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I personally love the project and the idea of the project. And learned the knowledge of interactive design.

At the same time, I was pleasantly surprised and excited to learn new software, which turned what people could only imagine into reality through interactive design. During this process, I realized that a programming type of software was complicated for me, so I spent more time watching video tutorials, but I thought it was not boring. I learned how interaction design can be created through using pure Data software.

In the process of design, I think how to find, change and use sound to convey the concept is crucial. So I put a lot of emphasis on building concepts. And I think the purpose of my concept and design is meaningful -- to inspire people's deep reflection through sound interaction design. And combined with visual and auditory effects. In this process, considering the application of triggers and sensors is also a new knowledge point I learned.

As a beginner of programming, I think I can learn more deeply how to operate and edit it to achieve more diversified effects. And learning how to make sound changes more interesting to achieve the concept of design is the field I want to continue to explore.

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https://youtu.be/9UvdP5zZn0Y

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0:00 / 6:20•Watch full video

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Human and Ocean, Interactive Sound Installation

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I edited each sound in Reaper, did reverb, fade in and fade out, pitch and volume adjustments. Then the presentation of interactive installation is realized in pure data. Use Toggle to turn on and off the pressure sensor. When the sound is activated, the box displays X. Use the slider to achieve the light and heavy of the pressure sensor.  The sound becomes louder as the slider is pulled to the right. When all the green squares are activated, the ocean sounds in the orange squares are covered.

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I need four ceiling-mounted speakers that didn't take up too much space and did a good job of keeping the soundscape evenly distributed. (Connected to the PC in line or Bluetooth)
Two LED screens. A split screen display.
Six palm mats, each connected to a pressure sensor. A pressure sensor is also installed on the floor. (Line or Bluetooth)
Some plastic bottles and LED light system located at bottle neck.

Each sound is 10-20 seconds long, so people can easily move from screen to screen and activate different sounds at the same time. Pressing the mat once will turn on the sound, pressing again will stop the sound, and pressing again will play the recording from the beginning. Press only once and the sound will automatically play the entire segment.

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An interactive art installation with pressure sensors.

This interactive art installation will consist of a curved LED screen and a circular LED screen placed on the ground. They play images of calm seas, providing visitors with an immersive experience ina combination of sight and sound feel. When visitors walk into this space, they will be accompanied by pressure sensors under their feet, visual effects will begin to appear, and the sound of ocean waves will be activated.

Pressure sensors are mounted on curved LED screens that create soundscapes of Marine pollution when touched and pressed by visitors. These sounds come from the pollution of the sea caused by human activities, which are ruining the calm sea. The curved screens will feature a split screen display. They will be divided into six screens, each with a palm-like cushion attached to a pressure sensor. When people touch the palms, each screen will produce a different soundscape and images, and the sound will get louder if you press harder. In this way to express people  more interfere with the sea, the sea will be more damaged. (Six screens for six situations. Each sensor activates a sound that is both disturbing and disturbs the soundscape of the ocean: boat engines invading the water, sea gulls clogged in litter screaming helplessly, plastic floating adrift carried away by the waves, slowly decomposing and polluting an entire ecosystem. )

Plastic bottle are placed in the middle of the floor, and when people activate the sound of the curved LED screen, the light at the mouth of the bottle will be lit to bring people deeper reflection. (This is a metaphor of the ocean, highlighting the massive change nature is undergoing, because of our self-centered behavior as a species. )

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When people approach the ocean, most of them are shocked by the world landscape of the sea, but rarely reflect on the experience and reality behind the beautiful scene. The increasing marine pollution has become a thing that can not be ignored by mankind, so installing interactive art installations in the underwater world has become what I really want to do.

The underwater tunnel is a must for every visitor to the Ocean Park. There is a dark open space before entering the underwater tunnel. It is designed as an area for tourists to provide visual transition. Installing my interactive art installation here is also more like an exhibition area of interactive installation. The purpose of it here is because a dark space can make the light play a better visual effect and I want people to have some thinking and reflection before entering the space, rather than just watching and entering and leaving quickly.

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--- Location And Intended User Experience

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--- Location And Intended User Experience

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Deep Ocean Prospecting -Airguns Form

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Ship Transportation

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Plastic Bag (Self Made)

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Plastic Bottle (Self Made)

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Self Made Propeller

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Propeller Sound

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Marine Animals Crying

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Marine Animals Crying

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Sonar Sound

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Ocean Sound

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The ocean occupies 71% of the total surface area of ​​the earth and is an important source of all life on the earth. It has nurtured millions of organisms and coexists with the organisms on the earth.

Since ancient times, human beings have regarded the ocean as a place where garbage can be discharged. The reason is that the ocean is huge and is the gathering place of rivers. However, in recent decades, with the development of science and technology, the ability of human beings to transform nature has become greater and greater, which has caused serious damage to the ecological environment of the ocean, which has exceeded the bearing range of the ocean. The marine environment has been destroyed, resulting in many marine problems. Those soundscapes that were originally peaceful on the ocean were also destroyed. The ocean soundscape is changing at an incredible rate due to the massive increase in man-made noise. Therefore, I want to make people aware of the crisis brought by marine pollution to human beings through the interactive design of the installation, and to inspire people's awareness of protecting marine resources.

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Interactive "iceberg" raises awareness about climate change in New York

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Interactive "iceberg" raises awareness about climate change in New York

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Iceberg is a playful immersive work that tells the story of an iceberg, from its calving into Arctic waters to its final melting near a southern shore. In their natural state, the crevasses within an iceberg resonate like gigantic organ pipes whose tonalities change as the iceberg gradually melts. Inspired by this monumental natural musical instrument, Iceberg consists of a series of illuminated metallic arches that each produce a particular sound. Arranged as a tunnel, the arches beckon visitors to enter, listen to and play this giant organ, whose notes and light travel from end to end of the musical corridor. Human activity "warms up" these ice monuments and transforms their original nature into a visual and auditory symphony.

Part of the motive behind creating the installation was to acknowledge the significance of climate change and global warming, and how they will continue to worsen if people don’t make more environmentally-conscious changes to their lifestyles.

Despite the serious message that the piece tries to convey, it appears to be a fun addition to the streetscape, where visitors can playfully interact with the structure, as well as pose for a photo-op. Aside from the arches flashing different colors and emitting loud “drip” noises as people pass under them, the arches make thunderous crashing sounds every so often to indicate an iceberg calving. The energetic spectacle draws in large crowds to the already bustling Garment District, just a few blocks south of Times Square.

In this installation, I was inspired by the concept of the installation. I observed that the designers used the transformation of the natural environment as a concept to achieve deep thinking of the audience entering the site, rather than just "playing". And converting natural sounds into instrumental sounds is a good choice to achieve the result.

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- TACTO is an interactive table equipped with sensors translating gestures and actions into sound by the contact of skin and other objects.

TACTO is an interactive table that translates actions and gestures into sound. It utilises Electric Paint and Arduino to produce sensors on the surface of the table, and was designed with public events and installations in mind. TACTO can be customised by its creators, the Officine Tesla team, for a range of different locations and needs.

The speaker was placed in the middle of the table, so sounds could be heard when participants touched the sensors. This also concealed the technology from view, including the Arduinos working with capacitive touch sensing.

In this installation, the designers use the functional design of the table to attract connections and interactions with the community and people, even strangers can play games together through the table. And touch sensors are a good inspiration for me.

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Mumbai Airport Sound Installation – Jaltarang

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Mumbai Airport Sound Installation – Jaltarang

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Jaltarang is a water installation at  Mumbai International Airport. The installation artwork was done by various artists from all across the India. Big Rock light and sound plays an important role in the installation

Digital Jalebi was appointed as the technology and interaction design consultants with the responsibility to bring alive the installation. The installation has water spots with water streams flowing out of them, once the user interacts with the water, he or she can generate different swars (sounds) from the Indian raga system. The installation acts like a big musical instrument in itself.

Key observations ：

We observed workers at the site washing their hands with the stream of water.

We could see them, not only striking the stream with their hands, but collecting water and moving it up and down.

People like experiencing the haptic feedback which comes with a water stream.

From this installation I noticed the audience's interaction with the water. This installation brings me a kind of inspiration about nature-water resources. I started my project from the idea of water element as creative inspiration.

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Design and implement a prototype of an interactive digital audio experience. This project asks to design an interesting interactive sound experience for other people to enjoy. The interactive experience should make imaginative use audio as a feature element by considering how i will need one or more sensors (inputs) to trigger or control audio elements. Think of it as a project that you will exhibit at an exhibition, a gallery, a festival, a conference, or in a public space. Have a clear theme, an amazing sound world, and an engaging experience for the audience to connect with.

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Project Introduction