# data[].attributes.attachment_link.readable_text
The National Centre for Computing Education ( NCCE) Computing Quality Framework is intended to help schools review their progress in developing an exemplary computing curriculum. The framework takes schools through each aspect of the computing curriculum with access to the CQF reporting functions, and helps them access the NCCE's support and resources for progress. The development of the framework was funded by the DfE .

NCCE Computing Hubs will be able to focus their support based on the outcomes of the self-reviews of schools in their regions.
Start Review

# data[].attributes.attachment_link.authors[].name
Website designed and developed by Will Earp, SWGfL

# data[].attributes.attachment_link.title
The NCCE Computing Quality Framework for Schools

# data[].attributes.attachment_link.description
NCCE’s Computing Quality Framework is a free tool to help schools review their computing curriculum. We walk you through each aspect of an effective computing curriculum, helping you to collaborate, report, and progress.

# data[].attributes.attachment_link.readable_text
22 June 2023

Not enough girls study computer science which is holding them back from rewarding technology careers. We're on a mission to change that - will you join us?

Computing is fast becoming a universal requirement for employment, yet the number of girls participating in the subject is disproportionate. Computer science is growing in popularity among students taking GCSEs and A levels, but girls are consistently outnumbered by their male counterparts. In 2022, only one in five GCSE Computer Science, and 15.2% of all A level Computer Science entries were from female students in England.

This underrepresentation continues into industry, with only 1 in 4 working in tech or digital roles being women. It is a complex problem linked to issues such as lack of understanding of the subject and opportunities it presents, perceived relevance, parental support, confidence and self-efficacy.

Teachers have a significant influence on the futures of young people. They can help girls benefit from the same opportunities that many boys currently take up. All teachers can make a difference, so we are excited to reveal that we are launching a new programme this September. 'I Belong: Encouraging Girls into Computer Science' is an evidence-based programme which aims to support more girls into computer science qualifications and careers by providing teachers with the knowledge and tools to support them. We'll share more details in the coming months, so keep an eye on our website and social media.

I Belong Champions

As part of this, we're looking for educators to join us in championing computer science for girls. Our 'I Belong' champions initiative unites those with a common passion and purpose: to advocate for and create a sense of belonging for girls in computer science. The champions will share and embed inclusive practice, leading by example through their own organisation's progress through the National Centre for Computing Education's 'Equity, Diversity, Inclusion and SEND' dimension of the Computing Quality Framework.

Champions will be able to display their commitment with an 'I Belong' digital badge, claimable through participation in our 'Encouraging girls into GCSE computer science' course. The digital badge can also help to stimulate interest and discussion with other educators.

Information and resources will support champions to create wider impact by sharing best practice and improving understanding about why the gender gap exists. Champions will be invited to join an online community, sharing their plans and success increasing girls' participation in computer science.

Next steps

If you'd like to join this community of passionate advocates and have completed the 'Encouraging girls into GCSE computer science' course, look out for an email with instructions on how to claim your badge.

More details about the 'I Belong' programme are coming very soon - keep an eye out for information on how to register!

# data[].attributes.attachment_link.description
Not enough girls study computer science which is holding them back from rewarding technology careers. We're on a mission to change that - will you join us?

# data[].attributes.attachment_link.description
Providing resources, training and support for teaching Computing in primary and secondary schools and colleges from Key Stage 1 through to A Level

# data[].attributes.attachment_link.readable_text
For women to be equal members in creating and developing the new technology businesses, products, and services that shape our world, ensuring technology works for all.

We're on a mission for an equal future

We don't know what the jobs of the future will be, what the workplace will look like, or how major challenges such as climate change and personalised medicine will be tackled by the next generation. But we do know that technological innovations will shape the businesses, products, solutions, infrastructure and services that underpin our world.

We also know that women's creativity and innovations are critical in developing technology that works for all. Tech She Can's mission is to make sure that everyone has the opportunity to participate in developing technology, and for women to play an equal role in how our world works, looks, thinks and feels.

Collaboration is our 'superpower'. We're designing our future together.

What we do

Tech She Can is a charity, working together with industry, government, and schools to improve the ratio of women in technology roles by:

Influencing change

We're influencing change in the workplace, in schools and colleges, and with government.

Enriching education

We're educating, equipping and inspiring young people, especially girls, to study technology subjects and choose a career in technology. Tech We Can - our educational resource programme - is completely free for schools. We also inspire young adults - especially girls and women - to consider a future career in technology, by connecting them to relatable role models who have recently started their careers.

Inspiring

We're influencing change at the individual level, whether in the classroom or in the workplace, inspiring each girl or woman about the possibilities a career in technology could offer

Partnering

We're partnering with organisations such as STEM Ambassadors and Tech Talent Charter to shine a spotlight on the issues and barriers surrounding progress - publishing insights and research, and advocating for change.

Celebrating

We're profiling and celebrating success stories, highlighting inspirational women and organisations that 'get it'.

Leading

We're leading change at the top, working with industry leaders and government to shape new, inclusive education, skills, family, and workplace policies.

# data[].attributes.attachment_link.description
Tech She Can is a charity committed to changing the ratio of women in technology and providing free learning resources to inspire children about a career in technology.

# data[].attributes.attachment_link.description
STEM Ambassadors are volunteers from a wide range of science, technology, engineering and mathematics related jobs across the UK. They offer their time and enthusiasm to help bring STEM subjects to life.

# data[].attributes.attachment_link.readable_text
Type: Unplugged

Curriculum Links to: PSHE

RESOURCE OVERVIEW:

In this lesson pupils learn about people's jobs and some of the technology they use. Learning is through discussion, a card matching activity and creating new cards for others to match.

PUPIL OBJECTIVES:

I can name some jobs

I can match technology to some jobs

I can say what technology is used in some jobs

TEACHING ASSESSMENT OPPORTUNITIES:

Informal, teacher assessment of progress during main task, class discussions and plenary.

Can pupils name some jobs? e.g. A nurse, a shop assistant

Can pupils match jobs to technologies? E.g. A nurse uses a machine which measures heart beats

Can pupils explain how technology is used in some jobs? E.g. A shop assistant uses a scanner to look up the price of things in the shop

Can pupils research and share other jobs that use technology?

LESSON TIMING: 35 - 45 mins

# data[].attributes.attachment_link.description
This activity enables pupils to discover some of the technology used in a variety of job roles by playing a card matching game and discussin

# data[].attributes.attachment_link.title
do your :bit activities for your classroom

# data[].attributes.attachment_link.description
Bring together the micro:bit and the Global Goals

# data[].attributes.attachment_link.readable_text
From our online store to your doorstep, discover how computer science, state-of-the-art engineering, and incredible people deliver customer orders at Amazon.

Aligned to the UK national curriculum, this 45 minute interactive tour explores how algorithms, machine learning, and more power our fulfilment process.

During the tour, students travel to different "tour stops" to learn how our fulfilment system works. They will also meet the real-life engineers who brought the technology to life.

Download our Teacher Toolkit to get a facilitation guide, worksheets, certificates, and extension learning opportunities to support students during and after the tour.

Hosting a tour provides the best experience for classrooms, allowing teachers to run their own tour and enable students to compete against their classmates as they explore the technology and careers of the future. Choose either a tour for primary or secondary students. Each tour has 2 ways to watch: A full tour (45 - 60 min) or split in half to tour over multiple days (25 - 30 min each day).

For solo learners or classrooms without 1:1 devices, utilise our single-player tours. Use and share the links below to access these tours. Students can move through the Kahoot! at their own pace and compete against previous players. Teachers can also use these tours to project on the screen if they do not have student devices

Our Teacher Toolkit provides educators with a facilitation guide, student worksheets, and extension activities, all aligned to the UK national curriculum. Use these materials to discover all of the possibilities with computer science learning and to set students up for success, before, and after the tour

FAQ

Our primary Kahoot! version (ages 6+) focuses on how hardware, software, and people work together to form a delivery system to safely get customers their orders.

The secondary Kahoot! tour (ages 11+) dives deeper on the computer science, robotics and machine learning involved in Amazon's fulfilment process. See the Teacher Toolkitto learn more.

All students aged 6+ can attend! The tours include content accessible for each year group and teachers to can use the teacher toolkit to adjust learning how they see fit.

The Primary Kahoot! is great for ages 6+, and the Secondary Kahoot! is great for ages 11+

The following computer science topics will be introduced and explained in real-life context during the tour: algorithm, cloud computing, sensor, efficiency, database, quality control, machine learning, hardware, and software. See the Teacher Toolkit to learn more.

Yes!

The Kahoot! tours are best played by projecting the tour in a classroom with students connecting via their own devices. You may also choose to assign the Kahoot! to students individually or project the Kahoot! and work through it together as a class.

Yes, absolutely. Students may play independently on Kahoot! by visiting the Primary Kahoot! or the Secondary Kahoot!

Invite an Amazon employee to your classroom to deliver a virtual career talk about working in tech.

Students can boost their future for themselves and their community with a financial support package worth up to £20,000

Explore Turinglab's fun, engaging Python fundamentals course programming a farmbot, setting up smart cities, creating a chatbot. Or get started creating amazing posters and graphics in a short course!

Thank you for your submission!

# data[].attributes.attachment_link.title
Explore the technology of Amazon's Fulfilment Centres

# data[].attributes.attachment_link.description
From our online store to your doorstep, discover how computer science, state-of-the-art engineering, and incredible people deliver customer orders at Amazon.

# data[].attributes.attachment_link.description
The European Astro Pi Challenge is an ESA Education project run in collaboration with the Raspberry Pi Foundation. It offers young people the amazing opportunity to conduct scientific investigations in space, by writing computer programs that run on Raspberry Pi computers on board the International Space Station!

# data[].attributes.attachment_link.readable_text
The Bebras Computing Challenge introduces computational thinking to students.
It is organized in over 60 countries and designed to get students all over the world excited about computing.
Last November over 365,000 students took part in the UK, and over 3 million worldwide.
Each participant answer questions that focus on computational and logical thinking.
It is completed online in your own school.

What teachers say about the challenge:
"I just want to say how much the children are enjoying this competition. It is the first year we have entered, and I have students aged 8 to 11 participating in my Computing lessons, with some of our older students also taking on the challenges. It is really helping to challenge their thinking, and they are showing great determination to try and complete each task! Also fantastic to find something that works on our iPads, as most puzzles of this kind are flash based."

"Our students completed the challenge this morning, I just wanted to say thank you for running this. It's a brilliant idea!"

2023 Bebras Statistics

* As this is a challenge, the majority of older students are not expected to solve all of the problems in 40 minutes!
** Students in the top 10% of each age group indicated are invited via their school to enter OUCC.
*** Qualifying SVI students can take part in the normal Seniors and Elite OUCC Challenge or the beta OUCC SVI (10-14) challenge. The beta SVI challenge will use the same style as Seniors but with more age-appropriate questions.

The Challenge is available for the following age groups:

* Kits and Castors can enter individually or as a small team (up to 4)

Anyone within these groups can participate; it does not matter if they are language students or born mathematicians! The questions only require thinking skills.

The aim of the Challenges:

Solve as many problems as you can in 40 minutes.
You are not expected to finish!

The problems come in three levels of difficulty: A, B and C.
The "A" problems are the easiest. "C" problems the hardest.
You can find a problem's difficulty in the problem overview before you click on it.
The difficulty of a problem determines how it will be scored.

The scoring rules are as follows:

Our Carbon Footprint:

Our computing based system requires no paper to be posted between schools and our offices as everything is done electronically. The data centre that hosts UK Bebras obtains its electricity from wind farms. When the wind doesn't blow the energy comes from the grid but when it does blow there is more than enough for the servers and the excess is returned to the grid. The net result is that UK Bebras is using 100% wind energy overall. The heat from cooling the servers, when everyone is beavering away, is used to heat buildings in the neighbourhood.

[ terms and conditions | privacy policy | info@bebras.uk ]

© 2018 - 2023 UK Bebras

# data[].attributes.attachment_link.description
The Bebras Computing Challenge introduces computational thinking to students. It is organized in over 60 countries and designed to get students all over the world excited about computing.Last November over 365,000 students took part in the UK, and over 3 million worldwide.Each participant answer questions that focus on computational and logical thinking.It is completed online in your own school.

# data[].attributes.attachment_link.description
STEM Clubs are out-of-timetable sessions that enrich and broaden the curriculum, giving young people the chance to explore subjects like science, technology, engineering and maths in less formal settings.

# data[].attributes.attachment_link.description
Home of the First Lego League in the UK. Find out how you can take part.

# data[].attributes.attachment_link.readable_text
Encourage young people to develop life skills through enrichment and engage with the wider community in practical, enjoyable, and meaningful ways.

Explore a variety of activities, challenges and opportunities provided by the National Centre for Computing Education (NCCE) and our partners. All are designed to enrich learning in computing and provide opportunities to broaden young people's educational experience, inspire their curiosity and expand on what computing means to them in a fun hands-on way.

Taking part in enrichment activities champions computing by:

giving your class an opportunity to try new activities that may not strictly fit into the curriculum

providing examples of how computing can be applied to real-world experiences

supporting you to achieve the primary computing certificate

This term

Summer term

More activities coming soon!

Activities throughout the year

With our termly, as well as year-round offer, supported by partners from the world of computing education, find activities that interest you and your pupils to learn computing in a fun way. Activities are supported by our quality assured CPD and resources, to help you provide the most enriching experience. Keep informed on upcoming enrichment activities by being part of the STEM Community: Teaching & Leading Primary Computing.

Bring a Computing Ambassador into your classroom

Computing Ambassadors are part of the STEM Ambassadors programme where volunteers from a wide range of industries bring school subjects to life and provide real-world examples of careers in computing, creating an invaluable link between schools and industry.

You can request a Computing Ambassador to visit your school, introduce a topic, join an event and more. These volunteers are an invaluable resource to enrich your teaching and inspire young people to choose careers in computing.

Find out more

# data[].attributes.attachment_link.description
Providing resources, training and support for teaching Computing in primary and secondary schools and colleges from Key Stage 1 through to A Level

# data[].attributes.attachment_link.readable_text
What is Primary Futures?

Primary Futures is a simple and effective way to link learning to the wider world. Developed with teachers, it connects primary schools with diverse workplace volunteers to take part in aspirational activities and talk with children about their jobs.

"We have a far more 'can do' culture in school. Ofsted were also really impressed with the way in which children could talk about the next stage of their learning and how this fits into future careers."John Snell, Headteacher, Welton Primary School, Somerset

Primary Futures is run in partnership with the National Association of Head Teachers (NAHT) and the Education and Employers charity, and is part of Inspiring the Future.

Why talking with people from a range of jobs at primary-age matters

Children form stereotypes about occupations, careers and pathways from the age of six.⁽¹⁾

Our Starting Early report shows:

Starting aspirations learning at primary-age is key to social mobility

Meeting real-life role models from the world of work increases motivation to learn and challenges stereotypes

Disadvantaged children often benefit the most from activities

Alongside benefiting children's subject learning and soft skills, aspirations activities can support school improvement objectives and pupil needs. These include pupil premium strategies, raising underachievement, and making links with curriculum topics.

What do I get with Primary Futures?

With a strong evidence base developed through working with schools across the country, Primary Futures is free and open to all state schools. Just sign up or log in to:

Use our self-service platform to invite volunteers from different jobs, sectors and career routes to speak with children at your school, virtually or in-person.

Access pre-recorded video sessions for use in the classroom - topics include gender stereotypes, TV and tech, and jobs in the NHS.

Download resources to help plan your own activities or complement awareness initiatives such as World Book Day or Science Week. And see how to connect to the workplace with curriculum topics like civil rights and polar exploration.

Gain bespoke support to help you use the platform and plan your sessions, plus access live or on-demand interactive training for teachers on best practice ideas.

Say hello to Primary Futures

We are a small, friendly team and are here to help! You can:

Safeguarding

We are committed to providing safe and supportive environments for everyone involved in our organisation and the work we do. See more about Safeguarding.

⁽¹⁾ Starting Early: Building the foundations for success

# data[].attributes.attachment_link.description
Primary Futures - inspiring activities to motivate children and bring learning to life by connecting schools with workplace volunteers.

# data[].attributes.attachment_link.title
Digital Schoolhouse Playful Computing Conference 2025

# data[].attributes.attachment_link.description
Join us for our annual Playful Computing Conference, bringing together educators and industry to explore the future of computing education.

# data[].attributes.attachment_link.title
Miro | The Visual Workspace for Innovation

# data[].attributes.attachment_link.description
Miro is a visual workspace for innovation where teams manage projects, design products, and build the future together. Join 60M+ users from around the world.

# data[].attributes.attachment_link.authors[].name
Explore Scotland’s Computing Science Landscape with Interactive Dashboard

# data[].attributes.attachment_link.title
Dresscode | Inspiring girls into Computing Science in Scotland

# data[].attributes.attachment_link.title
Crumble Basics: Starter Kit and Sparkles

# data[].attributes.attachment_link.provider_name
code-it supported by HIAS, Hampshire Inspection and Advisory Service | Junior Computer Science

# data[].attributes.attachment_link.title
code-it supported by HIAS, Hampshire Inspection and Advisory Service

# data[].attributes.attachment_link.description
Welcome to code-it.co.uk, computing resources produced by Phil Bagge Computing Inspector / Advisor working for HIAS, Hampshire Inspection and Advisory Service. My code-it resource writing philosophy combines teaching experience, education research and computing research to produce effective and chal…

# data[].attributes.attachment_link.authors[].name
Quality Assured Subject: Computing Design and technology