestures such as 'pinch and zoom' (using two to five fingers) or swipe actions to navigate and close screens. iPhones do not have multi-touch as the screens are simply just to small to support the function.

Adobe Photoshop Touch (Paid: iOS | Android) embraces the use of the touchscreen and stylus, however, it is only able to capture a single-touch.

There are a variety of stylus/pens for iPads, however, the Intuos Creative Stylus 2 by Wacom will go on sale in October for the price of $US79.99 which offers 2,048 pressure sensitivity levels. Their current model, the Bamboo Stylus fineline ($US59.96) offers 1024 pressure levels, reacting to the pressure being applied by the user, resulting in lighter or stronger strokes accordingly. They also offer budget-priced Bamboo Stylus Solo and Bamboo Stylus Duo for $US19.99 and $US29.99, respectively.

If schools are not able to provide touch-screen drawing opportunities to their students, they should ensure that students are still able to use digital drawing peripheral devices beyond using a computer mouse.

One manufacturer of such peripheral devices is Wacom, who have created the wireless Bamboo™ Pad ($US79.99). The Bamboo™ Pad is a touchpad with a digital stylus that allows users to combine simple hand gestures with a pen for more convenient and intuitive navigating and annotation. It uses plug and play technology, and no installation is required for technology using Windows 7 and Windows 8. A driver for the Mac OS X operating system is also available.

There are various 3D modelling programs for digitally sketching and modelling works of art and design.

Once such program, Tremble SketchUp (free for educational use), allows users to create 3D models and position them accurately on the Earth in two ways:

1. The models can then be viewed in Google Earth and submitted for permanent inclusion in Trimble's 3D Warehouse.

2. When combined with an AR plugin users can export their 3D architecture modelling into .armedia files which can then be viewed using Augmented Reality viewing apps (such as the ones listed below). Watch the video below to see the Armedia Plugin for SketchUp:

Augmented reality (AR) is a technology that enables people to digitally manipulate/augment a version of reality and replace it with a virtual one, essentially using the power of technology to present users with a modified view/version of reality. Artificial information about the environment and its objects can be overlaid on the real world and the surrounding environment can be digitally manipulated and made to be interactive.

As augmented realities are starting to become more prevalent, art teachers and students should be exploring the uses of augmented realities to created augmented art.

The key to using AR apps in the business world is to give consumers the opportunity to view:

1. Objects without actually needing to open the package or have the life-sized object actually there (i.e. product placement - see below).

2. Modifications or additions to the original object or view of the object (i.e. car modifications/additions such as spoilers, paint colours and rims or 2D objects that become 3D when viewed with an AR app).

3. The object functioning without needing to operate the object.

4. Additional information (text, graphics, audio or video - e.g. simulations or characters speaking) that is not normally available when viewing the object with the naked eye. The information can be overlayed and be static (unchanged) or show real-time data.

The key to integrating AR into the study of art is to introduce a new layer or objects that were not in the original "real" art work to appear when the AR app's camera views the original artwork.
Augmented Art: Example 1
Watch the video below to see an example of augmented art and then follow the step-by-step instructions further below to use the same process with your students.

Step 1: Take a picture of the real object for your Trigger Image

Tip: If the trigger image is not detailed enough it will generate an error.

Crop the image on its more detailed parts.

The resulting Aura will be focused around the cropped part, but at least it will show.

Step 2: Use a Green Screen App to create an Overlay Video

Install Green Screen by Do Ink for iPad (access the tutorial)

Add the Camera to record over green screen

Add the Trigger Image (the same as the real object - will show on the background)

Place camera so actor appears in the right position over background image

Record.

Step 3: Use Aurasma Studio to create an Aura

Use the online Aurasma Studio rather than the App

Add a Channel

Add your Trigger image

Add your Overlay video

Create / Add an Aura:

Select Trigger image

Select Overlay

Choose Channel.

Step 4: Provide instructions for Viewers

Install the Aurasma App (iOS | Android)

Search for your Channel

Follow the Channel

Then point to the real object and see the Aura come to life!

Augmented Art: Example 2
Augmented Reality is now enabling architects to virtually visualize their 3D models by connecting a simple webcam and by printing a suitable code.

Tremble SketchUp (free for educational use) allows users to create 3D models and position them accurately on the Earth in two ways:.

1. The models can then be viewed in Google Earth and submitted for permanent inclusion in Trimble's 3D Warehouse.

2. When combined with an AR plugin users can export their 3D architecture modelling into .armedia files which can then be viewed using Augmented Reality viewing apps (such as the ones listed below). Watch the video below to see the Armedia Plugin for SketchUp:

Augmented Art: Example 3
HITLabNZ and Puteko Limited have created colARApp, an augmented reality app that brings colouring-in pages to life! It is the perfect app to introduce the concept of augmented reailty to young children. View the video below and be blown away:

Simply:

1. Download the colouring sheets from www.colARApp.com

2. Download and install the app on an iOS or Android device or for PC (web camera needed).

3. Get the students to colour in a sheet.

4. Scan the colouring-in sheet with the colARApp!

Stop motion programs are brilliant for students of all ages to create wonderful stop motion videos using Lego, clay/plasticine or drawings. There are a variety of apps (free and paid) for different platforms, see the list below to find the one most suitable for your needs.

Stop Motion Pro is the market leading stop motion program and was used to film Wallace & Gromit. Import images and video (AVI/MOV) from file, webcam, DV camera or scanner. Import or record audio. Stop Motion Pro 8 now features the ability to insert multi-track audio.
Download a free trail today: Windows | Mac

Animate It, created by Aardman Animations Studios, creators of Wallace & Gromit, is a simple introductory stop motion app for children of all ages.

Available on iOS (free) and Windows (free trial)

Lapse It for Android and iOS (free) is an easy to use dual purpose program as it is designed to capture time lapse and stop motion.

It can be upgraded to Pro (captures 1080P video and includes more filters) for iOS ($1.99) and Android ($2.99).

Screenshot | Android: Video | iOS: Video

Just like when selecting a paintbrush, the program or app that is the best one depends on the artist's needs and skills! See below for a variety of artistic applications and programs that can assist in the integration of ICT into your art classes for:

Adobe Photoshop
Whilst Photoshop's price point normally restricts its use to schools with large budgets or to art room classes only, the sheer power of it and its ability to create images with transparent backgrounds, is the reason why it is still the market leader.

Shocking name, beautiful program, GIMP is a free and wonderfully easy to use paint program that allows users to also remove those pesky background colours from images in their slideshows, blogs and websites.

Visit the GIMP downloads page to try it for yourself and check out various online FAQ's and video tutorials on how users to easily create images with transparent backgrounds.

Description: The market leading stop motion program. Used to film Wallace & Gromit. Import images and video (AVI/MOV) from file, webcam, DV camera or scanner. Import or record audio and multi-track audio.
Screenshot | Video

Free (trial)
Description: Created by Aardman Animations Studios, creators of Wallace & Gromit, is a simple introductory stop motion app for children of all ages.
Screenshot | Video

Adobe Photoshop
Whilst Photoshop's price point normally restricts its use to schools with large budgets or to art room classes only, the sheer power of it and its ability to create images with transparent backgrounds, is the reason why it is still the market leader. It is the only paint program you'll ever need.

Description: The market leading stop motion program. Used to film Wallace & Gromit. Import images and video (AVI/MOV) from file, webcam, DV camera or scanner. Import or record audio and multi-track audio.
Screenshot | Video

Description: Apple Design Award Winner 2013, 64-bit performance, GPU accelerated filters, 4K canvases and iPad exclusive. Enough said.

Description: Transform images with core Adobe® Photoshop® features in an app designed for tablets. Use popular Photoshop features designed for the tablet such as layers, selection tools, adjustments, and filters to create mind-blowing images.
** App Store Best of 2012 and App Store Hall of Fame **

Description: Brushes is free open source software with the same version available for both iPhone and iPad. Brushes records every step in your painting, creates up to 10 layers, unlimited undo and redo, 64-bit painting, and adjustable paint brushes. The iPad version also has adjustable color balance, hue, saturation and brightness.

Free
Description: Created by Aardman Animations Studios, creators of Wallace & Gromit, is a simple introductory stop motion app for children of all ages.
Screenshot | Video

Price: It can be upgraded to Pro (to captures 1080P video and to access more filters) for $1.99.

Description: An easy to use dual purpose program that captures time lapse and stop motion.
Screenshot | Video

Description: Simple and easy to use app that scans QR codes.
Screenshot

Description: Bacode+ is an All-in-One barcode and QR code scanner and generator. Read and generate QR Codes hyperlinked to a web addresses (e.g. online video or ePortfolio).
Screenshot

Description: Edit and share photos virtually anywhere. Touch to crop, rotate, adjust color, and add artistic effects. Note: Requires a SD card.
Screenshot 1 | Screenshot 2

Lapse It
Price: Free (It can be upgraded to Pro to capture 1080P video and to access more filters for $2.99).

Description: An easy to use dual purpose program that captures time lapse and stop motion.
Screenshot | Video

Description: Read and generate QR Codes for web addresses (e.g. online video or a student's ePortfolio), generate an email, save a phone 'contact' card, generate an event (e.g. an art showing) or even make a PayPal payment (to purchase a student's piece of art).
Screenshot 1 | Screenshot 2

With millions of people using Instagram, students should be experimenting with the filters contained within Instagram to manipulate their digital stills.

The best way to understand Instagram filters is to analyse each one. Click on the image below to access an in-depth review of all 17 filters.

Follow these steps to start experimenting with Instagram's filters:

1. Instagram users can use Instagram to take a photo or select a photo from a phone or tablet's camera roll and then edit their photo by applying filters.

2. Choose/tap the filter that you wish to apply.

3. Tap the filter again to adjust filter strength up or down using the slider.

4. Tap the checkmark to save changes.

5. Tap Next to add a caption and location and to share the photo.

Why pay money to buy Polaroid film and cameras when you can turn any digital image into a Polaroid digital file for free? Download

Polardroid and get students to create a photo collage of their portfolio or to frame their digital stills taken as part of art classes.

Want to contribute your thoughts or suggestions about this page?

Comment

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Alternatively, you can access the Pinterest version of this page here. With the rapid advances in touch screen technology and the prevalence of tablet devices in schools, the landscape of integrating ICT into the teaching of art is most definitely changing.

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ICT has reformed the way we use the television

The first television was only viewed by invited members on a screen smaller than your smartphone.

-Today every major event is broadcast to the whole world.

Humor, fashion.reality, newscasts and almost anything you can think of can be seen on TV.

Without advancements in ICT, color visuals or audio would not be available.

- Now we have the option to watch HD and 3D television in the comfort of our own home  .

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THE EFFECT OF ICT IN TELEVISION PRODUCTION. A STUDY OF Wale Adenuga Productions Limited

CHAPTER ONE/INTRODUCTION

Background Of Study

As the world grows complex and sophisticated, new media technologies are invented. The invention of new media technologies has always been a catalyst for change in the broadcast industry. This change can be attributed to the introduction of new media technologies in broadcasting occasioned by giant technological advancement.

The advancement in media technologies has cut the barrier of time and space in our broadcast industry; it has also made communication easier and more democratic and the creation and distribution of media content easier. No wonder Defleur and Dennis (1991: 229) observed that:
Technology has always been a metaphor for change in media industry. As far back as Gutenberg, it was technology: the movable type that spurred change. Later, fast printing presses, the telegraph, zinc engraving, modern photography, radio, television, fibre optics, and other technologies heralded new developments for media and their audience.
The emergence of ICT and the imaginative applications of these new technologies and older technologies make it possible for the society to be more informed. It also makes information processing, delivery, storage and retrieval easier. As the world strives towards globalization, the new media technologies are believed to be a great facilitator of this move.

With digital technology, films on the screen are presented in nearly perfect condition without declining brightness and color, dirty spots and scratches caused by damaged film. At the same time, digital technologies preserve and present original high-fidelity sound, creating a true, exciting stereo ambience for audiences (Jieyi, 2011).

Digital technology embraces digital electronics, and utilizes certain equipment to transform picture, text, sound, image and other information into binary digits that can be recognized by electronic computer, which then computes, processes, stores, transmits, spreads and resume these information. It is named as digital technology because the computer is used to encode, compress and decode the information in computing and storage.

Digital technology in this study refers to all computer technologies applied in film. It can be divided into two: technologies that used to produce the film itself, i.e. digital graphic processing technology based on computer graphics, including digital imaging, HD technology, non-linear editing, and scene design; and digital film transmission technologies represented by digital video, network, digital distribution and digital projection (Jieyi, 2011).

As the world grows complex and sophisticated, internet communication technologies are invented. The invention of internet communication technologies has always been a catalyst for change in the broadcast industry. This change can be attributed to the introduction of graphics communication in broadcasting occasioned by giant technological advancement. Film is an artistic product of science and technology that brings out the filmmaker's story and fantasies in a motion picture. The history of film is based on the technological advancement for quality. According to Wang (2011), the Lumière Family is considered as the inventor of film develop from silent film to sound film, black and white to color, followed by wide screen, digital, huge screen, and 3D films, even the revolutionary VR film.

All these are the products of technology in the field of film. Technological developments have revolutionized the film industry, and how it has shaped the movie industry from the 1960s is the most impressive one as it has also introduced filmmakers to globalization which has opened up new markets and strengthened the idea of forming partnerships with other countries.

Brief Historical Background Of Wale Adenuga Productions Limited- WAPTV

Wale Adenuga Productions Ltd. came into existence 27years ago out of the foresight a young man, who had trust in God and his ability. When Wale Adenuga graduated from the Business Administration Department of the University of Lagos in 1974, he set his mind on affecting the lives of others through his natural artistic endowments.

Wale Adenuga Productions Limited gave birth to some of the most popular and widely circulated magazine ever produced in Nigeria. These were Ikebe Super, Super Story and Binta. When they were published, these magazine sold in the excess of half a million copies per edition. They were a success story.

But again for his foresight, the man behind the company recorded Papa Ajasco on the celluloid in 1983 and Binta My Daughter on home video in 1995. A year later, the Papa Ajasco comedy series came on television would reach more Nigerians in this troubled economic period than magazines. His thought proved prophetic. Nigerians in all the states have continued to show appreciation for the programmes.

The vision of Wale Adenuga Productions Ltd. aspires to be one of the most efficient and effective among the world's film and television production companies through the promotion and sustenance of excellent educative and entertaining programmes.

______________________________________

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THE EFFECT OF ICT IN TELEVISION PRODUCTION. A STUDY OF WAPTV | Project store

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As the world grows complex and sophisticated, new media technologies are invented. The invention of new media technologies has always been a catalyst for change in the broadcast industry. This change can be attributed to the introduction of new media technologies in broadcasting occasioned by giant technological advancement.

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Your outdoor has come into your bedroom. You can play football, cricket, chess, action games, matching games everything by one tap.

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Write the first paragraph of your page here.

ICT has been the source for entertainment and leisure and it is being used in these situations such as; communicating, games, media streaming and home leisure.

* Home and leisure - you have different machines to help you do task at home like cooking, washing, air conditions. You use microwaves to help you heat up food, and have washing machines to wash your clothing. And these machines are made by using ICT. If it weren't for ICT, we would have to make fire to cook our food.

* Communication - every single day, we use phones, computers, and different sites (like face-book or twitter) to talk to out friends or family and ICT invented these methods to enable to talk to people and communicate with them, and ICT also helps us talk to friends that lives on another country.

ICT also gave us some entertainments to have, instead of just reading books or doing sports, ICT has made games for us to play and we can stream on the internet to find something amusing.

* Gaming - Many people play a wide range of games, on computers or on play stations. ICT is the reason for this, they made different types of games for every person to play like action, adventure, construction, and simulation. There are even game that can help you get fit. We can even play games with friends online, you can communicate with them as you play with them. They even made controls for us to use when playing such as the keyboard and the wii controller. They even made the controls more advanced like the Oculus Rift.

* Media streaming - ICT has also given us more entertainment other than games, now you can listen to music, look at photographs, and watch a movie. With technologies provided by ICT , you can stream, or download media that you can use for entertainment, for these entertainments, we would have to use the wireless network, or the internet to allow use to stream on any websites. If it weren't for ICT, we wouldn't be able to have these

Questions

1.Name 4 things that we use ICT for in this topic.

2.Name at least 2 medias that we use to communicate.

3.Do we only use ICT for entertainment?

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Write the first paragraph of your page here. ICT has been the source for entertainment and leisure and it is being used in these situations such as; communicating, games, media streaming and home leisure. * Home and leisure - you have different machines to help you do task at home like cooking, washing, air conditions.

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Benefits Of Using Technology In Entertainment * Project Fort Tech Inc

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans. One of the media house quoted melan…

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Benefits Of Using Technology In Entertainment

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans. One of the media house quoted melanie hadley saying that her previous music efforts have been a great success because of embracing technology. So, what are the many benefits of using technology in the music industry? The article below highlights some of them.

Benefits of using technology in entertainment industry

Advanced musical instruments

Decades ago, Musicians and bands were limited to using few musical instruments which could hardly serve all the fans in a big show. The recording quality in the studio was bad and so were the means were other logistics that involved instruments. However, today, we have various musical instruments that use the latest technology like electric guitars, Amplifiers, Mixers, mini keyboards and many more. All these have enhanced the delivery of music to the fans in one excellent way.

Improved music logistics

When musicians have a show, they can now sell their tickets online, accept many cashless payments and even use various software to achieve different logistics. Indeed technology has made work easier for them and their support staff like accountants and managers. Apart from just selling the tickets, there are others like digital diaries and schedules of the tour that can be directly shared to their Smartphones and have reminders.

Communication and marketing

When musicians produce some music, they can use a show to promote it. However, most of the promotions are done through marketing and communication through their fans. It is technology that allows the use of various digital marketing platforms like a website, video sharing, and social media interactions. According to various digital marketers in the entertainment industry, there is nothing effective in making musicians rise to fame than the power of sharing their music content online.

Has increased their revenue

Today, music stars have so many avenues of making money through the use of technology. One of the greatest is through the use of selling their music online. There are many playlist selling platforms, and they are doing well. Also, they can create various blogs and channels where people subscribe, and advertisers get to advertise their products there at a fee.

It is highly recommended that all musicians should embrace technology in all aspects of their career. It will help them to get the maximum out of it.

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Benefits Of Using Technology In Entertainment * Project Fort Tech Inc

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The revolution technology has brought to the world is great. People no longer have to work so hard or for long hours yet results have improved. The entertainment industry and in particular the music field can use technology to deliver better results to their fans.

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What are the advantages of ICT in entertainment?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites.

What are the disadvantages of ICTS?

10+ Disadvantages of ICT in Education

Misleading and misguiding information.

Risk of cyber attacks and hacks.

A risk to the traditional book and handwriting methods.

Implementing computers and the internet for ICT replace the convention education curriculums.

Managing courses online is difficult.

Misuse of technology.
How has ICT affected entertainment?

The internet and easy accessibility of information through ICT has changed entertainment making it much more illegal downloads has led to rapid increase in plagiarism popular, easy, convenient and enjoyable. Almost every area of leading to poor education standards.

What is the pros and cons of using ICT?

1. Communication - Speed / time - money can be saved because it's much quicker to move information around. With the help of ICT it has become quicker and more efficient.

How does ICT affect your life as a student?

ICT is very useful for all students. Because it has many good influences on their education. First of all, students are encouraged to accept learning and participate in learning activities. Third, by using ICT, students can do more work by making more flexible individualized learning.

What is the negative effect of ICT on society in jobs?

A major negative effect of ICT is seen in the form of job loss. This technology is capable of automating commonly used operations in an organization so that humans are no more required for performing those tasks. Manual operations are getting replaced by automation that has become the sole cause for job loss.

What are the advantages and disadvantages of ICT?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. Every business must consider startup costs when implementing any type of information technology system.

How is ICT used in the entertainment industry?

Entertainment material can be stored using ICT products like compact discs and memory cards for future use. ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies.

Is the use of ICT bad for the environment?

Introduction which have been enabled by the use of ICT. There is no technology that is bad, but how the technology The acronym ICT stands for Information Communication will be used and the impact it will have on the environment Technology. Oxford dictionary defines each word in the determines its goodness or badness.

What are the advantages and disadvantages of entertainment?

Advantages & Disadvantages of todays Entertainment 1 Keeps people occupied 2 Lets people DE-stress 3 Help develop ICT skills 4 Easier to entertain your self 5 Games and other entertainment are more accessible 6 Quality of games and digital dices are more enhanced

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What are the advantages of ICT in entertainment?

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ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites. 10+ Disadvantages of ICT in Education Misleading and misguiding information. Risk of cyber attacks and hacks.

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Treat yourself to quality free content

Utilize parental blocking and web access control

Take advantage of live chatting

Share photo memories easily

Cut the cord

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With an endless supply of entertainment available, it's tough to get bored on the internet. The World Wide Web has opened up a host of free options, given instant access to a variety of content and allowed more people to create entertainment and art for others to enjoy. Plus, people get to experience improved communication with one another through enhanced video chat options and the ability to share memories with one another.

Basically, the internet has expanded our idea of entertainment far beyond past norms of going to the movie theater or reading magazines. People use the internet for many reasons, but the benefit of entertainment on the internet has transformed most of the world. Here's how:

Top 5 benefits of using the internet for entertainment

1. Treat yourself to quality free content

One of the best benefits of using the internet for entertainment is definitely the low price. You're probably already paying for an internet connection at home to make sure you have email and social media access. From there, you can locate and enjoy plenty of content on the internet from your phone, TV or computer. Popular, free, online entertainment resources include:

2. Utilize parental blocking and web access control

Another top benefit of using the internet for entertainment is you can better control what children in your home can and can't see. Programming your router using a free parental control service like OpenDNS will help you set a content filter that suits your family's browsing protection needs. You can block adult content, video-sharing sites, social networking sites and other ways to keep your kids safe.

Programming your router with parental controls should also prevent mobile device access to blocked sites when using the programmed Wi-Fi network, which is great for kids using tablets or grabbing at your phone. If you don't add parental controls to your router, you can add parental controls directly on your Windows or Mac computer system. Either way, having the option to block certain types of content is a huge asset.

3. Take advantage of live chatting

Chatting on the internet has been one of its most popular uses, especially with physical distancing efforts in mind. Whether you're FaceTiming from your phone on your home Wi-Fi network or Skyping a friend halfway around the world, you can communicate with others as long as you want all while limiting face-to-face contact.

4. Share photo memories easily

Online photo memory storage is a huge benefit of using the internet for entertainment since you do not have to pay for uploading pictures or purchase a photo book. Pictures of family, life experiences and recent activities can all be labeled and posted online publicly or privately.

This is one of the most popular activities to do online. Many people use Facebook and Instagram to keep online photo albums of themselves, friends, family and events. Photo-dedicated sites like Flickr, Shutterfly and Snapfish are also popular online photo album sites for keeping memories. Some photo-sharing sites let you order prints if you decide you want physical copies.

5. Cut the cord

Many traditional television subscribers have cut the cord in the past decade and they've used the internet to help them do it. Cable TV service can rack up a decent-sized bill that includes networks you don't need and is missing some you enjoy. Web-based streaming services like Netflix and Amazon Prime Video provide the flexibility to watch on any Wi-Fi enabled device and they often do so at a fraction of the price of traditional TV service. Cord-cutters looking for a service more comparable to live TV can shop streaming services like Hulu + Live TV and AT&T TV, which offer live programming and lineups similar to those found in cable packages.

Looking to finally make the switch? See our ultimate guide to cord cutting to shop more affordable TV options today. For more of the latest on all things broadband, stay connected to our Resource Center.

Last updated 06/18/20.

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Top 5 Benefits of Using The Internet For Entertainment | Allconnect

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With an endless supply of entertainment available, it's tough to get bored on the internet. The World Wide Web has opened up a host of free options, given instant access to a variety of content and allowed more people to create entertainment and art for others to enjoy.

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We have researched the Disadvantages Of Computers In Entertainment. Hence, this article on the disadvantages of technology in entertainment. Below, in this article, you will find the disadvantages of ict in entertainment. Read on to discover them.

In the initial stages when computers were invented, they started off as very simple machines with a sole purpose of storage and transfer of textual data and information. Computer's functions were only left for office work before their massive transformation to all media and information they support nowadays. Currently, computers are very versatile and extra powerful despite their small sizes.

Besides what they traditionally were meant to support, nowadays they are a very crucial tool for the entertainment sector. They have endless uses in the entertainment industry that they have developed fame and you can't miss mentioning these machines whenever you talk about entertainment. So what are some of these top entertainment examples that computers have found their uses?

disadvantages of technology in entertainment

Disadvantages Of Computers In Entertainment

Music

Nowadays computers have unlimited access to nearly all songs sung by different artists of the world. Nowadays you can download your songs directly to your laptop without much hustle from the internet in whatever format and listen on your machine via the many music players supported by the different computer Operating Systems. Some of the common players that support music are AIMP, VLC, port player, and many others.

Videos, movies, and television

Computers can also support video encoding and display, making it swift for viewers and users to easily view any types of videos, i.e., videos of many different formats. They also can support programs that can encode DVB-T2 and different television encoding to help you use them as TVs. This is a huge plus because nowadays you don't have to purchase a TV set when you have your laptop or desktop.

Games

Just like the other forms of entertainment supported by computers, computer games are also not left behind. There are a lot of different computer games all designed to offer unique appeals. This is a huge plus since game creation is a whole new career by itself and some of the game lovers can never pass a day before having a match to pass their time.

With the recent hardware modification, graphical support and design engines are at a whole new level and nowadays games are designed with very realistic graphics to resemble real-life events, something that any gamer will love.

Art

Items of art are designs that have an extra appeal and are available online at all times. Examples of such items are pictures, pieces of poetry, ancient and modern paintings, animations, GIFs among many others. Many computer applications support these pieces of art in whatever formats. Users can also edit these pieces of art using most of these apps without much hustle.

Computers started as very simplistic machines for storing and transferring data. Most of these files were text-based reports used in a work environment. As technology advanced, computers became increasingly versatile in what they could do. With the creation of the Internet and faster processors, file sharing and entertainment became a popular use for personal computers everywhere. Computers have endless uses in the entertainment industry by directly marketing products to users.

Music

Computers now have almost unlimited access to any song by any artist. Many website services allow users to purchase individual tracks or albums directly to their computer. Most record labels take advantage of these services to make up for lost revenue from illegal downloading. Although, if users do not wish to purchase music, they can still stream music from many websites free but with advertisements. Computers also open a venue for many amateur musicians in the music industry to record their own music without a professional studio. Computers also allow musicians to create artificial instruments to record with, called MIDI instruments.

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Television and Movies

With the advancement of video card and Internet speeds, movies and streaming television are now at the click of a mouse button. Many website services offer free-to-stream movies with the cost of a monthly subscription fee. Some websites even offer free streaming episodes of certain TV series with Internet commercials. With the use of newer HD televisions and computers, the option of sending your computers video feed to a full-screen television is possible. In some cases, users may not even need to pay for cable service or television because of all the free available video content online.

Art

Art is something that is readily available online at any moment. Pictures, paintings, poetry and more are just a click away. Popular browsers offer specific image search options to quickly browse through art with a single keyword. Besides general use, computer photo editing programs and animation programs are also the sources behind most movies and professional photographs

Games

Computer games are a quickly growing market just like all other forms of video games. However, computer games offer a very wide array of possibilities. Computers have access to many peripheral devices such as keyboards, mouses, joysticks, controllers and more. Computer games also are highly customizable because computers can manipulate game files. Examples of this would be creating new levels, characters or graphic files for specific games. In fact, computers are absolutely necessary for programming any sort of new video game.

disadvantages of ict in entertainment

advantages and disadvantages of paypal for business

Advantages of PayPal

1. PayPal is safe. PayPal encrypts all of its customers' data to the highest possible standard. Its servers check your browser to make sure that you are using the latest encryption technology. It then stores that data on servers which are not directly connected to the rest of the web. That means that even if PayPal's public-facing servers are hacked, your data has a higher level of protection than with many other payment providers.

2. Sending money to friends and family is free. If you ever have to send money to somebody in your family who is at university or abroad, then you'll know that many providers like Western Union will charge you for the transfer. But PayPal does not charge to send money as a gift, particularly to a friend or a member of your family.

3. An easy-to-use app. The PayPal iPhone and Android apps make it simply to buy online and transfer money at the touch of a screen no matter where you are in the world. When you've downloaded the app and gone through its security procedures, you'll be able to transfer, send money, pay bills, look at your transaction history and make purchases on both eBay and a multitude of retailers' sites. The PayPal app relies upon a PIN and/or your fingerprint making it a safer way of sending and receiving money than your credit card.

4. Discounts. PayPal offers special discounts for loyal customers who use the service to buy from particular retailers. You can find a list of those discounts at www.paypal.co.uk/shopping. Using PayPal to shop from companies like H. Samuel, Ernest Jones and Converse can save you as much as 40 per cent on a host of products like clothes, jewellery and even car insurance.

Disadvantages Of Paypal In India

1. You lose your Section 75 rights. If you use PayPal with your credit card to pay for an item that costs more than £100, then you are missing out on extra protection when making your purchase. Section 75 of the Consumer Credit Act protects you when you pay for something costing between £100 and £30,000, specifically on a credit card. This is because the card company is jointly liable with the retailer should anything go wrong. But Section 75 applies only when there is a direct relationship between the debt (using the card) and the product. It doesn't apply when you get a loan or use a payment provider like PayPal.

2. PayPal charges you to receive money. If you use PayPal to receive payments - particularly on eBay - then it will charge you anything between 5 and 10 per cent of the total price. That means that eBay sellers not only face the fees imposed by the auction service, but will also be charged when they finally sell their item and receive the money through PayPal.

3. PayPal often freezes a user's account. Sometimes, PayPal users report that their accounts have been frozen without warning. The company's algorithms are constantly checking every transaction to look for unusual behaviour which might be something as innocuous as a larger-than-usual sum being moved through its systems. When it freezes an account, it is impossible to transfer funds to a bank account or send money to another person. PayPal can also put a freeze on money that was sent when an item was bought online and it may refuse to lift the ban until the item is delivered - making life difficult for retailers who rely on its service.

4. PayPal may hold on to your money. You might not get immediate access to funds from PayPal if you sell something on eBay. The payment provider sometimes holds payments for up to 21 days to guard against the possibility of a problem with a transaction. This can happen to sellers who have not had much activity, have a history of chargebacks or who sell certain kinds of materials such as electronics, gift cards and event tickets which are subject to higher levels of fraud.

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disadvantages of computers in entertainment - Kobo Guide

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We have researched the Disadvantages Of Computers In Entertainment. Hence, this article on the disadvantages of technology in entertainment. Below, in this article, you will find the disadvantages of ict in entertainment. Read on to discover them.

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WIth so many channels to fill it can become difficult to find good quality entertainment.

Online games can be addictive ruining real life responsiblities.

This can lead to illegal downloading which violates Digital CopyRights.

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Electronics are can now be used in many different ways. Many different designs are now available on the market to purchase and use. Almost all households will now have a PC and a laptop along with other consoles such as an XBox or PS3. Some homes even have

One of the main uses of ICT in our generations is entertainment. Games consoles have now been introduced and are now one of the biggest selling items. Theses include XBOX, PS3, Tablets and much much more,

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Electronics are can now be used in many different ways. Many different designs are now available on the market to purchase and use. Almost all households will now have a PC and a laptop along with other consoles such as an XBox or PS3.

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You get the free entertainment or cheap cost.

Full control of web access and Parental blocking.

See your loved ones from any part of the world through internet live chat.

Extensive data collection of music, movie, TV shows, News & reviews.

Easy to share large data from one part to another part of the world through an internet connection, such as photo, video memory shared.

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The Internet is the power source in today world; people cannot hide due to its direct connection between computers and wireless devices. The Internet is also known advantages of entertainment because it provides the learning of every subject related to tech as well as entertainment world where you can be a banjo for learners also, which is avail of every single person.

You can search games like Pokémon, video streaming sites, and your education related stuff. It also says that the internet increases the paperless life in the world which is also called the advantage of the, Agree?

Five the benefit of the Internet in today World

1) Save time : It will help you to get the product and use online service fast such as NCT booking, traveling service fast ticket book, order online grocery, paying the auto assessment and Internet banking. You could currently start with the accommodation of your own home at once that suits you.

2) Entertainment : Seek after your hobbies, investment and investigate different societies. You could also stay up to date for current issues and get up to speed on television utilizing playback offices. Get news, movies, games, stories, product review, and many more which entertains you as per your nature.

3) Save money : Gives entry in a broader business sector and makes it less demanding on analyzes costs. You might discover the best web bargains and on make All the more educated acquiring choices. For example, if you purchase something from the internet with original domain party, then you will get the direct cost which reduces other expense such as middleman.

4) Education : Grow your learning also skills, embrace the web courses also encourage your Taking in toward your own pace.

5) Connectivity : Keep in contact for crew Furthermore companions around the world through social media, Skype, email, and Facetime . Thus utilizing the web will manufacture subject certainty. What's more, wellbeing? What's more, camwood decrease that inclination of confinement.

Entertainment doesn't mean that watch TV or having the life shows avail from the internet, but it is the mind game of every person from which the person get entertained some loved to read books. Some use social media; some do business with lots of money saving tricks, some like to do all the daily stuff by saving time which makes them entertained.

Some advantages of entertainment

1) You get the free entertainment or cheap cost.

2) Full control of web access and Parental blocking.

3) See your loved ones from any part of the world through internet live chat.

4) Extensive data collection of music, movie, TV shows, News & reviews.

5) Easy to share large data from one part to another part of the world through an internet connection, such as photo, video memory shared.

We have discussed some of the points to understand, but the internet is much bigger than this article which increases its roots daily. If any question related to this topic then comment us and also your suggestion is appreciated.

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5 Advantages of Internet For Entertainment

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The Internet is the power source in today world; people cannot hide due to its direct connection between computers and wireless devices. The Internet is also known advantages of entertainment because it provides the learning of every subject related to tech as well as entertainment world where you can be a banjo for learners also, which is avail of every single person.

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People are able to enjoy themselves within the comfort of their own homes as they don't need to go out to cinemas or concerts. Movies and music videos are provided for them so they can just view them on a screen. This can be done at anytime and anywhere as long as they have an Internet connection. Advances in technology have enabled people to watch more on TV and it is virtually impossible to miss one of their favourite episodes as repeats are shown many times and can be recorded. It has improved the games no industry as friends can stay connected via consoles.

Due to the impact of technology to programmes have been created with the purpose of educating and inspiring. These are suitable for all ages and so it helps young children at school to discover and learn new things. This improves a person’s personal life as they will become more knowledgeable and so will build up interests with others. It will benefit young children as they can understand things better than they do reading textbooks.

The developments in TV and games on the computer have enabled those who are lonely and bored to occupy themselves. It has provided them with entertainment and so they can do something in their spare time.

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People are able to enjoy themselves within the comfort of their own homes as they don't need to go out to cinemas or concerts. Movies and music videos are provided for them so they can just view them...

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Children who watch too much TV become too attached and so it becomes a distraction for school work. Too much TV or playing computer games can cause loss of eyesight which will affect life for ever .

This also affects children's school life as they will not be able to concentrate in lessons on teachers as they only have games or television on their mind.

Those who sit at home and watch television or play games become lazy and so they don't go out and exercise. This leads to obesity and other serious health issues. Consequently a person may become depressed and unhappy.

Young children who are exposed to violence on television screens or experience violence on computer games may grow up and develop violent streaks.   An example of this was that a person killed one of their family members after playing violent games.

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People are able to enjoy themselves within the comfort of their own homes as they don't need to go out to cinemas or concerts. Movies and music videos are provided for them so they can just view them...

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ICT FOR ENTERTAINMENT [ AMERZEN _LOVE _PROJECT]

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I. ICT in entertainment
1. What is ict?
2. What is entertaiment?
3. Impact of ict in entertainment industry

II. Uses of ICT in entertainment

1. Onl Music Streaming
2. Art
3. Televisons and Movies
4. Games

III. Adventages and disadventages

1. Advantages
2. Disadvantages

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ICT and the Impact on Television The first television was only viewed by invited members on a screen smaller than your average smartphone. Nowadays screens range anywhere from 16" and beyond. Today every major event is broadcast to the whole world. Humor, fashion,reality,

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What are the advantages of ICT in entertainment? – dengenchronicles.com

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What are the advantages of ICT in entertainment?

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You get the free entertainment or cheap cost.

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Extensive data collection of music, movie, TV shows, News & reviews.

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There are so many channels that are available to the viewers.

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Online games are availble to the public that were people can interact with there friends.

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People are able to enjoy themselves within the comfort of their own homes as they don't need to go out to cinemas or concerts. Movies and music videos are provided for them so they can just view them...

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by Andrew Fishman, MSW, LSW, Clinician, Response Center for Teens

(This blog, part of a series, originally appeared in Psychology Today. Andrew also facilitates Level Up: A Group for Gamers, a support group for teen gamers who want to meet with other teen gamers and discuss the impact of gaming on their lives.)

I imagine most parents of gamers have hollered to their children to stop playing games and go be with people. Their children seem totally isolated, sitting all alone, staring blankly at a screen for hours at a time.

Children need to talk to each other, to have conversations, to get out into the world. That's how to make friends, parents assert. They fondly recall long conversations on the phone, learning to work together by competing in sports, or playing Monopoly together at a sleepover.

To well-meaning parents, video games often look like a waste of time; a waste of a childhood. The games they grew up with didn't have controllers, keyboards, screens, or a headset.

In this case, the headset is the key. Although the players are physically isolated, they're spending time with friends in the same way that people do when they talk to one another on the phone. 77% of boys play online video games with friends at least once a month.

I often hear parents say that video games don't count as healthy communication; their kids aren't talking about anything real when they play, they're just talking about the game or yelling at one another.
What do gamers talk about?
Two researchers studied this exactly in 2006. They looked at over 5,800 messages sent while playing an online multiplayer game and examined whether these messages were socio-emotional or task-oriented. Socio-emotional messages are ones which helped players connect with one another, such as "Thanks for the help," "Yeah, I agree with you," and "Wow, that was funny." Task-oriented messages are focused on the game itself, such as "How do you open this door?" or "Just practice some more."

They found that there were more than 3.2 timesas many socio-emotional messages as task-oriented ones. Additionally, these emotion-based messages were over 2.6 times more likely to be positive than negative.

That means that, contrary to parents' fears, the vast majority of the messages people sent while playing this game were used to interact with others in a positive way.

For young people, it can be annoying to hear their parents encourage them to talk with others, when, from their perspective, they already are. Although the method of communication is different (i.e., communicated in-game rather than via text, phone, or in-person), the messages sent and connections built are the same.

Even if players were to only spend time talking about the game itself, games would still be a great way to bond with other people. Lots of families have weekly "game nights" in which they play board games to spend time with one another. I spent a few hours playing card games with my family last week and, even though most of the conversation was centered on the games themselves, it was undeniably a bonding experience.

Many teens go to each other's houses to play video games in the same room. This serves the same purpose as playing Monopoly together did for their parents. Shared experiences like these are so good at helping people connect that some therapists even use tabletop games like Dungeons and Dragons as group therapy.
Video Games as Safe Places
There is also evidence to suggest that video games can be a safe place to experiment with social interactions for vulnerable people. These include:

people with autism spectrum disorders,

people with insecure attachment styles, (those whose unreliable relationships early in life have led to a feeling of mistrust in most other relationships)

people with depressive symptoms, and

people with social anxiety

Video games and other online spaces are "safe" for these individuals because they allow people to communicate when they want to, with little or no pressure to respond immediately and without requiring them to be in the same physical space with others.

Successful conversations require a wide variety of skills that many take for granted, such as reading body language, understanding tone of voice, maintaining eye contact, and rapidly comprehending and responding to information. Online video games can allow players to talk to others and make friends at their current ability level even when they are not emotionally or physically able to leave their homes. This can help build the skills and confidence necessary to try it in-person.

In fact, research has shown that many people who meet while playing games online do end up spending time with those people. This is cause for celebration for parents of young people who are otherwise socially isolated.

However, the trend of meeting new friends in-person does have the potential to become dangerous for young people, as there are reports of adult sexual predators using games as a way to meet children and teens. These incidents have greatly decreased in recent years, and it appears that children are relatively safe online. Even though reporting features and chat filters have made online spaces safer than ever, it is still a good idea for parents to keep an eye on whom their children are talking to and to have open conversations with their children about what is and is not appropriate in these contexts.
Conclusion
Children and teens are spending more and more time playing video games online with their friends. For most, this is a positive experience, allowing them to communicate with others even when they are unable to physically be with them. This is particularly true for people with difficulty spending time with others in-person, like those with major depressive disorder, autism spectrum disorder and social anxiety disorder.

This unconventional method of communication is helpful in fostering connections while building the skills and confidence necessary to interact face-to-face. Although steps should be taken to ensure children's safety online, online video games are a large part of the lives of young people and should be recognized as a source of social support.

References

Bessiere K, Kiesler S, Kraut R, et al. (2012) Longitudinal effects of Internet uses on depressive affect: a social resources approach. Presented at the American Sociological Association, Philadelphia, PA. Retrieved from https://www.researchgate.net/publication/238686201_Longitudinal_Effects...

D'Anastasio, C. (2017). Therapists are using Dungeons and Dragons to get kids to open up. Retrieved from https://kotaku.com/therapists-are-using-dungeons-dragons-to-get-kids-to...

Elgersma, C. & Common Sense Media (2017, August 3). Parents, here's the truth about online predators. Retrieved from https://www.cnn.com/2017/08/03/health/online-predators-parents-partner/...

Finke, E., Hickerson, B., & McLaughlin, E. (2015). Parental intention to support video game play by children with autism spectrum disorder: An application of the theory of planned behavior. Language, Speech, and Hearing Services in Schools, 46(2). Retrieved from https://www.researchgate.net/publication/272080436_Parental_Intention_t...

Kowert, R., Domahidi, E., & Quandt, T. (2014). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior and Social Networking, 17(7). Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4080869/

Kowert, R. & Kaye, L.K. (2018). Video games are not socially isolating. In Video game influences on aggression, cognition, and attention. (pp. 185-195) New York, NY: Springer Publishing. Retrieved from https://www.researchgate.net/publication/327145306_Video_Games_Are_Not_...

Kowert, R. & Oldmeadow, J.A. (2015). Playing for social comfort: Online video game play as a social accommodator for the insecurely attached. Computers in Human Behavior, 53. Retrieved from https://www.academia.edu/20709165/Playing_for_social_comfort_Online_vid...

Lenhart, A. (2015, August 6). Teens, technology, & friendships: Video games, social media and mobile phones play an integral role in how teens meet and interact with friends. Retrieved from the Pew Research Center website: http://www.pewresearch.org/wp-content/uploads/sites/9/2015/08/Teens-and...

Pena, J. & Hancock, J.T. (2006). An analysis of socioemotional and task communication in online multiplayer video games. Communication Research 33(1). Retrieved from https://sml.stanford.edu/ml/2006/02/pena-cr-an-analysis.pdf

Sioni, S. R., Burleson, M. H., & Bekerian, D. A. (2017). Internet gaming disorder: Social phobia and identifying with your virtual self. Computers in Human Behavior, 71, 11-15.

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Video Games Are Social Spaces: How Video Games Help People Connect

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by Andrew Fishman, MSW, LSW, Clinician, Response Center for Teens (This blog, part of a series, originally appeared in Psychology Today. Andrew also facilitates Level Up: A Group for Gamers, a support group for teen gamers who want to meet with other teen gamers and discuss the impact of gaming on their lives.)

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Music and Videos can be streamed on the internet.

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People are able to enjoy themselves within the comfort of their own homes as they don’t need to go out to cinemas or concerts. Movies and music videos are provided for them so they can just view them...

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With so many channels to fill it can become difficult to find good quality entertainment.

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Online games can be addictive ruining real life responsiblities.

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This can lead to illegal downloading which violates Digital CopyRights.

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What are the advantages of ICT in entertainment?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites.

What are the disadvantages of ICTS?

10+ Disadvantages of ICT in Education

Misleading and misguiding information.

Risk of cyber attacks and hacks.

A risk to the traditional book and handwriting methods.

Implementing computers and the internet for ICT replace the convention education curriculums.

Managing courses online is difficult.

Misuse of technology.
How has ICT affected entertainment?

The internet and easy accessibility of information through ICT has changed entertainment making it much more illegal downloads has led to rapid increase in plagiarism popular, easy, convenient and enjoyable. Almost every area of leading to poor education standards.

What is the pros and cons of using ICT?

1. Communication - Speed / time - money can be saved because it's much quicker to move information around. With the help of ICT it has become quicker and more efficient.

How does ICT affect your life as a student?

ICT is very useful for all students. Because it has many good influences on their education. First of all, students are encouraged to accept learning and participate in learning activities. Third, by using ICT, students can do more work by making more flexible individualized learning.

What is the negative effect of ICT on society in jobs?

A major negative effect of ICT is seen in the form of job loss. This technology is capable of automating commonly used operations in an organization so that humans are no more required for performing those tasks. Manual operations are getting replaced by automation that has become the sole cause for job loss.

What are the advantages and disadvantages of ICT?

ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. Every business must consider startup costs when implementing any type of information technology system.

How is ICT used in the entertainment industry?

Entertainment material can be stored using ICT products like compact discs and memory cards for future use. ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies.

Is the use of ICT bad for the environment?

Introduction which have been enabled by the use of ICT. There is no technology that is bad, but how the technology The acronym ICT stands for Information Communication will be used and the impact it will have on the environment Technology. Oxford dictionary defines each word in the determines its goodness or badness.

What are the advantages and disadvantages of entertainment?

Advantages & Disadvantages of todays Entertainment 1 Keeps people occupied 2 Lets people DE-stress 3 Help develop ICT skills 4 Easier to entertain your self 5 Games and other entertainment are more accessible 6 Quality of games and digital dices are more enhanced

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What are the advantages of ICT in entertainment?

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ICT has improved the quality of entertainment and leisure activities by developing better graphics for music and movies. ICT has improved communication during entertainment and leisure by introducing instant and interactive chatting using social sites. 10+ Disadvantages of ICT in Education Misleading and misguiding information. Risk of cyber attacks and hacks.