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Yes , I also think VR will have profound influence in future gaming industry. It has a wider scope in gaming and entertainment than in civil consstruction , education and training

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I think presently the craze for 3D gaming and entertainment is increasing dramatically among people of all age groups , while training,education and construction is limited to professionals and engineers.

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Wide scale research is going on in utilising VR in gaaming and entertainment. So i think it is more feasible.

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Virtual reality can be extremely useful in the construction industry, which is often known as having a very high amount of inefficiency and low profit margins. Using a virtual environment, an organisation can not only render the resulting structure in 3D but also experience them as they would in the real world.

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I think VR will be most successful in training and education. The usage of VR in a training perspective is to allow professionals to conduct training in a virtual environment where they can improve upon their skills without the consequence of failing the operation.

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New words

binocular omni: A 3-D display device suspended from a weighted boom that can swivel freely so the viewer

gesture: Hand motion that can be interpreted as a sign, signal, or symbol

occlusion: Hiding an object or a portion of an object from sight by interposition of other objects.

parallax: The difference in viewing angle created by having two eyes looking at the same scene from slightly different positions, thereby creating a sense of depth.

radiosity: A diffuse illumination calculation system for graphics based on energy balancing that takes into account multiple reflections off many walls.

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The use of graphics, sound and input technology in video games can be incorporated into VR. VR have a great role in future gaming and entertainment , it creates a wide field of view in entertainment increasing it beyond the limits

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Oculus wants to make it possible to experience anything, anywhere, through the power of virtual reality. The Oculus Rift will be released in Q1 2016.

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Survey on my topic

Why should VR be used in education and training?

What type of learners benefit from VR?

What are its advantages and disadvantages over the traditional method?

What are the technological advancements in VR?

Is it feasible to use VR in education?

Target audience :
students , teachers, trainers, professionals, researchers, scientists, etc.

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New words which I have learnt

pedagogical (adv) - of or relating to teachers or education

tactile (adj) - connected with the sense of touch

cognition (noun) - the mental process of knowing, including aspects such as awareness, perception, reasoning, and judgment

assimilate (verb) - to learn (something) so that it is fully understood

impediment (noun) - a hindrance or obstruction in doing something

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Applications of VR in civil and architecture:
1. Touchable Holograms
2. Construction and Architectural Engineering (CAE)
3. Computer Aided Drawing (CAD)
4. Constructional Stage Simulations
5. Predicted Disaster Demonstrations

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New Words :

1. prototyping : making an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.

2. telepresence : a sensation of being elsewhere, created by virtual reality technology.

3. parametric : assuming the value of a parameter for the purpose of analysis.

4. stereo-lithography : a technique or process for creating three-dimensional objects, in which a computer-controlled moving laser beam is used to build up the required structure, layer by layer, from a liquid polymer that hardens on contact with laser light.

5. triangulated : divide (an area) into triangles for surveying purposes.

6. immersive : generating a three-dimensional image which appears to surround the user.

7. mock-ups : a model or replica of a machine or structure, used for instructional or experimental purposes / an arrangement of text and pictures to be printed.

8. Maintainability : the ease with which a product can be maintained in order to isolate defects or their cause, correct defects or their cause, repair or replace faulty or worn-out components without having to replace still working parts,

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I think virtual reality can find its applications in many fields like

Virtual reality and heritage. VR can be used in monuments and historic places as a means of communicating information to the general public in new and exciting ways.

Virtual reality in sports. VR can be used as a training aid in many sports.

Virtual reality in healthcare. VR can be used in surgery simulation, phobia treatment, robotic surgery and skills training.

Virtual Reality and Scientific Visualisation. VR can be used  to express complex ideas and scientific concepts in a visual format.

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I also read some journals and browsed through many websites and youtube videos

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Yes, a survey can be done on my topic.

1. Should Virtual Reality be preferred over traditional methods ?

2. How can it be made more profitable and economical ?

3. What are some successful cases in which this technology has been used?

4. What researches are going on for further integration of VR in civil and Architecture?

Target Audience :

Architects, Civil Engineers , Mechanical Engineers , Manufacturing etc

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I browsed through various jounals and books through Google scholar and various other websites. I also watched many YouTube videos related to my topic and then assimilated all information.

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Guys , how did you collect data for your article ?

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VR have a great role in future gaming and entertainment , it creates a wide field of view in entertainment increasing entertainment beyond the limits

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Earlier VR was used for training of pilots in air force only, but now with new gadgets coming up which can track our body motion and senses VR is used in training of soldiers in military, doctors and many professionals to excel in their field.

Check the link for details

http://www.vrs.org.uk/virtual-reality-military/index.html

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What are future aspects of VR in gaming and entertainment sector?

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Several companies are working on a new generation of VR headsets: [32] There are many more gaming VR headsets in development, each with its own special abilities. StarVR, for instance, offers a 210° field of view, whereas FOVE tracks the position of your eyes as an input method.[33]

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How is gaming through VR advancing ?

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What are the technologies that can be implemented in your topic?

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oculus rift,valve corporation, play station vr,oculus or,nintendo

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How has trainng through VR advanced over the years ?

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Construction of roads,bridges, Architectural planning,tunnels, project check and demonstrations

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By using VR in education learning can be made more exciting and motivating

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Why should Virtual reality be used in education

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what are scopes of virtual reality in civil department?

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my topic is about how virtual reality can be used in entertainment and gaming

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Unity , CAVE2

Microsoft’s Hololens , IrisVR ,

Autodesk’s BIM Revit ,

Touchable Holograms

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My topic is about how virtual reality can be used in education and training

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What about your topic ?

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main aim of introducing virtual reality is to make the life more easier and smarter and more enjoyable . As we can see in gaming we need to create a new world to create more thrill in our life. This is possible by artificial intelligence

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My topic focuses on implementation of Virtual Reality to stimulate Real world objects in Civil , Architectural Engineering and Construction.

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What is the main focus of your topic?