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Statement of needs

ADHD

English Proficient

Scores high in mathematics 4

Scores high in language art/ reading 4

Very creative

Funds of knowledge- Uses math everyday during cooking, plying sports, playing with legos

Does very well in organized environments

When the class is chaotic, he gets more restless

Clear rules but entertaining and engaging material

Benefits from game based learning

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http://www.adaptedmind.com/gradelist.php?grade=5

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Free Math Worksheets, Problems and Practice | AdaptedMind

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AdaptedMind is a customized online math curriculum, problems, and worksheets that will significantly improve your child's math performance, guaranteed. We make learning fun, game-oriented, and give you ways to get involved.

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1. How does the app provide added benefit for math learning?  Specifially:

• What is the purpose of the app (from Reys).  How does this app add to the math learning experience?   The purpose of this website is to enhance mathhematical knowledge and mathematical thinking.

• Is the mathematics accurate and accurately portrayed?  The math was accurately portrayed and also showed the steps to answer the question for incorrect answers.

• Might it help to build mathematical practices?  Which? The tools that would be used most through this website would be attending to precision, because in order for a student to get the right answer and earn the most points, they need to answer correctly. Another mathematical principle it would help to build is making sense of problems and persevering. If a students makes a mistake, they can look bac at a video that tells them where they made a mistake so they can fix it.

• Would it help build productive dispositions?  One reason this website would benefit Harper is that it is very interactive and engaging. Students first pick an avatar, then are put on a game board under one of the sub categories taught in fifth grade. The games have sound and really connect students to the math lesson and concept. There is an end goal of finishing and getting to the end of the board, so that could serve to inspire Harper and to create a positive yet competitive environment. Competitive in that he is only trying to do better than himself and no one else.

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Question 2- Which of the ISTE standards might the app work toward?  How well?

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Question 2- Which of the ISTE standards might the app work toward?  How well?

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The standard that says “Understand how automation works and use algorithm to develop a sequence of steps to create and test automated solutions”. This is because students have too aquire the knowledge to understand technology and computation mathematically in the program. The student needs to come up with steps on how to solve each math problem in order to continue to the next problem.

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3. How is the app appropriate for your focus student?• How does it meet your student’s needs and assets?• Are they likely to enjoy it?• Are the directions clear?• Is there “help” support for the user?• Does it provide feedback to the learner?  How?

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3. How is the app appropriate for your focus student?• How does it meet your student’s needs and assets?• Are they likely to enjoy it?• Are the directions clear?• Is there “help” support for the user?• Does it provide feedback to the learner?  How?

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This app is appropriate for Harper because it engages the student and makes them interested in learning math. Just by observing Harper in class, I can see that he is easily distracted during class and often takes out his comic book and reads under his desk just to keep busy and engaged in something. So this app would serve him well by fully interested him by keeping him aesthetically and intellectually engaged. Harper will likely enjoy this game because he enjoys video games. This game is much like a video game, so i think he would really enjoy it. He also likes playing with legos which has a very logical way of thinking. In this game, one needs to think logically so I think this game would serve him well. The directions are very clear and straightforward. The game guides the user easily through, step by step. Audio is also used throughout the game.

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4. Would it be also accessible and appropriate to a range of learners in your fieldwork classroom? Consider: o Does it have a low floor (students at the low end of performance) and a high ceiling (for students at the high ends of the performance curve) so that all students can access the math?o Can students new to English navigate it?  (Can you switch languages, or are the directions clear without words?)o Can students who can’t read or struggle with reading navigate it?  (Can they hear the directions spoken?)

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4. Would it be also accessible and appropriate to a range of learners in your fieldwork classroom? Consider: o Does it have a low floor (students at the low end of performance) and a high ceiling (for students at the high ends of the performance curve) so that all students can access the math?o Can students new to English navigate it?  (Can you switch languages, or are the directions clear without words?)o Can students who can’t read or struggle with reading navigate it?  (Can they hear the directions spoken?)

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In my classroom, this website could benefit all of my students in my fieldwork classroom. It reaches ELL students in a beneficial way because the videos explain thoroughly how to do each concept without using challenging words. However. Doe not have the option to switch languages. This website has a low floor and high ceiling because it adapts each lesson to each individual students placements. It has a protest that places students and gives them accurate challenging content. It also says the directions out loud so students who have trouble reading can also benefit from this app.

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App 2- splash math

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SplashLearn - Fun Math Practice Games for Kindergarten to 5th Grade

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SplashLearn is an award winning math learning program used by more than 40 Million kids for fun math practice. It includes unlimited math lessons on number counting, addition, subtraction etc.

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1. How does the app provide added benefit for math learning?  Specifially:

• What is the purpose of the app (from Reys).  How does this app add to the math learning experience?   This app offers personal learning and weekly email reviews to asses where the student is in the curriculum. The website is game based and is based off the curriculum.

• Is the mathematics accurate and accurately portrayed?  (For instance, be careful that a tutorial doesn’t present math as a recipe with no focus on understanding.) This math site is is tied with the curriculum, so it teaches clear and challenging concepts.

• Might it help to build mathematical practices?  Which? Students will be able to make sense of problems and persevere in solving them. Another skill students will gain from using this site would be that they would attend to precision by answering and playing each math game.

• Would it help build productive dispositions?  (That is, would it help the students see math as reasonable, doable, and enjoyable?) it would definitely help to make math seem more doable. This app offers hints and supportive advice if a student is stuck on a math problem. It also is game based and offers different options of scenes and features to play each game.

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2. Which of the ISTE standards might the app work toward?  How well?
The standard that says “Understand how automation works and use algorithm to develop a sequence of steps to create and test automated solutions”. This is because students have too aquire the knowledge to understand technology and computation mathematically in the program. The student needs to come up with steps on how to solve each math problem in order to continue to the next problem.

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3. How is the app appropriate for your focus student? Game based learning is proven to benefit students who have adhd. It keeps students who are more eager and excited to learn more interested in the math task at hand.

• How does it meet your student’s needs and assets? This website proves to be a good option for my student because it will keep Harper engaged and he will experience more joy at doing math. Harper score high on math and the personalized content due to each student’s needs will benefit Harper.

• Are they likely to enjoy it? Harper is very likely to enjoy this math app. He has an interest in video games and enjoyed interactive games. The special features like changing the setting and location of the game will benefit Harper and will likely keep him more engaged.

• Are the directions clear? The directions are very clear for both the student and the instructor. It says exactly which content area is being covered and it send out emails for each student on where the student is at.

• Is there “help” support for the user? There is help and support for the user. There is a buttton you can press that gives you more options to further help.

• Does it provide feedback to the learner?  How? It provides feed back by giving the student weekly goals and assessments so the student knows exactly where they are.

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4. Would it be also accessible and appropriate to a range of learners in your fieldwork classroom? Consider:

o Does it have a low floor (students at the low end of performance) and a high ceiling (for students at the high ends of the performance curve) so that all students can access the math?

o Can students new to English navigate it?  (Can you switch languages, or are the directions clear without words?)

o Can students who can’t read or struggle with reading navigate it?  (Can they hear the directions spoken?)
This site does have a low flow and high ceiling because the material is personalized to each student based on their pretests and how they do. It also sends feedback each week to the students so they are aware of where thee at. One option on this site is that the words and numbers are narrated which would benefit ELL learners.  Struggling readers would also benefit from this feature.