# data[].attributes.body
Image taken by Skyler Boyan.
Texture maps are necessary to give you world an image, shape or visual. Texture maps are what keep your world from being a bland colorless checkerboard.

# data[].attributes.body
Holds the basic color in the texture

# data[].attributes.body
Usually colorless but allow for a much more 3D look to the texture. Sometimes they tend to glitch out making bumps in the wrong spots or to little if bumps.

# data[].attributes.body
My stone Texture on a rock on a metal roof of a drywall house.
It gives it one piece of nature.

# data[].attributes.body
The Normal Map takes the bump map a step further in more detail.
Like Wrinkles on a face or cracks.
This one may come to the same errors as a bump map sometimes.

Image from Filter Forge.