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a computer program that assists in the detection and correction of errors in other computer programs

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identify and remove errors from (computer hardware or software)

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a data item that may take on more than one value during the runtime of a program

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the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language

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an error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language

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the list of human-readable instructions that a programmer writes—often in a word processing program—when he is developing a program

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the field concerned with the rigorous mathematical study of the meaning of programming languages; it does so by evaluating the meaning of syntactically valid strings defined by a specific programming language, showing the computation involved

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a bug in a program that causes it to operate incorrectly, but not to terminate abnormally; a logic error produces unintended or undesired output or other behavior, although it may not immediately be recognized as such

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a person who writes computer programs

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a series of coded software instructions to control the operation of a computer or other machine

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a type of computer programming language that specifies a series of well-structured steps and procedures within its programming context to compose a program; it contains a systematic order of statements, functions and commands to complete a computational task or program

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a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods

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a data construct that provides a description of something that may be used by a computer (such as a processor, a peripheral, a document, or a data set) and defines its status, its method of operation, and how it interacts with other objects

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the numeric codes for the operations that a particular computer can execute directly; the codes are strings of zeros and ones, or binary digits (“bits”), which are frequently converted both from and to hexadecimal (base 16) for human viewing and modification. Machine language instructions typically use some bits to represent operations, such as addition, and some to represent operands, or perhaps the location of the next instruction; machine language is difficult to read and write, since it does not resemble conventional mathematical notation or human language, and its codes vary from computer to computer

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consists of machine and assembly code; it's a programming language that provides little or no abstraction from a computer's instruction set architecture

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a high-level, interpreted programming language that conforms to the ECMAScript specification; it is a language that is also characterized as dynamic, weakly typed, prototype-based and multi-paradigm

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make repeated use of a mathematical or computational procedure, applying it each time to the result of the previous application

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a program that can analyze and execute a program line by line

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a programming language with strong abstraction from the details of the computer; examples are Pascal, Java, FORTRAN, C++, and BASIC

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a graphical representation of a computer program in relation to its sequence of functions (as distinct from the data it processes)

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the performance of an instruction or program

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features of a programming language, which perform different computations or actions depending on whether a programmer-specified Boolean condition evaluates to true or false

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a program that converts instructions into a machine-code or lower-level form so that they can be read and executed by a computer

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an instruction or signal that causes a computer to perform one of its basic functions

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program instructions

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an error in a computer program or system

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any low-level programming language in which there is a very strong correspondence between the program's statements and the architecture's machine code instructions; each assembly language is specific to a particular computer architecture and operating system

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a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer