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G_1_T3_Science Review Sheet_Letter _2020_20 - Copy

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DO NOT OPEN THIS BOOK AGAIN By Andy Lee & Illustrated By Heath McKenzie

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Chopper Squad is a variant of our popular mental maths game, Helicopter Rescue. Chopper Squad is tablet-friendly and is designed to help with the concept of one more or less and ten more or less than a given number. Being able to find one more or less is a requirement in the Year 1 National Curriculum in England. Chopper Squad has different sized number grids, the largest of which is from 1 to 100.

AGE

5-7 Years

SUBJECTS

Maths Number Addition Subtraction

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Chopper Squad More or Less - Mental Maths Game - 5 to 7 Year Olds

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Chopper Squad is a mental maths game for 5 to 7 year olds which can help with addition and subtraction skills covering vocabulary such as more than, less than, count on and count back.

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Get ready to practice telling time using analog clocks in this fun, interactive math activity from iKnowIt.com! In this engaging math game geared toward first grade, students will practice telling time in hours and half hours. Math questions in this interactive lesson are presented in fill-in-the-blank format, multiple-choice format, and drag-and-drop format. By the time your students complete this online math activity, they will be experts at telling time in hour and half hour increments!

Students will answer a variety of telling time questions in this first-grade math lesson. Here are a few examples of the types of questions students may be expected to answer: "What time is shown on the clock?" Students will be shown an analog clock. They will choose between two possible answers. "Drag the clocks to match the time shown." Students will drag the clock that reads "6:30" into the "6:30" column of the T-chart. They will drag the clock that reads "12:30" into the "12:30" column of the T-chart. "Which clock shows 11:30?" Students will choose the analog clock that shows the correct time. If students need a little extra help solving a math problem, they can click on the "Hint" button. The hint consists of a written clue that will point students in the right direction without giving away the answer. When students answer a question incorrectly, a detailed explanation page will show them the right answer accompanied by an easy-to-understand explanation. Students will progress through this telling time activity learning from previous mistakes.

This first grade math game, as well as all math activities on "I Know It," comes equipped with several handy features that help students make the most of their math practice session. For example, a progress tracker in the upper-right corner of the practice screen shows children how many questions they have answered out of the total number of questions in the math lesson. The score-tracker beneath that tells students how many points they have earned for correct answers. Opposite, the speaker icon indicates the read-aloud feature. Students can click the button to have the question read out loud to them in a clear voice. This is a wonderful resource for ESL/ELL students and children who are auditory processors. Every feature of the I Know It math lesson interface is designed with your students' math achievement in mind!

Whether you are an elementary math teacher, homeschool educator, or school administrator, we are confident you will love all the I Know It online math practice program has to offer! Educators appreciate the wide variety of math topics covered by our engaging math lessons from kindergarten through fifth grade. Choose from dozens of popular math practice activities written by accredited elementary math teachers just like you. Every math lesson on our website has been thoughtfully written to meet at least one (often more) Common Core Standard. Find and assign math activities in just a few clicks and let the math practice begin!

Educators aren't the only ones who love the I Know It math program! Students enjoy practicing their math skills on our fun, educational online platform. Children love the adorable, animated characters ready to cheer them on throughout their math practice sessions with a cute trick or a silly dance. Plenty of positive feedback messages encourage kids to "Keep going!" even when they make a mistake. Plus, students can earn math awards to add to their virtual trophy case for new math skills they master throughout the program. You can celebrate their achievements together as a class!

We hope you and your first-grade students will give this telling time activity a try today! Be sure to explore the hundreds of first grade math lessons in our online collection too!

Ready to see if the I Know It math practice program is right for you and your students? Sign up for a free trial today! Our thirty-day free trial offer gives you unlimited access to all the math practice activities on iKnowIt.com for free-no credit card required. We are confident you and your students will love the difference interactive math practice can make! When your free trial runs out, we hope you won't hesitate to join the I Know It community as a member. We have membership options for families, individual teachers, schools, and school districts. Visit our membership information page to discover which I Know It membership is right for you: https://www.iknowit.com/order.html.

Your I Know It membership gives you access to our website's wonderful administrative features. These tools help you create a class roster for your students, change basic lesson settings, assign unique usernames and passwords to all of your students, give specific lesson assignments to different students, monitor student progress with detailed reports, print, download, and email student progress reports, and much more.

When your students log into the I Know It homepage using their unique login credentials, they will be shown a kid-friendly version of the homepage from which they can access the math practice activities you have assigned to them. If you choose to allow in your administrator settings, your students can also explore other math activities at their grade level and beyond for an extra challenge or additional review. Grade levels in the student mode of I Know It are labeled with letters instead of numbers (i.e., "Level A" for first grade), making it easy for you to assign math activities based on each child's needs and skill level.

This interactive math lesson is classified as Level A. It may be ideal for first grade students.

1.MD.3
Measurement and Data
Students will tell and write time in hours and half-hours using analog and digital clocks.

Telling Time: Analog Clocks (To the Hour) (Level A)
In this first grade-level math lesson, students will practice telling time to the hour using analog clocks. Questions are presented in multiple-choice format, drag-and-drop format, and fill-in-the-blank format.

Telling Time: Analog & Digital Clocks (Half Hours) (Level A)
Students will practice telling time to the half hour using analog and digital clocks. Questions are presented in multiple-choice format and drag-and-drop format.

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Telling Time to the Half Hour (Math Game)

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Get ready to practice telling time using analog clocks in this fun, interactive math activity from iKnowIt.com! In this engaging math game geared toward first grade, students will practice telling time in hours and half hours. Math questions in this interactive lesson are presented in fill-in-the-blank format, multiple-choice format, and drag-and-drop format.

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Hi everyone! Attached is our exam timetable for our last FAs of the year. You will receive the revision guides one week before, and the day before the exam we will complete a review together. Each exam will be in our first period together that day. Please let me know if you have any questions!

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This clock match game helps kids learn to tell time to the half-hour. Students are asked to match each digital clock to the analog clock showing the same time. Reading big hands and little hands to tell time to the half-hour on an analog clock is a key math skill, especially for students in the first grade.

Grade

Subject

View aligned standards

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Clock Match-Up to Half-Hour Game | Game | Education.com

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Kids learn to master telling time with this analog and digital clock matching game.

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Too Much Stuff! (By: Robert Munsch) | A Story Read Aloud

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How Do Dinosaurs Stay Friends - Read Aloud

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If your district is not integrated with EasyBridge Plus or EasyBridge Auto, then your district may not be listed. Return to Savvas sign in and enter your username and password to sign in.

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Learning synonyms is a great way to expand your vocabulary and improve your language skills. Here are some strategies and activities to help you learn and practice synonyms:

Thesaurus Exploration: A thesaurus is a valuable tool for discovering synonyms. Look up a word you're familiar with and find its synonyms. Take note of the different synonyms and their nuances.

Word Association: Connect words with similar meanings in your mind. For example, when you think of "big," associate it with "large," "huge," or "enormous." This helps you make connections and remember synonyms.

Contextual Reading: Read books, articles, and other written materials. Pay attention to unfamiliar words and look for synonyms in the context. This helps you see how synonyms are used in real-life situations.

Vocabulary Games: Engage in vocabulary-building games, such as crossword puzzles, word searches, or synonym matching games. These games provide a fun and interactive way to practice and reinforce synonyms.

Sentence Expansion: Take a simple sentence and try to expand it using synonyms. For example, "She is happy" can become "She is joyful," "She is delighted," or "She is content." This exercise helps you become familiar with different synonyms and their usage.

Synonym Substitution: Take a piece of writing and try to replace certain words with their synonyms. This exercise helps you practice using synonyms in context and improves your understanding of their meanings.

Word Pairing: Create a list of words and their synonyms. Study and memorize these pairs of words. Test yourself by covering one column and trying to recall the correct synonym for each word.

Vocabulary Journal: Keep a vocabulary journal where you write down new words and their synonyms. Review the journal regularly to reinforce your understanding of synonyms and expand your vocabulary.

Online Resources: Explore online vocabulary resources and websites that provide synonym lists, exercises, or quizzes. These resources offer a variety of tools to help you learn and practice synonyms effectively.

Writing Practice: Incorporate synonyms into your writing. Challenge yourself to use synonyms instead of repeating the same words. This helps you become more comfortable with incorporating synonyms naturally into your written expression.

Remember to actively practice and use synonyms in various contexts to reinforce your learning. Regular exposure and usage of synonyms will help you broaden your vocabulary and enhance your communication skills.

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Make learning synonyms fun with Turtle Diary's Matching Synonym game. This game teaches synonyms via matching, a game you won't forget!

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

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Place Value Basketball - Dienes Game for 5 to 8 Year Olds

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Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

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[Animated] My No No No Day by Rebecca Patterson | Read Aloud Books for Children!

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Count to 120 by 5's | Learn to Count | Skip Count | Jack Hartmann

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Math Games, Subtraction Games

Minus Mission is a math game that helps students learn subtraction facts. Defend yourself from the advancing slime by answering problems correctly!

Save to an account!

Today's Top Players

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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Adjective Adventure - Grammar Game - Sheppard Software

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Learn to identify adjectives in this fun arcade style game.

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Alphabats - Rhyming Words is a fun word game that helps students practice phonemic awareness. Kids click on the bats’ bellies to hear the words, then match the words with rhyming sounds. After matching 6 words correctly, players get to help the bats collect fireflies.

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This activity helps teach addition and subtraction facts up to twenty. These facts should be learned by pupils so they can be recalled quickly.

Using the activity

When you start the activity ten penguins are on the first iceberg and none on the second. The addition fact 10 + 0 = 10 is displayed. Click the move right button and a penguin will jump on to the second iceberg. Notice also that the addition fact has changed to 9 + 1 = 10, click the button again and another penguin will move. The addition fact is now 8 + 2 =10, so hopefully pupils can start to appreciated that the first number can be found by counting all the penguins on the first iceberg and the second number is the count on the second iceberg. You can probably guess that the left-arrow moves penguins the other way.

The activity is about connecting the visual picture of the penguins with the formal mathematical writing of the number fact. So various parts of the interface can be hidden, click on the numbers and the will turn over to leave a '?' . Click on the first cloud button and a cloud will move in to cover the penguins. Same thing happens when clicking the second cloud. You can create a random problem by clicking the dice, the clouds will move in and the numbers flip to'?' . So you can now reveal certain parts, for example turn over the first number card and ask the pupils what it means. Hopefully they will correctly say that it tells how many penguins are on the first iceberg. So obviously there are many ways this can be done.

Editing totals and the number line

The arrow buttons can change the positions of penguins, but not the total. To do this click the edit button, two slider controls will appear. The total slider is the top one, the second represents the number on the first iceberg. Click and drag the sliders and you will see the penguins instantly update to match the values.

The activity can display a number line by clicking the line button now the pupils can see how to represent the addition fact on the line.

Subtraction Facts

To change addition facts to subtraction facts click the iceberg button. Now the second iceberg moves off screen and any penguins on board will jump off into water. Now the will move the penguins in and out of the water. Some other things happen are

The + sign flips to a âˆ'

The total in the addition sum (the last number) swaps with the first number

The number line representation changes with a red arc traveling back from the original total

To hide how many are swimming, click the water button, this changes the transparency so the penguins become invisible. Clicking the dice will automatically do this in subtraction mode, so again the pupils can try and work out the problem depending on the bits the teacher chooses to reveal.
This activity teaches addition and subtraction facts up to twenty. Addition facts should be learnt so that recall is fast

This activity develops strategies for

Counting two sets to find a total

Counting on from the first number
e.g. if know the first number count on the second number for the total

The activity also helps to develop key concepts such as

addition is commutative, that is the two numbers can be added in any order

to recognize subtraction is the inverse of addition

to understand complementary sums in order to work out the difference between two numbers

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addition facts | subtraction facts | number line | math | primary maths

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Number facts, addition and subtraction are a key tool in learning maths. Pupils love the animated penguins that teach number facts up to twenty. Number line to help with understanding.

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The Great Eggscape - Books Alive! Read Aloud books for children

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The Couch Potato - Kids Books Read Aloud

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Dancing 2's | Skip Count to 100 by 2's | Fun Math Song for Kids | Jack Hartmann

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Techno 2's | Count to 120 by 2's | Learn to Count | Counting Song | Jack Hartmann

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Grandma and Grandpa on the Farm | Count by 2's to 100 | Jack Hartmann

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Fishing Pictograph Game | 2nd Grade Math Games | Toy Theater

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Are you ready to catch some fish? Play this fun game to boost your graphing knowledge and practice important reading and math skills.

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Look, Cover, Write, Check- mobile friendly

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A great way to practise phonics, spelling patterns or the common exception words listed in the UK English Curriculum.

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Matching game for science- it only works in full screen. :) 

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Matching game for science- it only works in full screen. :) 

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Mother and Baby Memory Game is a memory matching game (like Concentration) created by Erin Augustine. It has the following match cards: Alligator, Shark, Dog, Penguin, Human, Swan

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Login to rate activities and track progress.

Login to rate activities and track progress.

Most browsers are no longer supporting Flash games. We are working on making Flash playable in your browser or we will replace this game with a version that does not need Flash. Our team is actively working on it. Please check back later and keep enjoying our non-Flash games !!

Animals and their Babies - Animal Game

An intriguing game for preschoolers on different animals and their young-ones. In this game, kids need to help the animals find their babies. For this, they would have to click on the squares and follow the sun and cloud clues to reach the baby. This game is a perfect way to make them acquaint with names of various animals and their young ones.

How to play Animals and their Babies

An awesome game for preschoolers to make them aware of various animals and their young ones.

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Animals and their Babies | Animal Game | Turtle Diary

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Login to rate activities and track progress. Login to rate activities and track progress. Most browsers are no longer supporting Flash games. We are working on making Flash playable in your browser or we will replace this game with a version that does not need Flash. Our team is actively working on it.

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Base Ten Blocks (also known as "Base 10 Blocks" and "Place Value Blocks") is an online mathematical manipulative that helps students learn addition, subtraction, number sense, place value and counting. It lets them investigate how to regroup and solve problems with whole numbers and eventually fractions and decimals.

Overall, Base Ten Blocks provides a visual foundation for the abstract algorithms we want students to use as they grow.

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Base Ten Blocks | Manipulatives | Coolmath4Kids

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Base Ten Blocks virtual manipulative - a free online tool for classrooms and homes

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Place Value Basketball helps you to understand the concept of hundreds, tens and ones. You need to recognise the Dienes base ten blocks and match to numbers up to three digits on the basketballs.

Place value is a difficult concept and this game can help you to know the value of each number depending on its position.

As with all of our games, Place Value Basketball works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Place Value

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Place Value Basketball - Dienes Game for 5 to 8 Year Olds

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Place Value Basketball is a fun, base ten blocks game which helps children aged 5 to 8 to know what each digit in a either a two or three digit number represents.

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Read and count numbers from 51 to 100. Start from any number in this range and continue with the counting sequence. Place any number in this range on a number line or a hundreds chart.

Common Core Alignment

1.NBT.1Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.

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SplashLearn - Fun Math Practice Games for Kindergarten to Grade 5

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Read and count numbers from 51 to 100. Start from any number in this range and continue with the counting sequence. Place any number in this range on a number line or a hundreds chart. 1.NBT.1 Count to 120, starting at any number less than 120.

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Look, Cover, Write, Check- mobile friendly

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A great way to practise phonics, spelling patterns or the common exception words listed in the UK English Curriculum.

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ABCya! • Numerical Order | Putting Numbers in Order

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Numerical Order is a fun elementary computer activity for kids at home or school. Children practice number sequence by arranging numbers in ascending order.

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Here is a website with some fun games that Ali Ahmed Saeed mentioned in class. :) 

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Here is a website with some fun games that Ali Ahmed Saeed mentioned in class. :) 

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ABCya! * First Grade Learning Games, Ages 6 - 7

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Kids LOVE our free online games! Fly dragons, build dream houses, and explore while practicing addition, reading, and more 1st grade skills. Play now!

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Due to Flash Player support being removed from browsers, our online evaluation resources are no longer available.
Each Primary Games Volume can be purchased to run on Windows based PC's.
These installable downloads do NOT require the Flash Player to run.

Splat Square - Updated and enhanced for iOS and Android devices.

1 - 100 Squares are an essential resource in the Primary classroom. With 2 minute games covering addition, subtraction, multiplication and division, and the open-ended 'Explore the 100 Square', Splat Squares provides a fantastic, interactive way of developing a range of mathematical skills.

For over 20 years we have created a variety of CD and online primary school maths games and resources, resulting in 8 volumes of maths games. The contents of each volume can be viewed via the 'Primary Games' menu or the links below.

Many of the Primary Games have been redesigned as apps for tablets and phones.

Please visit our sister site:

All our online activities at www.primarygames.co.uk required Adobe Flash. Unfortunately, Flash support in browsers has come to an end. Fear not! You can still install the games to a Windows based PC, run them in full screen, without the need for an internet connection or the Adobe Flash Player. (We're working on Mac versions!)

Each Primary Games Volume is only:

£10+VAT (£12) for a Home/Single User Licence*
£50+VAT (£60) for a Whole School Site Licence*

*Indefinite Licence, no futher payment required. Supplied as a .MSI - Windows Only.
On receipt of your order you will be sent a unique download link. Please allow up to 4 hours for delivery.

School Order Form (PDF)

For tablets and phones, please see our sister site:

Times Tables Karate - Out Now!

Times Tables Karate - develop quick and accurate recall of times tables facts. Features include:

A two player duel :: Belt achievements - Earn a black Belt for recall of all facts to x12 :: Earn a Dan - Facts up to x25 :: Timed Training - A Year 4 Multiplication Check Emulator :: Download reports :: Print out achievement certificates

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Primary Games Volume Two :: Download and Install Primary Games Volume Two

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Due to Flash Player support being removed from browsers, our online evaluation resources are no longer available. Each Primary Games Volume can be purchased to run on Windows based PC's. These installable downloads do NOT require the Flash Player to run. Splat Square - Updated and enhanced for iOS and Android devices.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

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Caterpillar Ordering - An Ordering and Sequencing Game

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A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

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kindergarten  free math games practice common core standards

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Practice skip counting with groups of ten.

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Feel free to print and stick into a plastic page protector to practice your writing.

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Here is some handwriting paper if you would like to print it for practicing. You can stick it in a plastic page protector and even use a whiteboard marker. :)

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Here is some handwriting paper if you would like to print it for practicing. You can stick it in a plastic page protector and even use a whiteboard marker. :)

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login details are in your messages from me. :)

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Robin Hood Archery Doubles

Robin Hood Archery Doubles is a mobile-friendly doubling game.

LO:(Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts)

Y1:To know by heart doubling facts up to 10 + 10.
Y2:To know by heart doubling facts for multiples of 10.
Y2: To add two 2-digit numbers mentally.

Level One: Doubles up to 10 + 10.
Level Two: Double multiples of 10 up to 100 + 100.
Level Three: Double and number up to 109.

Read the doubling facts then press the correct number on the target. If you're correct you will score an arrow on the right-hand-side.
Barrels contain 10 apples.

Have fun!

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 2017, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Robin Hood Archery Doubles is a mobile-friendly doubling game. LO: (Doubling is not specifically mentioned in the UK Maths Curriculum, but is referred to as part of the addition facts) Y1:To know by heart doubling facts up to 10 + 10. Y2:To know by heart doubling facts for multiples of 10.

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Smoothie Maths

Quick recall of addition and subtraction facts.

Y1: represent and use number bonds and related subtraction facts within 20

Y1: add and subtract one-digit and two-digit numbers to 20, including 0

Y2: recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100

You have 2 minutes to answer as many maths facts as you can. Each time you get one right you'll drop a piece of fruit into your smoothie. When you're time is up you'll whizz your smoothie and make a tasty drink. How many can you answer in 2 minutes?
Have fun!

HAVING TROUBLE LOADING? Please try this version.

This game is © copyright 1999-2023, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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Y1: represent and use number bonds and related subtraction facts within 20 Y1: add and subtract one-digit and two-digit numbers to 20, including 0 Y2: recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100 You have 2 minutes to answer as many maths facts as you can.

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use doubles to add within 20 in first grade math

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SplashLearn - Fun Math Practice Games for Kindergarten to 5th Grade

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SplashLearn is an award winning math learning program used by more than 30 Million kids for fun math practice. It includes unlimited math lessons on number counting, addition, subtraction etc.

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Double Facts are additions in which a number is added to itself. For example, 1 + 1, 2 + 2 etc. Internalizing double facts are helpful building blocks in developing fluency in adding single digit numbers. Double Facts within 20 Worksheet is about practicing double facts for numbers up to 10.

Common Core Alignment

1.OA.6Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).

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double facts within 20 in first grade math

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SplashLearn - Fun Math Practice Games for Kindergarten to 5th Grade

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Double Facts are additions in which a number is added to itself. For example, 1 + 1, 2 + 2 etc. Internalizing double facts are helpful building blocks in developing fluency in adding single digit numbers. Double Facts within 20 Worksheet is about practicing double facts for numbers up to 10.

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These are the 'tricky words' you will need to know how to read and write by the end of Grade 1. Have a look and practice! :)

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Here is our national anthem we sing in the mornings if you would also like it. :)

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Hey, Kids: To access your Raz-Kids page, go to the web page for your class and click on the symbol above your name. It's that easy!

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Non-Conventional Dice Roller

Use the following virtual dice roller to mimic dice that have a different number of faces from the conventional 6-faced die. The most common physical dice have 4, 6, 8, 10, 12, and 20 faces respectively, with 6-faced die comprising the majority of dice. This virtual dice roller can have any number of faces and can generate random numbers simulating a dice roll based on the number of faces and dice.

A dice is typically a small, throwable object that has multiple faces (most commonly six) and possible positions that indicate a number (or something else), used for generating random numbers and events. They are typically used for tabletop games, which include a wide variety of games, as well as for gambling. Examples of tabletop games that involve the use of dice include games like backgammon, Boggle, and Yahtzee, where dice are a central component of the game. Some other well-known tabletop games include Monopoly, Risk, Dungeons and Dragons, and Settlers of Catan. There are however, numerous others.

Dice shapes

The most commonly used dice shapes are shown in the image, and listed below.

Tetrahedron: 4 faces - the blue die

Cube: 6 faces - the orange, cubic die

Octahedron: 8 faces - the green die

Pentagonal trapezohedron: 10 faces - the orange, non-cubic die

Dodecahedron: 12 faces - the yellow die

Icosahedron: 20 faces - the purple die

Although the image shows some of the more common die shapes, there are many other polyhedral dice, or dice of other shapes. There are also non-numeric dice, dice that do not follow a counting sequence that begins at one, and spherical dice.

How random is a dice?

Based on probability, a die should have an equal probability of landing on each of its faces. However, this is not necessarily the case with mass produced dice as they cannot be truly random, since it is difficult to mass produce dice that are uniform, and there may be differences in the symmetry of the dice. Each dice, particularly d20 (20-sided polyhedral dice) and d8 (8-sided polyhedral dice) is often unbalanced, and more likely to roll certain numbers.
How to test how random your dice is:
Although it may not be the most accurate way to test how random your dice is, one relatively quick test you can do involves just a container, some water, and some salt:

1. Get a container that can fit the die you want to test

2. Fill the container with water, then add salt and the die to the water - if the die doesn't float, add more salt until the die floats

3. Flick the die and take note of which side faces upwards - repeatedly flick the dice and record the results

For a well-balanced die, you can expect a variety of numbers. If it is not well balanced, you will be more likely to notice certain numbers occurring more often. However, unless this test is performed numerous times, or the dice is heavily unbalanced, the user is not likely to notice a significant difference.

There are a number of companies that manufacture dice, and some more rigorous tests (than the one described above) have been performed on dice manufactured by different companies in an effort to determine how truly random the dice (mostly d20 dice) are. These studies confirmed that even dice manufactured within the same company under the same conditions could vary significantly from each other, and are not truly random. Some companies produced dice that were more random than others, but even then, they were not found to be truly random.

Virtual dice, like the one above, are almost always based on pseudo-random number generating algorithms, which are also not truly random. However, a virtual dice roll is likely more close to true randomness than most physical dice.

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Online virtual dice roller that is capable of simultaneously rolling up to 100 dice randomly. A virtual dice roller with any number of sides is also provided.

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QR CODE

Scan this on mobiles and tablets to quickly open this web page.

Mental Maths Train is a maths game which focuses on the essential vocabulary of addition, subtraction, multiplication and division. It can help children to understand what type of calculation they have to do when faced with word problems.

It is a multiple choice game that is suitable for children from 5 to 11 years of age. Mental Maths Train is also good for consolidation of times tables knowledge. As with all of our games, Mental Maths Train works well on an interactive whiteboard.

AGE

5-11 Years

SUBJECTS

Maths Addition Subtraction Multiplication Division

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Mental Maths Train - A Four Operations Game

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Mental Maths Train is a maths game which focuses on the vital vocabulary of addition, subtraction, multiplication and division. It helps children understand what type of calculation they have to do when faced with word problems.

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An aeroplane-themed handwriting demonstration tool.

Learning Objective:
To sit correctly at a table, holding a pencil comfortably and correctly.

To form lower-case letters in the correct direction, starting and finishing in the right place.

This tool is designed for whole-class handwriting sessions using a digital display, or small group work with a tablet propped up on the table.

1. Choose a night or day sky, (useful for dim projectors).
2. Choose cursive or printed letter formation.
3. Choose the letter you wish to practise.
Then watch the jet make your letter in smoke.

There is no game element to this resource, it is purely designed to foster interest in handwriting.

NB:Children can select the smoke colour.

Have fun!

If you have no sound: Sometimes these games lose their sound if you've opened other tabs. If you find the sound has gone please press your browser page refresh button.

This game is © copyright 1999-2020, J.Barrett, ictgames.com All Rights Reserved.

Made using the and libraries.

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An aeroplane-themed handwriting demonstration tool. Learning Objective: To sit correctly at a table, holding a pencil comfortably and correctly. To form lower-case letters in the correct direction, starting and finishing in the right place. This tool is designed for whole-class handwriting sessions using a digital display, or small group work with a tablet propped up on the table.

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Maths Fishing - Multiplication - Mathsframe

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Maths Fishing game Multiplication Practice Tables

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Writing Repeater - handwriting demonstration tool

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This tool lets you replay your handwriting and stores it for later.

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Note: This is a paid app, so completely optional, but has great games and activities we use in class.

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Busy Things login for schools and families | Play now

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Busy Things is a multi-award-winning collection of educational games and activities to help kids learn between the ages of 3 and 11.

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This is currently only free for the full version until October, but afterwards there will still be some fun games for you to play for free!

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A site packed with interactive phonics games, phonics planning, assessment ideas and many teaching ideas and resources to help children to learn to hear phonemes, recognise graphemes and develop the blending and segmenting skills that are vital for learning to read and spell.

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Learning Objectives:

Y1: To represent and use number bonds and related subtraction facts within 20

Y1: To add and subtract one-digit and two-digit numbers to 20, including zero

Y1: To solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = missing number - 9.

Y2: To solve problems with addition and subtraction using concrete objects and pictorial representations, including those involving numbers, quantities (and measures)

Y2: To recall and use addition and subtraction facts to 20 fluently, and derive and use related facts up to 100

Y2: To add and subtract numbers using concrete objects, pictorial representations, and mentally, including... a two-digit number and ones, a two-digit number and tens, two two-digit numbers, adding three one-digit numbers

Y2: To show that addition of two numbers can be done in any order (commutative) and subtraction of one number from another cannot

Y2: To recognise and use the inverse relationship between addition and subtraction and use this to check calculations and solve missing number problems

This is a demonstration tool suitable when using the 'Part-Part-Whole Model' for addition and subtraction.
Choose which manipulatives you wish to use. To change your manipulatives at any time you can press the 'change' button.

You can add text by usng the keypad and then dragging it on.

You can remove anything by dragging it to the right-hand side.

Have fun!

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This game is © copyright 1999 - 2023, J.Barrett, ictgames.com All Rights Reserved.

Privacy Settings | Made using the and libraries.

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Learning Objectives: Y1: To represent and use number bonds and related subtraction facts within 20 Y1: To add and subtract one-digit and two-digit numbers to 20, including zero Y1: To solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = missing number - 9.