# data[].attributes.body
Topic One: 
Appropriation of IoT in Venezuela with a bottom-up approach
Venezuela is facing a critic situation, without a stable communication or energy infrastructure, is hard for people create business or any kind of entrepreneurship.  According to some economic articles the main problem in Venezuela is the dependency on Oil.  
Purpose:
The purpose of this study is to review literature to find alternatives to construct a basic communication infrastructure which is necessary to create new business and new sources of resource as valid options for Venezuela habitants.
Question: 
Q1. What source of income are available in Venezuela which could be increased with the use of technology?
Q1. What options are available now to create communication infrastructure not wired, low cost, that permits data transition to commercial transactions that could be implemented without government support?
Q2.  How can a ONG helps people who live in Venezuela to get technology? 

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Wireless Cardiovascular (Pacemaker) is a latest invention which is connected to cloud and can be monitored remotely but it is exposed to hacking and health problems.
Pacemakers are invented to save people by monitoring their heartbeat but the other side is that it is a big threat.

what is the impact on people's social life after implanting pacemaker inside their chest?

patients are not allowed to participate in any physical related sports.
people cannot go to work which would eventually limit their interaction. 

Raynold 

# data[].attributes.subject
Wireless Cardiovascular (Pacemaker) is a latest invention which is connected to cloud and can be monitored remotely but it is exposed to hacking and health problems.
Pacemakers are invented to save people by monitoring their heartbeat but the other side is that it is a big threat.

what is the impact on people's social life after implanting pacemaker inside their chest?

patients are not allowed to participate in any physical related sports.
people cannot go to work which would eventually limit their interaction. 

Raynold 

# data[].attributes.headline
Effects of mobile technology on human relationship.
problem statement: wide use of this technology has decreased the face to face communication.
purpose statement: To fill the gap between mobile technology and relationship.
Sandeep kaur

# data[].attributes.subject
Effects of mobile technology on human relationship.
problem statement: wide use of this technology has decreased the face to face communication.
purpose statement: To fill the gap between mobile technology and relationship.
Sandeep kaur

# data[].attributes.headline
impact of cyber bullying on children behavior.
problem 
influence on victims life.
purpose: secure children from such incidents.
questions: what factors influence them
how their physical and mental health suffer.
jasbir

# data[].attributes.subject
impact of cyber bullying on children behavior.
problem 
influence on victims life.
purpose: secure children from such incidents.
questions: what factors influence them
how their physical and mental health suffer.
jasbir

# data[].attributes.headline
Impacts of social media among teenagers

social media is a powerful tool for the people to connect the digital world where technologies play a major part in that.

It helps the teenagers to focus more on their health and stay connected with professional trainers to clarify their doubts accross the world.

how social medial affects teenagers health?

Is social media affecting only teenagers particularly between the age 16-25?

-- Divya Sendil

# data[].attributes.subject
Impacts of social media among teenagers

social media is a powerful tool for the people to connect the digital world where technologies play a major part in that.

It helps the teenagers to focus more on their health and stay connected with professional trainers to clarify their doubts accross the world.

how social medial affects teenagers health?

Is social media affecting only teenagers particularly between the age 16-25?

-- Divya Sendil

# data[].attributes.body
Problem Statement:
Depends on technology a lot.
Students might feel Isolated.
Feed back might not be enough.
Purpose:
to make the education more available and cheap.
Make the students more mobile.

RQ:
Pros and cons of Digital Learning.

Harpreet

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purpose:
to increase the users of mobile payment service(alipay)

research question:
what factors of mobile payment service affect the intention of use

# data[].attributes.subject
purpose:
to increase the users of mobile payment service(alipay)

research question:
what factors of mobile payment service affect the intention of use

# data[].attributes.body
sam

# data[].attributes.body
Jagjit singh
16440603
Problem:
Fraud and product quality over online shopping
Purpose:
To make customer safe and confident about e-commerce
Research Question:
Up to what extent people like Online shopping?
Who likes Online shopping most (aged group)?
What are merits and demerits of E-commerce?
What should seller should do to ensure the security of the customer?
What policy should be there to make ensure the customer data secure?
How new user sould learn about e-commerce?

H1= The significant result on user those who are not aware with E-commerce
H2= Significant impact due to Aged group 15-20 and 20-50

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violent video games effect under 18 children behaviour
problem
 now a days violent games are increased among under 18 children in primary and secondary schools. Addiction of video games are create aggressive behaviours
.
Purpose statement
The main purpose of this statement to identify the behaviour of children among other people.

Reseach question.

# data[].attributes.subject
violent video games effect under 18 children behaviour
problem
 now a days violent games are increased among under 18 children in primary and secondary schools. Addiction of video games are create aggressive behaviours
.
Purpose statement
The main purpose of this statement to identify the behaviour of children among other people.

Reseach question.

# data[].attributes.body
1. What type of games make more violence among children
2. How much time spend children on video games
3.What is the impact on children behaviour when they play violent games
4. how can be improve children behaviour.

Hypothesis
The major impact on relationship between violent game user and non-violent game user.

Daljit kaur
.

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- Problem:
Which characteristics of Microservices Architecture (MSA) pattern impacts negatively the overall performance of a system compared with other software architecture patterns.
- Purpose:

Create a model that could be used by development and testing teams working on business applications, to plan and implement optimization features over the MSA pattern, depending on companies’ requirements.
- Research Questions:
Q1. How do MSA characteristics correlate with system performance?
- Hypothesis:
H1. There si a strong correlation between characteristics of MSA pattern and system performance.

# data[].attributes.headline
Divya Mary Xavier
Impact of social media in academic and social life of college students in India in 2017

# data[].attributes.subject
Divya Mary Xavier
Impact of social media in academic and social life of college students in India in 2017

# data[].attributes.body
Purpose statement: Study the correlation between the social media usage by teenagers and its affect on grades and emotional and social well bing.
Problem statement: As teenager are the future of any country , its important that parents, guardians are known to the social media usage and what arre the pressures experienced by students.
Research Question 1: How much average time do students spennd on social media daily.
RQ2: Does it help in improving marks and grdaes
RQ3: what effect does social media have on the emotional and social well being of the students?
Hypothesis 1: Social media has a positive effect in improving marks and grades of students