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1. Battle.net Launcher
2. Graphical  User Interface
3. Electronic devices such as graphical icons and indicators
4.  The designs that motivate me is the simple aspects of it, anyone can understand it. The icons is just the logo of the game with the title under it; the tabs on the top are simple such as SHOP, NEWS, ESPORTS and so on.
5. What demotivates me is the lack of ease to open one's friends  list and other options involving one's profile.
6. Instead of having a drop down menu for the profile have a column down the side spelling out the different options that open small tabs that can be closed by clicking it again, instead of opening new windows within the program.

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1. The ATM

2. Menu Driven Interface

3. Gave customers an interface to confirm their identity, interact with the bank’s records and then withdraw their own cash. Gave the ability to serve their customers out-of-hours

4. The ATM uses the Reuse Principle in the fact that people have the same pins and card numbers to enter when withdrawing cash from ATM's

5. This innovation demotivates me slightly because the security aspect isn’t there because anyone could be around watching and see you enter your information

6. Include a higher security aspect to protect its customers

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1. Super Mario Bros.

2. Graphical User Interface

3. The question-marked boxes indicate that there is an item inside (Mushroom, coin, star or flower), you can defeat enemies by jumping on them (except turtles, they can be used as a weapon but can still hurt you), pipes can lead to secret entrances and when you have a flower, Mario can turn either red or blue to indicate that he has a fire or ice power, etc.

4. Design principles that motivate me would be the simplicity of the game, there’s no unnecessary information given out to you.

5. Design principles that demotivate me would be the reuse principle just because almost all the boss battles are the same and you use the same strategy to beat them, also saving Princess Peach every game gets annoying after a while.

6. Suggestions for improving the interface would be to subvert users’ expectations and give Princess Peach something to do instead of being captured all the time, maybe have a Mario game based on Bowsers’ perspective.

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1. PS4

2. GUI

3. The user uses the controller to navigate through two rows one has games and apps, the other has your friends list, notifications, messages, party, settings, and your profile. They can also hold down the PS button to open a sidebar on the left side of the screen that has these same items.

4. Easy to use, not a lot on the screen at one time, different areas depending on what you are trying to do, you can turn off notifications if you do not want to be bothered.

5. It doesn’t pick up your voice very well, so it is hard to voice control it. You can’t favorite games, so it shows you whatever you recently played.

6.Make it to where you can favorite games so that they show up first in your game lineup. Make a favorite friends list so that you can invite the people you normally play with easier.

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1. iPhone XR

2. Touch screen interface

3. The iPhone uses a GUI style interface with icons that act as shortcuts to do a certain task. A user just needs to click on an icon on the screen like the app store and they will be taken to the application in one quick step.

4. Simplicity and visibility principles

5. Feedback principle missing

6. Suggestions to improve the user interface:

A) Give the user a crash report if an application fails to open.

B) Give user feedback on the status of the system to inform the user if the device is functioning properly.

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1. Windows 10
2. Graphic interface
3. The user uses a mouse to click  on apps and  icons that will take them to the app or web browsers.
4. It's simple and has a  good looking design
5.everything is close together and clumped up
6.space the apps and icons out.

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1) Samsung Note 8
2) Touchscreen User Interface
3)he user touches the screen in certain directions or locations to get different responses.
4) Simplicity, visibility, tolerance, and reuse are the design principles that motivate me.
5) Feedback, most really good features aren't immediately present you have to search for them to active.
6) keep user updated in new and current features they aren't putting to use.

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1.      iPad Air II

2.      Touch Screen User interface

3.      The user touches the screen and opens apps via the touch screen allowing the software to display the contents of the app

4.      The Simplicity Principle, the Reuse principle, the Visibility Principle, The tolerance principle, the structure principle.

5.      The Feedback principle

6.      Some suggestions are:

a.       Having a direct line to apple to help the user when trouble shooting

b.      Having a program that tells the user what the problem is

c.       Tell the user ways to fix the problem.

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1, PS4
2, GUI
3, User uses the controller to navigate through two "areas" one for games and apps and the other for settings, party chat, store, etc..
4, simplistic and easy to use look/design
5, notifications can pop up and be a distraction and extremely sensitive to minor input
6, less sensitive to input

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1. Xbox One

2. Graphical Design  Interface

3. The user uses a Xbox one controller, to navigate through the menu. The menu consists of many applications like Games, Settings, Friends list, Gamepass, Store, and a live streaming app called mixer. Many other applications can be purchased or downloaded from the store to add onto your interface.

4. A good, sleek, and clean design, reduces distractions for the user, and does not provide them with any unnecessary information.

5. The design is also very complicated, it provides the user with unnecessary advertisements for  the Mixer platform and advertisements for their Gamepass even though the user already pays 60 dollars a year just to be on the platform, they are bombarded with useless advertisements.

6.  Microsoft could allow the user the manage what apps they want on screen, and also remove advertisements for games if they would like them to. Users would also like an option to disable the live streaming app Mixer from being on the homepage also.