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Almost everybody's heard of new technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI). Even if you don't use them daily, you can probably see a future where they're used to great effect.

If you think about it, it wasn't that long ago that the idea of virtual classrooms, online learning, and digital education seemed like a distant dream either.

But if the pandemic has taught us anything, it's just how resilient and quickly these trends can change. How fast we can go from traditional learning to fully integrated, digital-ready environments.

Technology is playing a large role in how we're approaching education. The pandemic and the sudden need for remote classrooms has already taught us new lessons about the importance of keeping up with these new developments, and there are far more lessons to learn in the future too.

Let's talk about the new trends in K-12 education technology in the coming year, how they impact the way we teach students, and the real numbers behind these trends.

COVID-19 Has Jump Started the Revolution

81% of teachers in the United States reported that their experience with educational technology went up as a result of the pandemic

58% said they had more confidence in the new tools as a result

93% conducted some form of online teaching from home by the summer of 2020

Digital Tools Will Encompass All Areas of Education

Educational technology will go beyond just showing YouTube videos in class. It will penetrate into all levels of learning in the near future as entire platforms and lessons will integrate with digital tools in the future. And remote learning will see a rise as well so that students can use a virtual environment when they aren't physically in school.

Think about the tools students today already use. Two of the most prominent are e-textbooks, which 2/3rds of surveyed college students use as of 2016 , and laptops, used by 71% of students . The United States actually has the highest usage rate of laptops in classrooms.

Learning Will Be More Accessible Than Ever

eBooks are the key to a more accessible and convenient classroom. A single tablet weighs far less and takes up far less space than a stack of books, as any avid digital reader can attest to.

Electronic textbooks, in addition to being available on mobile devices like tablets and laptops, can contain interactive modules, animations, and other features traditional textbooks cannot have.

Another major factor is cost. The University of Central Florida has explored the sale of digital materials, and 74% of students cited the lower cost as one of the reasons they chose e-textbooks .

Technology Will Enable More Personalized Learning Experiences. Streamlining Workflows and Processes

Personalized learning allows students to take charge of their own education and can help teachers appeal to student needs specifically instead of forcing a "one size fits all" solution.

Interactivity Will Be a Major Selling Point

And it's clear that the enthusiasm is there. 70% of teachers want to start using VR to simulate learning experiences during class, and an overwhelming 97% of students show interest in a VR-focused course.

K-12 Administrators Are On Board

Support for digital learning trickles down; when the management buys in, everyone else will follow.

You don't have to take anyone's word for it. The numbers show the results of what school districts expect when they adopt these online digital tools.

"Gamification" refers to the use of video game-like features (high scores, competition with other students, achievements, etc.) to increase engagement in the classroom.

And So Is the Investment

School districts, businesses, and other organizations already see the potential in digital learning and have invested significantly in its development.

The global market share value for self-paced online learning will reach $46.67 billion by 2016. That number will likely rise to $243 billion by 2022. Other sources have claimed that the worldwide education technology market could reach $404 billion by 2025 .

... But There Will Still Be Hurdles To Overcome

Like all new developments, the digitization of education has seen some challenges to overcome, but the overall advantages make the change worth it.

Finally, a small percentage of US teachers are worried about electronic devices posing a distraction in the classroom, though many of them still believe that even smartphones can be useful during assignments when their use is properly controlled .

The Future of Education Is a Connected Experience

What these trends and statistics show is that education and technology are coming together much more quickly than anticipated, with the pandemic only accelerating the process. School districts should look to expand their use of digital tools to avoid being left behind.

Students and teachers alike are excited to engage with these more interactive educational experiences. Technology helps make the classroom more interactive and personalized.

Are you looking to stay ahead of the curve when it comes to modernizing your school district? Get in touch with one of our education specialists today to see how the Edsembli Ecosystem can transform your capabilities, from the front-facing student experience to administrative processes.

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Top Technology Trends That Will Define Education in 2022 and Beyond

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Almost everybody's heard of new technologies like virtual reality (VR), augmented reality (AR), and artificial intelligence (AI). Even if you don't use them daily, you can probably see a future where they're used to great effect. If you think about it, it wasn't that long ago that the idea of virtual classrooms, online learning, and digital education seemed like a distant dream either.

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# Belajar Bahasa Bisa Bahasa dengan Beribahasa Mau belajar bahasa asing tapi pusing ngatur jadwal karna kesibukan kamu? Cobain kelas Beribahasa, atur jadwal kelas sesuai waktu selo mu. Saya Ingin Belajar Course Terbaru Kelas terbaru kami dengan berbagai macam kebutuhan belajar bahasa yang telah kami…

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When you think of educational technology, do you picture a classroom full of teens immersed in their tablets-perhaps dissecting cyber-rats? That happens, no doubt, but edtech goes beyond K-12 classroom engagement tools, and plays an increasingly crucial role in the educational experience.

As author and educator George Couros put it, "Technology will never replace great teachers, but technology in the hands of great teachers is transformational."

The growing and maturing edtech industry encompasses any and all technology that facilitates learning for kids and adults. That includes classroom assessment tools for teachers, education-specific fundraising sites, reader-adaptive ebooks and more.

Top Edtech Companies to Know

In 2018 alone, American edtech companies raised $1.45 billion -an all-time high that tied 2015 investment levels. In 2018, though, investors concentrated on a smaller number of firms, which is a sign that clearer industry leaders are emerging.

Still, the future of edtech remains in flux. When it comes to student-facing technologies, for example, where's the line between teaching kids tech literacy and fomenting tech addiction? Also, will there come a point when edtech ditches kids altogether to focus solely on revenue-generating corporate clients? Time will tell.
The following 36 edtech companies are helping to shape the industry, and tackling questions of pedagogy and business in the process.

MasterClass

What it does: MasterClass is an online platform that allows users to take online classes and learn from world-leading experts in their craft. Instructors in categories ranging from cooking through writing, music, sports, filmmaking and much more, including Stephen Curry, Gordon Ramsey and Annie Leibovitz, are available through Masterclass to provide unique insights that can only be learned from accomplishing life's greatest achievements.

A Cloud Guru

What it does: A Cloud Guru is an edtech company that offers online cloud computing courses to engineers and engineers-in-training. Courses ranging from the basics on Cloud-focused coding for the Cloud to AWS certifications are available on A Cloud Guru's platform, which allows students to learn in a more engaging environment than traditional online education methods.

Course Hero

What it does: Course Hero is an online learning hub that ensures students are prepared for graduation through online courses and test prep. The edtech platform features course-specific study materials from small campuses and many of the world's leading universities alike, with textbook resources, 24/7 homework help and infographics all available through Course Hero as well.

GoGuardian

What it does: GoGuardian facilitates safer learning experiences by providing educators with a suite of tools that ensure students are protected from harmful and distracting content when working within the digital space. The company is primarily focused on supporting mental health through a suite of products that includes DNS network filtering, classroom management tools, asset management tools, student safety beacons and more, leading to a more productive learning environment.

Screencastify

What it does: Screencastify provides a free Google Chrome browser extension that makes it easier to record, edit and share videos for use by teachers, students, business professionals and collaborators of all kinds. The extension offers an efficient solution to recording via screen capture, webcam and microphone while featuring additional tools such as narration, focus mouse and virtual pen capabilities, making it easy to incorporporated clear, versatile visuals into their workflow.

Teachers Pay Teachers

Teachers Pay Teachers

Location: New York City

What it does: On Teachers Pay Teachers, an online marketplace termed the "Etsy of education," teachers buy and sell worksheets, lesson plans, and other educational resources for grades pre-K-12. Since its inception in 2006, the site has grown even more relevant as districts nationwide adopt standard Common Core learning objectives. Today, more than 70 percent of teachers in the U.S., Canada and Australia use TpT.

Newsela

Newsela

Location: New York City

What it does: Newsela curates a digital library of relevant, trustworthy nonfiction readings-often focused on issues of social justice-and adapts them to a wide variety of reading levels. Based on articles from Scientific American, The Washington Post, as well as historical documents, Newsela's readings all come with comprehension assessments.

Civitas Learning

Civitas Learning

Location: Austin, Texas

What it does: Colleges and universities synthesize disparate student data through Civitas Learning 's signature Student Success Intelligence Platform. Used at almost 400 institutions of higher education, the tool helps schools predict when students will need extra support and in which fields they might thrive.

Panorama Education

Panorama Education

Location: Boston

What it does: Panorama Education, a data analytics company, focuses on surveys that measure school climate, teacher engagement, student satisfaction and other aspects in K-12 schools. The team designs the surveys (which can be taken securely via mobile) and administers them. The company then helps the more than 11,000 schools that use its services to analyze and act on the amassed data.

Dreambox Learning

Dreambox Learning

Location: Seattle

What it does: With its adaptive K-8 math curriculum, Dreambox Learning aims to make math accessible and exciting. Their technology tracks students' problem-solving approaches, constantly re-sequencing problems and recalibrating difficulty based on student performance. Meanwhile, bright visuals, sprightly sound design and other game-like touches offset the drudgery of long division.

Guild Education

Guild Education

Location: Denver

What it does: Guild Education helps working adults continue their employer-funded education with online courses from more than 80 universities. Walmart, for instance, pays all but $1 per day toward business degrees for its employees. Disney offers a similar plan.

Snap! Raise

Snap! Raise

Location: Seattle

What it does: Snap! Raise simplifies group fundraising for sports teams and youth groups, replacing the hassle of door-to-door sales and flyering with customizable online campaigns. Its interface expands the reach of digital campaigns so they take less time and manpower. The site also helps teams coordinate fun extras, like prizes for major donors.

DonorsChoose

DonorsChoose

Location: New York City

What it does: This crowd-funding platform, akin to GoFundMe, has a laser-sharp focus: fundraising for public school classrooms. Founded in 2000 by a high school history teacher in the Bronx, the site allows teachers nationwide to post funding requests for all kinds of supplies, from robotics kits to books to printer ink. To date, donors have given more than $800 million to underfunded classrooms through DonorsChoose.

Coursera

Coursera

Location: Mountain View, Calif.

What it does: Coursera offers classes from more than 150 top universities, including Stanford and Duke, in an open online format. More than 20 million students have explored fields that include data science, philosophy and fashion through the platform's suite of video lectures, auto-graded homework assignments and discussion forums.

Schoology

Schoology

Location: New York City

What it does: Schoology 's learning management system-primarily designed for K-12 classrooms-emphasizes collaboration and fun. The system allows kids to work and chat together. It also offers teachers a one-stop portal for administrative tasks, including lesson planning, grading and quiz administration.

Voxy

Voxy

Location: New York City

What it does: Voxy specializes in mobile-friendly English-language courses geared toward a variety of contexts, including higher education and corporate environments. Its curricula-tailored to goals like passing the Test of English as a Foreign Language (also known as TOEFL) and discussing data analytics- adapts to user successes and mistakes in real time and incorporates live-streamed one-on-one tutoring.

Instructure

Instructure

Location: Salt Lake City, Utah

What it does: Instructure is best known for Canvas, a slick and simple learning management system used by more than 3,000 higher education and K-12 institutions. Built around input from top-tier universities like Berkeley, the Canvas interface allows teachers to create customizable course sites, annotate assignments and more.

Knewton

Knewton

Location: New York City

What it does: Knewton's focus on adaptive learning-digital learning tools that respond to students' strengths and weaknesses as they study-has earned the company multiple innovation awards from Fast Company. Its courses, geared primarily towards math, science and economics, offer custom study recommendations for students and granular analytics for teachers.

Chegg

Chegg

Location: Santa Clara, Calif.

What it does: College is expensive-Americans have more than in student debt-but Chegg's goal is to alleviate that financial burden, especially when it comes to textbooks. Its online marketplace allows students to buy, rent and sell used books. Through its site, Chegg users also have access to free online tutoring.

CreativeLive

CreativeLive

Location: Seattle

What it does: CreativeLive offers video classes for the artistically-minded that cover topics like Adobe PhotoShop editing, sound design and wedding photography. Its past instructors include Tim Ferriss (of The 4-Hour Workweek) and Alex Blumberg (of podcast studio Gimlet Media). And thanks to the live-streamed class format, students can get answers to questions in real time.

Duolingo

Duolingo

Location: Pittsburgh, PA

What it does: Duolingo's free app helps users learn more than 30 languages, from Spanish to Esperanto, via game-like instruction. Users score points and execute timed challenges to ascend to new levels. It's reportedly effective, too. A recent study found that students learned roughly as much from 34 hours of Duolingo as they did from a first-semester Spanish course.

WolframAlpha

WolframAlpha

Location: Champaign, Ill.

What it does: Think of WolframAlpha as similar to a search engine like Google, but for more academic knowledge. While Google can do basic arithmetic, WolframAlpha can multiply matrices or run a regression. Its search engine, especially the subscription-based Pro tool, also allows users to analyze hyper-specific data on topics ranging from movie ratings to greenhouse gas emissions.

Remind

Remind

Location: San Francisco

What it does: Remind's app lets teachers, students and students' families send text and voice messages via phone, skirting the privacy hassle of exchanging actual phone numbers. With 31 million monthly users, the platform makes communicating school-related deadlines and objectives simpler.

Kahoot!

Kahoot!

Location: Oslo, Norway

What it does: Kahoot!'s interface transforms review sessions and homework assignments into "Kahoots," or micro-quiz-shows. Students tackle a question together- ideally on a shared screen -and whoever gets it right first earns points. The competitive element has made Kahoot! a hit with kids, but also in business meetings and trivia settings.

Simplilearn

Simplilearn

Location: San Francisco

What it does: In Simplilearn's online courses, professionals can earn certifications in areas like project management, financial management and Microsoft usage. The classes, which blend live-streamed instruction with online assignments and round-the-clock academic support, have trained more than a million people in 150 countries.

Flipgrid

Flipgrid

Location: Minneapolis, Minn.

What it does: Recently acquired by Microsoft, Flipgrid's popular platform-used by about 20 million students -works much like a discussion board. Instead of posting written responses to prompts, though, students post short videos. They can also put together longer video presentations and receive video feedback from their teachers.

ApplyBoard

ApplyBoard

Location: Waterloo, Ontario, Canada

What it does: ApplyBoard helps high school and college students across the globe study abroad in North America. Using the company's online marketplace, young people sift through more than 1,200 schools in the U.S. and Canada, finding programs that fit their academic and financial needs. ApplyBoard's tools help streamline the application process, too, providing a secure storage space for transcripts and other key documents.

Sapling Learning

Sapling Learning

Location: Austin, Texas

What it does: Sapling Learning 's online homework platform bolsters students' understanding of tough STEM fields, like calculus and physics. The interface asks questions in a variety of styles, including multiple choice, free response and ranking problems. Along the way, it offers relevant hints, feedback and clarification-even on questions that students get correct.

INfobase

Infobase

Location: New York City

What it does: Infobase creates educational enrichment materials for K-12 schools and libraries. Founded in 1940, it started out making print resources like The World Almanac and Ferguson's. In more recent years it has fully embraced technology, enhancing its publishing imprints with video components, eBooks and web supplements.

McGraw-Hill Education

McGraw-Hill Education

Location: Columbus, Ohio

What it does: McGraw-Hill has been a major textbook publisher since 1917. These days, however, that's just one facet of its business. It also creates science-based learning experiences such as SmartBook, a reading tool whose content adapts to its users. Additionally, the company makes eBooks, mobile applications and digital curricula.

WAtermark Insights

Watermark Insights

Location: New York City

What it does: Rather than encouraging universities and colleges to collect more data, Watermark Insights helps schools leverage the data they already have in new ways. Through the company's platform, school leaders can glean big-picture insights from often-Balkanized sets of information on topics ranging from student learning outcomes and course evaluations to curricula and institutional surveys.

Quizlet

Quizlet

Location: San Francisco

What it does: Invented in 2007 by a high schooler studying for a French vocabulary test, Quizlet has grown into a digital learning platform with more than 50 million monthly users. Students can use it to make custom sets of mobile-friendly flashcards and diagram decks, which they can then review in a variety of ways. The platform also sells professional test prep content.

Seesaw

Seesaw

Location: San Francisco

What it does: On Seesaw's student engagement platform, kids complete assignments-which teachers can cull from a built-in activity library-through drawing, photography, video recording and writing. The design lets teachers and parents track kids' thought processes and review their finished work, which saves to personalized digital portfolios.

Apex Learning

Apex Learning

Location: Seattle

What it does: Apex Learning 's online courses and tutorials complement middle and high school curricula, preparing students for college and beyond. The company's interactive courses can offer high achievers further enrichment, or fill knowledge gaps for struggling students.

Rosetta Stone

Rosetta Stone

Location: Arlington, Va. (Washington, DC area)

What it does: Through Rosetta Stone 's software and web services, students can gain proficiency in 30 languages, including English. The curriculum - which blends listening, speaking and writing - frequently circles back to foundational concepts.

Open Sesame

Open Sesame

Location: Portland, Ore.

What it does: Open Sesame matches companies with e-learning courses that are relevant to their employees. Drawing from a library of more than 20,000 courses on subjects from manufacturing to healthcare, Open Sesame's team helps companies select and integrate appropriate courses into pre-existing training platforms.
Images via Shutterstock, social media and company websites

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36 Edtech Companies Changing the Way We Learn

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When you think of educational technology, do you picture a classroom full of teens immersed in their tablets-perhaps dissecting cyber-rats? That happens, no doubt, but edtech goes beyond K-12 classroom engagement tools, and plays an increasingly crucial role in the educational experience.

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Well I'm thinking that in the future, the education system will be changed. since there is metaverse eventhough it's still beta, we could interact like nowadays offline classes with our friends or teachers eventhough our physically body is still at home. maybe in the future VR will be advanced or there will be a device like Nervegear in the future.

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Well, what I'm thinking for the future learning is by Metaverse yang mana sekarang saja kita kemana-mana sudah susah, tidak hanya pandemi yang menghalangi tetapi juga kemacetan kendaraan yang tiada henti. Maka dari itu, kita harus mengedepankan Pendidikan berbasis Dunia Virtual atau Metaverse ini. Metaverse mampu dalam menyediakan pembelajaran daring tetapi seperti pembelajaran tatap muka yang mana sangat membantu guru dan siswanya. Seperti yang kita tau, bahwa banyak sekali kekurangan dari pembelajaran daring, seperti jaringan tidak stabil, banyaknya missing communication, bahkan sampai orang tua yang mengerjakan tugas anaknya. Unfortunately, every revolution must have cost a lot, so does this Metaverse.

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In my view, I want to channel creative ideas by creating a 'translator' platform with very complete features and using the best and most sophisticated startup possible. My goal in making this is not only to make it easier for users of the platform, so that more people can also take on workers in the field of language translation.

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Often I feel bored and sleepy in class. Especially during history lessons in high school, I often fell asleep while the teacher was teaching.  But I think with augmented and virtual reality, students will no longer be bored and fall asleep listening to the teacher explanation in front of the class like singing lullabies. We can "step out" of the classroom and visit directly to the place of history to be studied. It will be really fun just by imagining it.

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The idea of ​​an application about education that I made is

Global Education

Is an application that provides online classroom courses, where the application offers strategies and teaching that focuses on improving the skills of users for their future careers from all fields such as Music, Fashion, Business, Communication, Entertainment, Education, Scientific Research, Technology, Medicine. , Design, Astronomy, Psychology, and Politics.

And in each of their chosen fields of choice, there are researchers and influential people in the world in their respective fields who will provide advice and strategies. Not only that, in this application, every user has a teacher or tutor who will help them in designing their study and their future career according to their chosen field. This application has collaborated with universities in the world and companies which will make it easier for users to organize their future careers according to their respective fields.

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Below is the idea and the name of the application that I made

"Learnado Education"
In the future, I think technology-based learning will be more developed and used. Greater accessibility to learning by offering delivery anytime and anywhere. And of course, with many learning-based applications, it will really help students in practising their skills or abilities. In this application, the focus is on practising speaking and listening skills in a fun and very interesting method and applying speaking directly to other people around the world. There is a large selection of languages to use, games, quizzes, music, and professional conversation to help students improve their skills. And in this application, they can also set a schedule to communicate directly with teachers or native speakers.

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I think I have the idea of ​​making an application that is useful for education and language, namely a script reader. This script reader will show a script spoken by someone in video or audio. because if we watch youtube sometimes the subtitles are not available or sometimes the subtitles are not appropriate, this will limit students who want to study online but are limited by language. So by copying the video or audio link in this application you will immediately see all the scripts spoken by the video or audio.

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My idea for making an application is like a grammar checker which can be used to check every sentence that each person wants to know the position and work of what the word is. For example, they want to know which noun and pronoun it is, then the verb used in the sentence is which verb and the various tenses. The way it works is that they only write down the sentence they want to know their position and function and provide what filter features they want. Look for examples of adjectives and adverbs of the sentence". This application may help to learn grammar self-taught and do not have to take offline learning. They can use it anytime and anywhere when they need it and of course this is also very useful for students.

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An application that I want to make is “MusLish”

Which stands for “Music English”. So this application aims to help anyone not only students learn English accompanied by songs and also the lyrics in the music, and in this application there is also a video so that people who use this application do not get bored. In addition, the connoisseurs of this application can also record their results when singing and this application can also immediately detect word pronunciation errors in every spoken lyric. So that you can not only sing but also learn to remember English vocabulary and also improve the pronunciation of English words.

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With today's increasingly sophisticated technology due to the pandemic, I hope that in the future I can expand technology for teachers, students, and parents in education. Not only in cities, but also in rural areas, they must also be familiar with technology because technology is increasingly important in the learning process and it must be done evenly. For in the classroom, it should be mixed with the use of technology so that students are not bored and lazy. And the learning system from home is good for occasional use if the teacher cannot teach and virtual class changes are carried out.

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I think if I am asked to make ideas in learning. I will choose or make a learning tool such as Google Classroom but far from having abundant features. During this pandemic, students cannot go to school because of regulations. regulations that are very difficult for students make my idea come up, namely to make learning tools which I might name "Classroom and Course" because I think this will be effective and very helpful for students. In the "Classroom and Course" application there are features for synchronous meetings, task collection, student data, grading, practice questions and material available in the application. It is hoped that if properly formed the application will greatly assist teachers and students in learning during the pandemic.

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There is one imagination or thought that I would love to be able to materialize in the future. It is a cell phone battery sharing app or cellphone power sharing app. I don't know, at this time cellphones can only share WI-FI, but sometimes if you are outside, especially in the classroom during the learning process, which requires cellphone learning media and there is no cellphone charger or socket to charge cellphones, it becomes difficult. It makes me imagine how someday there will be a cellphone power sharing application. It will be very useful.

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I always think about an applications or web such as Google that provides all forms of information but can be accessed without the need for an internet network. This is needed for those who live in remote areas where it is difficult to access the internet network, with this innovation it will greatly assist them in improving the quality of their learning.

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I always think about an applications or web such as Google that provides all forms of information but can be accessed without the need for an internet network. This is needed for those who live in remote areas where it is difficult to access the internet network, with this innovation it will greatly assist them in improving the quality of their learning.

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I think if I am asked to make an idea in learning, I will make an English learning application like Kahoot but with more sophisticated and interesting features where in the application students take quizzes through videos such as insta stories on Instagram, for example the question "Do you have any favorite TV shows? What is it? "Students answered it directly like making an insta story.

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Well, if you look at the evolution of times, you'll notice that the main interest of young people (albeit not all) is playing video games, therefore perhaps the application I'll create is related to the game itself. The game I want to make is an open world-based game with FPS/TPS pov and ARPG where all of the problems must be handled using general knowledge in the sense of continuing to use educational materials, such as opening the door against the final boss. To get the ball rolling, I'll outline a mathematical procedure in which the player must tackle the task of elaborating the algorithm.

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The technological innovation that I want to make is a "writer". The application can help students in writing assignments online. The application can type only by scanning photos that contain text to become a file. In addition to scanning, the application can also be used by recording voice which is then converted into full text.

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As a user of many languages and English, including a second language that is owned. Sometimes we have obstacles in the meaning of a word, which will make us less understanding when reading English. To enrich the vocabulary, I have an idea to make a kind of extension where when the cursor is directed to an unknown English word, its meaning and pronunciation immediately appear in an American and British accent.

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In my opinion, I want to make an application that can write automatically and translate what the teacher says.

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I think for the idea I found the one called start up. This start-up is not only popular in Indonesia, but throughout the world as well. Start-up is a business design that utilizes advanced information and communication media technology developed in the form of software such as software and applications. its goal is to facilitate the needs of human life by offering a variety of products and services. Not only for business goods, start-ups also have useful uses in the world of education. for example, start up various language translation services. The translator's start-up business is actually quite popular, first developed by Google, then other services appeared, most of which came from abroad.
This translator start-up still doesn't exist in Indonesia so we can develop it. provides interesting features, such as those that have never been encountered in any type of translator application.
for example, equipped with various descriptions and how to use a word in a particular language, such as an online practical dictionary.

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I think I will make a VR or virtual reality. Because technological developments are growing rapidly and because in recent years distance learning has been used, of course in the future it will continue to hold online learning. And by making VR, I want to take students to go on virtual field trips around the world, learn languages ​​with original narratives, traverse galaxies, and even be able to split objects such as, for example, medical children can see human or animal body parts. Indeed at this time there are already making VR, but I want to develop it to be real.

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In this project, I will make a platform named "ViSpeak" or "Video Speak". I saw that many persons are afraid and shy to practice speaking of L2 Language in front of anothers. whereas, to acquire speaking skill we have to practice directly. This platform would solve this problem where people could listen to the video and use the feature of the platform to check does their pronunciation is clear enough or not. we know that native speaker has different accent in different country. The feature that make this platform interesting is we can choose a native such as singer or actors who will be our sources and the platform will provide many videos of them in any movie or music clip. The learners only need to watch the video and practice the speaking by repeating the video.

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I think I will make an application that I named it "Expert Line" this application contained several journals addressed to students in search of several reputable sources in various fields. The application also includes a question-and-answer system that only experts in their field will answer the questions, such as: expertise in language, medicine, political science, and so on. So that students can be easier to find sources in their essays, research, and others.

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So I was thinking of selecting applications where we can send messages or via the voice without going through the Internet so we can use pulses or maybe existing networks without using the Internet, but it would be more impossible if they exist, but I was thinking of creating an app if there is an application Internet or pulse so use the grid
thats i think so comfort even if we just have a telephone, then we can just make any message and sound voice