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Schönes Spiel für die Grundlagen der Elektrotechnik

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Schönes Spiel für die Grundlagen der Elektrotechnik

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Wired is an atmospheric puzzle-platform game where you must wire up electrical circuits to get through. It is built on a realistic physical model of electricity and so by playing the game, you will also learn how electricity behaves. It will run on Windows or Mac computers and needs a keyboard and mouse. You will need your sound turned on to play it.

If you want to keep track of Wired-related news, you can follow us on Twitter: @WiredTheGame. Scroll down to see a more in-depth explanation of the game

This video shows an 8 minute explanation of the game.

This page shows a video of the game. You can play the game by using one of the buttons below. The browser version is a quick way to get playing, or for a better playing experience, you can download an installable version from the game distribution site, Steam.

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Wired is a puzzle platformer video game desgined to give the player a deep understanding of electricity.

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Over 40k words of interactive fiction. Playthroughs are short enough to be done in one day, but long enough for the game to have gotten it's point across. About 150 unique encounters. Based on your depression levels, different choices open and close off to you. Content generated based on your decisions.

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Play for yourself examples of Short Sims by Clark Aldrich.

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You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.

Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.

The latest version of Twine is 2.8.0, released 27 November 2023.

Looking for the 1.x version of Twine? It's on the IF Archive.

The Twine Reference is a guide to the Twine user interface. If you're new to Twine, start here.

Once you're familiar with Twine, you should learn more about the story format you're using. Story formats are like game engines, and determine the features you'll have access to and the way you'll write code.

The Twine Cookbook has advice on how to choose a story format and easy-to-follow examples of how to accomplish common tasks with each of Twine's built-in formats.

Each of Twine's built-in story formats has an online guide:

Chris Klimas, who created Twine and leads its development, has a Patreon.

You can also make donations in support of Twine to The Interactive Technology Foundation, a registered 501(c)(3) nonprofit organization that provides support for the infrastructure of the interactive fiction community.

Some story format developers also accept donations. Visit the web site of the story format you use to find out how you can support continued development.

Non-financial support is important, too. You can help someone out with a question, contribute to the Cookbook, create tutorials of your own, help fix bugs in Twine or its story formats, or translate Twine's user interface to another language.

There are repos for Twine's story formats, too:

Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF.

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Twine / An open-source tool for telling interactive, nonlinear stories