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-decide prices for skins

-leaderboards + achievements

-promotional pictures for google play store (for banner take a massive screenshot of the board in unity)

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LEADERBOARDS
ACHIEVEMENTS

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The volume of music
The volume of sounds
Dark Mode Toggle

Stats:
-High Score
-Average Score
-Tiles Travelled

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Only positive
-magnet
-speed up/slowdown dilemma
-coin multipier
-board size (Gets bigger)
(5 Upgrades for Each)
Purchasable
You can purchase a Headstart -> player lifts off ground raising the collider and moves in a given direction *has some special vfx trail

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Shows the grid and the player  zoomed out. When you swipe the game starts and the camera zooms in on the grid. The title is still above the board and shop/settings/more options are there too.  They disappear and are replaced by a pause button.

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random t-shirts with the board in the middle

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Unity Ads
-Extra life
-Free Currency
-Skins

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Black/white: Black is death, white is safe. If you stand still for too long you die.
Yellow: Coin
Green: SPECIAL, could give a positive or negative effect! (play special sound depending on whether it is good or bad)
-Inverted Controls
-Color Swap
-Coin 2x multiplier
-Smaller Board size view
-Broader board size view

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jz mam eno idejo ampak ne vem se cist tocno kako bi vse deloval. Se vedno bi bil endless runner ampak bi blo vrjetno top-down, pa nek tile grid. Namesto da se premikas po lane-u, se ubistvu vrtis (clockwise pa counterclockwise) potem se pa vendo premaknes za en tile naprej (v katero koli smer si obrnjen). Tko da se ubistvu premikas po infinite tile board-u (ta board se potem scrolla naprej tko da naprimer vedno vidis 5x5 tilov. Ko se premaknes levo, se tud cel board). Potem bi mel pa velik razlicnih tile-ov. Vedno bi mogu bit nek possible path tko da nikol ne prides na dead end kar zna bit tezko programirat. Pa tud nevem kok tezka/easy igrca bi to bla. Mogoce bi blo to prevec easy? Mogla bi si neke cudne tile zamislt tko da bi bla tezja.

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Endless runner
choose from a cast of "monsters"
dodge obstacles
power-ups?
energy?
Free moving or locked movement?

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ground work for tile is always constant and has static art on the sides, buildings and trees for example.

The pieces on top change in unity (guns shooting lasers, tree trunks, idk)

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clicking sound on movement from tile to tile

Implement Unity Ads: watching an ad give the player an extra life!

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Create basic animations for character and implement them into unity

Figure out the layout of the game on a phone. (Vertical or horizontal?)

Do this in Photoshop, paste a low opacity image of a phone over the landscape of the game.

Just create a lot of concept art and example tiles that could be used.

VERY IMPORTANT: Watch tutorials on animation and create a base-working character that you can also control in Unity.
(BLENDER RIGGING)
https://www.youtube.com/watch?v=6Of16ZF083s
(UNITY COURSE) https://www.youtube.com/watch?v=gFf5eGCjUUg&list=PLFt_AvWsXl0f4c56CbvYi038zmCmoZ4CQ&index=5