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Below: Riot Games Office in Hong Kong.

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Founded in 2006 by Brandon Beck and Marc Merrill with the intent to be player-focused and change the way video games are made.

Riot's headquarters is in Los Angeles, CA and has 23 offices worldwide.

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Competitive, fast-paced MOBA (Multiplayer Online Battle Arena)
Debut: 2009
Soon became the most played PC game in the world.

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Since the office for this position is located in Hong Kong and having lived in China for 10 years, I am able to reach out to one of the biggest client bases and effectively communicate with them on how to improve gameplay.

Since one of Riot's biggest goals is to expand and reach out to players worldwide, as someone who knows both the language, the place, and the differences between gaming habits in North America and China, I have a lot to bring to the table.

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Manages UI, in-game upgrades, leveling-up, items, increase in armour, attack speed, life steal, critical strike chance, etc.

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There is a variety of items in League of Legends, some can be seen below.

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The effects of every item, such as this one, will need to be implemented - both the effects on the player (e.g. increased health, cooldown reduction, etc), the players teammates (e.g. boost movement speed of teammates within a specific radius), and enemies (e.g. armour that deals damage back the attacker by a certain percentage).

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Determines collision, and whether an object in the world can be moved or destroyed (e.g. turrets can be destroyed but cannot be moved, whereas monsters in the jungle can both move and be destroyed).

Handles rotations of objects and boundaries.

Uses extensive knowledge of linear algebra such as transformation matrices to accomplish the above tasks mentioned.

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Established in early 2016, the Hong Kong Studio is Riot's first international game development studio. We're a diverse team, representing 15 nationalities and partnering with teams in the LA headquarters on our flagship title League of Legends, and on an unannounced R&D project, putting the "s" in Riot Games.

While operating like a startup-with autonomy and total ownership-we're doubling down on our ambitions to build out a world-class studio in a vibrant, international city, on a continent that is home to the League of Legends World Champion teams for the last seven years running. The Hong Kong Studio is searching the planet for talented, passionate people, across all aspects of game development, to help build Riot's blueprint for a global, multi-studio world... and to make great games!

As a further step forward, we've done away with the traditional hierarchical title structure. Even though titles don't really matter at any Riot office, taking this extra step helps reinforce our desire to keep teamwork at the forefront of what we do. Focusing on working together helps promote individual autonomy, ownership, collaboration, and inclusivity so every Rioter can thrive while we relentlessly pursue games.
That's where you come in.
As a Gameplay Engineer, you'll work with cross-functional teams in creating innovative content and incredible experiences for players around the world, focusing on the R&D project(s) we are partnering on. At Riot, our engineers come in all shapes and sizes and work with many technologies, we expect a Gameplay Engineer at the Hong Kong studio to be:

Player focused. Players are the reason we get to do what we do, so every one of us at Riot is a player advocate, promoter of player value and quick to address player concern.

Passionate about learning. You strive to be your best and you value environments that foster creativity, growth and personal excellence.

Community minded. You embrace your role in the community. You aim to connect players of all backgrounds across the globe through their shared passion for games.

Agile. You live and breathe continuous delivery and continuous improvement. You are fluent in agile development and sprint rituals, skilled in sizing, prioritizing and delivering on user stories.

Communicative. Communication is key to our success. You are someone who seeks to clarify goals and expectations. You hit meetings on time, stay on top of emails, team chat, and keep peers up-to-date. You encourage critical feedback and discussion.

Technology driven. You are actively exploring new tech because you are genuinely motivated to learn and grow as an engineer. Thus, you will either have experience in some of this stuff, or you'll be hungry to get experience in our stack, which is built on: C++, Java, Lua, Python, DirectX, OpenGL, in-house UI frameworks, backend microservices and more.

You will:

Design, develop and implement intricate gameplay systems and features

Create and/or contribute to best practices, development process and coding standards

Demonstrate a high bar of craft excellence for your team

Cultivate your team's culture of collaboration, creativity and passion for game making

Mentor and coach members to build talent, knowledge and craft over the long term

Manage strong relationships between the disciplines of the studio as Design, Art, QA and Product

Additional insight into applying to Riot Engineering is available on our discipline page

We receive a lot of applications, but we'll notice a fun, well-written intro that shows us you take play seriously. Apply below and don't forget to include a resume and cover letter.

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Established in early 2016, the Hong Kong Studio is Riot's first international game development studio. We're a diverse team, representing 15 nationalities and partnering with teams in the LA headquarters on our flagship title League of Legends, and on an unannounced R&D project, putting the "s" in Riot Games.

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The following video gives an idea of how some of the game components that the Gameplay Engineer is responsible for fits together.

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League of Legends Gameplay Trailer by NiceTryIan | Community Collab

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Full supporter of esports being in the Olympic Games.

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Competitive video gaming is expected to be part of the 2024 Summer Olympic Games, according to Gamer World News Entertainment CEO Gayle Dickie.

The International Olympic Committee (IOC) is reportedly considering adding "eSports" in an attempt to attract younger viewers.

"I think including these sports by 2024 would be a fantastic idea not only for the country of France, but for the world in terms of increase revenue and advertising," Dickie told FOX Business on Monday.

The IOC elected Paris as host city of the Games of the XXXIII Olympiad 2024 and with 2.2 billion gamers throughout the world, Dickie says, adding video gaming will substantially increase viewership of the summer games.

"[Olympic games] viewership is down 24 percent in the 18-49 demos," she said.

The World Health Organization has defined gaming disorder as "a pattern of gaming behavior" with "sufficient severity to result in significant impairment..."

Dickie said labeling video gaming as a disorder will not prevent eSports from consideration in the Summer Olympic Games.

"I think it's like anything else," she said. "Everything in moderation."

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2024 Summer Olympics will include video games: Gamer World News Entertainment CEO

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Competitive video gaming is expected to be part of the 2024 Summer Olympic Games, according to Gamer World News Entertainment CEO Gayle Dickie. The International Olympic Committee (IOC) is reportedly considering adding "eSports" in an attempt to attract younger viewers.

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One of Riot's biggest objectives is to improve and refine gameplay and tries to gather as much information and feedback from players as possible.

Since I am a passionate player of League of Legends myself, I know what players want, whether it's better/camera control, item adjustments, hitbox adjustments, game balance, potential bug fixes, etc. - player knows best!

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Very interested in how things are done - and how they can be improved.
Excited to see my creativity come to life.

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I value the gaming community very much and can't wait to connect passionate players worldwide.