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1. Target audience
My target audience will be the G7 (May Change) math student. What they need is to improve their understanding in math. The main problem will be that in math class, people think that doing question is boring. So they don't usually do math very well.

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1)My target audience is 4-6 graders. Their need is to have fun but also education, so I put them together. Sometimes they get bored , because they only want fun without education. They will have to learn and be more interested in education so in their future they can have more freedom. Educational games are definitely very important thing for young kids to play.

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TARGET AUDIENCE
My target audience is Grade1~3 students. They need to improve their maths skill. Students in Grade1~3 feeling bored in maths.

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My Target audience will be student from G1 we want them to learn english in happy way, lots of kids don't like to remember words and after some times they will get bored with learning it so we want to include some art and sound in this learning so they will get interested in this learning.

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2. Product
My final product will be a math game about a person falling, during the fall, there's a series of doors, but only one is not locked. Choose the right one the person will survive, the wrong one will cause you to fall on the door and "die".

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My final product will be a thing that changes color running around and asking people to spell out the word that is given, and when they are asked to spell the word the word will disappear and then they have to spell it out by writing with the color changing "pen"

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FINAL PRODUCT
My final product is a game for maths. This game is like some numbers appear in the screen, and these numbers consist a equation, such as 25x17=?, players should be able to calculate PROBLEM.

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2 )My final product is a person running and trying to catch some thing and this game is for Physical education. The running person will have to sprint first until walking and there will be higher levels of it. There will be different kinds of colours every level and excitement as you get better by increasing levels. It will help people in either loving the game and loving education.

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A game were student has a picture of an object and the objects name translated to
Spanish and english. If a student will click the Spanish definition for an
object it pronounces the word in Spanish. When they are finish they will
have to match definitions to the pictures in time. At the end it says how
much questions did they get correct and if the students passes he goes to a different topic with different words and continues. If the student doesn't pass he stays on the same level until he passes.
Gamification Elements: point scoring and
getting to new levels.

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2)product
my final product will be a english game that has a similar layout as Mario bros. You walk around the place and get abilities and defeat enemies. The sound effect of overtime you get or kill something tells you a new word as a achievement. Some times it requires you to spell words in order to pass the level and stuff. you have 3 lives (although can collect more if picked up in the game) and if you loose them you die! (does not offer in-app-purchases

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Target Audience: Spanish learning beginners (anyone)

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Target Audience: Spanish learning beginners (anyone)

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Taget Audience needs:
Design problem:Spanish is a world's second most spoken language, but some Chinese and English speakers find it difficult to understand and pronounce so this game will teach them Spanish by simple steps.

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Who is my final target audience?
My final target audience is Grade 1 students,like the students are 5 years old.

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target audience
G7  math  students

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my target audience are the 3-5 graders. they need to improve their english skills and enthusiasm towards it because a lot of people at this age does not "love" the subject english. so this is to improve their feelings for english and learns more vocabulary/grammer.

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the learning outcome of the game is to improve your english vocabulary/grammer/and add enthusiasm towards learning english for kids.

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My target audience is students from G1 all the way to old people, I'm creating a most art kinda game that is mostly about painting and color.

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3. The learning outcomes
The learning outcome will be that people will get more chance to do questions, and will set solving question as a goal

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3)The learning outcome of this game is to get faster and imagine that you have to catch up a plane. It will help people be improving their body by playing a game.

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The learning out come is that the student get more interesting with learning and then they can work longer on their work then they can also improve on their spelling and learning english .

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1.More fun.
2.faster to remember.
3.If you know English,Spanish and Chinese or more languages you will get a very good job in the future like a hotel manager.

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hi

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My target audience is the grade one students, my game is about the maths problems, they need to practice and improve their skill

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1. My audience is that the second grade children,my game is about music and english,because of this age to play some not good orcan make yourself feel excitement to the game,o，I think is not good,and some children a school run,until the class is difficult to calm to learn，so I want to develop such a game to develop the child's attention

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My target audience is for students form grade 6to7 (may change), I think that I should create a game about math since that, math is hard because if you miss any class in math, it will not be easy to catch up

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今公蕴大才，抱大器自比管仲，乐毅，何乃要逆天理，背人情
而行事？岂不闻古人云：顺天者昌，逆天者亡。今我大魏带甲百万，良将千员。谅尔等腐
草之萤光，如何比得上天空之皓月？你若倒戈卸甲，以礼来降，仍不失封侯之位，国安
民乐，岂不美哉？

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小朋友人群当中，突然钻出了一个光头

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小朋友人群当中，突然钻出了一个光头

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2. My game is that you can choose your love singer,then the system will give you a set of selected singer English song let you listen to,and then there will be an answer,you need according to your memory and learning a part pf the lyrics,the get deeper cards,such as you favorite singer doll,with your score to earn gold,the decorate your home love tiger,I think this to the second rate girl is very attractive.

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3. Enrich my life,,enhance the space reasoning ability can improve the logical thinking ability,problem-solving ability and willpower,in these benefits,can also strengthen the English Listening.