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MERGE Miniverse | VR & AR Apps & Experiences curated by MERGE

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Explore curated VR/AR content that is compatible with the MERGE Headset. From gaming to 360 videos to other immersive experiences, we review the latest to provide recommendations for the best merged reality experiences!

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history

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MERGE Miniverse | VR & AR Apps & Experiences curated by MERGE

# data[].attributes.attachment_link.description
Explore curated VR/AR content that is compatible with the MERGE Headset. From gaming to 360 videos to other immersive experiences, we review the latest to provide recommendations for the best merged reality experiences!

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Everyone

The #1 hit app!

Bring photos of your pet to life 🐶🐱. Make them speak realistically and share it as a video on Facebook, or email it as a special greeting to your friends and family 🎉

Packed full of features!

- Lots of animals to choose from even if you don't have your own pet 🐶🐱🐹🐰🐻🐼🐯🦁🐵

- Change the voice from big dog 🐕 to little cat 🐈 or anything in between

- Add hats, glasses, moustaches and more to your pet 🎩👓👑

- Advanced animation, your pet looks around in 3D

- Add text to make your own memes

Loading...

What's New

- New, easier-to-use controls
- More ways to change your pet's voice

Additional Information

Somerset House New Wing, Strand, London WC2R 1LA

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The #1 hit app! Bring photos of your pet to life 🐶🐱. Make them speak realistically and share it as a video on Facebook, or email it as a special greeting to your friends and family 🎉 Packed full of features!

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PuppetMaster: Animate. Literally. Anything.

PuppetMaster is an animation app for kids, where you can bring to life any image, just by acting things out in front of the camera or touching the screen. Your voice is recorded as well. The result is your own animated video you can save and share!

Take a drawing you made, a photo of one of your toys, even a person or animal - and use it as a puppet in PuppetMaster. Move and talk and the puppet will come to life and do what you do. Or drag with your fingers on the screen to move the puppet that way.
Try animating something unexpected, like your favorite snack arranged in your plate like a character!
Mix and match with existing puppets and backgrounds that come with the app, in a fun hand drawn style to go with your own artwork.
You can even animate two puppets together, so they can have a conversation!

PuppetMaster was named a best app of 2018 for Teaching and Learning by the American Association of School Librarians. Project ideas and lesson plans are available on the website.

Features include:
* Motion capture - intuitively animate characters just by moving your body in front of the device camera.
* Multi-touch - animate by touching and dragging the puppet and its body parts on the screen. You can use both hands, all your fingers, or animate together with a friend.
* Create your own puppets and backgrounds - Bring to life your artwork, your toys, or anything you like! Use a painting you made, a diorama, or any interesting place as your background.
* Choose from our designs if you'd like - We have lots of designs for you to choose from, for puppets and backgrounds.
* Export videos with audio - Save a video of your puppet show, complete with the audio of your performance. It will show up in your Photos, and from there you can share it however you like.

- Added support for image transparency! Now you can import png files that have transparency. You asked, so we did it! Let's see what you make with it.
- Clearer hint for right and left body parts when creating a puppet. We heard this was confusing, whether it's the puppet's right/left or yours (it's the puppet's!) so now some helpful arrows will help clarify.

Awesome as usual

This app has been constantly improving albeit slowly due to the time and energy it takes to build these apps. The developer is a cool mom and entrepreneur. I still have trouble on my iPad Pro (original) where the gyro won't adjust and I have to turn my iPad upside-down. Also, would love to see us be able to use transparent pngs so we don't have to cut. Excellent app! Keep rockin'!

Thank you so much for your kind words! Is it wrong that my favorite thing is that you called me "cool"? :) I'm so glad you like the improvements, and yes I definitely plan to do the png thing. I'm just trying to finish up some other stuff that was requested before that. Also, I wasn't aware of the issue with having to turn your iPad upside down. Please feel free to email me at info@shmonster.com for follow-up - I'll try to figure that out and address it. Plus I'd love to see what sort of things you're making! And I can share with you some workarounds for the lack of transparency support, which you may find helpful in the meantime. Thanks again, I'll keep at it and I hope you continue to enjoy it.

Using your own puppets is a major headache!

I noticed that when I upload my own personal puppets (that have transparent backgrounds by-the-way) instead of the app actually allowing you to use your puppet as is, the app CONCEALS the puppet behind a grey filter and you have to literally remove that grey filter by unshading a puppet that is already drawn! The result is an ugly rough edged messy joke from what was originally uploaded. You're adding an ugly grey background to an image that has no background! So how does the app developer upload/ install their own puppet presets with a CLEAN transparent background??? Because I don't see any tacky, rough edges on their puppets 🤨🧐. (I don't want to use the puppets that are preinstalled; I have my own puppets.)

EDITED TO UPDATE: we've just released a version with support for transparency - you can import a png file with transparency and that transparency will be respected! So you can paint quite roughly with a large brush behind the puppet edges, and your original clean edges will be preserved. Your result will be the intersecting area of what you paint and what is non-transparent in your original image. Please give it a try and let me know what you think - info@shmonster.com
(Below is our original response:)
******
Hi! Thanks so much for your feedback. We don't currently support images with transparency, but we would love to try and add that for advanced users like yourself! I apologize for the inconvenience you've experienced in the meantime. At the moment, many of our users are kids who are simply photographing a craft project or toys to use as a puppet.
Much like this crafty example - https://youtu.be/c2qb6Wwc4rk
As you can see, the brush size can also be changed, which helps get more details edges when the user wants to.
The kids get very cute results even without very detailed edging - painting slowly with a slightly larger brush size can help any rough edges, and if you do have a solid background, then painting a bit over the edge can give a cute little border.
Btw I do have some workarounds for when I want a super accurate edge and I do have transparency or a very solid background - like using a solid keyable background in the puppet image, painting the puppet roughly and with a lot of extra margin, then animating on that same color keyable background (e.g. green screen) and keying the result... I would love to be in touch and show you what I mean, or just update you when we have some new advanced features relating to puppet edges. Thank you again for your feedback!

Great Productivity App

To begin, this app is wonderful for all learners, but especially elementary because of the wonderful TOS and it is FREE without commercials.

It allows students to show what they have learned by using or creating a puppet and background image. The content can easily be changed by changing your background image. Great for App Smashing.

Another favorite feature is that students can record in any language and they are not confined to 30 seconds.

Last, videos save to the camera roll. That means it can be shared and uploaded to Google Drive and Google Classroom.

It's a good one!

I wanted to say thanks for your positive review, and also for pointing out that the resulting videos can be shared! I hope you continued to enjoy it, and please feel free to share any cool stuff you or your students have made :) Thanks again!! (you can always email me to share anything or discuss - info@shmonster.com goes right to me) Thanks again!

Information

Compatibility

Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.

Copyright

© 2016 Shmonster, LLC

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎PuppetMaster: Animate. Literally. Anything. PuppetMaster is an animation app for kids, where you can bring to life any image, just by acting things out in front of the camera or touching the screen. Your voice is recorded as well. The result is your own animated video you can save and share!

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will connect with apple watch to show wearers heart beat

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Our goal is to make medical education fascinating, explorable, and fun for students, physicians as well as accessible to patients - anywhere and anytime, in or out of the classroom, lecture hall or living room. We have committed ourselves to take medical education one step further and have developed visually stunning and highly interactive content based on real life medical and scientific specifications.

This is the first augmented reality App to be rolled out in a series of Apps created and designed for medical education purposes.

INSIGHT HEART - The human heart expedition

Using ARCore, INSIGHT HEART let's users easily scan their physical surroundings and place the three-dimensional heart without the need of predefined markers. Our virtual assistant ANI will guide you through various states of the heart.

Explore the human heart like never before. Rotate and scale the high-resolution heart floating in front of you and feast your eyes on highly detailed 4k textures.

Trigger impressive visualizations of various conditions, such as normal heart rate, myocardial infarction, arterial hypertension and atrial fibrillation. Some of these conditions could never be experienced live!

Explore this spatial application. As you walk towards the heart, the heartbeat becomes louder, due to the integrated spacial sound and to make this experience even more engaging you can also feel the heartbeat on the palm of your hand using haptic feedback of your device.

Moving even closer opens the heart automatically, letting you dive into the amazingly detailed model of the heart and explore the new blood flow simulation.

Tap on the spatial annotations to get more dedicated information for each region of the heart from every angle.

Have you ever wondered what your heart looks like during a workout? Use a heart rate sensor to drive the heartbeat in realtime!

And there is a lot more to come - so stay tuned!"
This and the other following apps in the INSIGHT-series (coming soon as in-App purchases) will take medical education to a whole new level - no one has ever seen the human heart in this way before.

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Our goal is to make medical education fascinating, explorable, and fun for students, physicians as well as accessible to patients - anywhere and anytime, in or out of the classroom, lecture hall or living room. We have committed ourselves to take medical education one step further and have developed visually stunning and highly interactive content based on real life medical and scientific specifications.

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will connect with apple watch to show wearers heart beat

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INSIGHT HEART - The human heart expedition

- Platinum at the 2021 MUSE Creative Awards
- German Design Award Winner 2019 - Excellent Communications Design
- Apple Keynote 2017 (Demo Area) - USA / Cupertino, Sept 12
- Apple, BEST OF 2017 - Tech & Innovation, Australia
- Apple, BEST OF 2017 - Tech & Innovation, New Zealand
- Apple, BEST OF 2017 - Tech & Innovation, USA

This is the first augmented reality App to be rolled out in a series of Apps created and designed for medical education purposes.

Our goal is to make medical education fascinating, explorable, and fun for students, physicians as well as accessible to patients - anywhere and anytime, in or out of the classroom, lecture hall or living room. We have committed ourselves to take medical education one step further and have developed visually stunning and highly interactive content based on real life medical and scientific specifications.

Have you ever wondered what your heart looks like during a workout? No problem, you can either use our live heart rate function with Apple Watch (Companion App) or the integrated Health app support to let your last workout data drive the heartbeat in realtime!

Using ARKit, INSIGHT HEART let's users easily scan their physical surroundings and place the three-dimensional heart without the need of predefined markers. Our virtual assistant ANI will guide you through various states of the heart.

Explore the human heart like never before. Rotate and scale the high-resolution heart floating in front of you and feast your eyes on highly detailed 4k textures.

Trigger impressive visualizations of various conditions, such as:
- Normal Heart Rate
- Myocardial Infarction
- Arterial Hypertension
- Atrial Fibrillation
- Heart Failure

Dive into the detailed Mode of Disease of:
- Coronary Artery Disease
- Atrial Fibrillation
- Heart Failure

Some of these conditions could never be experienced live!

Explore this spatial application. As you walk towards the heart, the heartbeat becomes louder, due to the integrated spacial sound and to make this experience even more engaging you can also feel the heartbeat on the palm of your hand using haptic feedback on iPhone.

Dive into the amazingly detailed model of the heart and explore the new blood flow simulation.

Tap on the spatial annotations to get more dedicated information for each region of the heart from every angle.

And there is a lot more to come - so stay tuned!
This and the other following apps in the INSIGHT-series will take medical education to a whole new level - no one has ever seen the human heart in this way before.

Version 1.7.0

- New chapter on Heart Failure with explanations of HFpEF, HFmrEF and HFrEF.
- Mode of disease animation of Heart Failure.
- Improved usability
- UI update
- Labeled buttons
- Improved performance

Great app but we want more

I love the concept of this app and would love to see in the future a complete interactive body different conditions and how certain conditions affect other parts of the body ! Maybe Trauma situation just so much ideas that can with the app great work would love to see this app grow I'll be willing to pay more as it develops who knows maybe one day this app can save lives through awareness of what's going on in the body !

EVERY time I use the app?

The info in the app is great. Comprehensive with nice visual graphics. The problem I have is that I want to use the app wherever I am and whatever I'm doing. The app makes you take a picture of the invisible man every time you open it, and it's all relative to where you take the pic. For example, you can't just open the app to get access to all the great info, you must first take a pic, and then you can't use the app unless you stay completely still and hold your phone at whatever weird angle you need to to see the virtual man. Content I give 5 stars, user interface 1 star.

Just download it!!

I'm a Premed student with an interest in the heart which is probably why this app caught my eye. This interactive app is unlike any other that I've downloaded in that it allows me to learn more about different heart conditions and what each actually look like-since I haven't been given the opportunity to see them in person yet. It's just as helpful as my beloved Netter's atlas! 😂 Completely worth it!

The developer, ANIMA RES, indicated that the app's privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Compatibility

iPhone

Requires iOS 12.0 or later.

iPad

Requires iPadOS 12.0 or later.

iPod touch

Requires iOS 12.0 or later.

Age Rating

12+ Infrequent/Mild Medical/Treatment Information

Family Sharing

Up to six family members can use this app with Family Sharing enabled.

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‎INSIGHT HEART - The human heart expedition - Platinum at the 2021 MUSE Creative Awards - German Design Award Winner 2019 - Excellent Communications Design - Apple Keynote 2017 (Demo Area) - USA / Cupertino, Sept 12 - Apple, BEST OF 2017 - Tech & Innovation, Australia - Apple, BEST OF 2017 - Tech...

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JigSpace: The world's highest-rated AR demonstration app

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JigSpace is the interactive 3D presentation software that anyone can use to create immersive AR demonstrations and rich product stories. No coding required!

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settle planets with NASA

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Utilize real science from NASA to cultivate life on desolate planets. Think you have what it takes to bring a dead planet back to life? Can you settle the stars?

The universe is your playground in TerraGenesis! Colonize real planets in our solar system, planets created just for TerraGenesis and even alien worlds! When the world is in your hands, the possibilities are truly endless. Play TerraGenesis and start terraforming today!

TerraGenesis Features:

COLONY BUILDER
- Join one of four interstellar Factions, each lending different benefits for colonization
- Colonize entire worlds one step at a time, by creating pressurized habitats for your colonists so they can survive in hostile environments
- Terraform your planet to support human life by altering specific properties of each world, including air pressure, oxygen, sea levels and biomass
- Track your civilization's progress and your world's current status with the Stats Summary Page

DISCOVER PLANETS & MOONS
- Colonize real planets from our solar system, including Mars, Venus, Mercury and even Earth!
- Terraform orbital satellites, including The Moon as well as the Moons of Jupiter, Saturn, Uranus and Neptune
- Build colonies on fictional planets, including Bacchus, Ragnarok, Pontus, Lethe and Boreas
- Terraform Dwarf Planets, including Ceres, Pluto, Charon, Makemake, Eris and Sedna
- Melt ice caps to create planet-wide oceans and seed the planet with life

BIOSPHERE SIMULATOR
- Build your own functioning ecosystem with interacting, custom organisms
- Start with 26 different phyla and add 64 unique genes to create all kinds of amazing organisms to inhabit your world
- Manage your lifeforms as they thrive in both terrestrial and aquatic biospheres
- Generate random worlds with complete surface and elevation maps, unique starting conditions and more

TerraGenesis is free to play and as an indie game it was important to us that all in-app purchases are entirely optional and not required for a full and complete experience.

Enjoying TerraGenesis? Learn more!
Facebook: https://www.facebook.com/TerraGenesisGame
Twitter: https://www.twitter.com/SettleTheStars

Terms of Use: http://www.tiltingpoint.com/terms-of-service

Version 5.1.2

This update brings a much-requested feature to TerraGenesis: visible trade routes! Now when two cities establish a trade route, you'll be able to see it snaking across the landscape on your world. This update also includes a ton of enhancements and bug fixes, including improvements to stability and cloud saving. Thanks for playing and as always, happy terraforming!

Blown away

I don't even know where to begin with this app.
It's 100% as cool as it sounds. I saw it on Facebook and I never download them but it showed how well it was rated in the App Store so I knew it had to be something legit. Gave it a try and now I'm addicted to it. There isn't really too much I would change to the game other than being able to see ground level and have more control over what happens to the population. As far as what the game is, terraforming a planet, they did an amazing job. I'm sure you can control more but on the basic difficulty level (I highly recommend to start with) you can control the temperature, oxygen, pressure, plant life, money, population size. Everything is highly sensitive. Finding a balance takes time. This is a game that won't take up too much time at once. You might only play this game a couple times out the day but it's necessary to check in on your planet every once in a while. Random events and scenarios happen to the population and the planet which I really love.
From a meteoroid on track to hit you, to the population finding a great athlete to honor amongst them. It gives the game a story. You have to make a decision when those things happen immersing you into the game even more. And of course Every action has a reaction. The main task of this game is finding that balance. I'm so glad I found this game. The space nerd in me is ecstatic! I highly recommend!!!

Gorgeous and captivating!

I rarely write reviews, but this game was so well-designed and enthralling that I felt that I had to do so. The graphics are stunningly beautiful and this game has consumed my attention since I downloaded it. It gives you the option to watch advertisements to gain currency, culture, and "Genesis Points," which allow you to build faster, but offers the option in a very inobtrusive way, unlike so many games with obnoxious ads. I watch them occasionally to speed things along and support the developers. I also purchased Genesis Points because I love this game so much I felt obliged to pay something. At this rate, I'll likely purchase the options to terraform other planets and moons as well. This is a game that is truly enjoyable without spending a cent or watching a single ad, though, and that can be won simply with some patience- which you'll need anyway! I love the educational aspect and basis in science, and with just the most basic math and science abilities, you'll enjoy this game as well. I'm looking forward to the next planets and moons already.

I also loved the book recommendations in the information section! The developers clearly prioritized the quality of the game and educational aspect over making a quick profit. I hope others purchase the optional moons, planets, and GP so the team can keep working on this game and more like it. This is the best I've played on iOS to date.

Been playing for years

I've been playing this game on and off for two years and it never gets old, and there are plenty of world to play with. If you're playing with a simple developing biosphere you can terraform a moon/planet in 4-5 days without spending any real money for in-game boosts (called Genesis Points or GP), 2-3 of you do buy these boosts. If you play with a biosphere you can fine tune it's definitely more of a challenge and terraforming this way might take you 4-5 days with boosts, a week or a little longer without. WATCHING ADS IS COMPLETELY OPTIONAL, YOU WILL NEVER BE FORCED TO WATCH AN AD 🙌🏻 (putting that in all-caps because ad trap games are everywhere these days) but watching the offered ads gives you bonuses to your income and even 1-3 GP sometimes. Watch enough ads and you could have income bonuses for days (literally). Random positive and negative events that can affect your income, structures, organisms, or culture keep you on your toes if you leave the game open, but you don't have to worry about bad events happening while the game is closed and the terraforming continues when closed, so this game is great for people who don't want to have to play all the time to succeed. The game can also be paused so you don't have to worry about letting things go for too long and accidentally destroying your progress. Graphics are pretty and the game runs smoothly. Definitely earned my 5 star rating!

Information

Compatibility

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.

Copyright

© Alexander Winn, 2015.

In-App Purchases

1. All Planets $19.99

2. Moon $0.99

3. Bacchus $0.99
more

Game Center

Challenge friends and check leaderboards and achievements.

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Utilize real science from NASA to cultivate life on desolate planets. Think you have what it takes to bring a dead planet back to life? Can you settle the stars? The universe is your playground in TerraGenesis! Colonize real planets in our solar system, planets created just for TerraGenesis and eve...

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Settle planets

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Utilize real science from NASA to cultivate life on desolate planets. Think you have what it takes to bring a dead planet back to life? Can you settle the stars?

Engage in space exploration and terraform new worlds in this fun and exciting planet building simulator rooted in real science. TerraGenesis dynamically animates entire planets with changing biospheres, all based on real data from NASA.

The universe is your playground in TerraGenesis! Colonize real planets in our solar system, planets created just for TerraGenesis and even alien worlds! When the world is in your hands, the possibilities are truly endless. Play TerraGenesis and start terraforming today!

TerraGenesis Features:

COLONY BUILDER
- Join one of four interstellar Factions, each lending different benefits for colonization
- Colonize entire worlds one step at a time, by creating pressurized habitats for your colonists so they can survive in hostile environments
- Terraform your planet to support human life by altering specific properties of each world, including air pressure, oxygen, sea levels and biomass
- Track your civilization's progress and your world's current status with the Stats Summary Page

DISCOVER PLANETS & MOONS
- Colonize real planets from our solar system, including Mars, Venus, Mercury and even Earth!
- Terraform orbital satellites, including The Moon as well as the Moons of Jupiter, Saturn, Uranus and Neptune
- Build colonies on fictional planets, including Bacchus, Ragnarok, Pontus, Lethe and Boreas
- Terraform Dwarf Planets, including Ceres, Pluto, Charon, Makemake, Eris and Sedna
- Melt ice caps to create planet-wide oceans and seed the planet with life

BIOSPHERE SIMULATOR
- Build your own functioning ecosystem with interacting, custom organisms
- Start with 26 different phyla and add 64 unique genes to create all kinds of amazing organisms to inhabit your world
- Manage your lifeforms as they thrive in both terrestrial and aquatic biospheres
- Generate random worlds with complete surface and elevation maps, unique starting conditions and more

TerraGenesis is free to play and as an indie game it was important to us that all in-app purchases are entirely optional and not required for a full and complete experience.

Enjoying TerraGenesis? Learn more!
Facebook: https://www.facebook.com/TerraGenesisGame
Twitter: https://www.twitter.com/SettleTheStars

Terms of Use: http://www.tiltingpoint.com/terms-of-service

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TerraGenesis - Space Settlers - Apps on Google Play

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Utilize real science from NASA to cultivate life on desolate planets. Think you have what it takes to bring a dead planet back to life? Can you settle the stars? Engage in space exploration and terraform new worlds in this fun and exciting planet building simulator rooted in real science.

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making data visual

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Create stunning charts and dashboards using augmented reality and share it live in AR with your colleagues. Graphmented transforms your desk and walls into a dashboards workstation. Drop sheets, charts, presentations and website shots on your desk or walls as if they are real objects and make use of your whole room. With Graphmented you can:

* Show off your charts like never before
* Record stunning videos of data and 3D charts exploration
* Stream the app to screens, projectors or Apple TV through Quicktime
* Supports data CSV, Excel files, and Google Sheets
* Supports PDF Presentations
* Share your dashboard live as if it is magically in the air
* Supports adding screenshot from any website to the dashboard
* Place dashboards on horizontal or vertical surfaces, or even show dashboard without any surface

Graphmented establishes a new era for dashboards. We have tons of features in our pipeline, so please don't hesitate to send us your feedback and leave us a review. It is the fuel that will keep us adding more great features.

---------------------------
Some of the icons in the app are provided by icons8.com.

Version 3.0.1

This new version introduces a couple of major features! You can now share the dashboard live with your friends as if it is magically part of the reality. Moreover, you can display PDF presentations.

I like it

Really fun to use! Clean user experience

Estamos en el más allá esto si que es el futuro

Excelente app chicos sigan adelante saludos

💴 EXPENSIVE!!! 💴

So, let me start by explaining how expensive this app is and maneuvering through the app's terminology. It states down below that Unlimited Widgets costs $199.99. Once in the app, I discovered that this means that a "widget" is your own spreadsheets. "Unlimited" means 20 widgets. So, if you aren't careful with what you're reading, you'll discover that you can upload 20 of your own spreadsheets within 3 of your own presentations to display every 3 months. That's how long the subscription lasts. This app will ultimately cost you $799.96/year to use. Good luck!

Lastly, pinning the spreadsheets to the wall was a nightmare! They do look nice for the 5 seconds that they are on the wall though.

Whatever happened to apps costing a few dollars for unlimited use?

Information

Seller

Badr for Information Technology, LLC

Compatibility

Requires iOS 11.0 or later. Compatible with iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation) Wi-Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi-Fi + Cellular, and iPod touch (7th generation).

Age Rating

Rated 17+ for the following:

Copyright

© 2019 Incorta Inc.

In-App Purchases

1. Unlimited Widgets $0.49

2. Unlimited Widgets $0.49

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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badr for information technology (badrit)

# data[].attributes.attachment_link.description
‎Create stunning charts and dashboards using augmented reality and share it live in AR with your colleagues. Graphmented transforms your desk and walls into a dashboards workstation. Drop sheets, charts, presentations and website shots on your desk or walls as if they are real objects and make use of...

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Let augmented reality take you right into the stories, and experience up close how children and teenagers experienced the "Third Reich".

Let augmented reality take you right into the stories, and experience up close how children and teenagers experienced the "Third Reich". The last contemporary witnesses are at an advanced age, some over 90 years old. They were young during a time of horror. Now you can bring them into your home or classroom with the app WDR AR 1933-1945. Also in English!
As the witnesses tell their stories, you see 3D visual elements: You find yourself in the middle of a battle in World War II or stand in front of a fence in the Bergen-Belsen concentration camp. German bombers flying through your room in attack formation, London burning right in the middle of your very classroom.

HOW IT ALL WORKS
The app is easy to use: Aim your smartphone camera at an empty space on the floor from two metres away. As you aim, move your camera to scan the floor. A white circle appears. As soon as it is completely white, touch it. That is how you position the contemporary witnesses like a hologram. As they tell their story, you can look around the room and live the experience with your smartphone.

WHAT IT'S ALL ABOUT
Our app consists of three individual stories about the Nazi era.
In "18 and Sent to War", Wehrmacht soldiers talk about being frightened to death and feelings of guilt. At the age of 18, Jürgen from Königswinter becomes a tank commander. He makes life and death decisions. And at the same age, Willi from Duisburg is sent to war against his will. In the Ardennes offensive he runs for his life.
In the chapter "My Friend Anne Frank", her best friends recall the days of their youth, as well as Anne's arrest and death in the Bergen-Belsen concentration camp. With Augmented Reality, this National Socialist crime against humanity becomes tangible in a completely new way.
"Children of War" is about World War II as seen through children's eyes. There are three stories: Anne from Cologne experiences the war in an air raid shelter. "It was hell," she says. Vera talks about the Blitz on London in which she loses her father. And Emma recalls the German Siege of Leningrad (now St. Petersburg). Over a million people perish because Hitler is intent on starving the city.

WHAT AUGMENTED REALITY MEANS
Augmented reality, or AR for short, is technology that lets you place virtual images, three-dimensional animations and additional information in real rooms. Augmented reality blends the real world with virtual elements. It lets the contemporary witnesses sit across from you like holograms or walk through the room and tell you what they experienced during the Nazi era. The stories are short, around three to five minutes, but very intense and very moving.
Use your tablet or smartphone (iOS 2017 or later) to bring all these 3D animations and holograms into any room you choose.

TECHNICAL NOTES
Use Wi-Fi to download the app! The full app has a data volume of about 2 GB. You can download, delete and re-load each story individually.

We've added a new episode:
„18 and Sent to War". The last Wehrmacht soldiers tell us their stories. At the age of 18, Jürgen from Königswinter becomes a tank commander. He makes life and death decisions. And at the same age, Willi from Duisburg is sent to war against his will. In the Ardennes offensive he runs for his life. What does it feel like to be sent to war as a teenager and to be part of a murderous regime?
The latest version includes several bug fixes and improved performance.

Confusing

This is weird there were instructions on how to hold your phone and stuff for the hologram but I had no idea how to actually do one i looked in the app for a long time and I just couldn't figure out how to do this hologram

Hey Perlenschaff,

thank you for the feedback. Please text ar@wdr.de and ask your questions. We would love to help so you can experience our application!

Best regards,
WDR App team

Don't get this

Super buggy and not immersive at all

The developer, WDR, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

Seller

Westdeutscher Rundfunk

Compatibility

iPhone

Requires iOS 12.0 or later.

iPad

Requires iPadOS 12.0 or later.

iPod touch

Requires iOS 12.0 or later.

Languages

English, German

Age Rating

9+ Infrequent/Mild Mature/Suggestive Themes

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Let augmented reality take you right into the stories, and experience up close how children and teenagers experienced the "Third Reich". The last contemporary witnesses are at an advanced age, some over 90 years old. They were young during a time of horror. Now you can bring them into your home or c...

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Let augmented reality take you right into the stories, and experience up close what life was like for children and teenagers in the Third Reich. Anne Frank's two best friends talk about their girlhood together and her death. Other contemporary witnesses describe their traumatic childhood experiences during the war. Now you can bring them into your classroom with the WDR 1933-1945 app.
While the contemporary witnesses tell their stories, you see three-dimensional visual elements - like standing right in front of a fence at the Bergen-Belsen concentration camp. Anne Frank's friend Hannah recalls how they met there one last time. London is burning right in the middle of your very classroom. German bombers fly overhead in attack formation.
We would love to read your feedback and review.

HOW IT ALL WORKS
The app is easy to use: Aim your smartphone camera at an empty space on the floor from two metres away. As you aim, move your camera to scan the floor. A white circle appears. As soon as it is completely white, touch it. In this way, you position the contemporary witness like a hologram. As she tells her story, you can look around the room and live the experience with your smartphone.

WHAT IT'S ALL ABOUT
Our regularly updated app comprises individual stories about the Nazi era. The latest addition to WDR AR 1933-1945 is entitled My Friend Anne Frank. It tells of a girl's fate that has become a global symbol of the persecution of the Jews, as recounted by Anne's best friends Jacqueline and Hannah.
Children of War is about World War II as seen through children's eyes: In Cologne, Anne survives the war in an air raid shelter. Vera loses her father in the London Blitz. And Emma recalls the German Siege of Leningrad (now St. Petersburg), which resulted in the death of over a million people.
In the third part of the app, young German soldiers relate their experiences in the war. These stories are scheduled for release in early 2020.

WHAT AUGMENTED REALITY MEANS
Augmented reality, or AR for short, is technology that lets you place virtual images, three-dimensional animations and additional information in real rooms. It lets the contemporary witnesses sit across from you like holograms or walk through the room and tell you what they experienced during the Nazi era. Augmented reality blends the real world with virtual elements. The stories are short, around three minutes, but very intense and very moving. Use your tablet or smartphone (Android 8.0 and higher - ARCore support necessary!) to bring all these 3D animations and holograms into any room you choose.

TECHNICAL NOTES
Use Wi-Fi to download the app! The full app has a data volume of about 2 GB. The benefit of the app's shelf structure is that you can download, delete and re-load each story individually.

Tested on following devices:
Samsung Galaxy S8, S9
Samsung Galaxy Tab 4
Google Pixel 2 & 3
Huawei P20
One Plus 5T

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Let augmented reality take you right into the stories, and experience up close what life was like for children and teenagers in the Third Reich. Anne Frank's two best friends talk about their girlhood together and her death. Other contemporary witnesses describe their traumatic childhood experiences during the war.

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Graphing and Shapes

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GeoGebra - the world's favorite, free math tools used by over 100 million students and teachers

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Free digital tools for class activities, graphing, geometry, collaborative whiteboard and more

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Layers of the earth

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Layers of earth with Merge

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PLEASE NOTE: A Merge Cube is recommended for the full experience. To find out how to get a Merge Cube and to learn more, visit www.mergevr.com/cube.

NASA and NOAA visualizations of the Earth brought to the palm of your hand! HoloGLOBE is an evolving concept that brings NOAA's Science on the Sphere (SOS) programs to the Merge Cube, using satellite imagery and data simulations to provide stunning views of the Earth and it's many systems. Please visit the developer page to learn more about this project and what is in store for the future.

FEATURES:
- Unique AR experience of the Earth using authentic data.
- Watch SOS programs in the palm of your hand.*
- Great for K-12 students, teachers, and citizen scientists.
- Tested on Android phones from high end to low end (Samsung Galaxy 8, Galaxy 5, Moto G4, and BLU R1 HD)
- V.0.9.3+ allows both AR and non-AR modes.

HOW TO SWITCH BETWEEN NON-AR and AR (With Merge Cube)
-Simply place the Merge Cube in front of the device camera and the app will pop into AR mode.

HOW TO EXPLORE IN PHONE MODE (Without VR/AR Goggles)
- Launch the app
- Be sure to allow camera and photo access
- Select Phone Mode
- Make sure you can see the cube through your phone
- Hold your device with one hand and hold the cube with your other hand, or use the optional stand in the package
- Explore HoloGLOBE with the Merge Cube.
- Gaze at the left and right arrows to switch activities.

HOW TO Explore IN VR MODE (with VR/AR Goggles)
- Launch the app
- Be sure to allow camera and photo access
- Select VR/Merge Mode
- Place your smartphone in your VR/AR Goggles
- Make sure you can see the cube through your screen
- Explore HoloGLOBE with the Merge Cube.
- Gaze at the left and right arrows to switch activities.

* Much of the content is streamed. Be sure you have internet connectivity. Wifi is recommended to avoid cellular data plan charges.

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PLEASE NOTE: A Merge Cube is recommended for the full experience. To find out how to get a Merge Cube and to learn more, visit www.mergevr.com/cube. NASA and NOAA visualizations of the Earth brought to the palm of your hand!

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Rockey goes into space and you arrive on the moon and can explore.

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AR Moon is an AR app about the space, it uses your iPhone lens to show doors to the Moon, you will be brought to the surface of mysterious Moon. Damaged lunar rover, missing energy sources. Can you help the astronaut accomplish his missions and escape from dangers? Action now!

1.Optimize part of the UI
2. Increase the animation of the Astronaut
3. Increase more content in astral box
4.Optimize the models

Great before the ads

I love sharing this app to educators, but now that it has ads, I can't share it with confidence. Wish there was a way to pay a small fee to eliminate ads.

The developer, Shenzhen Augmreal Technology Co., Ltd., has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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‎AR Moon is an AR app about the space, it uses your iPhone lens to show doors to the Moon, you will be brought to the surface of mysterious Moon. Damaged lunar rover, missing energy sources. Can you help the astronaut accomplish his missions and escape from dangers? Action now!

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Measure and lan out rooms.

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magicplan. The #1 floor plan app.

magicplan lets you create floor plans with your mobile device. Scan a room in 30 seconds.

Use the floor plan app for material & cost estimation, 3D models, virtual tours, and more.

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#1 Floor Plan App, Construction & Surveying Software | magicplan

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magicplan. The #1 floor plan app. magicplan lets you create floor plans with your mobile device. Scan a room in 30 seconds. Use the floor plan app for material & cost estimation, 3D models, virtual tours, and more.

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Welcome to AugmentifyIt®, the FREE Augmented Reality (AR) app designed to bring Science, Technology, Engineering, Arts and Maths (STEAM) learning to life!

Our Play to Learn approach is designed to empower and engage young learners with 21st Century skills of critical thinking, reasoning and understanding.

App works with a multi-award-winning range of AugmentifyIt® AR Card Packs, stickers and educational resources.
DOWNLOAD on the App Store; Google Play or Amazon 1 DOWNLOAD the latest version of the FREE AugmentifyIt®️ app 2 SCAN OUR LOGO above! What have you learnt Today?!
Check out our latest collaboration with GUINNESS WORLD RECORDS on their latest book WILD THINGS, launched October 2018.

EXPLORE & DISCOVER STEAM with our exciting New range of Augmentified products. Our debut product is a MULTI-AWARD-WINNER! AugmentifyIt® SPACE cards Won the GOLD AWARD for BEST SCIENCE TOY 2017 in the prestigious MADEFORMUM TOY AWARDS; a LONDON TOY FAIR HERO 2018 and COMMENDED FOR EDUCATION in the Independent Toy Store Awards! AugmentifyIt® products were Shortlisted for a Junior Design Award for Best Toy Design 2018.

"Excellent resource for the classroom." "The Ocean AR Cards did not disappoint, there were gasps of amazement from our 9 year old daughter, she loves them." IMMERSE in the combined worlds of physical and digital play with our specially created, multi-award-winning Augmentified educational STEAM tech toy range.
Download the Free app from the App Store, Google Play or Amazon App Store, and use with the Augmentified product range to unlock amazing fun, educational, digital content experiences!
AugmentifyIt® ELEMENTS - The Periodic Table Of Me won the prestigious Made For Mums BRONZE Toy Award for Best Science Toy 2018.

'It's very easy to play with these. Tristan love the 3D aspect you get with the app and enjoys playing the quiz with his brother. Really impressed with this. They were both busy for 2 hours!' Alex, mum to Tristan, 10
'We like that there are different ways to play, such as using the app for a quiz to test what you've learned from using the cards, or just using them as flash cards to browse.' Anna, mum to Ziyad, 10

AugmentifyIt® OCEAN - NEW - Launched at New Scientist Live! 2018. An AMAZON'S CHOICE product. Five Star Reviews. Explore and dive deep into the world of the Ocean. See Ocean animals come to life with AugmentifyIt® AR. Learn facts and play the quiz to test your knowledge. Whether its a sea turtle or octopus, or a walrus or a shark, there is something for everyone in this exciting new pack!

For more information about Play To Learn With AugmentifyIt®

Please check out FAQ's and Support Page

5 STAR REVIEWS: WHAT PEOPLE ARE SAYING ABOUT US

"Great item, ideal for Home Education and expanding on Space themes. Bought for Christmas, but have to say they will be used before then as they are too good to be kept waiting." AJ Groombridge

"Saw these at a science event at school. They are really cool and make a great gift. Need to download the app but this is simple. Very effective." Annette Spicer

"Our family is enjoying this quiz game. It is excellent for children who are interested in science and space. My 8 year old boy cannot put it down and my 5 year old girl seems to be learning as well. Easy to use out of the box, no learning curve required. Great for busy parents who want to be involved with board games but trying juggling multiple things at once." SG

"This is one of the coolest thing I've seen for a while. It's not just for kids, it's great as an adult as well. Have bought myself a pack and also bought for my nephew and niece." S Patel

"Bought this for my son who absolutely loves it. The first time he saw the planets pop out he was so excited and he really loves the quiz questions. Great toy for any space / science loving kids." Amazon Customer
"Such an amazing idea and product. It is brilliant the way it brings space to life and my kids love it. Have also referred it to my daughters school as I think it will be a great addition to any science lesson at school. Can't wait for more card topics "
"Absolutely brilliant" Dan

"Amazing cards that really increase the knowledge on space for children and adults alike! I completely recommend these and they would make a great gift!" Colin Brooke

"What a brilliant way to teach young minds and make them appreciate the STEAM subjects! My space obsessed eight year old absolutely loved it and the app is child friendly too. Perfect gift for kids (and grown ups)." S Andrades

"Bought these cards for my 7 and 5 year olds and they loved it! They love using it with the app, lots of learning with lots of fun. Highly recommend them." Nisha N

Charlotte Newlands

WHAT EDUCATORS SAY ABOUT US

"Excellent educational resource! I'm planning to use this in a STEM club to launch a topic on Space. Great resource, easy and intuitive. I imagine I'll get quite a few ooh's and aahs when the planets pop out of the cards!" Amazon review

"I bought this for my friend's two children and they absolutely LOVE it! I'm a teacher and think this an amazing educational tool, while at the same time being great fun for children. I would definitely recommend it, not only if you want to buy it as a parent (or for your friend's children!), but also if you are a teacher. Great resource to use in the classroom which adds an advanced dimension to your science lessons!" Rhian

"Very easy to use straight out of the box and I tested them with Y1, 3 & 5 in school. For all groups the children were naturally drawn together to share learning and Y5 really started to ask questions about how they work and what they would like to see next, along with all the space inspired talk. A great addition at low cost for any space themed STEAM learning." C Robinson

"Excellent resource for the classroom. Generated loads of activity and engagement from our KS1 children who absolutely loved the pack and help generate lots of discussion (and fun). Definitely recommend." Al Kingsley

"They are Fun and Educational, with a Quiz to enlighten information about the Oceans. I wish Learning had been this much fun when I as that age!. These are very good value and we use them for our Learning Projects at Home too as they encourage inquiry and independent learning, they really are the Gift that goes on giving." Home Educator

We would love to hear what you think! Come say "Hi" at hello@augmentifyit.com

Stay ahead of AR developments and follow us on Twitter @AugmentifyIt & Facebook @AugmentifyIt

Thank you for joining our journey. We look forward to Augmentifying with you!

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Welcome to AugmentifyIt®, the FREE Augmented Reality (AR) app designed to bring Science, Technology, Engineering, Arts and Maths (STEAM) learning to life! Our Play to Learn approach is designed to empower and engage young learners with 21st Century skills of critical thinking, reasoning and understanding.

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Create with Merge
We have an account for our school.

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We care about your students' privacy. CoSpaces Edu takes student privacy very seriously and is COPPA and FERPA-compliant.

We have several measures in place to make sure that the data that you and your students store in CoSpaces Edu is always kept safe.

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CoSpaces Edu for kid-friendly 3D creation and coding

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Boost your kids' learning experience by letting them invent, build and code their own creations. Runs on mobile, tablet and desktop, including Chromebooks.

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Google Street View - Apps on Google Play

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Explore world landmarks, discover natural wonders, and step inside locations such as museums, arenas, restaurants, and small businesses with Google Street View. You can also add your own Street View for everyone to see. Create 360 photos using either your phone's camera or a certified Street View Ready camera, then position them and add connections on the map using the Street View app.

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iPhone Screenshots

Explore world landmarks, discover natural wonders and step inside locations such as museums, arenas, restaurants and small businesses with Google Street View.

Also create photo spheres to add your own Street View experiences. Start with your phone’s camera or add a one–shot spherical camera (like the Ricoh Theta V or S) for easy 360º photography. Then, you can publish to Google Maps to share your photo spheres with the world.

Content galleries:

• Browse — or be notified of — Google’s newest special collections

• Explore all of Street View (including contributions from others)

• Review your public profile of published photo spheres

• Manage your private photo spheres

Creating and sharing photo spheres:

• Use your phone’s camera (no camera accessories required)

• Connect to a spherical camera to capture in one tap

• Share to Google Maps as immersive photo spheres

• Share privately as flat photos

Continued use of GPS running in the background can dramatically decrease battery life.

What’s New

May 17, 2021

Version 2.17.3

Updates text in several dialogs, and various bug fixes and improvements.

4.0 out of 5

4.9K Ratings

Great! 😄

This app is beyond exceptional, it’s really great and i think more people should use it. i know i kind of sound like a robot writing a good review so that more people download the app but i’m not. this app is really helpful and really informative. one time i was using it and i was looking for a friends house; using this app i found a ton of fun stuff to do around her house and we actually weren’t bored that day but, anyway back to the point, this app is really good and if you are reading this review before you get the app, i highly suggest that you do because, it’s helpful in so many ways and i think it will make your life easier when trying to see what a neighborhood is like or, to see what’s around a house that you are interested in. overall i honestly, truly think that you should get this app.

Following Route At Street-Level Absolute Pain

Immediately after I reported that searching by address doesn’t work, there was an update that fixed that. I had just acquired this app, so I don’t know whether it caused the following problems, or if they were already present.

I tried to trace a route from my house to a point a couple of miles away, using the street-level view. Every few blocks the blue line would disappear and further progress would be stopped. The only way to proceed is to switch to the map view and advance the little man, whereupon he skips over the segment of road that can’t be covered at street-level. Upon returning to street-level, you may find yourself facing down the street in the wrong direction. Further confusing the matter is that in the map view the line is continuous, not broken, giving one no warning of what to expect. If the reason for the breaks is that people have requested to not have their houses in the street-level view, then a database for taking that into account in the map view exists.

Another annoyance is intersections. Most, though, oddly, not all of them, have the lines crossing not at right angles, but in this weird zigzag that is treacherous to attempt to navigate. Occasionally, one can sometimes hop over it, but other times you wind up on the cross street or several blocks behind where you were. One time the app shut down.

App Privacy

The developer, Google LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Linked to You

The following data may be collected and linked to your identity:

Location

Contact Info

Contacts

User Content

Search History

Identifiers

Usage Data

Diagnostics

Other Data

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller

Google LLC

Size

108 MB

Category

Travel

Compatibility

iPhone

Requires iOS 11.0 or later.

iPod touch

Requires iOS 11.0 or later.

Languages

English, Arabic, Catalan, Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Age Rating

4+

Location

This app may use your location even when it isn’t open, which can decrease battery life.

Copyright

© 2015 Google Inc.

Price

Free

Developer Website

App Support

Privacy Policy

Developer Website

App Support

Privacy Policy

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The pointer tips don't land on the actual locations(the centers too, which isn't how you'd normally make them work)

The pointers sometimes disappear when you zoom in.

The app isn't optimized for iPhone X screens and the feedback form in the app errors out on send.

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‎Official Roundme App for iOS is the best and most convenient way to explore 360 panoramas and immersive stories from Roundme (www.roundme.com) in VR. Key Features: * Explore the world while sitting on your cozy sofa * Enjoy interactive VR experience with Google Cardboard and other headsets * Switc...

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Create on web, scan with mobile

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When you use RoundMe's virtual reality app, mutual respect between users is key. We're all here to enjoy our favorite sports matches together. Let's be passionate, let's be competitive, but above all, let's be respectful. Together, we're building a strong, caring and passionate community.

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RoundMe ▷ A mobile app to watch sports in VR

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Download the RoundMe app: Dive into the action and experience your matches fully immersed from your living room with Virtual Reality!

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Everyone

In Moatboat, whatever you say happens. Use your voice to bring ideas to life inside virtual reality. Moatboat is an experimental tool that lets you create and command the world around you by simply saying your ideas out loud. Create living worlds from scratch or explore existing worlds for inspiration.

Use simple sentences to add objects and give them behaviors. Say 'I need some sheep' to add sheep into your world. Then give the sheep something to do by saying 'Sheep eat grass' or 'Sheep jump over fences'.

Use Moatboat to create something silly, something serious, or anything in between.

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What's New

We've added larger worlds for big ideas.
Use your added space to make towns, airports, underwater scenes, and much more.
Every new world is unique, inspiring new ideas each time you enter one.
Explore our updated featured worlds to see what others have created.
Enjoy!

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In Moatboat, whatever you say happens. Use your voice to bring ideas to life inside virtual reality. Moatboat is an experimental tool that lets you create and command the world around you by simply saying your ideas out loud. Create living worlds from scratch or explore existing worlds for inspiration.

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create a story

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Moatboat is a social world builder for AR with a twist: you get to change the rules at any time! Just type something or speak, and it does what you say.

Give characters things to do with over 1,000 objects and behaviors across 15 unique environments. Build the world of your dreams, and then use AR to see it in the real world!

Build together inside a shared AR experience. You can team up with someone else in the room and try challenging each other to do crazy things. It's a fun way to connect and feel silly and creative together.

You also get 15 pre-built worlds to explore so you can just jump in and start having fun, including:

- People building a colony on Mars
- A birthday party with a bouncy castle
- A campsite in the woods
- A park with dogs performing tricks
- A pirate village
- A horse jumping show
- A palace garden with magic carpets
- An enchanting castle with unicorns
- ...and more

Moatboat keeps getting better! We'd love to hear from you at hello@moatboat.com or on Twitter @moatboat.

Build and explore worlds with friends using AR.
Type or say simple sentences to add objects and apply actions.
Change the rules of your world at any time.
Enjoy!

An excellent game

Not much is supported yet, but alone this is incredible. I like the AR functionality, it works well with the app as a whole. The amount of items in the game is crazy. So far I have been able to give a fox a fedora, which I consider quality gaming.

Glitches, glitches, glitches.

Did i mention glitches? On the app, it was really hard to play especially with having no option to make flat land. Also, I couldn't even finish the tutorial, when doing the tutorial you have to make a human/animal do something. I cant make them do anything. I reinstalled the game but i couldn't do anything to fix this glitch. So I had to skip the tutorial. And I didn't even know how to play. I hope you fix this glitch, because this game would be fun if i can get past the FREAKING TUTORIAL. Also, how little the space is. Like, I can add a fountain next to a lake, sure. Then when I try the place like a house, it's covering everything in view, including the lake, and I one more thing. You can't rotate buildings. It's weird that a building game can't rotate their buildings or anything, really. And, really. Why would I get the game when I can't do the tutorial, can't do make humans/animals do anything, can't do the simple building mechanics and make a bigger space. I had enough reinstalling the game many times and I'll only get this game when some of the glitches and bugs are fixed. But seriously, who would want to play a game when you can't play the tutorial?

A fun and original new way to create and play

Using your voice to make fun little scenarios is great. Then placing those scenes in the world with you with the AR mode is even greater. There is really nothing else like this, a lot of fun to play especially, with kids

Information

Compatibility

Requires iOS 12.0 or later. Compatible with iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation) Wi-Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi-Fi + Cellular, and iPod touch (7th generation).

Copyright

© Moatboat Corp

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Moatboat is a social world builder for AR with a twist: you get to change the rules at any time! Just type something or speak, and it does what you say. Give characters things to do with over 1,000 objects and behaviors across 15 unique environments.

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Travl through history

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Everyone

Family Friendly

A powerful way to connect young learner to reading, writing and digital literacy.
Create a visual story with augmented reality. Meet preK and K-6 ELA standards and truly engage the students.

Redesign school in Augmented Reality. Let students to have the STEAM project their dreams.

Half a million AR creations using 3DBear from 47 countries this school year!
Increase students engagement through creating in AR.
Use new technology to promote problem-solving.
Enhance understanding of complicated topics and concepts through PBL.
Create opportunities for students to collaborate and think critically.
Easy to use, a smartphone or tablet is all you need.
Ideal for K-12 and cross-curricular projects.

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What's New

This release features a new set of Discovery screens and the special Halloween collection. The Discovery screens showcase different uses of 3DBear: lessons, user highlights, and tutorials on 3DBear features. The Halloween collection includes objects to spook and surprise for a little holiday fun.

Additional Information

3DBear Ltd. Olli Niskanen Lehdesniityntie 3 F 105 00340 Helsinki, Finland

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3DBear - Visualize your creative thinking - Apps on Google Play

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A powerful way to connect young learner to reading, writing and digital literacy. Create a visual story with augmented reality. Meet preK and K-6 ELA standards and truly engage the students. Redesign school in Augmented Reality. Let students to have the STEAM project their dreams. Half a million AR creations using 3DBear from 47 countries this school year!

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Make your imagination a reality with 3D models - anytime, anywhere.

Tickle your creative imagination and visualize it in your everyday surroundings with 3DBear. Make AR videos with the 3D models and share them in 3DBear to earn points and unlock more features.

Here's what you can do in 3DBear

Tell stories with AR
Use augmented reality to tell unique stories. Make them visually catchy with our 3D models.

Exciting 3D models and avatars
In 3DBear you can find a wide variety of new and exciting 3D models and avatars that can be used to make fun short videos or AR stories.

Engage in building your dream world
Your imagination can become a reality with 3DBear. Spend your time in fun-filled creativity and build the world of your dreams in augmented reality.

Publish, earn points, and unlock new models
Share your AR stories with other 3DBear users to earn points. With these points, you can unlock new models.

Explore the boundless world of imagination
If you can dream it, then you can do it. With the power of your imagination, you can now create exciting scenes using the 3D models in 3DBear and bring them to life through the magic of augmented reality.

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3DBear for Education

Apart from creative exploration and fun, 3DBear is also widely used in education.

3DBear is a great tool for teaching in-person or remotely. Create your own classroom and tap into ready-made lesson plans for Pre-K, K-12, libraries and Career and Technical Education (CTE). 3DBear includes lesson plans for ELA, Social Studies, Math, Science, Coding, Design Thinking, Computational Thinking, and STEM/STEAM.

Most of 3DBear's features are available for free:
- All lesson plans.
- Creating AR scenes with various 3D model collections.
- Import millions of Sketchfab models, or import your own models to create engaging homework for students.

You can also subscribe in-app for the all-access subscription service "3DBear Teacher plan". The plan includes a usage license for 1 teacher and 10 students. The length of the subscription is one month. For more information, see the description in the app. The usage is governed by our Terms of Service found at https://3dbear.io/terms-of-service

Ok... soo...

I tried doing this thinking that this would be good for a project but.... nothing loaded, it crashed and it was terrible. I have no idea if it was my device but I would not download again.

An App to Boost Creativity and Imagination

This app has allowed our students to make the impossible possible in the classroom. From maker challenges on Global Maker Day to building solutions for global goals to creative writing and digital storytelling to analyzing geometric shapes in math class to social emotional learning experiences, 3DBear has helped engage our learners with augmented reality. We also loved the ability to import our own 3D models into a scene. It's also an app that any educator or student can begin creating in immediately with little to no experience. Perfect for all ages!

Great App and Good Tech for Storytelling

Company was very responsive when I emailed with a question. I received a call the same day. I wasn't expecting that. I'm impressed. I started sharing the tech last week during PD with my teachers. They see the potential for a lot of engaging lessons with students. We very much like the integration with Thingiverse. It makes a lot of sense. Integration with Tinkercad next? Thank you 3DBear.

The developer, 3DBear, indicated that the app's privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Linked to You

The following data may be collected and linked to your identity:

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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‎Make your imagination a reality with 3D models - anytime, anywhere. Tickle your creative imagination and visualize it in your everyday surroundings with 3DBear. Make AR videos with the 3D models and share them in 3DBear to earn points and unlock more features. Here's what you can do in 3DBear Tel...

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I have these cards and the map set.

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Experience Real History! Travel through time and experience the Alamo's iconic characters through augmented reality animations that come to life through Alamo Reality's Collector's Cards and the ERH Characters app. Enjoy quick facts as you visualize these characters from the Alamo in 1836!

- Works with all official Alamo Reality's Collector's Cards
- 6 AR animations include Davy Crockett, Martín Perfecto De Cos, Antonio López de Santa Anna, Jim Bowie, William Barret Travis, and Sarah
- Place two compatible cards side by side to trigger additional AR animations!
- Plus 1 bonus animation of the 6-pound cannon being fired

Version 1.13

Information

Compatibility

Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.

Copyright

© 2017-2018 Alamo Reality, LLC

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Experience Real History! Travel through time and experience the Alamo's iconic characters through augmented reality animations that come to life through Alamo Reality's Collector's Cards and the ERH Characters app. Enjoy quick facts as you visualize these characters from the Alamo in 1836! - Works...

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Everyone

Requires Experience Real History: Alamo Edition Reality Board or Mini Board.

Experience Real History: Alamo Edition uses augmented reality technology to allow you to step back in time to the Alamo in 1836. See and hear the battle play out on your device through more than 17 animated battle scenes, designed in collaboration with Alamo historians for an authentic experience. Through augmented reality portals, explore the lost world of the Alamo. Wander the battlefield. Meet heroes from the most legendary battle in Texas history!

- Discover heroes from 1836 Texas and Mexico
- Shop for trading cards and interactive reality play-boards that make the most of AR technologies

Requires a device that supports Open GL 3

Loading...

What's New

New exciting AR scenes, brand new user interface and performance optimizations.

Additional Information

1035 Austin Highway San Antonio, Texas 78209

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Experience Real History: Alamo - Apps on Google Play

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Requires Experience Real History: Alamo Edition Reality Board or Mini Board. Experience Real History: Alamo Edition uses augmented reality technology to allow you to step back in time to the Alamo in 1836. See and hear the battle play out on your device through more than 17 animated battle scenes, designed in collaboration with Alamo historians for an authentic experience.

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Imagine your favorite book came to life on your floor and asked you to play a part in the story! Wonderscope is an award-winning iOS app for kids that uses augmented reality to transform ordinary spaces into extraordinary stories. Through your Wonderscope, you can see the story take place all around you, whether you open the app in your room or outdoors. Read your lines aloud to engage with and talk to characters, and help them solve problems along the way.

WHAT PEOPLE ARE SAYING ABOUT WONDERSCOPE

New York Magazine:
"For parents with younger kids, I've got at least one thing that could assuage some of that guilt about screen time: Wonderscope."

Vogue:
"What if you could give your child an iPad for an hour and not feel guilty about it?... an app that makes kids smile and feel confident as they read absolutely feels like a win."

Fast Company:
"Because kids look through the iPad to see the story on the other side, Wonderscope won't close them off to the outside world."

CNET:
"To get a sense of Wonderscope, imagine if Snapchat filters or Pokemon Go went to work at Pixar after graduating from Juilliard."

Variety:
"The future of storytelling is happening all around us - we just have to look through the right lens to see it."

Common Sense Media:
""It feels almost magical to watch as suddenly animated characters and scenery pop up all around you as part of ... engaging stories.""

WIRED, regarding Wonderscope story Clio's Cosmic Quest:
""It might be the best 8-minute astronomy lesson out there.""

In December 2019, Wondersope was awarded a BAFTA Children's Award for its inaugural story, "A Brief History of Amazing Stunts by Astounding People," created in partnership with PRELOADED.

GROWING LIBRARY OF INCREDIBLE STORIES

"Sinclair Snake: Museum Mischief"
- Be a junior detective in our newest story, Sinclair Snake: Museum Mischief! Explore 4 different exhibits, and learn about dinosaurs, Egypt, medieval times, and gems!

"Willowcrest Manor"
- In this spooky adventure, kids become the ghost of a haunted house and scare thieves away from a hidden treasure!

"Lauren and the Three Bears"
- A modernization of the classic fable, with a twist! Kids meet Lauren, a sharp, savvy kid who questions the common trope of fairy tales that assumes children can't be trusted to make smart decisions.

"Clio's Cosmic Quest"
- In this interactive galactic adventure, kids meet Clio, a tiny particle of stardust, and help her battle bullying while learning about star formation!

"A Brief History of Amazing Stunts by Astounding People"
- In this BAFTA Award-winning non-fiction series, kids take part in three of history's most impossible stunts and meet the real people who made them happen.

"Little Red the Inventor"
- In this EQ focused modernization of Little Red Riding Hood, kids meet Red, a shy girl who loves to invent! Kids help her build her inventions and gain the confidence required to stand up to the Big Bad Wolf.

"Wonder's Land Ringmaster Wanted"
- Kids meet Wonder, the ringmaster of Wonder's land, and help him bring everyone together for the carnival's big show!

EXPLORE, LEARN, IMAGINE, AND COLLABORATE

- Move around to explore and discover magical worlds wherever you are
- Meet, help, and talk to pioneers, inventors, and heroes as you adventure together
- Learn brave, smart lessons from characters as you interact with them

COMPATIBLE DEVICES

- Only devices with iOS 11 and newer are compatible with this app
- Only iPhones 6S and newer are compatible with this app
- Only iPad 2017, iPad Pro, and newer are compatible with this app

SAFETY, PRIVACY, AND SUPPORT

- This app requires access to the device's camera and microphone for augmented reality and voice-recognition
- 100% Safe & Private. No personal data is recorded or saved
- This app encourages movement in physical space, so please be watchful of your surroundings

Big news! All seven Wonderscope stories are currently FREE for everyone to read and enjoy! These include:
- Sinclair Snake's Museum Mischief
- Clio's Cosmic Quest
- Willowcrest Manor
- Lauren & the Three Bears
- Wonder's Land
- Amazing Stunts
- Little Red

Awesome!

My son doesn't like reading but with this app he enjoys trying. It has trouble hearing you and the music is a bit louder than the characters so you need to be in a quiet area or close to the phone and speak up. My son is quiet and doesn't pronounce his words well so it's a bit tough when the app can not understand him or hear him. Other than that this such a great idea! I feel if I point out the words and read out loud my son will get the hang of it and be able to do this on his own.

Thank you! We need more games like this ❤️

Over priced but great concept

There needs to be a way to share between family accounts. Both my kids loved the app, but to give the kids each of the stories is just waaayyy too expensive. Each story is $5 and cannot be shared so each kid has to buy it on their own account. The other issue is that it sometimes doesn't hear when my kids are reading the words and other times it moves on before my kids are done reading. It can get frustrating. Also, sometimes it can play a story fine on our living room but then will randomly say it's too dark without the light ever changing. The stories so far are fun and cool. And it is good motivation to read. I would add a subscription service that could be shared between accounts ( like with a parent log in) and I'd be willing to rate it much higher that way.

Doesn't support family sharing

I love this app. We have every story. However, I finally got my son his own iPad and tried to share this app and all of the stories since it is supported by family sharing (according to their information in the store) and it is not sharing anything. It shows that I have re purchase all of the stories again. Each one of these is about $4.99 each, that adds up to a pretty penny. Why have it listed as family sharing supported if you aren't going to allow that? I also contacted the developer already and received an email stating that they weren't going to make it available to see on the other. Apple should make them REMOVE the identification of family sharing if they are not going to honor it.

The developer, Amira Learning, indicated that the app's privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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‎Imagine your favorite book came to life on your floor and asked you to play a part in the story! Wonderscope is an award-winning iOS app for kids that uses augmented reality to transform ordinary spaces into extraordinary stories. Through your Wonderscope, you can see the story take place all around...

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iPhone Screenshots

Leave an Augmented Reality message on the wall, or somewhere in a real place, that can be seen only by those you want. It's a funny way to hide private messages in public places.

Take a picture of a wall near you, add pictures or freehand sketches and share your creation with your friends.

Your Augmented Reality wall can then be viewed by your friends when they are in the location where you created it. You can also make your wall public, so everyone passing by the physical location can use the WallaMe unique viewer to see your augmented reality Wall.

WallaMe makes creating your own virtual reality easy - be creative with beautiful stencils, freehand drawing tools, geolocation and image sharing features.

Enjoy the live image stream of public walls being created worldwide within the WallaMe app.

WallaMe includes:

- Augmented Reality
- Geo-location
- Beautiful stickers
- Drawing and painting tools
- Sharing features
- Image streaming
- Hearts and comments
- Photo camera

You can also add your own pictures and stickers to compose beautiful digital drawings.

WallaMe is your best choice for sharing augmented reality messages with your friends, capturing images with the camera and creating augmented reality drawings.

***

No banner ads or in-app purchases. All features are available for free.

***

We hope you really enjoy our work! Please remember to pay attention to your sharing settings - with your friends or with the public - we don't want you to share anything you may regret!

Version 1.2.10

Fixed a problem with phone authentication.

Hope it catches on

Great concept, pretty good implementation. A lot of people have tried geocaching messages or content IRL, and failed. Not sure why AR would be the thing to make it work, but it is a pretty neat experience.

Excellent idea, needs lots of work.

The app is a great concept, and the parts that work do so smoothly and intuitively. The biggest issues I see are the inability to manage friends and send requests within the app (sending a "friend request" just sends a text message, and even after installation and setup by the friend being unable to share a private wall post), the inability to edit permissions of wall posts after being created, and no internal messaging functionality. Addressing those 3 topics (especially the issue regarding sharing private posts and in-app contacts and invites) would jump this up to 5 stars in my book, but for now it's barely half of what's advertised. Hope this app gets some updates because it otherwise is fun to use.

Not sure of the point

What's the point of this app, if you can just browse all the location AR images on your phone without physically going to the location? This app has a really interesting concept but should require the user to go to the location to view the AR. It seems that the Devs have missed the concept of AR, and couch browsing images is not AR. Why write a message that anyone can see from anywhere in the world? I want people to have to go to the location to see the message.

Information

Compatibility

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, German, Italian, Spanish

Age Rating

Rated 12+ for the following:

Infrequent/Mild Cartoon or Fantasy Violence

Infrequent/Mild Alcohol, Tobacco, or Drug Use or References

Infrequent/Mild Mature/Suggestive Themes

Infrequent/Mild Profanity or Crude Humor

Copyright

© 2018 Wallame Ltd

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Leave an Augmented Reality message on the wall, or somewhere in a real place, that can be seen only by those you want. It's a funny way to hide private messages in public places. Take a picture of a wall near you, add pictures or freehand sketches and share your creation with your friends.

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Hide messages in the real world using augmented reality.

Leave a message on the wall, or somewhere in a real place, that can be seen only by those you want. It's a funny way to hide private messages in public places.

Take a picture of a wall near you, add pictures or freehand sketches and share your creation with your friends.
Your augmented reality wall can then be viewed by your friends when they are in the location where you created it. You can also make your wall public, so everyone passing by the physical location can use the WallaMe unique viewer to see your augmented reality Wall.

WallaMe makes creating your own virtual reality easy - be creative with beautiful stencils, freehand drawing tools, geolocation and image sharing features.

Enjoy the live image stream of public walls being created worldwide within the WallaMe app.

WallaMe includes:

- Augmented reality
- Geo-location
- Beautiful stickers
- Drawing and painting tools
- Sharing features
- Image streaming
- Hearts and comments
- Photo camera

You can also add your own pictures and stickers to compose beautiful digital drawings.

WallaMe is your best choice for sharing augmented reality messages with your friends, capturing images with the camera and creating augmented reality drawings.

***

No banner ads or in-app purchases. All features are available for free.

***

We hope you really enjoy our work! Please remember to pay attention to your sharing settings - with your friends or with the public - we don't want you to share anything you may regret!

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WallaMe - Augmented Reality - Apps on Google Play

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Hide messages in the real world using augmented reality. Leave a message on the wall, or somewhere in a real place, that can be seen only by those you want. It's a funny way to hide private messages in public places.

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Spelling app only iOs

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Meet a new word game made specifically with augmented reality in mind!

Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word!

Loved by everyone! Catchy can be enjoyed by the whole family, regardless of age. Kids will solve the words and remember the spelling, but adults can help and show off their skills.

Each interaction feels familiar and fluid making it a truly physical experience and connects you with the virtual world.

Thank you for playing Catchy! Feel free to send any questions or feedback to catchywordapp@gmail.com or contact us directly via App Store review.

Dear teachers and parents, you asked, we listened. Finally, we've added possibility to create your own word list and solve either one word or entire list in series.

Version 1.9:
Improved effects and fixed some minor issues.

Awesome potential

This has so much potential for elementary classroom teachers. I wish there was a way to make a word list that would be used so that students could practice sight words and spelling words independently. Also, I feel like they should be able to see the word prior to it being jumbled up so they know the goal. Can't wait to see what the future holds for this app!

Thank you for such a positive feedback, Karamia25! We have just released a new version of the app that supports adding your own word list. We would love to get any feedback on the feature.

We discussed showing the word prior to being jumbled, but chose to leave it this way so it's more fun and challenging. We may come back to this decision and maybe introduce a few settings based on the feedback we received over the years.

Awesomely Impractical

I am a dyslexia specialist and I'm constantly seeking new ways to help my kids learn to read and spell, especially under distance learning circumstances. Curious, I tested this app out myself. IMPOSSIBLE. Most letters I 'caught' were at such bizarre angles and kept morphing even less recognizably that even I had no idea what they were at some points. It also doesn't tell you what word you're supposed to spell; it starts out with the letters of a word scrambled into a bubble and then you "pop" them and they fly around the room. Catching them is ridiculous and often impossible, and fitting the letters into the tiny, oddly-placed boxes is actually impossible at times because the angles are so problematic. Even if I could more easily catch the letters and put them in the boxes, the player still has no idea what word s/he's supposed to spell. I was REALLY excited about this for my hyperactive, dyslexic, private student, but there's no way he would even want to finish catching the letters because it's so maddening. And if he did put all the letters in the boxes, he wouldn't be able to unscramble them to create a word. I was so stoked, but now I'm really disappointed. This could've been so cool.

Catchy

It will be great if we can put our own words. That way teachers can play it with the students for spelling. Make it available also in Spanish.

Thank you for your feedback, Copula. We have just released an update that supports adding your own word list, we really hope you like it!

The app supports Spanish, but at the moment you need to set your device language to Spanish. We are looking into this and may add a setting to switch language in the application.

The developer, Twice, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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‎Meet a new word game made specifically with augmented reality in mind! Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word! Loved by everyone! Catchy can be enjoyed by the whole family, regardless of age. Kids will solve the wor...

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Animated images of the main internal organs.
Full translation into English, Spanish, Turkish, German, French, Russian, Ukrainian, Polish, and Chinese.

The app implements the following options:
High-quality anatomy images, 3D-models.
Augmented reality (body parts appearing in a tablet or a smartphone after pointing the camera at the marker).
Markers can be downloaded for free here: http://3dniti.ru/Pdf/Aranatomy_USA.pdf

Interaction of human organs with various body systems. Visual medical book. Anatomy posters.
Interactive games - "Dancing Skeleton", "Let's Know More About the Body Organs".
The app comprises the following parts: brain, heart, respiratory system, internal organs system, hand and wrist, dental system, hip, knee, ankle and foot, elbow, spine, pharynx, duodenum and ducts, kidneys, urinary system, venous system, arterial system, nervous system, digestive system, lymphatic system, skeleton.

All you need is to:
Download and print the cards. Solve the tasks of the program and then bring the cards close to the tablet camera. The program makes it possible to use only touchscreen without cards.

This app for learning programming has been specifically designed for children to use without assistance.
It can be extended for the distance learning and also be easily adapted for the individual learning.

Attention! Technical requirements for your devices: tablet or smartphone with camera, min. 700 mb of free space, 1 GB RAM, Android 5.1 (Lollipop) and higher.

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Animated images of the main internal organs.Full translation into English, Spanish, Turkish, German, French, Russian, Ukrainian, Polish, and Chinese. The app implements the following options:High-quality anatomy images, 3D-models.Augmented reality (body parts appearing in a tablet or a smartphone after pointing the camera at the marker).Markers can be downloaded for free here: http://3dniti.ru/Pdf/Aranatomy_USA.pdf Interaction of human organs with various body systems. Visual medical book.

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Irusu Human Anatomy 4D in AR-VR-MR:

What is new in this App ? Yet another Anatomy application or something really cool App for learning ?

Irusu Human Anatomy 4D is not just another Anatomy app, but something more than that. Experience 4D Human Anatomy that comes alive in your living room, Study room, Laboratory and anywhere with a blink of an eye.

Walk around the Anatomy as if you walk around a physical character in front of you, lean, look up and down, upclose and interact with the internal Body parts.

And top of it, for the first time, a Human Anatomy App that works in all immersive platforms of Augmented reality, Virtual Relaity and Mixed Relaity.And all this at Free cost.

How it works ?

Mobile AR :

Mobile AR works out of the box, with just an ios devices from iPhone 6S and above and iPads. Install the App and start using the App by following onscreen instructions. Walk around character, interact and do more as if interacting with a physical object.

MR Device :

Open the App and foloow onscreen instructions where one needs to scan a textured floor ( plain floors with no texture atall are hard to detect )and once MR zone gets activated insert your mobile under our Irusu MR device and follow onscreen menus and interact, move parts with Irusu bluetooth remote and do much more !

VR Device :

Similar to MR device usage, open the App and foloow onscreen instructions where one needs to scan a textured floor ( plain floors with no texture atall are hard to detect )and once MR zone gets activated insert your mobile under our Irusu MR device and follow onscreen menus and interact, move parts with Irusu bluetooth remote and do much more !

Note : Irusu bluetooth remote is needed along with MR and VR devices for interacting with Human Anatomy Body parts. For AR Mode, it is not required and can be moved along with fingers on the screen.

Highlights !

Irusu Human Anatomy 4D brings Human Anatomy right infront of their eyes with the power of iOS devices ARKIT, where kids, teachers, medical professionals, students and anyone who wants to learn interactively about human anaotmy and its body layers can use our free to use application.

With accurate body details and perfectely layered body systems Irusu brings a cutting edge Mixed Reality App for mobile phones, that immerses users in deep learning, laying contextual information that impacts learning far greater than any other form of modern learning. Welcome to the next generation of Learning !!

Irusu Technologies has made honest effort to bring the complex Human Anatomy learning into a simple to learn tool that makes your existing mobile phone into a powerful classroom.

Irusu Human Anatomy 4D in AR-VR-MR app features :

> Body system showing Muscle, Skeletal, Digestive, Urinary, Circulatory, Nervous Systems and Lymaphatic Nodes.

> Abiltiy to learn about parts and their names in detail.

> Ability to isolate parts and learn about them by closely maneuvering around them in a 360 degree of freedom.

> Learn body parts in relation to body under X-ray mode and how they are placed inside body.

> Use Skin mode to rip the skin Off and ON to reveal the body parts under the skin.

> Scale the entire Anatomy from a Giant to dwarf as per user age and height, so that any one from a small kid to adult can learn it comfortably.

This is going to be a great app when it grows up

This app worked the first time I ran it on my iPad Pro 10.5. The display quality was superlative, and I had the ability to 'walk around' the model, selectively displaying the body's subsystems and manually picking off individual muscles and systems to zoom in for a closer look.

I was so impressed that I took it to this morning's meeting of the Apple User Group I run (Sedona, AZ) to demonstrate it. Unfortunately, all attempts to run it after that first time stick in "Detecting surface" as the app vainly tried to find the floor of the conference room. I had to settle for describing what I had seen that first time.

Let's see if we can get this working when iOS 12 comes out.

This was great but what happened?

I teach anatomy and physiology and the first time I used this I was blown away. This application was amazing, but after the first time it doesn't work anymore. I still get the screen wanting me to find a surface but it goes black afterwards. I've downloaded it uninstalled it and re-downloaded it several times to try to see if that would correct it. Bummer

Terrible

I got the app hoping that it would help me but it in fact it didn't. Once I got done swiping through explaining how to use the app I tapped the x and even though I was in a very lit room the screen was completely black.
I know for a fact my finger wasn't covering the lens so I was very disappointed and irritated with trying to find a better app that will help me much better than this.

Information

Seller

Irusu Technologies Private Limited

Compatibility

Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.

Copyright

© Irusu Technologies Pvt Ltd

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Irusu Human Anatomy 4D in AR-VR-MR: What is new in this App ? Yet another Anatomy application or something really cool App for learning ? Irusu Human Anatomy 4D is not just another Anatomy app, but something more than that. Experience 4D Human Anatomy that comes alive in your living room, Study ro...

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Translate between 103 languages by typing* Tap to Translate: Copy text in any app and your translation pops up* Offline: Translate 59 languages when you have no Internet* Instant camera translation: Use your camera to translate text instantly in 38 languages* Camera Mode: Take pictures of text for higher-quality translations

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‎Translate between up to 133 languages. Feature support varies by language:
• Text: Translate between languages by typing
• Offline: Translate with no internet connection
• Instant camera translation: Translate text in images instantly by just pointing your camera
• Photos: Translate text in taken o…

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A4 I am currently playing with making manipulatives with google poly #arvrinedu 

https://t.co/4A1JUhk6t3

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A4 I am currently playing with making manipulatives with google poly #arvrinedu 

https://t.co/4A1JUhk6t3

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Q4 How can we use AR/VR objects to immerse the online students?  #ARVRinEDU https://t.co/JjRpSKPYz4

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Don’t miss what’s happening

People on Twitter are the first to know.

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A4 I am currently playing with making manipulatives with google poly #arvrinedu https://t.co/4A1JUhk6t3
— Nathan Stevens (@nathan_stevens) October 3, 2019

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A4 I am currently playing with making manipulatives with google poly #arvrinedu 

https://t.co/4A1JUhk6t3

# data[].attributes.attachment_link.metadata.attachment_props_source.includes.tweets[].text
Q4 How can we use AR/VR objects to immerse the online students?  #ARVRinEDU https://t.co/JjRpSKPYz4

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A4 I am currently playing with making manipulatives with google poly #arvrinedu 

https://t.co/4A1JUhk6t3

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A4 I am currently playing with making manipulatives with google poly #arvrinedu 

https://t.co/4A1JUhk6t3

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Q4 How can we use AR/VR objects to immerse the online students?  #ARVRinEDU https://t.co/JjRpSKPYz4

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Something went wrong, but don’t fret — let’s give it another shot.

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After you have your products

In order to use the product based Augmented Reality features, you'll need to first install the correct app on your mobile device. There are two different apps and you install one or the other, or both, depending on the product you purchased. The two apps are Experience Real History: Alamo Edition and Experience Real History: Characters. Basically, if you have a full-sized or mini reality board, you'll be using the Alamo Edition App, and if you're using the reality cards you'll use the Characters App.

Please take a look at these 4 products and identify which product(s) you have, then look below to find the associated app(s) you need to install.

Here's where you can find the Apps

You should download the correct app based on your device's operating system.

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Using the Experience Real History: Alamo Edition Augmented Reality Products

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After you have your products In order to use the product based Augmented Reality features, you'll need to first install the correct app on your mobile device. There are two different apps and you install one or the other, or both, depending on the product you purchased.

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View 360 degree panoramic images of the Alamo Shrine and grounds.

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You've never learned math like this.

Our step-by-step explanations help you master math from arithmetic to calculus, so you can spend less time stressing and more time crushing it.

SCAN

Use the Photomath app to scan a tricky problem. You can also manually input problems using our smart calculator!

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Watch as Photomath instantly produces expert-verified solving steps for your exact problem.

LEARN

Use those steps to dig into the nitty-gritty and learn at your own pace!

What can we explain?

Photomath covers a wide range of math topics, so we can be your study buddy from second grade to senior year!

Elementary math

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and more!

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Problem-solving from day one

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More than just an app

In school, one teacher is devoted to dozens of students. At Photomath, dozens of teachers are devoted to one student.

Photomath in the classroom

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Our step-by-step explanations help you master math from arithmetic to calculus, so you can spend less time stressing and more time crushing it. SCAN Use the Photomath app to scan a tricky problem. You can also manually input problems using our smart calculator! SOLVE Watch as Photomath instantly produces expert-verified solving steps for your exact problem.

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Last fall, I attended a technology conference where I went to a session on augmented reality technology (AR) and how it can be used in the classroom. I was blown away by the possibilities of this tech concept and its ability to modify our students' current reality into a compelling, virtual experience of interactive information.

What is Augmented Reality (AR)?

If you have never heard specifically of augmented reality, don't fret. Maybe Google Glass sounds familiar. Or, what about Yelp? Both of these examples use augmented reality technology. Even IKEA's 2014 catalog utilizes AR to help customers envision virtual furniture in their homes.

AR can be defined as a "live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data." ("Augmented Reality." . N.p., n.d. Web. 9 Feb. 2015). Basically, it's an interactive experience using a tablet, phone or anther device that blends the current world with a superimposed technology experience. So, how exactly can you use this in your art room?

AR in your Art Classroom

There are dozens of AR apps, programs and resources out there that can help encourage curiosity and inspire critical thinking and intense creativity in your students. Here are a few augmented reality options that you can start infusing into your art curriculum.

Aurasma seems to be the most preferred education AR app as of late. It is a creation AR app that encourages students (and teachers) to create their own AR in the classroom by allowing the user to add virtual dimension to any artwork through video, animations, music and so on. Using Aurasma is very much like using an advanced QR code reader. Check out Aurasma's site here for more information.

Layar is very similar to Aurasma as, it too, can be used to create videos or animations for "triggers" that you choose from Layar's pre-made content or from your own photos. More information can be found here at Layar's website.

If Aurasma or Layar does not fill the educational need that you are looking for, try Blippar, Daqri or Zappar.

If you want to try an AR activity in your classroom but are feeling a little overwhelmed by the idea of a student-created AR, try something like Crayola's Color Alive. With this fun, AR-embedded app, students can add color, pattern or value to a pre-made image and then see their work come alive with movement and sound when scanned with the app.

coLAR uses the same concept as Color Alive but has a nice array of pre-made coloring sheets to use with your students. There are plenty of cross-discipline examples (check out the cell model) to intertwine art with various other subjects.

Not only can augmented reality be a way to for teachers to promote critical thinking and curiosity within their instruction, but it can also provide an avenue for students to push beyond the obvious with unlimited creative opportunities.

Have you used augmented reality in your classroom? Is this technology something you've been thinking about trying with your students?

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Augmented Reality Can be a Reality in Your Art Classroom - The Art of Education University

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Last fall, I attended a technology conference where I went to a session on augmented reality technology (AR) and how it can be used in the classroom. I was blown away by the possibilities of this tech concept and its ability to modify our students' current reality into a compelling, virtual experience of interactive information.

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FlipgridAR is now available to any educator that uses Flipgrid! Transform family nights, homework, school events, book reviews, Science Fairs, student art galleries, language classrooms, the entire school, ANYWHERE by "sticking" student voice EVERYWHERE with FlipgridAR codes.
What is FlipgridAR?
AR stands for augmented reality, or the ability to "place" virtual elements in the physical world. With FlipgridAR, you can "stick" any Flipgrid video wherever you want by printing the video's QR code and then scanning the QR code with the Flipgrid mobile app.

Here are three ways you can use FlipgridAR today, including step by step instructions.

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FlipgridAR is now available to any educator that uses Flipgrid! Transform family nights, homework, school events, book reviews, Science Fairs, student art galleries, language classrooms, the entire school, ANYWHERE by "sticking" student voice EVERYWHERE with FlipgridAR codes. What is FlipgridAR? AR stands for augmented reality, or the ability to "place" virtual elements in the physical world.

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Augmented Reality in Physical Education.pdf

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There's never enough time in class to give your students all the practice they need.

But what if each student could have a personal tutor?

... And that's exactly the promise of smartphone apps.

You already know that there are ~~hundreds~~ thousands of apps available for practicing Spanish. But it can be time-consuming to find the really useful ones.

In this article, I'll give you my top recommendations, divided by skill category. (I like Paul Nation's "four strands of learning" approach, but I'll break it down a little further than that.)
Full disclosure: I'm not a teacher (though I do run a meetup for Spanish learners with over 400 members). I'm a cognitive psychologist and app maker. My app (SuperCoco) is among my recommendations-but that doesn't prevent me from giving you a fair overview of the whole universe of apps. I'll focus on apps that are free or have a generous free component.
1. Apps for listening practice

I divide apps for listening practice into extensive and intensive approaches. Not included here are apps for language partners, which are covered, below.

Extensive listening: For level-specific extensive listening, the best app is your favorite podcast app. There are many to choose from: Overcast (iOS) and Podcast Republic (Android) are two very popular, free choices.

The harder part is choosing what to listen to and/or watch.

Podcasts: There are many podcasts to choose from. These are some of the most popular. The format typically pairs a native Spanish speaker with a native English speaker.

Coffee Break Spanish is rightfully one of the most popular podcasts among Spanish learners. The language is well controlled to level, very clear and the hosts are having a great time. Season 1 is aimed at total beginners and each subsequent season progresses in difficulty. Seasons 1 and 2 are more pedagogical, with a lot of instruction. The extensive listening really starts in Season 3, where the hosts spend more time discussing topics of culture and general interest, using the conversation as an opportunity to focus on specific language topics. Season 4 is something quite different: it tells a kind of soap opera story through texts such as diary entries, letters, etc., with each episode reading the text and the hosts discussing language topics related to it.

Level: Low B1 (Season 3) and B1-B2 (Season 4).
Language and accent: Peninsular (with occasional Latin American guests)

Advanced Spanish with Spanish Obsessed is a husband and wife team (Rob from UK / Liz from Colombia) having conversations on various topics, especially Colombia, travel and culture. What I really like about this podcast is that they frequently have guests from different countries, giving you a chance to experience a range of Spanish accents.

Level: B2
Language and accent: Latin American

Españolistos is a husband and wife team (Nate from Texas / Andrea from Colombia) having conversations on topics such as Senderismo en Latinoamérica and 15 cosas que extrañamos de Estados Unidos. Nate's accent is a bit heavy at times, but they cover a great range of topics (abortion, politics, social issues) that you won't find in Coffee Break Spanish, and they're having a great time and are easy to listen to.

Level: B1-B2
Language and accent: Latin American
YouTube channels
Easy Spanish - Learn Spanish from the Streets! In this extensive series, the hosts go out on the streets of Mexico City interviewing locals on the topic of the day. Topics range from "favorite spots in D.F" to "what do millenials think of themselves", from the "Trump wall" to "LGBQT pride parade". The hosts are super-friendly and speak clearly, but their live interview subjects can be quite a bit more challenging to understand.

Level: B2 and above
Language and accent: Latin American (Mexican)

Intensive listening: These apps are designed to not only let you listen, but to let you study what you're hearing. Most of these apps display a synchronized transcript that follows the audio/video content. In most cases, you can save words you don't know for later review.

Qlipo.com is a free web site that has synchronized transcripts for Spanish pop songs. The selection of songs is small, but if you like them, it's a delightful way to learn the words to the songs.

FluentU and Yabla are the two, big video learning apps. They provide a selection of videos at different levels, combined with transcriptions and tools for review. FluentU has a 15-day free trial and Yabla has a small selection of free sample videos.

SuperCoco (reviewed below) also provides intensive listening, since its primary methodology is learning by ear.

2. Apps for speaking practice

Both of these apps teach language in context via scripted conversations (aka dialogs). However, the approaches are very different.

SuperCoco uses a call-and-response format, so that the learner is constantly listening and speaking. It works well in hands-free mode, which enables practice while doing other things (jogging, doing chores, etc.). SuperCoco teaches new words as they arise, but it's up to the learner if they want to drill down into any specific sentence and explore definitions or grammar. There are fifteen graded chapters (300 conversations), from Beginner to Intermediate-and you can start anywhere. Your first chapter is free (at least a month's study); subsequent chapters require a subscription.

Mango Languages uses an instructional approach. The dialog is broken down sentence-by-sentence (and even word-by-word) and a narrator guides the student through meanings and grammar. At each point, the learner is encouraged to practice speaking the sentence and can compare with the native speaker. This approach is great for students that want more hand-holding, but it does mean that they cover less ground. The primary Spanish course contains 20 conversations (10 Beginner, 10 Intermediate). Additional units cover specialties such as medical and legal Spanish. Mango offers a two-week free trial, but many public libraries offer free access to it.

3. Apps for reading practice

Apps for reading enable the learner to import any text and have the words automatically linked to definitions. A simple tap or click reveals any word's translation, avoiding tedious dictionary lookups. In addition, words can be saved for later review. A limitation of these apps is that the supplied meanings are often incorrect, since they are derived by machine translation. However, most apps make it convenient to reference a complete dictionary entry and correct the translation.

Readlang is one of the most popular reading apps. It has a Chrome browser extension that lets you transform any web page you're visiting into a clickable text. However, I recommend that you import texts into the Readlang web site itself. This enables you to access not only the word-by-word translation, but the full reference dictionary; that way you can correct the words that Readlang mistranslates. Readlang is a generous freemium product; its free tier allows unlimited use, restricting only a few premium features.

Lingq is similar to Readlang, however it puts more emphasis on its built-in library of texts and courses. There is no browser extension and it's not as straightforward to upload your own texts. Lingq is also a freemium product; however, unlike Readlang its free tier limits the amount that you can use it.

4. Apps for writing practice

Lang-8 is the go-to site for writing practice. Anyone can submit a piece of writing and get it corrected by native speakers. In exchange, you are expected to correct writing for others, in your native language. (Of course, these corrections do vary widely in quality-as many native speakers are not especially good writers.) Lang-8 is a freemium product, with some features disabled for free users.

Reddit is a community bulletin board organized by topic. It has a subreddit for "Spanish help" where one is invited to post texts for corrections. It is completely free and the quality of corrections is often excellent.

iTalki (reviewed, below) also has a section for community-based corrections of written texts.

5. Apps for language-focused learning

These are apps for language- and form-focused practice. I divide them into flashcard apps for vocabulary and apps for grammar, spelling and vocabulary development. I don't go into detail on these apps, because I think that flashcard apps are overused, but they are very popular.

Flashcard apps

Lingvist is the thinking man's (and woman's) flashcard app. It's focused entirely on language learning, with a carefully selected vocabulary list emphasizing the most useful (frequent) words. Another nice feature is that it teaches words in the context of a sentence.

Memrise is one of the most popular flashcard apps for language learning. Unlike most of the other flashcard apps, Memrise is targeted at language learners. They have pre-made decks of cards for many languages and different levels. They also have additional features specific to language learning, however, many of their more advanced features are available only to paid subscribers.

Anki and Quizlet are also quite popular. They are more general purpose than Lingvist or Memrise and also have more support for user-created content. TinyCards (from Duolingo) is a new flashcard app, with the same pleasant design and style of the Duolingo app.

Other

Duolingo is by far the most popular app for general purpose language review. The app is completely free (ad-supported) and offers a gamified interface where learners can learn some new vocabulary and practice basic grammar and sentence construction.

6. Apps for fluency practice

Although there are other ways to practice fluency, I'll focus on apps that connect native speakers of different languages. These apps enable you to find a language partner for conversation practice. It's up to the partners how to structure their time-and that can be a weakness. But with a good partner and some common sense in making good use of the time, this can be an invaluable opportunity for real life practice. Native English speakers learning Spanish are lucky because they're in high demand.

There are a number of apps in this category. The most important features are: plenty of users to choose from and a good search interface to help you find a compatible partner. These apps can lean towards flirting singles, but there are lots of sincere learners on there as well.

HelloTalk gets first spot here because its search interface gives you the most options.

iTalki is one of the best-known language exchange sites. Although it has since morphed into a place for finding paid language tutors, dig down and you'll find that the "language partners" section is still there. It does have some (limited) search options.

Tandem is a very polished language exchange app with some nice features. They've recently been experimenting with sharing videos of users' actual conversations (with permission, of course). It's an interesting idea and great to see some innovation in this space. I wish they had better search options for finding partners.
This was a guest post by Phil Mitchell, the creator of the SuperCoco app, which teaches Spanish through conversations.

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There's never enough time in class to give your students all the practice they need. But what if each student could have a personal tutor? ... And that's exactly the promise of smartphone apps. You already know that there are ~~hundreds~~ thousands of apps available for practicing Spanish.

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AR in Spanish (use the ideas to create in Hebrew)

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AR in Spanish (use the ideas to create in Hebrew)

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Am very happy with the interactive displays my two Year 7 classes made with Aurasma. Having learnt the joy of conjugating regular verbs in the Present tense, they had to work in pairs to choose their own verb, then make a poster with a blank frame where they then set up a video explaining how to conjugate that verb using a particular subject pronoun. Students used a variety of iPad apps for this. Some used Explain Everything, some used the video camera to film themselves talking or moving bits of paper around, others used stop motion apps. All then uploaded their videos to our Aurasma channel. ¡Fenomenal!

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Am very happy with the interactive displays my two Year 7 classes made with Aurasma. Having learnt the joy of conjugating regular verbs in the Present tense, they had to work in pairs to choose their own verb, then make a poster with a blank frame where they then set up a video explaining how...

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A page to provide tips, tricks, tools, apps, and best practices for the use of augmented and virtual reality in the classroom.

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1. All Episodes

2. ENCORE: Math Success with No Textbook

Mandy Tolen shares how she teaches math, engages students and teaches to standards with NO TEXTBOOK. From choose your own adventure stories to other engaging methods, all teachers will have something to learn from this teacher who ditched her textbook and enhanced learning.

Join Augmented Reality Classroom enthusiasts as they talk about the pedagogies of teaching with AR. This free webinar will be on Wednesday, December 19 at 9 pm ET and is cosponsored by #ARVRinEDU chat, 3D Bear, and I will be moderating. Go to coolcatteacher.com/arwebinar to register.

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Mandy Tolen shares how she teaches math, engages students and teaches to standards with NO TEXTBOOK. From choose your own adventure stories to other engaging methods, all teachers will have something to learn from this teacher who ditched her textbook and enhanced learning.

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Hall Davidson shares both simple explanations of Virtual Reality (VR) and Augmented Reality (AR) in the classroom. He talks about the tools, best practices, and tips for these technologies as well as his predictions for which one he thinks is going to be the most useful for teachers.

Today's Sponsor: Metaverse is a powerful augmented reality app. They have a new classroom management tool called Collections. These let the teacher:

View all student experiences in one place

Edit and View Experiences in one place

Share Student Experiences as a group

Metaverse is free for teachers and students to create as many AR experiences as you want. The new classroom management features in Metaverse are free to try with promo code ARforEDU. You can use these features after your free trial for a $7 a month fee. My students are making apps in Metaverse. Try it out today!

Listen to Hall Davidson on the 10-Minute Teacher Podcast

Hall Davidson's Bio as Submitted

T

he Discovery Education Global Learning Initiative Senior Director, Hall Davidson has become a master and advocate for technology integration in education. He has worked with ministries, school districts, and industries across the world. Davidson was an integral force in creating and providing Internet-based video-on-demand for classrooms.

He has become a leading guru of virtual environments, learning with mobile devices, social media, and digital textbooks. He has monitored the work of thousands of students through his long-term leadership of the California state student media festival, the nation's oldest.He serves on the board of the International Society for Technology in Education (ISTE).

Disclosure of Material Connection: This is a "sponsored podcast episode." The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising."

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Never Miss a Podcast Episode

Categories: All Grades, Augmented Reality, Blended Learning and E-Learning, Edtech Tool Tuesday, Education, Education Trends and Topics, Game Based Learning, Innovation, Middle / Junior High Grades 6-8 (Ages 10-13), Technology

Disclosure of Material Connection: Some of the links in the post above are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission. Regardless, I only recommend products or services I use personally and believe will add value to my readers. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising."

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Hall Davidson shares both simple explanations of Virtual Reality (VR) and Augmented Reality (AR) in the classroom. He talks about the tools, best practices, and tips for these technologies as well as his predictions for which one he thinks is going to be the most useful for teachers.

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#ISTE19 Special Episode Series

Mary Howard's sixth-grade class is doing amazing things with augmented reality. This 10 minute episode highlights some of the things Mary is sharing right now at ISTE19 about her work with students in augmented reality! Enjoy!

Listen to Mary Howard talk about Augmented Reality (AR) in her classroom

Subscribe to the Show

Today's Promotion: Check out Jennifer Gonzalez's 2019 Teacher's Guide to Technology. It is a great teacher PD tool which includes videos and resources to help you learn new techniques and technologies for your classroom.

Mary Howard - Bio as Submitted

Mary Howard, a 6th-grade teacher from Grand Island, New York and an ISTE Certified Educator that has found success using digital tools that not only make learning fun for her students, but encourage critical thinking, collaboration, and create a life-long passion for learning. Whether the digital experience is related to Science, Technology, Engineering and Mathematics or promotes literacy, Mary believes passionately in digital equity and the potential that technology has for reaching and engaging ALL learners.

In pursuit of this passion, Mary has spent the past 10 years presenting at dozens of technology conferences across New York State and has become a globally recognized speaker on the topics of augmented reality and virtual reality in the classroom. Mary shares her strategies through her blog, http://www.yoursmarticles.blogspot.com and was featured as a NYSED New York State EdTech Innovator in October 2018. She has published numerous educational technology articles and has as provided webinars on Virtual Environments, Virtual Reality, 3D Design, QR codes and engagement strategies.

Mary's accolades include recognition as the 2018 International Society for Technology in Education's Virtual Pioneer of the Year and a Silver Presidential Volunteer Service award. She was a New York State Teacher of the year finalist for 2018 and an M & T Touchdown for Teachers finalist that same year.

When Mary isn't elbows deep in her technology initiatives, she is a mother of 3 boys and devotes her free time to refereeing youth hockey and volunteering within the hockey community. She is an avid runner and hiker and is just a few peaks away from becoming an Adirondack 46er.

Disclosure of Material Connection: This episode includes some affiliate link. This means that if you choose to buy I will be paid a commission on the affiliate program. However, this is at no additional cost to you. Regardless, I only recommend products or services I believe will be good for my readers and are from companies I can recommend. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising." This company has no impact on the editorial content of the show.

Categories: All Subjects, Augmented Reality, Blended Learning and E-Learning, Education, Innovation, ISTE-Related Episodes, IT Coaches and Directors, Middle / Junior High Grades 6-8 (Ages 10-13), STEM, Teachers, Tools, Wonderful Classroom Wednesday

Disclosure of Material Connection: Some of the links in the post above are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission. Regardless, I only recommend products or services I use personally and believe will add value to my readers. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising."

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Augmented Reality Ideas from Mary Howard's #ISTE19 Session

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Mary Howard's sixth-grade class is doing amazing things with augmented reality. This 10 minute episode highlights some of the things Mary is sharing right now at ISTE19 about her work with students in augmented reality! Enjoy! Listen to Mary Howard talk about Augmented Reality (AR) in her classroom Listen to the show on iTunes or Stitcher Stream by [...]

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TW Williamson, an educator in Taiwan, shares how he is helping literature and language teachers use augmented reality (AR) in their classrooms. Travel to the leading edge of this new technology in ways any literature teacher can use.

Listen to the Show

Previous Episode with TW Williamson
#49 5 Ways to Connect Your Classroom
TW Williamson's Bio as Submitted

Born, raised, and educated in Maine USA at public schools, private college, community college, and State university. Have taught for over 30 years, including middle school, high school, and community college; subjects including Latin, English, and Emergency Medical Technician. Former nationally certified Paramedic, spent many years serving and teaching in EMS, and former National Ski Patrol member on the slopes and instructing. After living and teaching in Maine for a long time, family relocated to Taiwan, where my wife and I teach in the high school at KAS ( https://share.kas.tw/twilliamson/ ). We love living here and explore Asia for a variety of interests.

Relevant background to being contacted by Lisa to be taped for Vicki's show: I've always liked adventure, both in professional and personal life, and discovered via Twitter that Annette Lang ( https://twitter.com/msalang) of BMSA ( http://biomedscienceacademy.org/) was seeking an international collaboration partner; it has been an amazing ongoing three-year ever-evolving and rewarding professional learning experience. You interviewed Annette, who also was presenter at ISTE 2016 in Denver, basing her presentation in large part on our continuing partnership.

Blog: https://share.kas.tw/twilliamson/

Categories: Augmented Reality, Blended Learning and E-Learning, Edtech Tool Tuesday, Education, ELA/ ELL Teachers, High School Grades 9-12 (Ages 13-18), Innovation, Middle / Junior High Grades 6-8 (Ages 10-13), Project Based Learning, Teachers, Tech Tips, Tools, Web Tools

Disclosure of Material Connection: Some of the links in the post above are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission. Regardless, I only recommend products or services I use personally and believe will add value to my readers. I am disclosing this in accordance with the Federal Trade Commission's 16 CFR, Part 255: "Guides Concerning the Use of Endorsements and Testimonials in Advertising."

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How to Use Augmented Reality in Language and Literature Classes

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TW Williamson, an educator in Taiwan, shares how he is helping literature and language teachers use augmented reality (AR) in their classrooms. Travel to the leading edge of this new technology in ways any literature teacher can use. Listen to the Show Listen to the show on iTunes or Stitcher Stream by clicking here.

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Augmented Reality ebook for teachers $12.99

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Augmented Reality ebook for teachers $12.99

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Deeper Learning With QR Codes and Augmented Reality (eBook Rental) | Products | Virtual reality education, Augmented reality, Instructional technology

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Deeper Learning With QR Codes and Augmented Reality (eBook Rental)

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Appeal to your students interests with task cards that feature their favorite Pokemon Cards!!! These amazing, technology enhanced task cards are designed to help your students review, enrich and practice math content while integrating technology! 16 cards with order of operation problems including exponents. One set of cards has the augmented reality and the other set contains QR codes.

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Happy Back to School Time!
This week was my first week back in fifth grade math! I am so excited to share my classroom with you guys as well as my newest creation, Make Your Mark Interactive Math Wall Enhanced With Augmented Reality! Let's jump right in!

Star Wars Classroom Reveal!

This year I was very focused and highly intentional about the functionality in my classroom. I have been going through the process to become a nationally board certified STEM teacher. Within this process I have learned that your classroom space needs to be student focused. While it is important to be "eye catching" your classroom also needs to be purposeful and intentional with your expectations, supplies and bulletin boards.

Procedure Charts

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I created these and had them printed on a poster machine. A friend of mine has a poster machine at their school, so that was my hook up, but you can also take your pdf to Staples and have them printed on poster size paper at the store.

Supplies

My favorite part of my classroom has to be this three drawer storage cart below! I love this so much! I have one storage cart per group of four desks/students. The bin on top is a trash can, so that students can throw trash away right here in their group instead of walking across the room. The first drawer is the supply drawer. I have put every supply I can think of in this drawer. This way if a student in the group is lacking a particular supply, they can access it in the drawer. The second drawer holds the group's math journals and then the bottom drawer in loose leaf paper.

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I have books on the shelf that students can access. I have also covered my shelves that store math manipulatives and other teacher supplies that are for teacher access only. The cabinets also store teacher only materials.

Walls and Seating Area

I have created several wall areas that allow me to display student work, student pictures and notes to me as well as pictures from our classroom adventures.

Interactive Bulletin Boards!

I have displayed two different types of interactive math boards in my room. The first one is from Let's Stick Together. This is an amazing collaborative art project that I fell in love with when I saw it in action in a makers space at a library. You can access it here at Stick Together.

Look above the Stick Together sticker mosaic art in the photo and you can see my JEDI posters which highlight the expectations for group work, independent work, partner work and whole class activities. You can get your own JEDI posters here for FREE!!

The other interactive wall display I created features augmented reality!

I had one goal when I started this school year and that was to bring the love of math to my students with the help of a few of my "math friends". I was determined to create a wall that would cultivate the love of math by showing how everyone regardless of race or gender, can become a mathematician. My students were in complete awe of these great minds as the pictures came alive with augmente d reality! Students were excited to see how an actress was determined to help girls overcome their struggles in math (Danica McKellar) My students loved to see how science fields rely on math (Neil deGrasse Tyson) and how a NFL football player can be a MIT mathematician (John Urschel ) They were even impressed with the "old dudes" (as one of my students said) because "they did all those great things back then, without any technology!" We discussed as a class that we are all going to be members of this "squad" and become mathematicians this year, because anyone can be a mathematician!

I would love for your to spread our #squadgoals to your classroom! Please join my email list here on the home page of my blog or by using the pop up once you have accessed the blog and this amazing interactive Make Your Mark mathematician wall enhanced with augmented reality will be directly sent to you for FREE!!! This is not available in my TpT store and can only be accessed by joining my email list.

I love to see my activities in action, so if you are an Instagram user, please tag me in a pic! Follow me @themathchick5

I hope you all have an amazing back to school week as well as a fabulous school year!

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Star Wars Classroom Reveal and Make Your Mark Interactive Math Bulletin Board

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Happy Back to School Time! This week was my first week back in fifth grade math! I am so excited to share my classroom with you guys as well as my newest creation, Make Your Mark Interactive Math Wall Enhanced With Augmented Reality! Let's jump right in!

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Storytelling can take many forms and give students a chance to express themselves creatively. If you're looking for ways to incorporate narrative storytelling into your classroom this winter, 3DBear is an excellent choice. Students can tell a Christmas story using augmented reality on this powerful EdTech platform.

Augmented Reality Storytelling

What does creative storytelling look like in your classroom? As you explore narrative features with students in an English Language Arts classroom, or make writing connections in a STEAM environment, augmented reality can come into the picture. Students can incorporate augmented reality using 3DBear for lots of activities. They could write and perform a scene of a play, create a movie, or capture a small moment to inspire narrative writing.

3DBear Augmented Reality

3DBear is an augmented reality creation tool that lets students layer virtual representation over real spaces. As you can see in the video below, the basic functions make it easy for students to pick and choose what will happen in a story. There are pre-made lesson plans for you to browse within the app and students can import 3D models too.

With 3DBear, Students can present their ideas visually through three-dimensional representations. Augmented reality lets students place these 3D creations in real contexts. For example, students can take a picture of themselves and put it in a virtual world, perfect for Christmas-themed or wintertime stories.

Students as AR Creators

Teachers, students, families, or anyone who wishes, can create augmented reality experience with 3DBear. When we think of augmented reality, we usually picture games where children are chasing creatures or making funny faces with their device. These are passive experiences that may engage kids at first. But how can we put students in the director's chair? 3DBear turns students into creators of their own augmented reality experience - perfect for storytelling.
Click here to sign up for a one-month free trial of 3DBear!
If you have heard of the SAMR model before, you're familiar with making a shift from substitution with technology to complete redefinition. Integrating opportunities for creativity in the classroom is something I'm passionate about. It's even a topic I tackle in my book Tasks Before Apps. 3DBear gives students the power to create their own virtual worlds - a completely transformative learning experience.

Wintertime AR Activities

Augmented reality is all about interacting with your environment and creating an active learning experience for students. This winter students can capture Christmas-themed stories. They can place themselves next to snowmen, stockings and candy canes, and develop a story based on an immersive augmented reality experience. Although I first shared 3DBear this fall ( here's the blog post) I'm super excited about these holiday-themed augmented reality storytelling activities!

This type of activity can fit into your final weeks of December. You could also share this activity as a suggestion for families looking for creative ways to engage their children in storytelling during a holiday. Children of all ages can jump in to storytelling with augmented reality and bring their ideas to life!

3DBear isn't a "Christmas app" but definitely lends itself to holiday-themed and wintertime storytelling. So if you're celebrating in other ways this winter season, there are lots of activities to explore. You might have students use AR to share a story. This activity could fit into a narrative arc you have explored with student writers in an ELA classroom. Students could also apply math or science principles as they place an AR figure in their classroom, schoolyard, or home.

Yesterday I shared a quote on Instagram from John D. Couch, the author of Rewiring Education: How Technology Can Unlock Every Student's Potential. In this book, he said, "Motivation is a prerequisite for effective learning." When it comes to motivating students as storytellers during wintertime - or any time of year - 3DBear is a fantastic choice!

I can't wait to see what you and your students create with 3DBear. Click here to sign up for a one-month free trial of 3DBear!

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How to Use Augmented Reality Technology to Tell a Story - Class Tech Tips

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Storytelling can take many forms and give students a chance to express themselves creatively. If you're looking for ways to incorporate narrative storytelling into your classroom this winter, 3DBear is an excellent choice. Students can tell a Christmas story using augmented reality on this powerful EdTech platform.

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Did you catch me sitting on a classroom rug, snapping pictures and pretending to pet a grizzly bear? Well, it happened, and I'm pretty excited to share why I had no problem tossing my conference bag to the side and finding a spot on a colorful, classroom rug in a busy conference hall just a few weeks ago.

You may have seen my Facebook Live with the Alive Studios folks at ISTE last year. Well this year at both FETC and TCEA I had a chance to see their new augmented reality rugs in action! These affordable classroom rugs provide a space for students to engage with animals from around the world right in the middle of their classroom.

How does an augmented reality rug work?

The augmented reality rugs from Alive Studios come to life with a "scan" of a card. The rug and corresponding animal habitat cards act as an augmented reality trigger. Just like scanning a QR code brings you to a website, scanning an augmented reality trigger "triggers" an AR experience. After you set up your rug and print out the cards, download the Rugs Alive app.

Animal Habitat AR Cards

The animal habitat cards are set up so that you match them to the correct animal on the rug. Open the Rugs Alive app on your device then point it to capture the habitat card and corresponding animal. A correct match will capture the animal and prepare it for placement onto the center of the rug.

The app uses your camera as a viewfinder to locate the AR trigger, which is the Zoo Crew Alphabet logo in the middle. Each animal snaps onto the rug when viewed through your mobile device,, and you can even have students sit next to them or snap pictures. The cards help students learn about the animals and habitats they live in - and it comes with a cheat sheet for teachers too.

Augmented Reality in the Classroom

There are lots of ways that this augmented reality rug goes beyond the gimmick or gotcha. It gives students an opportunity to build their vocabulary and content knowledge. Students can talk about letters, think about where animals live, and so much more with this augmented reality classroom experience.

The Alive Rugs from Alive Studios are a great example of joint media engagement. This type of technology use promotes conversations among peers as well as students and teachers. With thoughtful prompting, students can participate in discussions about animals, habitats, and observations about their space.

Student Engagement & Augmented Reality

In my book, Deeper Learning with QR Codes and Augmented Reality, I introduced the ACES Framework. I use the framework to discuss technology integration in my book Tasks Before Apps too, but in this post, I want to focus on the E in the framework - specifically as it relates to augmented reality in the classroom:
"When students are immersed and engaged in the learning process they are connected with content in an authentic manner. Scannable technology can grab the attention of your students and keep them interested in the subject matter you are teaching. Creating learning experiences that require students to interact with content in real world settings, grabs their attention with a wow factor, and connects to curriculum goals are all achievable with a simple scan!"
Ordering Augmented Reality Rugs

There are a few pieces of information that are useful to know before placing your order. First, the augmented reality rugs come in a few different sizes. There is the rectangle option, the oval option, and the circle option. You'll also want to have a clear idea of the space you're using the rug with students. Whether it is a classroom, STEM lab, media center, or another special place in your school or learning center.

You can place your order for a rug directly through the folks at Alive Studios. They also have other powerful augmented reality products like Letters alive Journals (for early readers) and more. If you are already working with Kaplan Learning, you can purchase the rugs through them. The prices might look different at first glance. But it's just because Kaplan includes the shipping charge and Alive Studios charges it separately - it ends of costing essentially the same.

Learn more about snagging an augmented reality rug for your classroom or school this year by heading over to Alive Studios' website!

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Augmented Reality 3D Rug: An Affordable, Engaging Classroom Addition - Class Tech Tips

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Did you catch me sitting on a classroom rug, snapping pictures and pretending to pet a grizzly bear? Well, it happened, and I'm pretty excited to share why I had no problem tossing my conference bag to the side and finding a spot on a colorful, classroom rug in a busy conference hall just a few weeks ago.

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The cool factor behind augmented reality might grab the attention of students at first glance, but can this technology really change the way students interact with content in their classroom? Making teaching and learning relevant and engaging for students can take many forms. With augmented reality in the classroom, students can bring their ideas to life and represent their thinking in new ways.

Earlier this year I shared a blog post on augmented reality and Web 3.0 featuring 3DBear. If you haven't gotten a chance to look at their dynamic EdTech tool, I definitely recommend that you take a look. At TCEA in San Antonio last month, I sat in on a presentation where Kurt Allen from 3DBear shared the quick steps for getting started with a room full of enthusiastic educators.

Augmented Reality Lesson

So in this blog post, I wanted to spotlight an augmented reality lesson with you. It focuses on nutrition and how you can explore this topic with students of all ages. Of course, you'll want to tailor this activity to the needs of your particular group.

One advantage of these types of augmented reality projects is that they lend themselves to cross-curricular lessons. You might make connections to other learning goals, or even speaking and listening standards. This type of exploration can happen if students work collaboratively or present what they have created to their peers or a broader audience. If students are conducting research, you might also make connections to information reading standards.

Middle School and Elementary Nutrition Lesson

In elementary or middle school, you might start with a robust discussion on nutrition. Students might watch a TED-Ed video to help answer some of their questions, or explore a curated list of articles hosted online. You can decide on the focus area or emphasis you would like to place on a specific part of a nutrition unit.

You can then have students open up the health and nutrition collection inside of 3DBear. Here they will find lots of objects that can help them create a healthy meal and an unhealthy meal. Students can "place" the objects on their desk or another surface. Then they can take a screenshot/picture or even a video with a voice-over and share what they have created with classmates.

3DBear has a teacher dashboard where you can view or share snapshots of your students' work. If your elementary students already use a tool like Seesaw, this is a great "app smash" opportunity. They can record their voice over their picture to explain their thinking. If your middle school students use Google Classroom, they can post their image or submit it to their teacher using this platform.

High School Nutrition Lesson

At the high school level, you might have students work in small groups so they can do more analysis, research, problem solving, and iteration. One group can focus on a particular diet plan like Keto or the Mediterranean Diet. Then they can decide on a daily meal plan for someone eating within those parameters.

Students can research how their meal plans connect to a particular diet and represent best practices in healthy eating. After they have solidified their plan, students can find elements of those foods in the health and nutrition collection inside of 3DBear or Thingiverse. Alternatively, students can build them in Sketchup or Tinkercad. Teachers can even curate their own custom collection around any topic of project in Thingiverse if they would like.

After their research and 3D modeling is complete, students can create a video of the meals and share any additional conclusions. Depending on your focus area for this type of activity, you might have students report on nutritional content, caloric content, percentage of recommended dosage, and/or amounts of carbohydrates, proteins, fats, sugar, and salt in a meal.

Design Thinking and Augmented Reality

With both of the augmented reality activity ideas explained above, you can make use of the pre-made content within 3DBear. All you have to do is use the keyword search inside the tool to find elements related to a topic. This feature is great as a support for students, or for activities that might have time constraints where they won't have time to design their own.

One feature of 3DBear that I find particularly compelling is that instead of just searching for elements, you can add custom elements to your library. So if you're completing a new unit on a specific topic, this can become part of the research and development portion of a unit of study. Students can create elements and add them to 3DBear. So 3DBear becomes the tool for video creation, allowing students to create for an authentic audience.

Special Offer from 3DBear

The team at 3DBear has a special offer going on right now. If you sign up for next year now, you get the rest of this year as a bonus free. If you want just want to try 3DBear with your class for 30 days, head over to their website to take advantage of their free trial and special bonus with an annual subscription!

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Tags: augmented reality, nutrition, scannable technology

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Augmented Reality Lesson Spotlight: Bring Nutrition to Life - Class Tech Tips

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The cool factor behind augmented reality might grab the attention of students at first glance, but can this technology really change the way students interact with content in their classroom? Making teaching and learning relevant and engaging for students can take many forms. With augmented reality in the classroom, students can bring their ideas to life and represent their thinking in new ways.

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Does augmented reality have a place in your classroom? Across subject areas and grade levels, educators are bringing augmented reality learning experiences to their students. But if you've wondered how to use augmented reality in your classroom, I'm excited to share a handful of ideas and a fantastic back-to-school promotion to get you started.

I was first introduced to the possibilities of augmented reality in education at my very first ISTE Conference in San Antonio, Texas, in 2013. I already had an idea of what augmented looked like and what it might be able to do. But most of my "experience" was from watching science fiction movies. After that first conference, my wheels started spinning about potential use cases for augmented reality. However, it was hard to find clear curriculum connections that made AR more than a "wow" factor in my classroom.

Augmented Reality in Education

Last year I connected with the folks behind 3DBear, an AR tool that turns teachers and students into creators. I've talked about 3DBear on the blog in the past, including its connection to Web 3.0, ways to use augmented reality for storytelling, and project ideas for science classrooms. 3DBear can help support phenomenon-based learning too.

If you're a regular follower of the blog or listener of the podcast, you've probably seen me use the phrase "tasks before apps." With any open-ended creation tool, for as much as I'm excited to see it does, I care way more about teachers and students can use it in the classroom.

So in addition to sharing 3DBear's special back-to-school promotion, I also want to make sure you have some ideas to customize and tailor to the needs of your students. First off, here are the details about the promotion. From July 30th to September 30th, 2019, if you sign up for the free trial from within the 3DBear app, you'll automatically get one month extra, for a total of two months free.
Head straight to your favorite App Store and download the 3DBear app for iOS (iPad & iPhone) and Android (on the Google Play Store).
How To Use Augmented Reality

If you're interested in ways to use augmented reality in your classroom this year, I have a few subject area-specific ideas to share with you. It's important to remember that there isn't one right way to integrate technology into your instruction, and these are ideas you can customize. Of course, you might have goals for using AR with students that go beyond traditional curriculum connections, like building empathy or problem-solving.

AR Activity Ideas

English Language Arts: Students can read a short passage and recreate a scene. You might ask them to write a paragraph that goes along with their augmented reality representation. This is a great opportunity for students to make connections to the text. For a collaborative project, a class can create a video retelling scenes from a book they've read as a call. You might even have small groups of students create a video for different scenes. Then, they can play these scenes in the order they appear in the book. Here is a link to a video based on Goodnight Moon.

Science: 3DBear has an extensive collection of dinosaur elements that can fly around your students' screens. This feature makes it an excellent choice for discussing habitats and parts of the world once inhabited by these creatures. In the video below, you get a feel for what it looks like to place a T-Rex outside of your school building!

Social Studies: Students can explore festivals from around the world and create a scene with a special celebration. 3DBear has a large collection of elements for students to add to their scenes, or they can design their own.

Math: You might ask students to redesign a space in their school or community, and use augmented reality to represent their design proposal. Students can use Tinkercad to build elements with specific, scaled measurements to add to 3DBear.

Design Thinking with Augmented Reality

With 3DBear, students can explore design thinking principles within an augmented reality space. After accepting a challenge and researching the topic, students can discuss potential solutions and obstacles and decide on their design. 3DBear has collections of elements students can use to layer a virtual object on top of a real place. By layering elements over a space, students can create an augmented reality experience. Students can also design elements using third-party integrations.

Then students can compose a description of their planned response to a problem and build a scene in augmented reality in 3DBear. 3DBear provides users with a few different options for documenting and presenting their final augmented reality scene too. So students can create a video or snap a picture to go along with their written description.

Standards for Teaching Augmented Reality

When reviewing your standards and learning goals for the upcoming school year, you might not see the term augmented reality listed in any state-wide or school-wide documents. However, a quick review of the Standards for Mathematical Practice in the Common Core reminds us that "model with mathematics" can take many forms - including an augmented reality model.

The same is true when reviewing the English Language Arts Anchor Standards and the goals you have for students as speakers and listeners this school year. Here is a link to a slide deck with high level ELA, Science, Math, and Social Studies standards. You can see how building stories and solutions in augmented reality hits so many of the areas we want children to learn.

In the video above, you can see some of the ways augmented reality is used in schools across the country. I had the opportunity to meet with Susan Sclafani last year. She is a passionate educator at a school just a few miles from where I grew up. It was so exciting to hear about the ways she is using 3DBear in her classroom. Thinking about how to use augmented reality this school year? I definitely encourage you to explore this dynamic tool!

Ready to dive in? Just download the app and sign up for a free trial! Head straight to your favorite App Store. Use this link to find the 3DBear app for iOS (iPad & iPhone) and Android (on the Google Play Store).

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Tags: augmented reality, virtual reality

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How To Use Augmented Reality in Any Subject Area - Class Tech Tips

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Does augmented reality have a place in your classroom? Across subject areas and grade levels, educators are bringing augmented reality learning experiences to their students. But if you've wondered how to use augmented reality in your classroom, I'm excited to share a handful of ideas and a fantastic back-to-school promotion to get you started.

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Problem-based learning has a place in all subject areas and grade levels. Although learning experiences can vary based on these factors, augmented reality can play a role. In this blog post, I'll share more information on PBL. You'll also hear about the UN Sustainable Development Goals and the augmented reality tool 3DBear.

The Center for Teaching Innovation at Cornell University uses the following definition for PBL:

"Problem-based learning (PBL) is a student-centered approach in which students learn about a subject by working in groups to solve an open-ended problem. This problem is what drives the motivation and the learning." ( access full article here)

Problem-based learning can take many forms. You might already use this model in your classroom or decide that it is a good fit for an upcoming unit of study. Connecting your course content to an open-ended problem is a great strategy. Students can see the relationship between information in a textbook and the world outside of their classroom as they problem solve.

Problem-Based Learning and SDL

If you like this idea, but aren't sure where to start, here's an idea to explore! You might want to check out the UN Sustainable Development Goals. The Sustainable Development Goals (SDL) address seventeen big ideas. You can learn more about in this video (also embedded below).

The SDL provides a great launching point for student problem solvers. Students might tackle issues related to climate change, hunger, or gender equality. The combination of PBL and SDL is one to consider exploring this school year. SDL provides an audience for student learners who are ready to tackle the big problems of the world. It's a great way to spark student interest in global issues. At the same time, you can make cross-curricular connections.

The team at 3DBear (which I'll share more about below) offers a special workshop featuring the UN Sustainable Development Goals. This flyer provides more information about this workshop.

Augmented Reality and 3DBear

Regular readers of the blog ( sign up here) know that I'm a big fan of augmented reality in the classroom. I wrote a book about integrating scannable technology into classroom instruction. It introduces the ACES Framework. The E is ACES stands for Engage. Here is an excerpt from the book:
"Keeping students motivated and interested during a lesson or learning activity is essential. There is a big difference between technology thoughtfully chose to engage students in rigorous academic activity, and technology used simply as a gimmick. Scannable technology lets students engage with information and course content in a completely new way."

3DBear in Action

There are many reasons I'm excited about 3DBear's augmented reality platform. One reason is the opportunity 3DBear provides teachers to create meaningful learning activities. You might have students identify a problem and research potential solutions. Then students might create a summary of their findings. With 3DBear, students can create scenes that show off their learning.

How does this augmented reality tool work? Students can access collections of elements within 3DBears' app. They can layer these virtual objects on top of a real place to represent a solution to a problem. Students can create an augmented reality experience by layering elements over any space. They can access pre-made elements in a collection and place them in a scene. Students can also design their own elements using third-party integrations.

Earlier this year, I published this blog post featuring 3DBear. It covers cross-curricular ideas for using augmented reality in the classroom. This blog post includes information on how you might use augmented reality in different subject areas. You'll find examples of 3DBear in math, science, social studies, and English Language Arts classrooms. Whether PBL, SGL, or another area is your focus, there are so many possibilities for using augmented reality this school year.

Free Trial for 3DBear

Did you know? You can now double your free trial with 3DBear if you sign up straight from within the mobile app. If you sign up for the trial on their website, you'll get one month free - which is pretty great! But if you sign up through the mobile app (first downloading the app, then signing up), you can get two months for free instead!

Have you used 3DBear, introduced the UN Sustainable Development Goals, or incorporated problem-based learning into your instruction? I'd love to hear all about it! Leave a comment below or tag @classtechtips and @3DBearOfficial on your favorite social media platform.

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Tags: augmented reality, problem based learning, problem solving, scannable technology

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How to Support Problem-Based Learning with Augmented Reality - Class Tech Tips

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Problem-based learning has a place in all subject areas and grade levels. Although learning experiences can vary based on these factors, augmented reality can play a role. In this blog post, I'll share more information on PBL. You'll also hear about the UN Sustainable Development Goals and the augmented reality tool 3DBear.

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It's here! This week is Geography Awareness Week, and I'm excited to share some tech-friendly ideas for exploring the world with your students. Augmented reality scavenger hunts can get your kids moving both inside and outside the classroom. With an AR creation tool like Metaverse, teachers and students can create scavenger hunts for Geography Awareness Week.

Geography Awareness Week

If you haven't heard of Geography Awareness Week before, it was first established by presidential proclamation more than two decades ago. Geography Awareness Week is an annual celebration that takes place the third week of November. National Geographic started this special week to help people of all ages learn more about geography.

On National Geographic's website for Geography Awareness Week (which you can see here) they describe geography as: Geography is the study of places and the relationships between people and their environments. Geographers explore both the physical properties of Earth's surface and the human societies spread across it. They also examine how human culture interacts with the natural environment and the way locations and places can have an impact on people. Geography seeks to understand where things are found, why they are there, and how they develop and change over time.

So what does this special week have to do with augmented reality and my friends at Metaverse? Teachers and students can create scavenger hunts to explore your school and community using this powerful platform!

Augmented Reality Scavenger Hunts

I was first introduced to Metaverse last year. It's been very exciting to see this augmented reality creation tool embraced by educators. During my travels to work with schools and educators this past year, I've seen different use cases for Metaverse in action. When it comes to augmented reality scavenger hunts, Metaverse gives teachers and students lots of options as creators. Metaverse is entirely free and makes it easy to create augmented reality experience - without having to code.

Whether you've designed your own scavenger hunt before or participated in this type of activity, AR scavenger hunts take this experience to the next level. Teachers and students can create AR scavenger hunts using GPS locations around a school or by pasting QR codes inside your classroom.

How does it work? After logging into Metaverse, teachers and students can decide on a pathway for a scavenger hunt. As the creator of a scavenger hunt, you determine what participants will see when they scan a QR code or get to a specific GPS location. For Geography Awareness Week, you can decide where students will explore - or how they will create their own scavenger hunt.

Special Metaverse Features

Metaverse is a powerful augmented reality tool, but it is designed to be easy for new users and those who aren't super familiar with augmented reality. In this linked video, you can see how to get started with Metaverse and add experiences to your scavenger hunt. When you create a scavenger hunt with a Media Wall, you can have students submit a range of responses during a scavenger hunt activity. They can respond to polls and timed trivia, and even explore 360 videos - a perfect feature for Geography Awareness Week.

In the video above ( and linked here), you can see a student-created augmented reality scavenger hunt in action. For Geography Awareness Week, you might place augmented reality experiences on top of a map to explore the world. Or you can explore different locations in your community. If you aren't specifically studying geography with your students this year, you can make connections to a range of learning goals while kids move around and learn more about their world around them!

You can start creating augmented reality scavenger hunts today. Just head over to Metaverse's website to design your own activity for Geography Awareness Week or any week!

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Celebrate Geography Awareness Week with Augmented Reality Scavenger Hunts - Class Tech Tips

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It's here! This week is Geography Awareness Week, and I'm excited to share some tech-friendly ideas for exploring the world with your students. Augmented reality scavenger hunts can get your kids moving both inside and outside the classroom. With an AR creation tool like Metaverse, teachers and students can create scavenger hunts for Geography Awareness Week.

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57° North | MERGE Miniverse | Mighty Coconut

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Two cousins are shipwrecked on a remote island in Alaska, and it's up to you to help them survive, escape, and maybe even discover why there are so many security cameras out in the middle of nowhere.

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Merge’s BEST app for education is definitely their Explorer app!  It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler!  ⁦@MergeVR⁩ ⁦

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Merge’s BEST app for education is definitely their Explorer app!  It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler!  ⁦@MergeVR⁩ ⁦ https://t.co/cz3V9sV4OZ

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Don’t miss what’s happening

People on Twitter are the first to know.

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Merge’s BEST app for education is definitely their Explorer app! It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler! ⁦@MergeVR⁩ ⁦ pic.twitter.com/cz3V9sV4OZ
— Kathi Kersznowski ⛵️ (@kerszi) September 29, 2019

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Merge’s BEST app for education is definitely their Explorer app!  It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler!  ⁦@MergeVR⁩ ⁦ https://t.co/cz3V9sV4OZ

# data[].attributes.attachment_link.metadata.attachment_props.original_text
Merge’s BEST app for education is definitely their Explorer app!  It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler!  ⁦@MergeVR⁩ ⁦ https://t.co/cz3V9sV4OZ

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Merge’s BEST app for education is definitely their Explorer app!  It has dozens of totally immersive AR & VR experiences for every age...and it is growing every week! This is a whole new way to engage, excite, explore, & educate - and it couldn’t be simpler!  ⁦@MergeVR⁩ ⁦

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This group is for forward-thinking educators and administrators to come together and learn more about using virtual reality and augmented reality in the classroom. Share your findings, post questions...

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Katie Ann Wilson (@KatieAnn_76), wrote the book about augmented reality in education. She shares apps and resources as well how to best integrate augmented reality into your classroom.

Do you enjoy the podcast? Please consider supporting a podcast you love!

Support for this episode came from:

FEEDBACK, SHOUTOUTS, AND LINKS

Derek Larson shared thoughts and compliments on episode 68 with Stacey Lindes

3rd Annual House of #EdTech Smackdown - Coming on December 18, 2016

#EDTECH THOUGHT

Are You A Learning Leader?

There are 4 characteristics a learning leader embodies:

1. the ability to deal with ambiguity

2. the capacity to foster engagement

3. the capacity to learn

4. the ability to use open systems of thinking

#EDTECH RECOMMENDATION

Purchase Monica Burns' book Deeper Learning With QR Codes and Augmented Reality: A Scannable Solution for Your Classroom
Follow @classtechtips
FEATURED CONTENT

Katie Ann Wilson has experience teaching at the elementary and middle school level. Working in that environment has helped her understand the needs of other educators as well as students. Katie Ann has built an amazing personal learning network in the technology education field, so if she doesn't know the answer she can help you find it.

Her passion is augmented reality and she is the author of Keys to Unlocking the Universe Via Augmented Reality with a second book coming soon!

Wilson is also the founder and moderator of #AR4Learning.

Resources shared:

Katie Ann Wilson's Augmented Reality Gurus:

Connect with Katie Ann Wilson:

HOUSE OF #EDTECH VIP

Mark Grundel - Mark has been teaching for eleven years at the elementary level. The past nine have been in the Woodbury City Public School District where he teaches fifth grade.

During that time Mark earned Masters of Science in Educational Leadership and he is currently enrolled in Capella University's Doctoral of Education Program where he will receive his Ed. D. as a Teacher Leader of Digital Transformation.

In 2016 Mark co-founded #MineCraftED chat which takes place on Tuesday nights at 8PM Eastern.

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This post may contain links to products or services with which I have an affiliate relationship. I may receive commissions or bonuses from your actions on such links.
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Augmented Reality In Education with @KatieAnn_76 - HoET070 - Christopher J. Nesi | House of #EdTech

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Katie Ann Wilson (@KatieAnn_76 ), wrote the book about augmented reality in education. She shares apps and resources as well how to best integrate augmented reality into your classroom. Do you enjoy the podcast? Please consider supporting a podcast you love!

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Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!!  STOKED 👍🤙

#rioschools

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Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!!  STOKED 👍🤙

#rioschools https://t.co/414PhuX5ZV

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Don’t miss what’s happening

People on Twitter are the first to know.

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Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!! STOKED 👍🤙#rioschools pic.twitter.com/414PhuX5ZV
— The Renegade Teacher ✊ (@mr_kogas_class) September 25, 2019

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Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!!  STOKED 👍🤙

#rioschools https://t.co/414PhuX5ZV

# data[].attributes.attachment_link.metadata.attachment_props.original_text
Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!!  STOKED 👍🤙

#rioschools https://t.co/414PhuX5ZV

# data[].attributes.attachment_link.metadata.attachment_props.text
Now THIS is trippy! 🤯

We're going to use @Flipgrid's augmented-reality feature to have Ss explain the landforms on their self-made maps and read narrative stories about being an explorer on their island 🏝️

This tech has so many applications!!  STOKED 👍🤙

#rioschools

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What Next For Augmented Reality?  | Unveiled

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From their modest San Bernardino classroom, 9-year-olds Travis Vasquez and Amy De La Rosa got to visit the Eiffel Tower, Taj Mahal, Roman Colosseum, Big Ben and Statue of Liberty on Tuesday, Oct. 16.

All before recess.

As he has in previous weeks, Diego Napoles, a fourth-grade teacher at Dr. Mildred Dalton Henry Elementary School, led his class of 32 on virtual field trips of historic landmarks thanks to an interactive learning platform that school officials say keeps engagement high and behavioral issues at a minimum.

"I hope these lessons give (students) new perspective," Napoles said following his final virtual tour of the day. "Being their age and where they're at in life, in their home life as well, they don't get a chance to travel around the world, let alone outside of California.

"So I hope this opens up that wanderlust, that idea that one day they want to see the Taj Mahal, go to Paris, say 'I know where the Eiffel Tower is.'"

Napoles, 30, started using the Nearpod platform two years ago, as an alternative to traditional PowerPoint lessons.

A techie by nature, the former San Bernardino City Unified student found that the interactive environment stimulated engagement and learning.

On Tuesday, Napoles wove math and rounding lessons into the day's itinerary.

After taking in panoramas on their Chromebooks, Travis, Amy and their classmates guessed how tall the landmarks are and rounded the answers to the nearest hundredth and tenth. The last lesson of the morning had students adding together the heights of a giant sequoia, the Statue of Liberty and Big Ben to get a collective stature.

"Tying these trips to a math lesson gives real-life value, because a lot of times lessons from textbooks are just numbers and word problems we can't tie to life," Napoles said. "But when we look at numbers and see that a building is that tall, instead of just a traditional rounding math problem, we're taking the curriculum and putting it into real-life scenarios."

Shortly after virtually visiting the Statue of Liberty, Travis said he really wanted to see it in person.

In the same vein, Amy said she wanted to visit the Eiffel Tower "because it's beautiful."

Napoles conducts these lessons about once a week, and still has more Nearpod features to explore. Later in the school year, students will learn science by virtually peering into cells and dinosaur skeletons, he said.

"Seeing students' engagement go up makes me feel a lot better when I go home," Napoles added. "In this day and age, when some of my kids have cell phones and the attention rate ... is going down in terms of how long kids can sit, seeing this lesson come to life is great.

"Engagement is a huge thing I try to bring to the classroom," Napoles continued. "I want to have that climate where students come to school and are excited to be here."

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These San Bernardino students are taking weekly virtual field trips to global landmarks

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From their modest San Bernardino classroom, 9-year-olds Travis Vasquez and Amy De La Rosa got to visit the Eiffel Tower, Taj Mahal, Roman Colosseum, Big Ben and Statue of Liberty on Tuesday, Oct. 16. All before recess.

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20+ Experts have compiled this list of Best Augmented Reality Course, Tutorial, Training, Class, and Certification available online for 2019. It includes both paid and free resources to help you learn Augmented Reality and these courses are suitable for beginners, intermediate learners as well as experts.

5 Best Augmented Reality Course, Certification, Training, Tutorial & Class Online [2019] [UPDATED]

Coursera has compiled comprehensive courses around Augmented Reality on one platform. It provides a holistic approach and concise overview of the realm of AR and how the world is being affected by it day in and day out. From getting started with AR to being acquainted and adapted with the process of Unity Certified programmer exam Preparation, the course catalogue covers it all.
Key USPs:
- Practical knowledge on building AR & VR Apps

- Get acquainted with Handheld AR app development with Unity

- Courses from top universities across the globe

- Includes official training from Unity for building AR VR Apps

- Financial aid available for all courses

- Google AR & VR training also part of the options here

- Suitable for beginners, intermediate level learners as well as experts
Duration: Variable Ratings: 4.5 out of 5 You can Sign up Here
The courses under the Udemy have been designed as a complete beginner's guide in the fascinating world of augmented reality and how to build AR-oriented mobile applications. It encompasses the broad spectrum of AR and covers up introduction to Unity to image recognition, 3D object recognition and tracking with special focus on mobile applications. You will get a brief overview of the world of AR and the underlying developments that are being taken place. In this set of courses, you will get acquainted with hands-on workshops designed to understand the fundamental techniques used for designing and developing augmented reality mobile applications.
Key USPs:
- Basic level to advanced level courses are covered

- Industry oriented course design to give practical exposure to students

- Build simple interactive mobile applications with augmented reality functions.

- Master mobile app development with augmented reality games in Android & IOS

- Realise the potential of Augmented Reality gaming in real world field tests
Duration: Variable Ratings: 4.5 out of 5 You can Sign up Here
Coursera has already made its mark in professional courses and when it gets acknowledged by Google, then it proves its mettle even before its introduction. The course duration is of 4 weeks and it spans across the fundamentals of AR and creating application with ARCore. It has been spcially designed for beginners who don't have any experience in AR but want to venture into the fascinating world of AR.
Key USPs:
- No prior experience necessary for this course.

- Get acquainted with different types of AR and the work flow of AR

- You will get used to the tools and platform ( such as Google Poly and Unity )used in the field of AR.

- You will get real time experience with the use cases of AR and how AR works in industry level

- The course is explained in simple way for everyone and additional help and knowledge tips will be provided by the Daydream's ARCore team. To get a strong hold of the subject, it will definitely be of help to the beginners.
Duration: 4 weeks Ratings: 4.4 out of 5 You can Sign up Here
Skillshare puts together 5 courses to give practical understanding and exposure to the world of Augmented Reality . It provides a comprehensive 360 degree view of the world of Augmented Reality and explains with real time examples the variety of aspects that can be developed through AR technology. Backed by experienced trainers, the courses are easy to understand.
Key USPs:
- No prior knowledge or experience is necessary

- You will get practical exposure from the basic course itself.

- Interactive teaching methodology through videos will be easy to grasp.

- Create Multiplayer Augmented Reality Game

- You will use the ARInterface that combines ARKit and ARCore
Duration: Variable Ratings: 4.4 out of 5 You can Sign up Here
Circuit Stream adds a unique angle in the world of e-learning. Rather than just going through the online courses, they believe in imbibing the classroom approach with 1 on 1 learning with the industry trainers to pave the perfect way of learning. The course designed by Circuit Stream will provide strong theoretical grip on the AR along with practical experience to get hands-on experience and expertise in AR technology. The course covers from beginner level to intermediate level with add-on knowledge base from the trainers with extensive industry experience.
Key USPs:
- No previous experience in AR is required to join the course.

- Weekly online classes with 1-on-1 sessions for students to uplift their skill set and clear their doubts in regards to the course.

- You will be provided free getting started tutorials along with the tools.

- You will learn ARKIT and ARCoreto create augmented reality apps in Unity.

- Exposure to creating industry level AR apps for Microsoft Hololens, Magic Leap, and Mixed Reality.

- Transform your idea into a prototype within 10 weeks.
Duration:10 weeks ( 4 hours per week) Rating: 4.4 out of 5 You can Sign up Here
So these were the 5 Best Augmented Reality Tutorial, Class, Course, Training & Certification available online for 2019. Hope you found what you were looking for. Wish you a Happy Learning!

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5 Best Augmented Reality Courses [2019] [UPDATED]

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20+ Experts have compiled this list of Best Augmented Reality Course, Tutorial, Training, Class, and Certification available online for 2019. It includes both paid and free resources to help you learn Augmented Reality and these courses are suitable for beginners, intermediate learners as well as experts.

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Making music in the modern age generally requires a lot of intense screentime, but we're all prone to distractions as we find our music-making workflows getting stale. However, what if you could just ditch the keyboard and mouse completely and dive right inside your DAW with nothing to remind you of the mundanity of the real world?

The implications of virtual reality and its related technology on music-making are profound - the total immersion in the creative process and the positional accuracy of Ambisonics will undoubtedly result in greater focus, while the growing popularity of VR media will require greater technical understanding of mixing for the virtual world.

Let's take a look then, at how this technology has developed to its current level of sophistication, how it works and how, potentially, the game is being changed forever for the composers of the future.

Music-making and VR

As sound engineers and music producers, there are numerous ways that the development of virtual reality software is going to impact on us. On the one hand, there's a growing number of game-engine VR apps aimed squarely at music creators and producers, while there are also new technologies and techniques we'll need to master in order to record and work with audio for cinematic VR.

On the music-making front, a lot of the current crop of apps are little more than elaborate toys - VR drum kits are common, as are sound-to-graphics visualisations that place you within a visual wonderland that's generated from the music you're listening to ( the hit VR game Electronauts for example). There are a few notable exceptions, though, which hint at the tantalising possibilities VR offers to music-making.

One of the best of these has to be LyraVR, which places you in a virtual environment with a palette of samples, sounds and instruments along with various controllers - a keyboard, drum pads, and the like. These tools allow you to create and record hits, notes and chords, which appear as colourful gem-like objects that hang in the air around you, and that you can move around in space to change their characteristics.

Sequences are built by drawing links between these objects, with a visible time pulse running through the linkages. It's an absorbing and unique music-making experience, although at this stage, the lack of DAW integration may deter many professional music-makers, who'll miss their professional synths and sample libraries.

However, The Music Room from Melbourne-based developer Chroma Coda can fulfil this wish: it provides a collection of instruments that you play in VR, and which act as MIDI controllers that can be used in conjunction with any DAW, or with a built-in, 8-track version of Bitwig Studio. You can play drum kits that map velocity and virtual strike position to articulations within suitably equipped drum samplers such as BFD3; a Jean-Michel Jarre-like Laser Harp played by striking and strumming beams of light; a set of glowing neon tubes that you stroke and caress to make notes and chords; and more besides.

Loki Davison is the director of Chroma Coda, and tells us that explore how VR could be useful for MPE and continuous pitch-style control for Bitwig. I'm mostly focused on guitar and bass but I've always been interested in having some of the expressive elements of the double bass for electronic sounds while also being easier to play in tune. That was the inspiration for all the note bending and slide instruments in The Music Room was born out of the desire to " The Music Room. The controller vibrates when you're in tune, so you can feel the frets ."

This MPE support allows for much greater expressive control than standard MIDI controllers and is a perfect match to The Music Room 's very cool collection of instrument controllers. The room itself can take the form of a selection of virtual spaces - studios, practice rooms and live venues - intended to inspire your performance and creativity. It's quite a pricey app compared to most VR software, but is in-keeping with what you'd expect to pay for a decent DAW plug-in. " VR means that as an instrument maker I have different constraints," Loki tells us. "VR gives you other ways to interact with synthesis or effects. This translates into giving the musician new options."

If you prefer to play decks rather than instruments, then Tribe XR is going to be of interest. Its virtual CDJ decks and mixer are conventional enough, as is the way it works with your library of tracks and tunes, and in this sense alone it's a very inexpensive and accessible way to play with such hardware (if you already have the VR hardware, that is). It provides access to various learning tools, too, such as video and interactive tutorials, community support, and even one-on-one live instruction from professional DJs.

But DJ'ing is much more fun as a social activity than a solitary one, and this is where Tribe XR becomes really fascinating: you can invite friends to collaborative sessions, with their virtual-world avatars appearing in your virtual room, or you and your avatar can join them in their own sessions. Basically, you can get your mates around to your virtual pad for a bit of a party! Tribe XR also allows live streaming with built-in support for Twitch, and budding superstar DJs can try to grow their following by booking a slot on the Tribe XR Radio Show.

All of these apps offer innovative takes on conventional ideas, but Drops: Rhythm Garden takes things to a whole new level of abstraction. The app does away with instruments, sequencers and controllers altogether, and instead allows you to create fascinating, complex rhythms and grooves by creating objects and structures onto which drops of liquid are dripped. The materials and shapes you use in your structures influence the pitches and sounds produced when a drop strikes a surface, while the size, number and drip-rate of the drops determine amplitude and timing. Drops can dribble off one object to then drip onto another, creating even more syncopated loveliness. It's an enchanting, organic and deeply engrossing way to create music.

None of the apps mentioned (with the arguable exception of The Music Room) are going to let you build an entire, polished, finished track. Yet they amply demonstrate the potential of VR music-making and reveal a new world of creative tools limited only by the imagination. But there remains the sense that many of these ideas need to be honed and polished by people who really know about digital music-making. That is, the Steinbergs and Native Instruments of this world.

These big-name developers are very tight-lipped about future VR plans, but it stands to reason that these companies will undoubtedly be researching and developing VR (or VR-related) products. It may be a while still before we start seeing the fruits of their labours, as there are significant hurdles to clear, not least how to combine the CPU-intensive task of audio processing and mixing with the similarly processor-intensive task of generating a coherent interactive virtual world. But these issues aren't insurmountable, and should music-making in virtual reality start to become a new norm, we may find ourselves in a future where an HMD will be as important in the studio as a DAW is today.

A long road

The lack of integration between DAWs and VR-based music-making apps is one of the biggest challenges to working with such tools: the fantastical world you may be inhabiting to play physically impossible instruments isn't much use if you can't easily integrate your creations with the rest of your studio. Apps such as LyraVR allow you to save your creations as audio files that you can import into a DAW, which works but isn't the smoothest or simplest of workflows.

The 8-track version of Bitwig Studio built into The Music Room shows a different solution, allowing you to open and work with Bitwig's windows from within the VR environment, where they appear as panels that hover in space around you. Still, this feels a bit like the instrument is hosting the DAW rather than the DAW hosting the instrument - what's really needed is a DAW designed specifically for VR and/or AR, and with a plug-in format that supports the creation of innovative VR/AR control panels and GUIs. Another drawback to making music in VR is the need to wear headphones while you're within the virtual environment. On the one hand, working in headphones for extended periods can become extremely tiring on the ears, and when that happens, it's difficult to make critical decisions with confidence. On the other hand, you may be using VR tools to make elements for music that will be distributed in a conventional stereo or surround format, so may want to monitor a static stereo mix of your music even while working on parts within the virtual domain. As a result of these - and other - challenges, making music in VR can be challenging if working alone.
Find out more about recording and mixing with VR in our guide.

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Virtual reality: How will it change the way you make music?

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Making music in the modern age generally requires a lot of intense screentime, but we're all prone to distractions as we find our music-making workflows getting stale. However, what if you could just ditch the keyboard and mouse completely and dive right inside your DAW with nothing to remind you of the mundanity of the real world?

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We care about your students' privacy. CoSpaces Edu takes student privacy very seriously and is COPPA and FERPA-compliant.

We have several measures in place to make sure that the data that you and your students store in CoSpaces Edu is always kept safe.

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CoSpaces Edu for kid-friendly 3D creation and coding

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Boost your kids' learning experience by letting them invent, build and code their own creations. Runs on mobile, tablet and desktop, including Chromebooks.

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Yes, I know it's May.

I'm already starting to think about we're going to use VR/AR next year and authentically connect it to general or Judaic studies. Our fourth grade does a wonderful project where they design a sukkah, reduce its proportions in math and then create a 3D design using Tinkercad which we print. So what comes next?

I'd like to have my fifth graders use CoSpaces to create a virtual sukkah to which they can add elements like the brachot, lulav and etrog models, and then do some creative coding. Could they have lights? Could they wave the lulav? Make a blessing?

CoSpaces is my choice because it's easy to get the basics down but really limitless in terms of coding. It's reasonably priced and you can set up classes and assign spaces to groups of kids so they're working collaboratively but simultaneously. That wasn't exactly intuitive to figure out and I plan to have another post about exactly how to do that.

CoSpaces has building materials but there was nothing that was lattice-like for a sukkah. I was able to create one in Tinkercad, though, and import it. You can also use Blender or SketchUp, but I was going for quick and easy at this time.

Here's the space so far if you want to play. More to come.

A is for . . . Augmented Reality. What's augmented reality and why use in education? Augmented reality is just adding a digital layer of information over the physical world. Using a device of some kind, like an iPad, a user views something that exists in the physical world (like a piece of paper, a building, or a magazine ad), but sees more. Imagine being able to view a building and see what it looked like 100 years ago? Or scanning a photo of a person and then seeing a movie where he or she is speaking? There are some terrific apps that take advantage of augmented reality - here are just a few:

ColARMix. Download and color the coloring pages from the ColAR website and then view them using the ColAR Mix app on an iPad. You can even pick up the items!

Aurasma: Aurasma is considered by many people to be the granddaddy of augmented reality apps. It's actually pretty easy to use - just create your content (what you want people to see via the device), take a photo of the trigger (what you want people to scan), and layer the two. Then, when people view the trigger via the app, they'll see the content you created!

AR Flashcards: With AR Flashcards, you point your device at the printed flashcard, and a 3D image will appear. You can even tap on the image to hear its name and get more information.

ARISGames. ARIS, in development at the University of Wisconsin, gives developers the ability to create digital scavenger hunts that can be played remotely or on location. See this post to find out more about Purim about three years ago when I developed a scavenger hunt that allowed students to converse with Esther and Mordecai. If you want more information about ARIS, please see me (or take my workshop at the upcoming ICE Conference).

How could you use augmented reality in class? What about recording raps to teach vocabulary words that appear when the word is scanned on a word wall? Or book trailers that play when you scan the cover of a book? How about recording yourself giving instructions to complete an exercise when an assignment is scanned?

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Yes, I know it's May. I'm already starting to think about we're going to use VR/AR next year and authentically connect it to general or Judaic studies. Our fourth grade does a wonderful project where they design a sukkah, reduce its proportions in math and then create a 3D design using Tinkercad which we print.

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Learn Science, Master STEM, Be Future Ready. | AR/VR Learning & Creation

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Merge EDU uses spatial computing technology to allow students to touch and interact with 3D digital content. Hold anything, Go anywhere.

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Learn about the human body...on a human body. The Virtuali-Tee is the perfect science toy for curious kids. An AR t-shirt that doubles up as an educational STEM resource. It is the ultimate way to learn about the anatomy.

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The ideas of AR (augmented reality) and VR (virtual reality) are familiar to almost everyone by now; most people probably think of them in the context of immersive video games. But AR/VR also holds enormous potential for science. There are programs that run on VR headsets that provide a testing ground for surgeons in training, AR microscopes that can detect cancerous cells in real time, and an "AR sandbox" that allows users to create 3-D topographical models to learn about watersheds, levees, earth contours, etc.

At Springer Nature (the parent company of Scientific American), we are looking to our own scientific data and imagining where all that information can take us when given a new life inside AR/VR applications. To that end, we will be hosting our first-ever mixed-reality Hackathon, November 7-9 in San Francisco, hosted at the Microsoft Reactor. Participants will bring their favorite AR/VR headsets, their laptops and lots of creative energy; Springer Nature will provide access to millions of scientific data points through various APIs. Teams will solve real world problems, visualizing data across the sciences, in categories like Health, Humanitarian Aid, the Environment, an Inclusive World and more.

And while this exciting new world is right at our fingertips today I'd like to give you a sense of how far we've come, and where we have yet to go.

THE PAST

Many years ago, in a past life, I was a neurobiologist focusing on how neuronal networks are shaped in the living brain. At the turn of the century I was fortunate enough to end up in the laboratory of Andrew Matus in the Friedrich Miescher Institute in Basel, where they did all kind of cool stuff like live cell imaging. And we saw that the elementary units, where information is passed from one cell to the other, synapses, wiggle around. And subsequently we wondered what basic shape these synapses had, so we went on a quest to find out the structure.

And so we zoomed in on a slice of neuronal tissue (Figure 1 A/B) to area with lots of synapses (roughly one micrometer in diameter) using the electron microscope (Figure 2, serial sections through synapse), reconstructed in red in Figure 3).

Now of course to truly understand the structure of the synapse we had to go beyond the two-dimensional plane which was rather labor-intensive, outlining the synapse area in sequential sections. The traced structures could then be converted to vectors and rendered in an early 3-D viewer. In your Netscape browser, what else.

It was a lot of work to fully understand the morphology of these synapses.

But, later on, software like MetaMorph from Universal Imaging, Imaris from Bitplane or the open source ImageJ made life quite a bit easier, at least for light and fluorescent microscopy. And some smart researchers went for a crowdsourcing approach to this tedious work of outlining all synapse and converted that to Eyewire, a game to map the brain.

Despite all advances, you still had to understand a three-dimensional object (the synapse) from a two-dimensional viewer (your screen).

ENTER VIRTUAL REALITY

With the arrival of the fifth wave of computing, amazing techniques like artificial intelligence, blockchain and virtual reality have become more mainstream, and, subsequently, products have been built that embrace these new kids on the block. ConfocalVR is one of them. These and similar VR applications give science a new dimension and allow researchers to view and share data as never before, as was also noted in a recent Nature "Toolbox" article. Of course, these applications can go beyond analyzing morphological structures. Engaging with the molecular makeup of proteins using ChimeraX or interacting with large datasets in a geographical context using ODxVD are just two of the early explorations into this space. At Springer Nature we have also been testing new forms of presenting books in order to optimize the time we need to understand and memorize what we have read.

WHAT'S NEXT?

Our VR tests are just the beginning. Springer Nature continues to keep an eye on new technologies that can help our readers interact with scholarly publishing in impactful, engaging ways. One of our favorite ways that we do this is through a recently launched series of Hack Days and Hackathons; at these events, we have seen rapid prototyping of some incredibly imaginative applications that take research data and scholarly publishing to the next level. Previous #SN_HackDay s explored challenges in discovery, research data and analytics.

During our next Hackathon, we will build from our VR experiments and take a more visual approach to scientific data, inspired by advances in mixed-reality technologies. Hack Day and Hackathon winners usually earn a chance to pitch their prototype to Springer Nature for possible inclusion in our product portfolio plus a number of other great prizes. And the research community gains better visibility into, and engagement with, important data. We look forward to seeing what the future holds.

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How Augmented Reality and Virtual Reality Can Revolutionize Science

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The ideas of AR (augmented reality) and VR (virtual reality) are familiar to almost everyone by now; most people probably think of them in the context of immersive video games. But AR/VR also holds enormous potential for science.

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Virtual reality-is it just a bunch of hype or technology that will stick around and change our lives? It is too early to say yet, but what we do know is that exploring virtual reality makes for a fun science or engineering project! Making virtual reality (VR) accessible to the public requires lots of different people to work together. Neurobiologists investigate the vision and hearing tricks that make virtual reality possible. Engineers develop virtual reality hardware and software. Animators, video editors, and other technical artists create virtual reality content. You can explore all of these aspects of virtual reality with the resources on this page.

Explore Virtual Reality at Home with Hands-on Projects

Read about Virtual Reality in the News

Learn About Careers Related to Virtual Reality

Explore Our Science Videos

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Please ensure you have JavaScript enabled in your browser. If you leave JavaScript disabled, you will only access a portion of the content we are providing. Here's how. Virtual reality-is it just a bunch of hype or technology that will stick around and change our lives?

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Microsoft HoloLens is a great example of where Augmented Reality is heading. These are see through glasses that can place virtual interactive objects into the physical environment you are in. In the future students will be able to:

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Microsoft HoloLens is a great example of where Augmented Reality is heading. These are see through glasses that can place virtual interactive objects into the physical environment you are in. In the future students will be able to:

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If you've followed the blog over the years, you'll know that I've always been a fan of exploring emerging technologies and the possibilities they have for Physical Education. However, I often hold off on sharing many of the things I've been exploring until the technologies have matured. In recent times, there has been no better example than Virtual Reality. with 2016 truly being the year it begins to hit the mainstream.
So what is Virtual Reality?
Virtual reality came to the public's attention in the late 1980's and 1990's, from computer scientist Jaron Lanier who introduced the world to the term. Virtual reality is essentially an artificial environment that is created with software and presented to the user in such a way that the user accepts it as a real environment. Most typically this is done through the use of a headset, engaging two of the five senses: sight and sound.

My First Experience!
I remember visiting a video game arcade at the age of 10 to play some sort of polygon plane game that used a ridiculously large headset to simulate flying.

It was terrible. So bad that I never even bothered to tell my friends about the experience I hadLittle did I know at the time, but developments in the field would continue at the pace of Moore's Law. This means that every year since I was 10, virtual reality technologies would double in their power and half in their cost. With each exponential leap, the technology brought about new possibilities until it reached a point where it was no longer gimmick, but a disruptive force that cannot be dismissed.
So what does it mean for Education?
Over the past two years, well over $5 billion has been invested in VR by all of the major technology companies, from Google to Microsoft. This investment is accelerating the technology being brought to the mainstream helping people to realise the inevitable disruption it will have in all industries. VR will ultimately impact everything from real estate to retail and healthcare and education.

Let's consider VR as a valuable device and potential improvement to human interaction, uniting individuals from around the globe to draw in and collaborate - paying little mind to social, financial or geographic incongruities A lot of this early educational application into VR learning has focused on biology, anatomy, geology and astronomy - as they are notably enriched through interaction with dimensional objects, animals and environments. However, this is truly just the beginning of the deeply immersive virtual reality experiences that will impact our classrooms.
How Does it Work?
It's really quite easy to get started with Virtual Reality experiences, all you need is headset and mobile device. Headsets to range in quality and price, but you can get going for less than $20 with Google Cardboard. See below;

As you might have noticed, Google Cardboard is exactly that, Cardboard enabling you to quickly insert your mobile device running a virtual reality experience into the insert. You can then place the headset on and start experiencing the power of VR. Other popular headset options include; Samsung Gear VR
What about Physical Education?
It's still very early days, but quite a few exciting opportunities already exist for those involved in teaching practical & theoretical physical education & health concepts. With this in mind, here are some of my favourite apps, tools and resources to kick start your Virtual Reality journey.
Anatomyou VR
Available for FREE on both iOS & Android devices - this virtual reality experience places you directly inside the human body. You'll learn and identify the human anatomy from the inside and in 3D as if you were navigating inside a minimally invasive procedure.

Simply place the mobile application running on your device into a virtual reality headset like, Google Cardboard or Samsung Gear and you're away.
Final Kick VR
This app simulates the feelings of being involved in a penalty goal kick with the top players. Place your VR headset on and you're immediately placed into the action standing behind the goals. The ball is kicked and you have to react in the same manner as you would in a real context. Sure, it might just be a simulation - but the decision making needed is virtually identical and lots of fun.

Jorge Rodriguez recently posted an incredible example of a virtual reality experience he pieced together using the CoSpaces. In his example students wearing a VR headset were able to interact within the virtual world to complete a 10 minute workout. See below and imagine if you were standing in the middle and looking around the room. Incredible.

YouTube
These days its super easy to access 360 degree videos perfect for experiencing through a VR headset. Simply visit the following section of YouTube to see a collection of videos of all topics. The best example of PE Centric YouTube videos comes from the amazing Jorge Rodriguez 360 Degree video channel on YouTub e which places you inside his classroom as if you were there. While it might seem trivial, this is the future of PE program advocacy, resource sharing and much more.

This amazing app features a collection of Virtual Reality experiences shot right in the action. Ever wanted to base jump? Ski down a mountain? Surf a wave? You can now do it albeit via a virtual reality simulation.
Where To Next?
It's still very early days, however we're truly starting to see some major opportunities come to light in the VR world. The crazy thing is that these will all pale in insignificance over the coming years as we approach a situation where our simulated VR experiences will be indistinguishable from reality for our eyes. My advice to you is to pay attention, this is not a gimmick and it will impact your world & education in ever increasing ways in the years to come. It's truly exciting.

Want to take this to the next level? Join a FREE 60 Minute Webinar with a certificate of attendance by registering below. During the webinar you'll learn why you need to be paying attention to developments in the field of VR and how you can get started now in your classes.

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If you've followed the blog over the years, you'll know that I've always been a fan of exploring emerging technologies and the possibilities they have for Physical Education. However, I often hold off on sharing many of the things I've been exploring until the technologies have matured.

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Ever since Google launched Expeditions a few years ago every educational technology conference that I've been to has included sessions about virtual reality in the classroom. I've even given a few of those presentations. Often those presentations focus on using virtual reality apps within a VR viewer like these Google Cardboard viewers. But if your students use iPads in your classroom then you won't be able to use those viewers and will instead have to find apps that can provide a VR experience without a viewer headset.

Three VR iPad Apps for Social Studies Lessons

Sites in VR is a free iPad app that provides a 1700 virtual reality views of significant landmarks around the world. Sites in VR provides imagery that you can navigate through by moving your phone or tablet in a manner similar to that of using a virtual reality viewer headset. To use the app simply open it then select a country, city, or landmark type. Then on the next screen select from a menu of landmarks to view. Once you've made a selection you will be able to view the imagery and navigate through it by moving iPad. You can also pinch and zoom to navigate the imagery.

VR Hangar is a free app produced by the Smithsonian Air and Space Museum. The app contains three virtual reality tours that feature landmark moments in aviation history. Those moments are the Wright Brothers' first flight, Chuck Yeager's record-breaking flight in the Bell X-1, and the Apollo 11 mission. Each of these tours incorporates artifacts from the Smithsonian National Air and Space Museum.

Google Expeditions can be used on an iPad. The iPad version lets students explore on their own or follow along as you guide them through one of the tours. Students can navigate the tours by touching their iPad screens or by moving their iPads. Watch this short video that I made to learn how to use Google Expeditions.

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Three VR iPad Apps for Social Studies Lessons

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Ever since Google launched Expeditions a few years ago every educational technology conference that I've been to has included sessions about virtual reality in the classroom. I've even given a few of those presentations. Often those presentations focus on using virtual reality apps within a VR viewer like these Google Cardboard viewers.

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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ImmerseMe - Using virtual reality to learn languages

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ImmerseMe - Using virtual reality to learn languages

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Harnessing the power of virtual reality to immerse users in language learning scenarios. ImmerseMe is filmed all around the world to give travellers, students and business people a broad range of content to learn.

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insights

By Schell Games

We had the opportunity to attend the Virtual Reality for English Language Arts (ELA) workshop this May. The event was hosted by the TransformED arm of the Allegheny Intermediate Unit ().We were there with education consultants, technology coaches and directors, and middle school/​high school English teachers from across Allegheny County.

The event began with everyone introducing themselves, what organization they were representing, and most importantly, what concerns these educators had when it came to virtual reality (VR).

The most common reasons for attending the session were:

Researching VR in their classroom

Recently got VR in their school and wanted use it effectively

Curiosity about how VR could help special populations within their school

Curiosity about if VR could help dyslexic readers

Wanting to understand what virtual reality was capable of

Brand new to VR, and want to learn more about it

Fear that educators would be wasting money on this new technology if they were not well-trained in using it

As one could see, people were across the board as to why they were there, but not a single person came with negative thoughts about augmented or virtual reality. It was a very positive group.

The SAMR Model

To get the educators thinking about how exactly to adopt VR for the classroom, Tyler Samstag, the Director of Instructional Innovation for aiu3, introduced the . The SAMR model is often used when educational institutions are figuring out how to implement technology into instruction.

The educators were encouraged to think beyond the ​'enhancement' plane (Substitution, Augmentation) and use the day to see how virtual reality can transform the way they teach.

(See Sabrina's article about the transformational framework we use to design a transformational game.)

The VR Landscape

Once the SAMR model was discussed, Tyler presented an overview of the different types of virtual reality platforms available today, from Google Cardboard all the way to the ​'Big 3′ : PlayStation VR , and Oculus Rift.

Most of the day focused on how teachers could use Google Cardboard; it's certainly the cheapest of the bunch, and schools should be able to get a classroom set (or partial set for students to pair up) faster than requesting funds for a high-end computer (or ) and one of the Big 3 VR headsets.

(We did a VR Primer update in late 2016).

Chris Milk- VR as an Art Form

Before we jumped into VR, the group was primed further by watching this TED talk by music video and filmmaker Chris Milk.

While we watched, we were charged to write down phrases that stuck out to us, what excited us, piqued our curiosity, and so on.

Phrases people liked included:

Empathy Machine

Suspension Gap

Taste the Lightning

VR makes ​'anywhere' feel local

The ​'what if' of virtual reality

It was interesting that this video triggered these ELA teachers to wonder how they could use VR to help their students be more empathetic with the characters they study. They also wondered if VR could truly be the ​"lightning" that could give students a special sensation while learning.

Dive #1: 360° Video Content

Using a mobile VR cardboard-like viewer, the group first explored 360° video content. 360° video content is when videos are recorded in every direction at the same time. Then, viewers are able to control their viewing direction, being able to see everything around them.

App used: With.in App also suggested: Jaunt

Ways to Integrate in an ELA Classroom: For Invasion, it was suggested that the students could write a prequel to it, allowing them to create and add their own narrative. Another teacher suggested using the video as an incentive to write on humanistic topics.

For Displaced, due to the topic being explored, it would have to be handled by a high school ELA classroom. But teachers liked it because it opens a discussion about empathy and perspective.

A teacher who liked Speed Machine imagined their students writing sensory details, and getting more out of descriptive writing if they used this tool in the classroom.

Expeditions the teachers liked: 1) Historic New York 2) Monuments of Washington D.C. 3) TV Studios and Sets ( Resource: Public List of Google Expeditions)

Ways to Integrate in an ELA Classroom: The teachers really enjoyed how they could visit the places that are settings in many of the books they're reading. One teacher found an expedition that takes you to a castle in Denmark; similar to the one in Hamlet. They thought it could add more to the story if the students were actually able to see and visualize where these stories took place.

Since the overwhelming majority of the educators had never tried virtual reality until this workshop, they really didn't know what to expect when they tried the HTC Vive. Some of them were even a little nervous; a plurality of teachers got a little nauseous using the Cardboard.

Nerves aside, they tried it- and people were very impressed. It is always fun watching people who are trying VR for the very first time. They liked it so much that several stayed after the workshop to jump into , another VR experience Google created.

Are Teachers Climbing the SAMR Ladder Now?

Absolutely. We sat next to an eighth grade English teacher, and she is doing incredibly engaging projects with her students. She often uses , an app that uses augmented reality (AR), and assigns her students projects that deal with presenting book reports or plot summaries and requiring several AR components.

Along with Aurasma, her students are using video editing tools like Touchcast, and the AR coloring app . As if that wasn't enough, she occasionally places her students in teams and they create a virtual reality world based on a scene in a book they've read recently by using Cospaces.

Conclusion

Overall, it was a positive and informative experience for the educators and trainers. Many of them left with the resolve to continue gathering information about VR and AR tools, and thinking of ways to implement them into the classroom. After talking with a number of them, some concerns were raised about fully adopting and implementing VR in the classroom.

Some were:

For the tethered VR experiences, would schools with Apple labs and computers be able to access this technology?

How can we prevent germs from spreading if the students share the equipment?

The research on the effects of VR on children is still new and inconclusive. Should students under 13 be warned before using it? How should it be communicated to parents?

Each of these concerns is valid and need to be discussed when a classroom, school, or school district is thinking about investing in virtual reality.

Tyler ended the session by giving the group a link to all the information he's been gathering about implementing virtual reality in the classroom.

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Adopting Virtual Reality for English Langauge Arts (ELA) | Schell Games

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insights By Schell Games We had the oppor­tu­nity to attend the Virtual Reality for English Language Arts (ELA) workshop this May. The event was hosted by the Trans­formED arm of the Allegheny Inter­me­diate Unit ().We were there with education consul­tants, tech­nology coaches and directors, and middle school/​high school English teachers from across Allegheny County.

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The eighth graders worked on a collaborative, virtual-reality based project about one of the novels they recently read during our human rights unit, including Lord of the Flies, Animal Farm, Unbroken, The Help, and several others. The students were tasked with re-creating a key scene or scenes of their choice, using CoSpaces, that their classmates could ultimately visit and experience via "Google Cardboard" virtual reality goggles. The goal was to teach their audience at least three key things about their books related to setting, characters, plot, conflict, and/or themes.

After students chose their books, they decided whether to work as a group of three, a pair, or individually. Then, they set about planning their scene or scenes and choosing what to incorporate. They sketched their ideas on paper before exploring the CoSpaces software, which is where they designed their scenes and incorporated various characters and events. While working, they asked each other questions, collaborated, communicated, and experimented with ideas. Students went back to their texts and reread passages to insure accuracy.

Years ago students worked on similar projects through poster boards or dioramas. These were also hands-on activities, yet only one person could work on a particular scene at a time, and once something was created, it was difficult to revise it. In contrast, with CoSpaces, two or more students could work on the same scene, manipulating items simultaneously. They could also experiment through trial and error and make multiple revisions before considering anything final. This led to a higher level of collaboration and creativity. Furthermore, as an English teacher, I was pleased with the genuine connections students made with their texts. They were visualizing settings and scenes, incorporating key characters and symbols, and discussing their novels' important conflicts and themes - and in the process, thinking deeply about their reading.

"The project really made me envision the scenes of the book and gave me a deeper understanding of the text."

~student reflection

After creating their virtual worlds for almost three class periods, the students used their phones to scan their classmates' projects' QR codes in order to view and experience them with the Google Cardboard virtual reality viewers. This is when the scenes came alive...as viewers, we could "walk" into a new world, take a look around, and encounter characters and scenes unfolding. For example, in Lord of the Flies, we watched the boys dancing around the fire, chanting, while the the wild boar roamed the jungle and the man hung from the parachute, all important symbolic scenes from the novel.

Feedback

The student feedback was exceptional! Here are a few of the reflections from the students:

+It was a lot of work but it was worth it...
+It gave us some freedom to explore and be creative but also reflect on our book...
+It was cool to be able to create a world and then be able to see it as if you were in it yourself...
+The project really made me envision the scenes of the book and gave me a deeper understanding...
+You got to really experience the setting and different scenes in the book instead of just imagining them...
+Doing the VR project really helped me imagine the scenes and make my thoughts come to life.

Inspiration

The idea for integrating this Virtual Reality activity came from the Upper School Division Meeting (faculty meeting) three weeks ago. Mrs. Miller, the Educational Technology Teacher, introduced the technology to us and collaborated with many faculty members to create these engaging learning activities. Thanks to Mrs. Miller who did the research and preliminary work to help us enjoy a seamless, innovative learning experience.

Any time we can learn something new and experience it hands-on makes for a positive addition to our curriculum and proves that technology and English class can go hand-in-hand.

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What does Virtual Reality look like in Language Arts?

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The eighth graders worked on a collaborative, virtual-reality based project about one of the novels they recently read during our human rights unit, including Lord of the Flies, Animal Farm, Unbroken, The Help, and several others. The students were tasked... Continue Reading →

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Virtual Reality & Mathematics | PBS LearningMedia

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Students see 3D virtual reality in action using computerized visualization software to model and transform basic two-dimensional objects into 3D shapes. Using simple mathematics, students tell their peers how they have taught themselves these skills. This video is available in both English and Spanish audio, along with corresponding closed captions.

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Of all of the subject areas covered in schools, Mathematics is probably the one with the least content when it comes to virtual reality. In many ways, AR is a more natural fit since it allows you to pull content into the physical world. Various AR apps have utilised this principle when it comes to learning about 3D shapes - whether it be new platforms like Hologo and GeoGebra AR or ones that have been around for several years now like Arloon Geometry.

You can also find various ARkit apps that support the teaching and learning of measurement such as Aire Measure, MagicPlan and Measurekit. Perhaps the most unique AR maths app I've seen is MathNinjaAR which brings a whole mathematical game into your physical space.

VR and Maths has always been a bit of an awkward fit though since Maths is not something that would necessarily benefit from transportation to a different space. Sure you could harness a VR game to log scores and then use the data somehow, or watch a 360 video and build math problems from the content (we used to do this with traditional videos of a rollercoaster - having students generate mathematical questions about the ride they were watching) but what about actual, dedicated mathematics in VR? I decided to delve a little and here are 8 experiences that bring the world of math to VR.

This week I've been testing a new app on the Vive called Number Hunt VR. It's a unique twist on the first-person shooter genre as it blends FPS game mechanics with mathematical content. Up to four players enter one of several themed arenas for three rounds of competition. The aim is to make the set of target numbers which is displayed on your left hand. You do this in a pretty unique way - by finding and blasting the animated integers that are also running around the arena! To help you on your way, you can change the setting on your guns so that they either add, subtract, multiply or divide. If you thought Call of Duty was manic, imagine doing mental arithmetic at the same time!

So for example you were looking to make 25.

You spot a 7 so you shoot that with the addition gun.

You come across a 3 so you switch to the multiply gun to shoot that for a total of 21.

Now if you can just find a 4...

Finding the numbers is pretty challenging at times and you have to be prepared to switch strategies and change your calculations on the hop. Every number you blast drops coins though and if you earn enough you can unlock a limited amount of a time using a cloning gun which can help you repopulate with the digits you are in need of. At the end of each round the target numbers are reset and you begin hunting down the digits you require once again. It definitely takes a little practice and the solo mode is ideal for this. Overall it really is enormous fun, a genuine workout for your brain and a really polished production. The developers have even hinted at an upcoming algebra-themed mode which sounds promising.

2. Times Tables VR ( iOS/Android)
The fun little free app allows students to select a range of times tables to practice and then fires sums at them with missing numbers. The player then looks around them to find various options on balloons and has to select the right one as quickly as possible. What's great about this type of experience as opposed to a traditional PC or tablet based app of a similar ilk is the simple fact that it forces the player to engage with the content by looking around. A small slice a kinaesthetic learning can go a long way with some kids! It's bright and vibrant and well worth a look for a unique lesson starter.

Calcflow on the Vive and Rift is a maths app aimed at older students. It lets you explore mathematical theorems and scenarios in an interactive virtual reality environment. Essentially it allows you to visualise mathematical concepts in a completely new way. Some concepts that it includes are:

Manipulate vectors with your hands

explore vector addition and cross product

See and feel a double integral of a sinusoidal graph in 3D

a mobius strip and it's normal, and spherical coordinates

create your own parametrized function and vector field

Now I won't pretend to know what all of those things mean - it's definitely an app that goes beyond my own level of maths but the feedback from users has been resoundingly positive and the developers have created an entire series of tutorial videos on YouTube to support those trying it for the first time. CalcFlow also supports note-taking inside the app which is a great touch.

Medieval Math VR is another gamified approach to learning and it's pretty slick. It utilises a tower defense/wave shooter style in which you are armed with a crossbow and tasked with shooting at the correct answer to multiple choice math problems. Each correct answer earns you another arrow which you use to shoot the waves of cartoony enemies advancing towards your castle. It's easy to master, really engaging and a great mix of arcadey fun and math practice. A great choice for KS2 students.

This is possibly the most in depth mobile VR app on this list and boasts a range of unique features including the ability to access content as a student or to deliver content as a teacher. The content itself is accessible via VR headsets or in 360 on a touch screen. It's mostly geometry themed and presented as a series of tasks rather than passive content. Students are challenged to identify various properties like edges and vertices, using VR to help them with their spatial awareness and understanding. It's got a decent range of content and represents a pretty purposeful use of virtual reality.

This free app is clearly a passion project from developer Nicholas Long. It contains a wealth of content focused on multi-variable calculus, covering topics such as 2D Coordinates and Graphs, 3D Coordinates and Graphs, Curves and Surfaces and Vector Valued Functions. The twist is that the content is set against a backdrop of 360 images. Each section also contains some interactive demos where the user can manipulate the data using a Bluetooth controller or the interaction button on a mobile headset.

Data visualisation has come a long way from tables and bar graphs to 3D animated graphics in Excel. The next step is to bring data into full 3D using VR (or indeed AR/MR). This free beta app allows you to do just that - taking numbers and statistics and allowing you to plot them in 3D axes which you can manipulate with ease to view. This literally allows you to view data from new angles - which in some cases may result in different patterns and trends being identified. This one would definitely be good hooked up to a classroom screen to allow a group to view the visualisation together.

It should be noted that the free Dataviz demo does not allow you to upload your own datasets. Also they recently rebranded as 3Data and although the DataViz beta app is still available via Steam, it may be discontinued if they launch a full new product there.

8. MashUp Math

This YouTube channel shares a range of videos to help kids develop their math skills. One thing they have begun to experiment with is the use of 360 videos to stage algebraic problems. Here's an example:

It's a simple concept but still worth checking out with students. It could also be replicated pretty easily with a 360 camera. You could have students create posters with the various elements of the equation on them and then place these at various points around the camera. Students could introduce their problem and then return at the end to walk through the solution!

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Of all of the subject areas covered in schools, Mathematics is probably the one with the least content when it comes to virtual reality. In many ways, AR is a more natural fit since it allows you to pull content into the physical world.

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Creating Virtual Reality Content Using ClassVR As teachers, we know that creativity is at the heart of everything we do - whether it's in creative writing, art, music or drama - or even maths and science. However, digital literacy is now becoming one of the most important features of the school curriculum, and being creative [...]

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WHAT HAPPENS WHEN SEVEN ARTISTS PAINT IN THREE DIMENSIONS

VIRTUAL REALITY IS FOR ARTISTS

VIRTUAL REALITY IS FOR ARTISTS WHAT HAPPENS WHEN SEVEN ARTISTS PAINT IN THREE DIMENSIONS PRODUCED BY JOSH RAAB

TIME introduced seven artists to Google's Tilt Brush, a virtual reality program that lets users create art in three dimensions using the HTC Vive headset.

Kidd is known for his striking book jacket designs for Alfred A. Knopf.

Cruz's clients include Madison Square Garden, NY Knicks and the Royalton Hotel 44.

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WHAT HAPPENS WHEN SEVEN ARTISTS PAINT IN THREE DIMENSIONS VIRTUAL REALITY IS FOR ARTISTS VIRTUAL REALITY IS FOR ARTISTS WHAT HAPPENS WHEN SEVEN ARTISTS PAINT IN THREE DIMENSIONS PRODUCED BY JOSH RAAB TIME introduced seven artists to Google's Tilt Brush, a virtual reality program that lets users create art in three dimensions using the HTC Vive headset.

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How to use Virtual Reality in Physical Education

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The future is now.
You can watch a 3D TV from the comfort of your couch.

You can morph your face from the comfort of your phone.

Hands-free devices allow you to focus more fully on your taco consumption.

Let's face facts: We now live in an era that would make Marty McFly's jaw drop.

And the best part about the future is that technology isn't just limited to entertaining options that will impress your friends.

Technology can also help you improve yourself, and that includes your language skills!

From language apps to language learning systems to innovative language learning tools, technology is changing language learning.

Each new technological advance leads to new developments in language learning, and each technology offers different advantages. Some apps can help you memorize words. Software can guide you through a full language course in the comfort of your own home.

Meanwhile, virtual reality, the latest player on the language learning scene, can help you practice your language skills like never before.

Virtual reality (also called "VR") uses computers, phones, tablets, headsets or other devices to simulate a real environment. Rather than merely showing you a scenario, virtual reality puts you in that scenario. It should come as no surprise, then, that HuffPost reports that virtual reality is the new, sexy way to learn a language.

While there are at this point still limited options for virtual reality language learning, there are already some good choices on the market.

There are also ways that you can easily DIY a virtual reality foreign language experience, which we'll get into below.

And don't worry, while we're defining "virtual reality" pretty broadly here just to make sure you're aware of what's out there, we'll definitely get to those neato headsets.

So there's no need to wait.

Your language learning future can start now.

Why Virtual Reality Language Learning Is Taking Off

First of all, virtual reality can provide interactive experiences to help you perfect your language skills. One study indicates that one reason why virtual reality language learning is so valuable is that it supports interaction. Interactive experiences are much more engaging than studying alone; plus, they give you valuable practice, which helps reinforce learning, which brings us to our next point.

Virtual reality can also offer an opportunity to try out your skills without the intimidation factor of interacting with native spevakers in real life. Practicing your language skills is important. However, it can also be intimidating, particularly if you're interacting with a native speaker, which can seem downright terrifying. VR language learning programs provide the opportunity to get that valuable practice without any fear. And, thankfully, the more you practice, the less daunting interacting with native speakers will seem.

Virtual reality can simulate real-life scenarios you're likely to encounter, thereby preparing you to encounter these scenarios in real life. Some study programs focus on learning vocabulary that you may never use. For instance, while naming colors is valuable, do you really discuss them more often than you order food? Probably not. VR language programs tend to focus more on real-life contexts that you'll probably encounter if you travel abroad rather than abstract activities. This functional knowledge is useful and easy to apply to actual situations.

Finally, the virtual reality experience is flexible and can be as authentic as you make it. And make it more authentic you can! Enhance VR's feeling of authenticity by combining it with cultural authenticity through using FluentU in conjunction with one or more of the tools below. FluentU takes real-world videos from the web-like travel videos, music videos, informative talks and more-and turns them into personalized language learning lessons. One of the tools below even works with YouTube videos, so you can let FluentU curate content for your level and teach it to you according to your needs, then make real people, locations and language come alive with VR.

First things first: To use some virtual reality options, you'll need (or have the option of using) a virtual reality headset. Here are three of the most popular options and what sorts of apps they're compatible with.

Oculus is compatible with apps sold through the Oculus store. Oculus works with Galaxy smartphones.

Daydream is a virtual reality viewer produced by Google. It's compatible with select Android-based phones.

Google's affordable virtual reality viewer is compatible with virtual reality apps for Android from the Google Play store. You can use it with newer-model iPhones and Android devices.

Pioneers of Virtual Reality Language Learning
Available: Android | Oculus Rift
Seasoned language learners are no strangers to Mondly. Their online and app-based language learning options have been bringing their A game for a while. But now, Mondly is also venturing into virtual reality language learning, and it's a real game changer.

Mondly VR focuses on putting you in realistic scenarios, like checking into a hotel, riding in a taxi, ordering at a restaurant or chatting on a train. From there, a character will speak to you, and you'll respond verbally based on a list of possible responses. Voice-recognition software allows for immediate feedback on your pronunciation to help you perfect your skills.

Mondly VR offers around 30 languages, including Arabic, Chinese, English, French, German, Hebrew, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Spanish and more.

While the regular Mondly app is also available on iTunes, the Mondly VR app is only available for Android (which works with Daydream) and Oculus Rift.

If nothing excites you more than an exotic locale, ImmerseMe might be just the virtual reality program you're looking for.

Scenarios will help you practice common interactions, like greetings, ordering food and ordering coffee, with native speakers. If you respond correctly and clearly, the dialogue will move forward. However, ImmerseMe has a unique twist-it features real locations, so not only can you practice your language skills, you can actually feel like you're abroad.

ImmerseMe offers Chinese, English, French, German, Greek, Indonesian, Italian, Japanese and Spanish.

ImmerseMe is currently available as a Chrome desktop application. Launches of an iOS app, an Android app and a VR headset app are planned for 2019.

Is it a game or virtual reality? Trick question-it's both.

Crystallize helps students learn Japanese through an interactive, VR game. In it, you collect words that you find so that you can reuse them in the game. Then, you make use of your vocabulary stash in scenarios like making friends and getting a job.

Your responses will come in the form of either a response to a multiple-choice question or a sentence-building activity. When you complete the response correctly, the dialogue will move on. If you don't have a vocabulary word you need, you'll have to go listen in on other "conversations" until you find it.

But Crystallize is useful for more than just vocabulary acquisition. One study shows that Crystallize can also help teach you valuable non-verbal communication skills that you'll need if you visit Japan, like how and when to bow.

Plus, you can go on quests or even work with other players, both of which can increase the fun factor and your motivation.

Crystallize is currently available via download for Windows, OSX or Linux.

Other Virtual Reality Options You Can Use for Language Learning

While these options aren't specifically designed for language learners, you can use them to practice your language skills in VR.
Available: iOS | Android
Avakin Life is a 3D mobile app in which you develop an avatar and then interact and explore in a virtual world. You can dance, build and decorate your living space, get a job or just hang out.

For language learners, though, Avakin Life provides some opportunities to practice your target language in a simulated environment. That's because Avakin Live supports 11 languages: Chinese, English, French, German, Indonesian, Italian, Japanese, Korean, Portuguese, Russian and Spanish. To find someone speaking your target language, you simply need to go to the "social spots" screen and toggle to "international mode." Then, you can practice chatting in your target language in an immersive environment.

The 3D element of Avakin Life works with Daydream, though you can still access the world from your phone without using the 3D element.
Available: iOS | Android
Wouldn't it be nice if YouTube videos really pulled you in and made you feel like you were actually there? Well, we've got some life-changing news for you-they can.

Fulldive is a virtual reality platform that allows you access to various forms of media in a virtual reality context. This means you can enjoy content in a Cardboard or Daydream virtual reality headset.

Fulldive offers an array of user-generated content, including photos and video. However, what's really exciting for language learners is that Fulldive allows you to stream YouTube videos in virtual reality. This means that you can use a virtual reality headset to enjoy web series, vlogs and all your favorite FluentU content in your target language. While it's not interactive like options designed specifically for language learners, enjoying these videos on a virtual reality headset can help enmesh you in the video and make you feel more engaged, which is still quite useful.

Fulldive is designed to be used with a Google Cardboard or Daydream viewer.

So get your flux capacitor in gear.

If you see fluency in your future, check out these VR language learning options!

And One More Thing...

We've already mentioned FluentU a couple times, but there's a lot more to see, so we thought we'd offer you a more detailed look.

With FluentU, you learn real languages-the same way that natives speak them. FluentU has a wide variety of videos, including movie trailers, funny commercials and web series, as you can see here:

FluentU has interactive captions that let you tap on any word to see an image, definition, audio and useful examples. Now native language content is within reach with interactive transcripts.

Didn't catch something? Go back and listen again. Missed a word? Hover over or tap on the subtitles to instantly view definitions.

You can learn all the vocabulary in any video with FluentU's "quiz mode." Swipe left or right to see more examples for the word you're learning.

And FluentU always keeps track of vocabulary that you're learning. It uses that vocab to give you a 100% personalized experience by recommending videos and examples.

If you liked this post, something tells me that you'll love FluentU, the best way to learn languages with real-world videos.
Sign up for free!

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5 Ways Anyone Can Learn Languages with Virtual Reality

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The future is now.You can watch a 3D TV from the comfort of your couch.You can morph your face from the comfort of your phone.Hands-free devices allow you to focus more fully on your taco consumption.Let's face facts: We now live in an era that would make Marty McFly's jaw drop.A

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There's nothing quite like being part of several thousand social studies teachers - all hanging out together in Washington D.C at the #NCSS2016 conference. It doesn't get much better than spending four days chatting about history and best practice and tech integration and resources and geography and civics and econ while spending the evenings at the new Smithsonian African American museum, the Newseum, and the National Portrait Gallery.

And getting the chance to lead a couple of conference sessions - one of them with Kansas Council for the Social Studies president and superstar middle school teacher Kori Green? Icing on the cake.

Kori has been using the Google Expeditions app and Cardboard VR viewers with her kids this fall semester. Together we shared her experiences and a few other suggestions for classroom use. For those of you not able to make our session, I've posted some of the conversation and a few additional resources here for whoever might find them useful.

This is a short list. Have some of your own goodness to share? Post 'em in the comments.
General resources
General suggestions

Cardboard is pretty sweet but it can do more that just look at cool StreetViews of the Great Pyramids or be part of a virtual fieldtrip. What sorts of thinking to you want from your kids? Is it a hook activity? An exit card strategy? Part of a writing prompt? Does the app supplement a student's text or primary sources? Is the Expedition the actual primary source? Could you have students create local histories based on photospheres that they create on StreetView? Be clear about your end in mind.

But learning should be fun. So don't freak out too much - especially in the beginning - if your activity is not directly aligned to NCSS and ISTE standards.

When you want the kids' attention, use the Pause Tour feature in Expeditions and they'll see a message on their iPad that says "teacher paused."

The app has built-in details and context that you see on your device and locations to show students while the tour is live. But be aware that when you pause the tour, this text slides back down and is hidden from the Guide / teacher. So be prepared for that by taking a screenshot of the text to use while you have the tour paused.

All Expedition tours come pre-loaded with targets that you can use to direct students to specific spots on the 360 image. But you can create your own targeted hotspots by tapping and holding the image on your device.

Some district networks have blocked teacher to student device connections so be sure to test things out with a student device before going whole group.

A workaround? Once an Expedition tour has been downloaded to the teacher's device, no actual internet access is needed to push it out to students. You need just the wireless signal to connect devices in the room. Setting up a simple off the shelf wireless access point (without internet access) will connect all of your room's devices and avoid the quirks of your district filters.

Use keywords in the search box of the Expeditions app to find tours or browse this online Google Sheets list of all of the current Expeditions to quickly see what's available. The list has more info about each of the Expeditions and makes it a bit easier to find useful tours.

Kori and I really like the Cardboard viewers from Knoxlabs. Just $5 and stands up well to lots of use.

If your kids are using personal devices, make sure they hook into the district wifi. 3D and VR can be a killer on data plans.

Find new and useful VR / Cardboard apps by including "vr," "virtual reality," and "cardboard" in your search terms.

Support tips and lesson plan ideas Other Tools 360 Video Augmented Reality tools

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3D History: Exploring the world with Virtual Reality & Google Cardboard

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There's nothing quite like being part of several thousand social studies teachers - all hanging out together in Washington D.C at the #NCSS2016 conference. It doesn't get much better than spending four days chatting about history and best practice and tech integration and resources and geography and civics and econ while spending the evenings at the new...

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When reading a book means more than just looking at text on a page - The Hechinger Report

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Editor's note: This story led off this week's Future of Learning newsletter, which is delivered free to subscribers' inboxes every Tuesday with trends and top stories about education innovation. Subscribe today! Imagine reading a book about dinosaurs - and seeing the animals appear in front of you, even watching miniature versions of them walk right ...

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Check out these teacher-approved apps and lesson plans for teaching with AR and VR.

Are you curious about using augmented or virtual reality in your classroom? If you've already tried it out, are you looking for more app and lesson plan ideas? Either way, we've got you covered. Start with the Google Cardboard headset (it's only $15), and whether you're using iOS, Android, Chromebooks, or iPads, we've curated an assortment of apps and lesson plans to try out with your students.

Keep in mind there are ongoing debates around using virtual reality with kids. Skeptics argue that VR experiences can't create genuine empathy, that VR simulations make females sick at higher rates than males, and that ethical considerations -- from psychological implications to privacy concerns -- are urgent issues.

That said, many educators use virtual and augmented reality in their classrooms with positive results. Considering these ongoing debates, you'll probably want to try it out and decide for yourself. We've collected the best lesson plans, apps, and teaching strategies below. Don't forget to check out our Top Picks list for even more tool ideas.

1. Build Global Awareness with Virtual Reality Field Trips

Teachers are using virtual reality apps like Expeditions and Discovery VR to teach cultural understanding, global awareness, and historical perspective. Paired with Google Cardboard, these tools can transport students to other countries or immerse them in historical civilizations. But the key for creating deeper learning lies with the underlying lesson plan. How do you integrate a virtual field trip into your instruction?

It's important for students to demonstrate learning after a virtual experience: One teacher recommends students give a short presentation after exploring the pyramids of Giza. Have students interact with ancient Egyptian artifacts, listen to experts, and record their findings. Then they can share their learnings with the whole class. Or try a virtual expedition to Africa followed by an activity around ecotourism. Students can use Discovery VR to explore Africa's unique geography, then create short skits to investigate various perspectives on conservation and tourism.

Nearpod also offers VR lessons that leverage virtual travel along with related activities, like a visit to La Sagrada Familia in Spain to learn about symbolism in architecture, followed by a drawing exercise. In partnership with Google Expeditions, Houghton Mifflin Harcourt offers curriculum-based virtual reality field trips, like a journey through prehistoric caves during the Age of Dinosaurs and a visit to the Everglades to experience the lives of the ancient Seminole tribe.

2. Use Augmented Reality Apps to Enhance STEM Lessons

Just as teachers can thoughtfully integrate VR field trips into their social studies lessons, apps like LifeLiQe and Elements 4D by DAQRI can enhance STEM education. One fifth-grade teacher raves about using LifeLiQe to examine 3D models of plants, animals, and geographic features with her students. They can study each model by rotating, swiping, and zooming in and out; the augmented reality feature lets students take photos or videos of the model with themselves or their surroundings. The platform is aligned to Next Generation Science Standards and includes hundreds of lesson plans, covering topics like the circulatory system and the water cycle.

Teachers can integrate Elements 4D by DAQRI into lesson plans focused on exploring elements and chemical reactions. This chemistry app uses augmented reality, paired with six DIY paper blocks, to bring chemical equations to life. Each side of each block template is printed with the symbol for one of 36 elements. Once the blocks are assembled, students can work in pairs or small groups to bring element blocks together and use an iPad to see if they react -- if they do, students will see an augmented version of the compound that's created and its chemical equation. Visit the developer's website to find chemistry lesson plans for elementary, middle, and high school classrooms, all for free.

3. Explore Empathy with Virtual Reality Experiences

Although skeptics have argued that VR experiences can't create genuine empathy, some teachers who use apps like NYT VR see real potential for social and emotional learning (SEL). As with other subjects and skills, the key may be integrating VR experiences with additional activities and assessments that deepen learning. Students at a high school in Los Angeles used virtual reality to witness the impact of an explosion in Syria. After the virtual activity, the students were able to connect with Syrian kids in a refugee camp for a live video discussion about their experiences.

A middle school teacher in New York shared a lesson plan that starts by sandwiching a VR experience between discussions around the technology's potential to create empathy. His students use Google Cardboard and the NYT VR app to view a short video about three child refugees, then read the accompanying articles about each child's circumstances. These activities proved to be great motivators for reading and writing lessons. Related reading material can deepen the VR learning experience, as well as follow-up discussions that ask students to reflect on not only the differences, but the similarities between those kids in faraway countries and themselves. Ask students to imagine what type of virtual film they might create to share their own lives with other kids around the world.

4. Create Augmented and Virtual Reality Media

Teachers are not only guiding students through VR and AR experiences, they're getting kids to create their own 3D media with apps like CoSpaces Edu and Aurasma. One fifth-grade class used Chromebooks and the CoSpaces Edu app to build a virtual American colony with animated colonists who traded goods and sailed on merchant ships. Students could use Cardboard headsets to then experience the colony in 3D. Although students will need to know how to code to use the CoSpaces app, they can deploy it across various subject areas to create infographics, tell stories, or model scientific principles.

Students can use the Aurasma app to create augmented reality enhancements for posters, writing assignments, and artwork. They choose an Aura overlay and a trigger photo or object; the overlay can be a video, an image, or an animation that will appear when someone finds the trigger. This type of media creation allows kids to get creative while making deeper learning connections between the physical triggers and digital Auras. For example, students can create Auras to show videos of themselves reviewing a novel or narrating the biography of a classmate. Integrating AR creation into your lesson plan can help students think critically about both content creation and presentation strategies.

Do you have any tips for using AR or VR in the classroom? Leave a comment below! And if you're interested in learning more on the topic, check out these articles:

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4 Ways to Use Augmented and Virtual Reality Apps in the Classroom | Common Sense Education

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Are you curious about using augmented or virtual reality in your classroom? If you've already tried it out, are you looking for more app and lesson plan ideas? Either way, we've got you covered.

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Nearpod Virtual Reality , or VR, lessons are unlike anything I've used in my class before! VR is fun on its own, but using it within Nearpod ensures that it's also purposeful and engaging.

are great for introducing new concepts and applying learned skills in real-world situations. VR won't make up your entire lesson, but it's great as a quick, real-world connection to liven up a lesson. Here are 3 ways you can use Nearpod VR to up engagement in your math class this year!

Previewing New Content

Teachers often use photos and videos to hook students and introduce a new concept, but oftentimes these can be passive activities. Students are watching, but are they really taking it in? Instead, try using VR to immerse students into the lesson and immediately observe and ask questions. When I was teaching primary, I loved using shape hunts to bring geometry to life, but we were often limited in the shapes we could find. (My classroom has a lot of rectangles, but that's about it...) So instead, we would use a lesson like this Nearpod Geometry Shape Hunt to explore all kinds of shapes in the real world! They were able to search for shapes in places all over the world so they were experiencing other cultures as much as they were engaged in hands-on math! Or for upper grades, something like this Lego Death Star lesson would be great for introducing estimation and number writing! They're estimating as they would with a photo or object in your classroom, but it's presented in a more engaging way.

Practicing New Skills

In math, I've found that students are great at crunching numbers but struggle when they have to decipher a word problem to actually find those numbers or decide on an operation. Often times too, textbook word problems just aren't relatable to them. So why not create your own word problem scenarios using Nearpod? By adding a VR hook to the lesson, you can ensure equal access to the context for all your students. For example, this lesson connects a VR image of July 4th fireworks to an algebra problem about cost. Before students have to calculate the cost of red, white, and blue fireworks, they have the chance to experience the first. There are tons of free lessons like this already in Nearpod, but you can also easily create your own by adding a 360 Cities image to an existing lesson.

Learn how @Elementary Geek ensures equal access for all her students by leveraging #Nearpod #VR in the math class! Click To Tweet

Real World Connection

So many of our students are constantly asking, "Why?". Why do I need to practice this strategy? Why do I need to know how to divide? When will I actually use this in real life? The truth is, as adults we use math every day. Share these experiences with your students through one of these real-life math lessons, or create one of your own!

Help the Firefighters - Use your knowledge of percentages and measurement to determine the new required length of the fire hoses.

What's the Volume? - Students will estimate and then calculate the volume of a shark tank in Japan.

Tips and Tricks:

-Any device will work! VR is more engaging if you have a headset, but I've done VR lessons with everything from laptops to iPads to old iPhones!

-Review processes beforehand. VR is exciting for students, so you may want to give them a little play-time before you have them focus on the content itself.

-Looking for more lesson ideas? Try one of these VR Math Bundles!
Explore Nearpod VR Lessons
Kali is a tech-savvy elementary teacher whose passion for all things STEM fuels her innovation in the classroom and inspires other teachers to begin their own #edtech adventures.

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Nearpod Virtual Reality , or VR, lessons are unlike anything I've used in my class before! VR is fun on its own, but using it within Nearpod ensures that it's also purposeful and engaging. are great for introducing new concepts and applying learned skills in real-world situations.