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Use when you want to prompt a student to respond in a specific way such as, "I learned", "I wondered", "I am working towards".

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Students write on sticky notes with thoughts, comments, suggestions, or solutions to materials shown.

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Use a simple show of hands, whiteboards, or even a clicker program to poll the class on foundational knowledge, opinions or where they are in their learning. Digital Options: Padlet, Nearpod, Plickers

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Use words of the benchmarks to create questions. Open-ended are great to start, then progress to multiple-choice, multi-select, matching, ordering, etc.

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Pick a benchmark from Star Custom and from their question bank, create an assessment with FAST style questioning.

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KWL

Either as a class or individually, students can determine what they already Know about a subject, what they Want to know about a subject, and then finally what they have Learned about the subject.

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Students show their level of understanding with a 1-4 finger rating, thumbs up/down, or colored cards/cups on their desk.

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Students rate themselves based on background knowledge of the benchmark or skill.

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Students demonstrate understanding in an appropriate way immediately upon entering or before exiting the room. Digital Options: Padlet, Nearpod, Mentimeter

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Students assess their level of work with a glow and grow statement.

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Using 4 different colored highlighters, students assess themselves on how they performed on an assignment. Each color stands for a rating. Students then set a goal for themselves for next time.

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The progression or learning objectives of a benchmark is given to students. Students mark where they feel their learning is in the progression and where they would like to be by the end.

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Concepts are written on a beach ball. As a student catches it, they give a thought or clarify the concept closest to one of their thumbs.

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Present students with a common misunderstanding and ask them to apply previous knowledge to correct the mistake or ask them to decide if the statement contains any mistakes at all, and then discuss as a group.

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Arrange two circles of students facing each other. One circle moves with the same question or a new one.

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This activates prior knowledge or shares learned concepts with partners. It can be timed.

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Take two Pair-Share partners and share with another group of two.

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Each group becomes an expert on a certain part of the lesson and then debriefs the whole group.

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Quiz your partners to solve a teacher given question and then trade questions with another group.

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An interactive game where one player gives clues to help the other guess what's on the card strapped to his or her head. Great for vocabulary, letter names and letter sounds.

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Place signs around the room containing content information. Students should head to the area that answers the question.

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Students create math problems on a piece of paper, crumble them up and throw the paper across the room. Students then pick up a snowball and solve the problem picked.

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Have the students stand back-to-back, each with a whiteboard in hand. The teacher will ask the class a question. The students will write/draw their answer on their whiteboard then turn to their partner, share and compare.

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Editable PowerPoint to use for review skills and concepts.

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Students learned profit, loss, consumers/producers, scarcity, adding and subtracting with regrouping, estimating, place value throughout the unit.

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Innovation Changes Society Challenge Sheet-Shark Tank

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Rubrics can serve as a way to monitor student learning.