# data[].attributes.headline
"Reading is essential for those who seek to rise above the ordinary"

# data[].attributes.subject
"Reading is essential for those who seek to rise above the ordinary"

# data[].attributes.attachment_link.title
Design & Technology | Sustainable Learning

# data[].attributes.attachment_link.title
The Climate Game - Can you reach net zero?

# data[].attributes.attachment_link.description
See if you can save the planet from the worst effects of climate change

# data[].attributes.headline
Portfolio of Games and Active Learning Strategies for Climate Change

# data[].attributes.subject
Portfolio of Games and Active Learning Strategies for Climate Change

# data[].attributes.attachment_link.title
Portfolio of Games and Active Learning Strategies_Slovenia

# data[].attributes.headline
Portfolio of Games and Active Learning Strategies for Reading Literacy and Cultural Heritage

# data[].attributes.subject
Portfolio of Games and Active Learning Strategies for Reading Literacy and Cultural Heritage

# data[].attributes.attachment_link.title
Portfolio of Games and Active Learning Strategies for Reading Literacy and Cultural Heritage

# data[].attributes.headline
Portfolio of Games and Active Learning Strategies for Maths

# data[].attributes.subject
Portfolio of Games and Active Learning Strategies for Maths

# data[].attributes.headline
Portfolio of Games and Active Learning Strategies for Health, Ethics and Democracy

# data[].attributes.subject
Portfolio of Games and Active Learning Strategies for Health, Ethics and Democracy

# data[].attributes.headline
Portfolio of Games and Active Learning Strategies for Language Teaching

# data[].attributes.subject
Portfolio of Games and Active Learning Strategies for Language Teaching

# data[].attributes.body
Instructions:
The class is divided in groups of 4-5 pupils.
Each pupil gets a pawn and places it on the "start" block.
Students roll the dice and move along the blocks identifying the healthy diet meals and food, depicted in each block, for example, soup, fish, salad, cereal.
The student who reaches the "finish" block first, wins!
(The game board can be printed in A4 or A3 size paper and it can also be laminated).

Note: The game was created by Angeliki T. using the board game maker app of mes-english.com

# data[].attributes.body
Instructions:
The class is divided in groups of 4-5 pupils.
Each pupil gets a pawn and places it on the "start" block.
Students roll the dice and move along the blocks identifying healthy food items (fruit and vegetables), depicted in each block (for example, apple, grapes, eggplant, cucumber .).
The student who reaches the "finish" block first, wins!
(The game board can be printed in A4 or A3 size paper and it can also be laminated).

Note: The game was created by Angeliki T. using the board game maker app of mes-english.com

# data[].attributes.body
Instructions:
The class is divided in groups of 4-5 pupils.
Each pupil gets a pawn and places it on the "start" block.
Students roll the dice and move along the blocks identifying the health problems depicted in each block (for example, backache, stomachache, sore throat, knee pain etc.).
The student who reaches the "finish" block first, wins!
(The game board can be printed in A4 or A3 size paper and it can also be laminated).

Note: The game was created by Ms Angeliki T. using the board game maker app of mes-english.com

# data[].attributes.headline
Games and Active Learning strategies 2021

# data[].attributes.subject
Games and Active Learning strategies 2021

# data[].attributes.body
Reading Literacy and Cultural Heritage game

Are you and your students ready for a super cool Kahoot challenge?

This quiz is about Greek language, culture, geography and landmarks and was created within the framework of the Erasmus+ KA229 project TAG.

How to play the game:

Just click on the following link, write your nickname and choose the correct answer

https://kahoot.it/challenge/09727275?challenge-id=7d4b7c9e-8db7-42e3-be25-95c6e0fd4fb1_1610120008227

or

go to https://kahoot.it/ ,enter the game pin (Game PIN: 09727275), write your nickname and test your knowledge on Greek culture by choosing the correct answer!!!

Students/teachers can play the game at their own pace, viewing and answering questions on their personal devices (mobile phones, tablets, laptops, desktop PCs).

You can join the game up until the deadline, that is, February 1 st, at 1.00 p.m.
Do you accept the challenge?

Looking forward to your feedback!

# data[].attributes.headline
Games and active learning strategies 2021

# data[].attributes.subject
Games and active learning strategies 2021

# data[].attributes.body
Jigsaw puzzles challenge 2021.

FLAGS

Knowing that children all over the world love solving jigsaw puzzles, we have created five (5) online puzzles depicting the respective flags of the partner countries of our Erasmus+ project.

You can share the links with your students and encourage them to click and solve them!

Enjoy!!!

Greece

https://www.jigsawplanet.com/?rc=play&pid=1b249a3f8189

Slovenia

https://www.jigsawplanet.com/?rc=play&pid=1f3dfb411406

Turkey

https://www.jigsawplanet.com/?rc=play&pid=3b49e0ff7cb2

Spain

https://www.jigsawplanet.com/?rc=play&pid=2f27e185a069

Germany

https://www.jigsawplanet.com/?rc=play&pid=08923a540552

# data[].attributes.body
Build the longest caterpillar
(A card game to exercise decimal numbers).

The game can be played in teams of 4-6 students.

Rules: Each player takes the head of a caterpillar.There are 50 cards with mathematical exercises and some colored cardboard circles that are placed in the middle.

Each player has to answer as many questions as he/she can in the time given by the sand timer. For each right answer he/she takes a cardboard circle for the caterpillar’s body. The objective is to answer correctly as many questions as possible in order to make the longest caterpillar. The one with the longest caterpillar is the winner of the game.

# data[].attributes.headline
Games and Active Learning Strategies for Language Teaching and Learning.

# data[].attributes.subject
Games and Active Learning Strategies for Language Teaching and Learning.

# data[].attributes.body
Brainbox (A fun and easy card game that can improve vocabulary, reading skills, memory and observation).
We tried it with the 3rd, 4th and 5th grade students and they loved it!!
Rules: The student picks a card from the box and studies it for 10 seconds. Then he/she  answers a question based on the roll of a die. If the question is answered correctly, the card is kept and the person with the most cards is the winner. You can play it in teams too.

# data[].attributes.headline
Games and active learning strategies for language teaching and learning.

# data[].attributes.subject
Games and active learning strategies for language teaching and learning.

# data[].attributes.body
George L., Spiros, Mike, George F., and Angel from the 5th grade, proudly present the "SPANOPOLY".
It's a variation of the well known Monopoly, placing emphasis on getting to know their favourite country, Spain, and its culture. They used a 3D printer (thank you Spiros' dad!!) to create an amazing game board, they found pawns, dice and money. With their parents' help they created several question cards relating to Spanish culture.
Rules: Players can be divided in teams. They roll the dice to move around the board, renting, buying, paying, going to jail, but most importantly answering questions in English about Spain!!! If they go bankrupt , they're out of the game!

# data[].attributes.headline
Games and active learning strategies for language teaching and learning.

# data[].attributes.subject
Games and active learning strategies for language teaching and learning.

# data[].attributes.body
Simon says (a variation with cards) practising listening and understanding commands. Rules: A student/or the teacher is given a pile of cards with simple commands.When the student/teacher says "Simon says" and the command, (for example: Simon says "Open your book" ,the others have to do it.If he/she doesn't say "Simon says" and the others follow the command, then they are out, and the game resumes until there is a winner.
We played the game with the 3rd and 4th grade students. The student in the video decided to use his name instead of Simon!!!
Enjoy!

# data[].attributes.body
Our virtual town's geographical structure!

# data[].attributes.body
They also came up with our virtual town's anthem!

# data[].attributes.body
George F., George L., Mike and Spyros, from the 5th grade, worked together and created our flag.