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Design Aspect

What design elements make a game more inclusive for players with social or cognitive differences?

How do predictable systems and clear rules make social interaction safer or easier?

How can customizable avatars and communication options encourage participation from diverse players?

What role does cooperative task design play in promoting belonging?

How are developers incorporating accessibility and inclusivity features to support marginalized communities?

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Horror in Video Game Industry:

What are some popular (or successful) horror video games?

Which studios create successful horror video games?

What steps went into creating and developing these games?

What technology is used?

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Psychological Aspect

1. How do video games help players manage feelings of loneliness or depression?

2. What psychological needs do games fulfill for socially isolated people?

3. How can structured gameplay reduce social anxiety or stress compared to unpredictable real-world settings?

4. Are certain genres more effective at providing emotional comfort?

5. How do games help players build confidence or resilience that might transfer to real-life situations?

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Robeto Moreno-López, and Catalina Argüello-Gutiérrez. “Violence, Hate Speech, and Discrimination in Video Games: A Systematic Review.” Social Inclusion, vol. 13, Cogitatio, Jan. 2025, https://doi.org/10.17645/si.9401.

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video games may deepen social isolation rather than reduce it, as players might retreat further from real-world interaction and rely on virtual spaces for emotional fulfillment.

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These digital worlds remains fragile, constantly challenged by online toxicity and unequal access.

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social aspect

How do online multiplayer games create a sense of friendship or teamwork among players?

In what ways do in-game chat systems help isolated individuals communicate more easily?

How do cooperative games differ from competitive games in promoting inclusion?

Can virtual friendships formed in games translate into real-life support or connection?

How do isolated players find safe and welcoming spaces within broader, sometimes toxic gaming cultures?

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should i focus on social isolation group in general, or a particular form?

Is it fair to call video games “inclusive” if not everyone has access to gaming technology?

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The remarkable life of Ibelin(2024)

World of Warcraft(2004)

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Differing opinions on the effectiveness of video games to specific isolated groups

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Prochnow, Tyler, et al. “Depressive Symptoms, Developing Friendships, and Social Support through Online Gaming: A Mixed-Method Analysis of Online Gaming Network Communication.” Mental Health and Social Inclusion, vol. ahead-of-print, no. ahead-of-print, June 2021, https://doi.org/10.1108/mhsi-02-2021-0011. Accessed 10 June 2021.

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Video games provide socially isolated and marginalized individuals with alternative spaces for connection, expression, and belonging. Through structured social systems, emotionally supportive gameplay, inclusive design, and opportunities for identity exploration, games transform loneliness into shared experience and empower players to participate in community life in ways that the physical world often restricts.

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How do video games create spaces where socially isolated or marginalized individuals can form meaningful connections and identities?

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How do video games create spaces where socially isolated or marginalized individuals can form meaningful connections and identities?