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The interactive experience, demonstrated by the live performer, aims to show the power of sound and its involvement with the human body’s muscles.

The interaction occurs when the performer is clipped into sensory technology that allows them to move around the room and use their bodies to enact the neglected sounds.

The performer would be centred in the space and physically attached to various sensors, intentionally placed on muscles around the body that activate an individual sound when a force interacts with the cord.

The speed and variation of the movement would change and alter how the sounds overlap and how the output composition is created.

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Exploring repeated compositions

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Exploring the basic ideas around importing sound files into pure data

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Exploring simple ways to play an individual sound

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Initial sound patch concept

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These images capture the final processes of modifying fx qualities and arranging the sounds into a composition.

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These images capture the editing process involved in creating different delay techniques.

The individual sounds are altered by: low pass, high pass, intensity, dampening and room size.

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These images capture the sounds being altered by variations of delay modifications.

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These images capture the individually recorded sounds' trimming, editing, multiplying and modifying.

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This mapping aims to document how the pure data format operates when audio is played

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In the dark gallery space, the audience can view the performer from a distance due to the technology involved.

These images capture how the installation could be designed within the chosen gallery space.

The boxes contain Accelerometer sensors that are connected to the Mechanomyography sensors on the human body. When the sensors are activated by the muscle movement, the speaker from the box will play a specific sound (a light will also trigger from the box to indicate which one is activated).

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This particular piece known as "ALIA: ZU TÀI" explores artificial intelligence technology, biophysical music and creative movement, to create a composition. The AI robot receives the movements by the performer and responds with various movements.

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Marco Donnarumma's work utilises the body and technology to create various compositional performances focusing on sound and biotechnology.

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This technology, known as an Accelerometer, aims to measure vibration and movements by increased forces that allow the device to produce an electric charge. The device would be utilised similarly to mechanomyography to understand muscle movement and translate it into physical details that activate sounds.

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West End Art Space - Exhibition and Art Gallery Melbourne

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West End Art Space - Exhibition and Art Gallery Melbourne

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112 Adderley St, West Melbourne VIC 3003

This gallery offered a suitable sized space that contained appropriate lighting and sound qualities to facilitate for this installation.

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Utilising the sounds edited above

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The final Pure Data sound patch
-With the user clicking the start button on each one at similar times, it will activate all sounds at once

-The patch aims to provide a diagrammatic example of how the installation could look when displayed by physical performance.

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Version 2 provides listener's with another possible variation that could occur.

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Video and sound that captures how the installation functions in a PD patch.

Version 1 provides listeners with a variation that could occur during the performance (depending on how the person's muscle movement operates on the day).

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This image depicts, Mechanomyography sensors that measure muscle vibrations and activities using an accelerometer.

An accelerometer includes a transducer that converts mechanical forces caused by vibrations into motion and transfers them into an electrical current.

By utilising these sensory muscle technology, programmed and connected by cords to various speakers placed around the space, the performer will create and design a unique composition that depicts the movement of muscles through sound.

First, the neglected sound archive becomes inputs placed within the generators, containing microphone devices that convert the sounds recorded into audio signals. After this process, the sounds are transformed into physical audio and manipulated by the human body moving around the space.

The outputs are the collection and composition of all recordings demonstrated and altered by the human body performing the sounds.

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Gallery located in Melb CBD that will host this performance

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This project has enhanced my awareness of neglected sounds, their absence from life and the importance of retaining all sounds allows us to appreciate the tasks we complete daily. Furthermore, understanding different software that could transform the neglected sounds into precise compositions allowed Connected Motions to work on a larger scale. During the early stages of the semester, I found difficulty isolating background noises such as wind and movement when recording sounds. However, adding a sound buffer to the microphone reduced and eliminated the amount of distortion.

During the Pure Data stage, I found great difficulty in understanding some aspects due to the complexity of multiple pathways and formulations of displaying sound files. However, I was able to follow along by incorporating sound files into a simple diagrammatic flow that matched my installation concept.

Despite this, the Connected Motions installation focused on creating, editing and modifying neglected sounds and transforming them into live compositions through muscle and creative movements.

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Including finalised sounds used within the installation listener experience

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-These patches explore variations of how the imported sounds could look for the final installation piece.

-By incorporating the composed and edited audios in reaper and combining them into paths for the performance, the viewer can visualise the real-life composition in a diagrammatic form.

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This mapping also captures how the sounds could overlap during the live installation performance (but on a larger scale)

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This mapping captures how the sounds could overlap during the live installation performance

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With snapshots included*

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Fifth sound- Day 5