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If your computer is in a central location, you can monitor your kids’ online activities.

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Kids age 12-17 play video games and Violent video games have been blamed for school shootings, increases in bullying, and violence towards women. Video Games often require players to simulate violent actions, such as stabbing, shooting, or dismembering someone with an ax, sword, chainsaw, or other weapons.

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If your computer is in a central location, you can monitor your kids’ online activities.

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If your computer is in a central location, you can monitor your kids’ online activities.

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Some consoles offer parental control features that let parents decide when and for how long their child can play, who they can play with, or even let you “mute” or disable the ability for your child to hear the game’s online chat (which can at times be pretty colorful).

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handle certain situations. FOnline gaming can be a fun way for kids to connect with others, but it’s important for them to understand the risks and know how to hor example, kids should avoid posting pictures of themselves or releasing other personal information to their fellow gamers, and know what to do if another player starts harassing them.

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Video is Is an electronic system of transmitting images with sound over a wire or through space by devices that change light and sound into electrical waves and then change these back into light and sound. Games are The manner of playing in a contest. Or a contest carried on following set rules for amusement, exercise, or reward. Violence is The use of force in a way that harms a person or property.

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Depending on your view point, video games can be seen as in both a positive and negative light. While users can be entertained as they improve hand eye coordination, problem solving skills and other abilities there is also research of extended gaming limiting children’s physical activity and an overexposure to violence at a young age.

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Two-thirds of American households play games 60% are male, 40% are female.

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60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games.