# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

# data[].attributes.attachment_link.title
Hit the Button - Quick fire maths practise for 6-11 year olds

# data[].attributes.attachment_link.description
Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

# data[].attributes.attachment_link.title
Daily 10 - Mental Maths Challenge - Topmarks

# data[].attributes.attachment_link.description
Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

# data[].attributes.attachment_link.readable_text
1

QR CODE

Scan this on mobiles and tablets to quickly open this web page.

A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

# data[].attributes.attachment_link.description
A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

# data[].attributes.attachment_link.readable_text
QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Toy Shop Money is a game for helping children understand Euros. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game is suitable for children from 4 to 11 years of age as it has varying levels of difficulty. The easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to €10.

The game also supports other currencies including British, Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

# data[].attributes.attachment_link.description
A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

# data[].attributes.attachment_link.description
Teaching Clock is an open-ended teaching resource to help primary age children explore telling the time in both analogue and digital formats.

# data[].attributes.attachment_link.readable_text
Are you looking for a quick way to have students check their own work? Or perhaps you're simply ready to introduce your students to the calculator. Yet, calculators run out of batteries, can be hard to keep track of, and aren't good for much outside of basic calculations.

This free online calculator is ideal for early learners. Featuring color coded buttons, the calculator makes it easy for students to add, subtract, multiply, and divide. Students simply enter the operation using the buttons and press the purple equals sign. Students can also use the keyboard on a computer instead of the blue number buttons if they prefer. To enter a new equation, students simply press the "clear entry" button, clearing the window. The answer to the previous equation appears above the window.

Using calculators in your lessons can help students learn to solve more complex problems. Through the use of the calculator, students are able to focus more on problem-solving and strategy when approaching word problems.

Note on Exponential Notation: Answers are rounded to four decimal places to keep the display simple. Very large and very small numbers will feature an "e" followed by a number. The number represents the number of decimal places to apply to the number to the left of the "e." If the number following the "e" is positive, the decimal moves right, and if it is negative, the decimal moves left.

Example: 52e5= 52 x (10x10x10x10x10) or 5200000 and 52e-5=52÷(10x10x10x10x10) or .00052

Visit classplayground.com for more resources and printables related to math.

# data[].attributes.attachment_link.title
Free Online Calculator | Math Manipulatives | Toy Theater

# data[].attributes.attachment_link.description
This free online calculator for students is color coded, easy to use, and fun! Introduce students to the calculator with this fun, free tool.

# data[].attributes.attachment_link.title
Words starting with a | Collins Primary School Dictionary

# data[].attributes.attachment_link.description
The official Collins Primary School Dictionary online. Browse English words that start with A and view definitions.

# data[].attributes.attachment_link.provider_name
Wordwall - Create better lessons quicker

# data[].attributes.attachment_link.description
Match up - Drag and drop each keyword next to its definition.