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Lonely, bored people often become guilty of losing empathy and humanity, resulting in ambulance-chasing and unfair judgment.

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Humans are social creatures; whether it's a lot or very few, we need social interaction and connection to others, but our current world discourages this through conflict and shame towards those outside of their own preference.

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People like to escape the real world for many reasons. Some use fantasy as that escape, doing things you could never even imagine to do in the real world.

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Vegans are hypocrites

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Humans, in urbanization, may have lost our individuality and uniqueness.

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The lines between criminality and lawfulness get blurred when deeply-rooted principles and morals are at hand.

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The failure of modern ideals to encompass and care about those less fortunate, especially when they are not easily visible.
For example, the mica mines in India, and the consumer of products using said mica.

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People with unresolved troubling pasts generally have an unsolvable future because of the ties that are still there in both realms

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Confusing. When I tend to look at humanity, people at times may only think of themselves. Some only realize this until another has spoken or when it's got to a certain point that it touches them. Although I am at fault for this as well. I guess this also follows on ignorance.

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Greed; People don't care about the environment; So many judgmental and ignorant people; Stupidity;
Yet we have others that help as much as possible even if they need help themselves.

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People seem to basically complain about a lot. For example, some people tend to like being lonely, yet we don't like being alone mentally you could say. It seems like we don't know what we want. Even then though, we still tend to be greedy for a lot of things as well.

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Bravery and courage should be revered, but also superseded by order and meticulousness when survival hangs in the balance.

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Doesn't anybody get tired of it all? Of having the same lives as everybody else, doing the same things as everybody else, following the same rules as everybody else... people are identical to the groups they identify with and they stay in these groups 'til they die and they never really discover who they really are or who they actually can be. It's so boring, so tiring. So many imaginary ceilings, imaginary walls, imaginary limits, imaginary happiness.

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Many people are fueled by greed and will do anything to get what they want. They don't care about the consequences that might occur; they can be anything from ruined relationships to decade long conflict destroying people's lives, land, and resources.

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-People wanting to just being lonely most of the time, but missing the fact of having friends
-Some were able to make friends, but sadly most of them pushed away any friends they were able to make
-Eventually the group of people who wanted to be lonely, ended up trying to be friends with each other
-They end up pushing each other away though and end up being lonely all over again
-The people end up just giving up and are accepting the fact of being lonely
-They start trying to figure out what they want but they can't think of a single thing, maybe they have their simple needs down but they think they have too many wants on that list as well
-They decided to try starting all over from the top with making friends again
-They seem to realize starting over was slowly working, they were making friends again and they weren't trying to push them away. They finally have their list of both wants, and needs. They have accepted their life like this.

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- Describing the cannon unmoored
- Cannon destroying everything
- Gunner fights cannon
- Cannon stopped, boat saved(?)
- Award gunner's bravery, punish for mistake; grand speech about importance of meticulous, focused discipline
- Body thrown into sea, crew goes back to work

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- Gunner: brave, noble...willing to fight cannon, but also negligent for lack of attention to detail
- General: wise, mysterious...saves the gunner and notes his bravery, but also enlightens the crew of the perils of sea, need for meticulousness

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The main characters are vegans and they all are in the age range 30-50. They all are no taller than 5'6 and they all have the personality of a Karen.

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- Groups of people are separated by their hobbies, interests, family lineage, and other details that make them themselves. This action is prosecuted by the government.
- Few discover the reason for this separation and try to break its cycle.
- A mix-matched group of people join up illegally to get clues on what has happened.
- The group manages to gather others for rallies, sit-ins, and other acts of mostly peaceful protest against the governments decision.
- The government fights back, and word gets out about the violent attacks on people, simultaneously giving light to the problem of this grouping of people.
- The majority begins to fight back in their own ways, and the government is held accountable.

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They range from teenagers in high school to even adults. The oldest I would say is no older than 35. They have some issues with them mentally.

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- Corsica and Falcone (criminal?) described
- Convict begs Falcone's son for help/allegiance, gets it
- Son pressured (via greed) to give up convict
- Son compromised, gives up convict, Falcone learns of this
- Falcone's decision, wife's dismay
- Falcone kills son, goes back to life

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-The main character is bored at their normal life
-MC is dragged to this new and interesting world where they start to explore and find another person
-Both encounter a danger to their lives
-Both have to fight the danger in order to survive
-MC returns to their new home in this new world with the other person
-MC understands that even if this place is new and interesting there are still many things that can pose a danger in life

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Couple of guys from a mining colony situated on the moon.
Ages 20-25

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- Two brothers, both have dark hair and dark skin. One is taller, but also younger than the other. They are close to one another, but over time, separate.
- A college drop-out with dyed hair and a pale complexion. She also has a prosthetic leg. She is grouped with one of the brothers.
- A very young mother and her son. Both share similar features; dark skin, light colored hair, and dark eyes. They are separated during grouping.
- An enforcer who is forced to work for the government. He almost always wears gear and armor, and is intimidating towards the groups.

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A man who finds comfort in being alone because he is immortal and starved of life from previous choices in order to gain power, wealth, love, etc.

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character would probably be a lich or something he just studies all day in his tower

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- Bored woman at apartment window, wishing for something disastrous
- Old man pantomiming weirdly in apartment across street; woman calls police
- Police arrive; woman follows them into man's apartment
- Man barged in on; he's deaf
- Woman notices boy above her apartment: enjoying the old man's playfulness
- Boy angry at those who have spoiled the fun; woman feeling ashamed

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Main character- An early 20s person who loves to explore and go on adventures is trapped in her boring life
A person met in the new world- He has lived in the magical world his entire life. He has a very helpful personality and helps the MC thrive in this new place

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Vegans are standing outside doing a protest to stop killing animals.

The police come and try to stop the protest.

A fist fight starts between the police and vegans.

The vegans get arrested.

The vegans go on trial and get sentenced 25 years of working in butchery.

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- Buddies scrounge together enough money for a small ship

- Things go wrong, ship drifts past earth deep into space.

- The group has to devise a plan to get back to civilization.

- Group accidentally runs into alien invasion force coming for earth

- With the groups grand skills in screwing things up they break the alien ship.

- Group gets back to earth

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-Info about Characters
-One is leaving town and others don't want them to
-All of them get kidnapped and separated inside a facility and have to dodge different entities in the facility with several other random people
-the group of friends meet up again and have to now find a way to incapacitate the entity and take the key that's on its back
-They get the key after knocking out the entity and escape

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She walked through the field, it smelled sweet here. It was like she'd just walked into a bakery. Then something soft ran across her ankle. She looked down to see a strange creature, it looked faintly like a raccoon but it had fur like a fluffy cat. She kneeled down to pet it when a voice sounded out "That's a Nafantano, I wouldn't touch that if I were you." She pulled her hand back and stepped away quickly, both startled by the other person and worried for what the creature might do.

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- Woman: Bored, lonely, drama-seeking and unsympathetic
- Old man: Strange, active, then kind and innocent

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Breathlessly she dashed downstairs. A crowd had already gathered around the police car. The policemen got out, and the crowd swarmed up the stairs behind them and the woman. When the police tried to chase them away they all declared indignantly that they lived in the apartment building.

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1. Peter - the most logical thinker of the group
2. Ben - Caring, but easily manipulative
3. (undecided)
4. (undecided)
5. (undecided)

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Mateo Falcone: Principled, well-connected, revered marksman with shady criminal past

Gianetto: Petty criminal seeking refuge from law

Fortunato: Mateo's young son, proud and overly greedy; his loyalty gets called into question

Guiseppa: Wife of Mateo, mother to Fortunato; humane, forgiving, maternal

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Fortunato's sobs and gasps redoubled as Falcone kept his lynx-eyes upon him. Then he struck the earth with his gun-stock, shouldered the weapon, and turned in the
direction of the mâquis, calling to Fortunato to follow.

The boy obeyed. Giuseppa hastened after Mateo and seized his arm.

"He is your son," said she with a trembling voice, fastening her black eyes on those of her husband to read what was going on in his heart.

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All of these groups out in a public area. Most of them are grouped by age, some grouped by how they act. They walk around hoping to find friends. Some are already making friends and they haven't even been here for more than five minutes. People are trying so hard to find new friends, it could be days for some of them to even find people to talk to now. Those people have grown jealous. They are getting angrier by the minute. Someone who was watching them on the side sees people getting angry. He walks up to them and talks to them. They start walking around, and then all of a sudden they are all gone. The people who were angry and jealous, the man, all of them. Almost everyone didn't notice a thing. Some people may have noticed, but they strangely don't remember a thing about the ones who went missing.

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- Set in a small, prosperous community
- A man representing a big company moves into the town
- The man begins to build an enormous office building in the middle of the community
- More wealthy, materialistic, greedy people move into the community to work in the office building
- They begin exploiting resources and driving people out of the community
- This goes on for years until one day the man walks out of the office and notices that they've destroyed everything there. Everything is brown and grey and dead, there's ash floating in the air, and well dressed people are filtering in and out of the building, but no one else is living there anymore

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"General, there is the man."

The gunner remained standing, with downcast eyes, in military attitude.

The Count de Boisberthelot continued:
"General, in consideration of what this man has done, do you not think there is something due him from his commander?"

"I think so," said the old man.

"Please give your orders," replied Boisberthelot.

"It is for you to give them, you are the captain."

"But you are the general," replied Boisberthelot.

The old man looked at the gunner.

"Come forward," he said.

The gunner approached.

The old man turned toward the Count de Boisberthelot, took off the cross of Saint-Louis from the captain's coat
and fastened it on the gunner's jacket.

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- A balding man in his mid 40s named George
- Businessmen and women from the office building; very superficial and distracted from the outside world, always very put together to an unsettling point
- The people that are native to the area and community; always kind but become more worried/scared as the situation becomes worse

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A thin, guant, skeletal figure sits around a jagged iron wrought table studying a book with a "leather" bound cover and bone like protrusions jutting out at the corners of the book. The figure raises its decrepit hands uttering words in a forgotten ancient language summoning an opaque green portal, which slowly fades into a transparent window peering into the business of adventurers nearing his black tower.
"Intruders."
The lich slowly waves down both hands and points to the direction of the warriors that have come to slay him. From the darkness hordes of the damned and dead rise and make their slow descent from the tower to the group, obeying Ardas the Corroded King.

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Things had been breaking down more frequently, Co2 filters most of all. Module after module had to be scrapped to keep the others in working order. This is where John (placeholder name) grew up, but slowly he had grown tired of the struggle, and he was ready to do something about it.

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Peter and Ben had finally escaped from the first quadrant and were crouching behind a pile of boxes trying to catch their breath

"Let's look for an exit. If there's a way in there's gotta be a way out" said Peter.

"But what about the others?" replied Ben.

"We can't afford to go searching all these quadrants for them. We gotta get out of here before that thing figures out how to open doors." said Peter.

Peter ran off to look for an exit with Ben following behind him.

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The main character is very trusting of this new world when she shouldn't be. There are just as many dangers in this place as there were in her old world. The other person knows more about this place and is willing to give warnings about its dangers

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Large crowds were suddenly pushed into barricaded sections by armored and silent beings; they didn't even seem human enough to trust. "I'm not going." He muttered stubbornly, stepping aside from the crowd to face one of the statue-like guards that towered over him. "Back." The guard demanded, its voice like that of a machine; distorted so far, Gael didn't know what to think of it. He stepped back as the guard stepped forward, and narrowed his eyes. "I'm not going." He repeated and began to leave, but the guard wouldn't take his statement for an answer.

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Gael, the current character mentioned, is not as easily convinced as others to go along with the guards. The guards are intimidating because of their appearance now. It can be inferred from the ending statement that something will happen to Gael involving the guard he spoke to.

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The story is really mysterious. They are out somewhere, they could be anywhere out in public. The people the strange man works for, they are quite trusting of these groups to follow orders. The other people who didn't notice anything about the jealous people, they are kind of selfish. The random man is doing something to the people, we just don't know what he is doing yet.

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Ardas is alone other than his undead, which he raises for special occasions.
He has some magical ability, necromancy and divination from what has been shown.
He must be guarding something in the tower or want to stay in the tower for some reason.
He seems to be intelligent and strategic. Definitely cold and possibly annoyed.
He is old and worn.

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The General is not pleased with Boisberthelot, whose captaining of the ship may be as fundamentally un-precise as the negligence that left the cannon unbolted. Boisberthelot shows this by responding to the General -- who outranks him -- with a "but" comment. Therefore, the General symbolically strips the captain's cross won for valor, and pins it to the Gunner; this award (once Captain Boisberthelot's) will end up at the bottom of the sea.

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John lives in a poor mining colony situated on the moon, and he was done with his current situation.

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- A youn woman walks into her new job. Is received with delight and courage by most staff although her boss throws her off with not a single delight. This gives the woman a sense to process who and how she would work with.
- During her time in and off work, she has realized the number of times the boss has engaged with her and how abruptly he gets not only with her but anyone he comes across. This has also caused the business to come down, it has stayed like this for months, and it has felt as if the business is to go corrupt, not only money-wise but for everyone else.
- She decides to use the staff working with her to encourage the small number of clients they have to do another business. At first, it feels as if they come upon betrayal, of the "boss" they once had.
- By this, they have realized there competing with the boss they once had. Since the boss's business has come down and they have only begun to rise. Many events go on, not knowing if the young ladies' team will win. They will continue to show integrity towards this business.
-  Meanwhile, the boss will only think of ways to anger himself out of the position he sees himself in, and by this time, the young lady and her team have noticed the amount of effort, they have put in and have "won" this rivalry they have been fighting all along.
- The boss has then come to his senses that the manner he has acted towards everyone has made him seem like the worst person, he has lost his company, his home, and more. On the other the young woman uses the events she faced with her boss to keep working harder.

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George stepped out of the elevator as soon as the doors began to open. He kept his eyes down, avoiding conversation with any of the people bustling about the lobby. He could faintly hear the elevator music playing over all the noise. He walked quickly towards the third pair of double doors across the lobby. As he pushed the doors open he was hit with a gust of stale wind. It smelled faintly of sulfur and ash. As he raised his head he noticed his surroundings for the first time in 4 months. As soon as the company had begun moving forward with its plans, he had requested that a vacant office be renovated into a small bedroom.

He looked at the landscape around him, colored by death. The gray sky cast a dark shadow upon the whole community; or what was left of it. George noticed that there were no longer people walking on the sidewalks and there was no longer a market on the street corner. His vision came into focus on the flashes of white and grey in his peripheral. Men and women filtered in and out of the office with an unsettling presence about them. Their hair was perfect and slicked back, their clothes perfectly ironed, and the colors crisp as if they’d never been worn twice. They had destroyed what was once a beautiful land, they had reduced it to mud and pavement and factories.

A car pulled up in front of him and he opened the door “Where to?” said the driver

“Back to New York,” he said “I’ve spent enough time here.”

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Peter and ben are friends who just escaped from a creature and want to find an exit

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Set in 20?? within the future

M.K Tech the biggest tech company makes robotic animals

(MC) made her own

Someone hacked all animals but lost control

Animals go into a rampage; attacking everyone

(MC) goes to help find this hacker with friends and help get the animals back to normal

They overdrive the systems and ended all the robotic animals

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(MC) - female, 18 yr old with brunette hair, and brown eyes, intelligent, loves her mother, very curious, scared of bugs

Hacker- male, 19 yr old with dark brown hair, and blue eyes, a tech nerd, who loves his technology, is very clumsy, very tall yet very strong (even though he doesn’t look like it)

M.K company assistant - female, 18 yr old with blonde hair, green eyes, easily scared, very friendly, good at combat

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- Young protagonsit woman : in her early 20's. Strong, mindful, skillful.
- Boss of company : Seems old, used to job, acts selfish and ignorate.
- Staff working with her : very determined and wise in helping .

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The reader can infer that George and the company are driven by greed and success and they have exploited the resources around them for their benefit. The reader can see that for a moment George might feel some remorse for their actions, but that feeling is only brief and he leaves his problems behind him for someone else to deal with.

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M.K Tech, the biggest tech company in the world has started building robotic animals. In time these robots began to gain popularity, and everyone had one. (MC) being how she is, she had started investing so much time researching and building into making one of herself that she had finally found out how.

“Yes, finally.” said (MC) as she ran out of her room to her mother (name).

“Mom, I did it”, she had started explaining everything to her mother, as she listened closely even if she didn’t understand.

Afterwards, she ran back into her room excitedly, slamming the door behind her.

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The main character is living in the world of high technology, and this technology is very popular. She is very intelligent and determined when it comes to technology.  We can tell that she is proud of what she can come up with and is a kind person by the way she speaks with her mother.