# data[].attributes.body
A brainmapping tool

Link

# data[].attributes.body
Create questions where students can respond by drawing or typing.  Great for "tickets out the door".

Link

# data[].attributes.body
Create short question/answer forms and gather all responses easily on a spreadsheet.

Link

# data[].attributes.body
Create games for your students that can be easily played from any internet-abled device.

Link

# data[].attributes.body
Create a digital collaborative corkboard full of sticky notes and pictures.

Link

# data[].attributes.body
Create interactive presentations where students can answer and vote.

Link

# data[].attributes.body
Create flashcards of terms that can be remixed into games or quizzes.

Link

# data[].attributes.body
Create interactive games and question/answer responses to guide your teaching.

Link

# data[].attributes.body
Use discussions in D2L to allow students to learn from one another and share their own experiences.

# data[].attributes.body
Use D2L's embedded collaboration tool where students can work on projects together.

# data[].attributes.body
Create self-assessments to help students guide their own learning pathways.

# data[].attributes.body
Try to newly released video assignments tool where students can present and record to demonstrate where they are at in the curriculum. You could watch a student attempt a difficult math problem as he/she narrates their thinking!

# data[].attributes.body
Allow students to share how they feel they are doing with content mastery by using the surveys tool.

# data[].attributes.body
Create tests and quizzes at the conclusion of a chapter/module to determine content mastery.

# data[].attributes.body
Use video assignments to allow students to demonstrate their mastery of the content at the conclusion of a chapter/module/course.

# data[].attributes.body
Allows students to present using a variety of technology. Students could even blog about their course, or create their own simple website as a final project to demonstrate what they have learned in your course. Ideas include: Wordpress, Weebly, Google Slides, PowerPoint, etc.

# data[].attributes.body
Asking a question that sums up the day's lecture is a great way to determine the focus of the next lecture. Exit tickets can be as simple as each student writing a response on a sticky note.

# data[].attributes.headline
In-Class Assignments and Confidence Ratings

# data[].attributes.subject
In-Class Assignments and Confidence Ratings

# data[].attributes.body
As students complete an in-class assignment, have them rate their confidence level with the curriculum. This is a great way to start a conversation with a student, and the conversation can remain between the educator and the student.

# data[].attributes.body
Ask questions where students have to choose one side or another, and then debate. Students move to a certain location of the room based upon their beliefs regarding the question.

# data[].attributes.body
Students have to take a stance on a point and debate their viewpoints, along with a certain amount of evidence.

# data[].attributes.body
Print various graphic organizers for students to keep track of their thinking as the content is being taught.

# data[].attributes.body
Conduct formal discussions on content with specific student roles.  More information about Socratic Seminars can be found at Link.

# data[].attributes.body
Quizzes and tests on paper can give you an idea of content mastery.

# data[].attributes.body
Upon conclusion of your teaching, and after students have practiced the tasks, observe and evaluate how students complete the given tasks.

# data[].attributes.body
Allow students to present their research or findings as a final project, for example.