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Computer animation begins with an idea, followed by the preliminary story. Next, the action scenes are sketched out in frames, with corresponding written explanations, thereby creating a storyboard. Then the detailed story is developed, the sound track is completed, and the key frames are identified. Another set of animators will later do the "in-betweening," which is the work of determining—through mathematical computations—a series of midpoint locations between key frames at which images must be interpolated to create more fluid movement.

Computer animation depends on a combination of scientifically based, mathematically calculated and produced steps. Computer animators focus on making three main determinations:

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A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate. Cartoon characters are always simplified versions of whatever their real life equivalent is.

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A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate. Cartoon characters are always simplified versions of whatever their real life equivalent is.

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Ask your little movie critics for an example of an animated movie and you’re bound to hear: Toy Story, Cars, Inside Out (or anything else Pixar-made). But, did you know some of the best stories weren’t even created in this century? Read on to discover animation through the ages—from the 19th century to today. We even give movie suggestions and quick shorts for the family to watch together!

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A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate. Cartoon characters are always simplified versions of whatever their real life equivalent is. Four-fingered hand saves a lot of time in animating and it really does not make any difference to us while watching. It all started with the very first Mickey Mouse cartoon.

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Some cool facts about animation are that many characters have four finger hands the reason is that they are easier to draw and animate.

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Did you know that cartoon have 4 finger and not 5?
dd you also know animation means "to give life to".

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a lot of cartoons characters have four fingered hands

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https://www.youtube.com/watch?v=gZF9yNdD-vI

Watch Video

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A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate. Cartoon characters are always simplified versions of whatever their real life equivalent is.

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Four fingers

A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate. Cartoon characters are always simplified versions of whatever their real life equivalent is. Four-fingered hand saves a lot of time in animating and it really does not make any difference to us while watching. It all started with the very first Mickey Mouse cartoon.

Have you ever wondered why Mickey Mouse or Goofy wear white gloves? The reason is also simple and goes back to Mickey Mouse and the beginning of the cartoon animation, when cartoons were black and white. Mickey was first given white gloves as a way of contrasting his naturally black hands against his black body. Hands with white gloves were more visible. Felix the Cat is notable for not wearing white gloves and demonstrates why this is a problem. Also Mickey Mouse was not wearing gloves in the first cartoon Steamboat Willie.

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Watch Video

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Stop-frame animation is made using models. A miniature set is built to represent a room or a street. Puppets are placed in the set, moved small amounts, and filmed one shot at a time. Modern stop-frame animation also uses computers. An animator produces a sequence of pencil drawings on paper. These are traced onto clear sheets called cels, and colored in with paints. Each cel is placed on a background and filmed as one frame. The background remains constant while the cels are changed. Computer animation was first used in video games, but as the technology developed, it spread to movies and television for special effects and animated features. Computer animation has evolved from both cel and stop-frame animation techniques.

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Have you ever wondered why Mickey Mouse or Goofy wear white gloves? The reason is also simple and goes back to Mickey Mouse and the beginning of the cartoon animation, when cartoons were black and white. Mickey was first given white gloves as a way of contrasting his naturally black hands against his black body. Hands with white gloves were more visible. Felix the Cat is notable for not wearing white gloves and demonstrates why this is a problem. Also Mickey Mouse was not wearing gloves in the first cartoon Steamboat Willie.

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Animation is more than 100 years old and people find them entertaining and it gets better where people are creating new types of animation

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I’m sure you’ve noticed in some cartoons, which part of the background will be used. Every time when a lot of stones, bushes or doors appeared on the screen, I’m sure you were always able to guess which stone or bush is about to move. What makes it obvious is that it is strikingly lighter in color than its surroundings. This is an unintentional artifact from the animation process. Foreground/animated objects are drawn by the main animators separately from the background drawn by different artists. In most cases, these two processes were done at different locations and times, so it was difficult to match object colours with background.

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Frozen won Disney its first Oscar since Tarzan. The scene where Elsa walks out on her ice palace’s balcony took 132 hours to complete 218 frames and was the film’s longest frame to animate.

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In 1928 Walt Disney teamed with his brother, Roy O. Disney, and animator Ub Iwerks to produce Steamboat Willie, the first cartoon that was synchronized with sound. Steamboat Willie gave us Mickey Mouse, one of the long line of popular characters—such as Donald Duck, Goofy, Pluto, Cinderella, and Simba—that made Disney famous and on which the Disney empire is built. Then Disney made a series of animated short films set to classical music, called the "Silly Symphonies" (1929–1939), in which he introduced Technicolor into animation. Disney held the Technicolor patent for two years. Disney won an Oscar for the first cartoon and full-Technicolor feature called Flowers and Trees (1932).

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1. Going as far back as 1600 BC in Egypt, Pharaoh Ramses II had a one hundred and ten (110) column temple built and he dedicated it to a goddess. Every single column had on it a painted figure of this goddess, the images were repeated and they slowly but progressively changed in position to make it seem to be in motion. Cool eh?

2. The Greeks too did a really cool animation using a spinning pot. The pots were decorated with images in progressive changing poses so that when you saw it while spinning, you will see a simple animated image.

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1. A lot of cartoon characters have four-fingered hands instead of five. The reason is simple – hands with four fingers are easier to draw and animate.
2. Have you ever wondered why Mickey Mouse or Goofy wear white gloves? The reason is also simple and goes back to Mickey Mouse and the beginning of the cartoon animation, when cartoons were black and white. Mickey was first given white gloves as a way of contrasting his naturally black hands against his black body.

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Even a basic understanding of the technology, the complex mathematics (expedited by computer software), and the hours of manpower behind the making of a movie such as Toy Story (1995) or A Bug's Life (1998) could change the way a viewer watches computer-animated movies. Knowing more about computer animation helps one better appreciate scenes in which Buzz and Woody careen down the street, passing other cars and whizzing by trees in a background so near to real life that it is easy to forget that the entire movie is fully computer animated.
2.)In traditional animation, sequential images were painted or hand-drawn on paper or plastic sheets called "cels." They were then filmed, one frame at a time, and played back at high speeds. This tricked the eye-brain response into perceiving movement of the characters and other objects displayed in the drawings, thus creating the illusion of movement.