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Growth Mindset

PARENTS we would like to share with you some tips on how you can incorporate some problem solving and mathematical thinking into your daily routine. The Maths Week Problem Solving Philosophy is very much underpinned by the concept of a 'growth mindset'.

Having and developing a 'growth mindset' about maths is a key element in succeeding at maths. The terms 'fixed mindset' and 'growth mindset' were coined by Dr Carol Dweck to describe the underlying beliefs people have about learning and intelligence. Everyone has a mindset or a core belief about how they learn, and the type a person has, i.e. fixed or growth, impacts on the outcomes they can have in that particular area.
A fixed mindset describes someone who believes that their level of intelligence cannot be changed. They are born with a certain limit on what they can achieve and nothing they do will change this. Somebody with a growth mindset believes that their intelligence can grow depending on the amount of effort they put in.
As adults and teachers, we must be careful about the mindset we have about maths. It is important to note at this stage that maths is not a gene that is passed down from a mother or father. A person can succeed in maths depending on the effort they put in. It is therefore important that, as adults, we are saying and doing the right things to encourage this.
Parents should think carefully about the types of praise they use when practicing maths at home. They should not always praise the child that finishes everything first or gets everything right the first time around. This implies that you must be quick and accurate in maths which is not the case. Maths is about exploring possibilities and so effort needs to be praised. Mistakes are a valuable learning experience and should be acknowledged as such.
Words/phrases that encourage a growth mindset and should be used by teachers and parents include:

How did you do that? Share your method with others

Tell me more

Are you sure?

How do you know?

Wow - that's great - well done!

That looks like it took a lot of effort.

How many ways did you try before you found the right way?

What do you plan to do next?

Would you change anything if you had to do it again? Why?

How could you simplify the problem? How could you make it more challenging?

Words to avoid using regularly and that will encourage a fixed mindset include:

As always it is about the context in which you give praise and be conscious of the impact you are having on the other children at home when giving praise.

See more advice on our Parent's Page

There are several great videos clips on YouTube about Growth Mindset:

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Maths Activities People all around the world are being responsible and self-isolating or social distancing. Many people are working from home and schools on the island of Ireland and many countries are closed. Just because you are confined doesn't mean you can't keep up your learning.

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Image Editing Tools Image Creation Tools Creative Writing Tools Writing Support Tools Sound and Music Tools Video, Animation and Presentation Tools Online Content Creation and Management Tools Collaborative Tools Other Miscellaneous Tools Tools for iPads Chrome Apps and Extensions

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Webwise

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Webwise Parents Hub

The Webwise Parents Hub is the key internet safety online access point for parents in Ireland. It provides free advice, information, and resources to ensure that your child makes the most of their time online. Get advice from experts in parenting, education, technology and psychology, access Explainer Guides to popular apps and platforms, How To Guides, downloadable resources, and much more.

This guide gives parents support, advice and information to help their children have a positive experience online. Topics explored in the guide include cyberbullying, screen time, sexting, social media and online pornography.

#TalkListenLearn

The #TalkListenLearn campaign supports children and parents/guardians online.
Having regular open conversations is one of the most effective ways of supporting your child online. The #TalkListenLearn campaign has a range of free resources and advice to support families, and you can start the chat using our Topic Generator!

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Internet Safety Resources: Get free lessons on cyberbullying

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Webwise teaching resources help young people learn how to use new media in a safe and positive way. Topics covered include privacy and cyberbullying.

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Computational thinking is about learning to solve problems, with or without a computer. These problem solving skills not only support the computing curriculum in primary school, but also play a part in other subjects, from maths to PE, and can even be applied in everyday life! To help you support your child participate in our activities, you can view or download our quick guide to computational thinking.

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Computational thinking is about learning to solve problems, with or without a computer. These problem solving skills not only support the computing curriculum in primary school, but also play a part in other subjects, from maths to PE, and can even be applied in everyday life!

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Games for tomorrow’s programmers. Block-based programming lessons for beginners.

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Enjoyable activities, designed by teaching professionals for families to do at home with their children.

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Hour of Code

This year, we're taking Hour of Code to new heights by offering coding opportunities that encompass both artificial intelligence (AI) and non-AI components.

Want to keep learning? Go beyond an hour

Teachers: Host an hour or read the How-To Guide

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Use computer science to explore and learn about AI!

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Themepages present a thematic approach to learning and teaching. They are written by Irish-based teachers with links chosen for their usefulness to the selected theme and applicability to the Irish curriculum.
View all Themepages

Physical Literacy

Develop a physically literate child through the lens of Fundamental Movement Skills with these Move Well, Move Often PDST resources.

Sustainable Development

A directory listing organisations with educational resources supporting education for sustainable development.

STEM

The Scoilnet STEM directory highlights well-known accomplished STEM repositories in Ireland, Europe and Internationally.

Covers information and links on the national literacy and numeracy strategies as well as basic information on special educational needs. The Dates and Festivals calendar is used by teachers seeking to engage students in topical learning.

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If you already have a Scoilnet Account then you can sign in here.

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A Scoilnet account will allow you to upload your resources or weblinks to Scoilnet as well as enabling you to share and add resources to a favourites listing. Users who have a Scoilnet Account will also be able to fully access Scoilnet Maps and Census@School from home.

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Official education portal of the Department of Education and Skills in Ireland. Curriculum focused resources and support for primary and post primary teachers.

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Multiples and Factors is a mental maths game which focuses on finding the Lowest Common Multiple or the Highest Common Factor (HCF). It is multiple choice game which is ideal for children aged 9 to 11 years of age.

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Here is a chance to play a version of the classic Countdown Game.

The challenge is to use the numbers available and the four standard operations (addition, subtraction, multiplication and division) to hit the target.

Start by choosing any six cards. The top row always contains the numbers 25, 50, 75 and 100, and the bottom row contains the numbers 1 to 10. Alternatively you could click on "Quickstart". Then click on "Generate new target" and the computer will choose a target.

You can only use each card once in your solution, and it is always possible to find a solution.

You may like to explore different levels of the game using the Settings menu (the purple cog).

Once you've had a go, click on "Show solutions" to show some possible ways in which the target can be reached.

You may also like

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md number operations and calculation methods

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Here is a chance to play a version of the classic Countdown Game.

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Some videos and resources to help teach division.

This is an interesting method for doing long division and works nicely with the Minions sheet below.

Theresa Young has also suggested another step in the method above, times 3 X 25 to check the answer is 75. How do we know we are right, good method to use the inverse. Thanks T.

An amusing but informative animation telling us about steps to long division.

The presenters in this video are very enthusiastic but the video shows a very fun and practical approach to division that could be transferred to the classroom by dividing food.

A clear, concise video showing how to convert problems to long division and then solve them

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Some videos and resources to help teach division. This is an interesting method for doing long division and works nicely with the Minions sheet below. Theresa Young has also suggested another step in the method above, times 3 X 25 to check the answer is 75.

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teacherled interactive whiteboard ipad teacher classroom resource math maths mathematics education shape angles protractor acute obtuse angle

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Classroom activity for the interactive whiteboard, android tablet or iPad

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The NCES Kids' Zone provides information to help you learn about schools; decide on a college; find a public library; engage in several games, quizzes and skill building about math, probability, graphing, and mathematicians; and to learn many interesting facts about education.

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Coconut Multiples is a tablet-friendly maths game which can reinforce your knowledge of times tables by helping you to recognise the multiples from each table. They can select either multiples up to either the 12 or 10 times table. Multiples can then be worked on either as individual times tables or mixed.

AGE

6-11 Years

SUBJECTS

Maths Number Multiplication Division

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Coconut Multiples - Reinforce Times Tables

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Coconut Multiples is a fun maths game to help 6-11 year olds recognise multiples from either the 10 or 12 times tables.

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The CCEA website provides details of qualifications, curriculum and Assessment in Northern Ireland

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A measuring game for children aged 5 to 9 years of age. This game provides a useful introduction for children learning to use a ruler. It works well on an interactive whiteboard so that teachers can demonstrate the positioning of objects at the beginning of the scale rather than the end of the ruler.

There are two levels; one with whole numbers of centimetres and the second with mixed examples involving whole numbers and halves. The game also provides a good introduction to reading scales.

AGE

5-9 Years

SUBJECTS

Maths Measures

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A measuring game where children need to measure objects against a cm ruler. Suitable for 5 to 7 year olds.

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Addition Video 1 Questions Answers Angles: Facts Video 2 Questions Answers Angles: Measuring/Drawing Video 3 Questions Answers Angles in Polygons Video 4 Questions Answers Angles in Quadrilaterals Video 5 Questions Answers Angles: Triangles Video 6 Questions ...

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Hit the Button is an interactive maths game with quick fire questions on number bonds, times tables, doubling and halving, multiples, division facts and square numbers. The games, which are against the clock, challenge and develop mental maths skills. An untimed, practise mode is available in our Hit the Button app along with lots more extra features.

The activities can be matched to appropriate mathematical ability. Regular use of Hit the Button can help students to sharpen their recall of vital number facts in a fun way and learning multiplication tables need not be boring.

AGE

6-11 Years

SUBJECTS

Maths Times Tables Division Number Bonds Doubles Halves Square Numbers

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Hit the Button - Quick fire maths practise for 6-11 year olds

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Quick fire questions on number bonds, doubles, halves, times tables, division facts and square numbers against the clock. Superb!

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Daily 10 - Mental Maths Challenge - Topmarks

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Daily 10 is a primary maths resource for teachers of Years 1 to 6. It asks ten random questions on addition, subtraction, multiplication, division, fractions, ordering, partitioning, digit values and more. Ideal for use on a IWB and as a starter or plenary activity.

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Is foclóir ar líne é an Ríomhfhoclóir Matamaitice ina bhfuil sainmhíniú ar théarmaíocht na matamaitice. Tá íomhá nó beochan ann do gach téarma, chomh maith le comhaid fuaime, sampla d'úsáid an téarma, eolas gramadaí, agus liosta de na téarmaí gaolmhara.

Is féidir cuardach a dhéanamh i nGaeilge nó i mBéarla agus is féidir cuardach casta a dhéanamh de réir réimse nó aoisghrúpa. Tá téarmaí ann a bhaineann le gach aoisghrúpa, ón Bhonnchéim go dtí Ardleibhéal. Cuirfear leis na hiontrálacha ar bhonn rialta. Mura bhfuil tú ábalta cliceáil ar cheann de na téarmaí gaolmhara faoi láthair, beidh nasc ann amach anseo.

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Is foclóir ar líne é an Ríomhfhoclóir Matamaitice ina bhfuil sainmhíniú ar théarmaíocht na matamaitice. Tá íomhá nó beochan ann do gach téarma, chomh maith le comhaid fuaime, sampla d'úsáid an téarma, eolas gramadaí, agus liosta de na téarmaí gaolmhara.

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In this lesson we will build on the learning we did yesterday. We'll still be thinking about equivalent fractions, but in this lesson you will learn to think carefully about the numerators and denominators in equivalent fractions.

We'll learn that we can use multiplication and division to make equivalent fractions.

We will use diagrams to help, but mainly we'll be thinking about the numbers.

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Equivalent fractions: Finding missing numerators and denominators

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In this lesson we will build on the learning we did yesterday. We'll still be thinking about equivalent fractions, but in this lesson you will learn to think carefully about the numerators and denominators in equivalent fractions. We'll learn that we can use multiplication and division to make equivalent fractions.

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Symmetry Sorting involves sorting pictures, shapes and letters into symmetrical and non-symmetrical sets. The games are not timed, providing a great opportunity for you to practise at your own pace. Questions are randomly generated on the conveyor each time the game is loaded.

The pictures have vertical lines of symmetry while the shapes and letters include both vertical and horizontal lines of symmetry. For further practise on symmetry try our Symmetry Matching game.

AGE

6-8 Years

SUBJECTS

Maths Shapes Symmetry

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Symmetry Sorting Game - Sort symmetrical and non-symmetrical images

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Symmetry Sorting is a tablet-friendly maths game where children sort symmetrical and non-symmetrical images which include objects, shapes and letters.

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Math and Games for Kids, Teachers and Parents. Math lessons and fun games for kindergarten to sixth grade, plus quizzes, brain teasers and more.

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Paint the Squares Number Charts is an interactive way to explore number patterns such as odd and even numbers, counting in multiples from times tables and ten more and ten less. We have added more paint options such as splats and also extra grids which include negative numbers and decimals. The resource is designed primarily for use on interactive whiteboards.

There are various sized grids, all of which are configurable. The largest goes up to 120. Squares can be painted by clicking on the squares and numbers can be hidden either individually or completely. The start number can be varied and the whole grid flipped to present the numbers differently if required. There are puzzles on all the grids and these offer varying degrees of challenge. Their purpose is to promote understanding of number series.

AGE

4-11 Years

SUBJECTS

Maths Ordering

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120 number chart interactive number chart

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Paint the Squares - Interactive Number Charts

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Paint the Squares Number Charts, is an interactive way to explore number patterns such as odd and even numbers and counting in multiples from times tables. Tablet-friendly.

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Symmetry Matching is a maths game which involves mirroring an image along a line of symmetry. Options include pictures, shapes and randomly generated patterns.

The pictures and patterns have vertical lines of symmetry while the shapes include both vertical and horizontal lines of symmetry. The randomly generated patterns is the most difficult option.

For further practise on symmetry you can try our Symmetry Sorting game.

AGE

4-8 Years

SUBJECTS

Maths Shapes Symmetry

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Symmetry Matching - Reflective Symmetry Game

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Symmetry Matching is a maths game where children complete an image by adding its mirror image along a line of symmetry. It includes matching objects, shapes and patterns. Tablet-friendly.

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Caterpillar Ordering is an interactive ordering and sequencing numbers game, which would complement a minibeasts topic in the classroom.

This maths game has different levels which can be matched to mathematical ability level.

The drag and drop activities help children to order numbers, beginning at a basic level and progressing to more challenging exercises ordering decimal and negative numbers. The sequencing activities help children to recognise number sequences and reinforce their knowledge of multiples.

AGE

5-11 Years

SUBJECTS

Maths Ordering Sequencing Odd and Even

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Caterpillar Ordering - An Ordering and Sequencing Game

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A super game for ordering numbers and for number sequences. You can order numbers up to 100 and complete sequences counting on and back in multiples up to 10.

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We're here to help in the event of a school closure. Request free access

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TheLearningStation - Kids Songs and Nursery Rhymes

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Months of the Year Song - 12 Months of the Year - Kids Songs by The Learning Station

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TheLearningStation - Kids Songs and Nursery Rhymes

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The 7 Days of the Week Song ♫ 7 Days of the Week ♫ Kids Songs by The Learning Station

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Place value or hundreds, tens and ones can be a difficult concept. The value of each digit in a number depends on its place or position.

This resource can help with understanding of how numbers, including decimals, are made up. Test your knowledge in the practise mode where you have to make a number delivered in either digits or words. The teaching mode is a useful aid on an interactive whiteboard.

Choose the UK or US flag for the applicable number wording convension.

AGE

6-11 Years

SUBJECTS

Maths Number Place Value

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Place Value Charts is an interactive teaching and learning resource for teachers and pupils. Suitable for use on IWBs or as a maths game on computers or tablets it can aid understanding of place value or HTOs.

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Math Word Problems with Thinking Blocks ®

Model and Solve with Thinking Blocks

Print Word Problems from Thinking Blocks

Addition and Subtraction Videos

Multiplication and Division Videos

Decimals and Percent Videos

Ratio and Proportion Videos

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Math Playground has hundreds of interactive math word problems for kids in grades 1-6. Solve problems with Thinking Blocks, Jake and Astro, IQ and more. Model your word problems, draw a picture, and organize information!

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Toy Shop Money is a game for helping children understand Euros. There are two game modes; the first where children use coins to make up varying amounts to buy the toys and the second where they work out change.

This money game is suitable for children from 4 to 11 years of age as it has varying levels of difficulty. The easiest levels involve working out amounts with coins of the same denomination and the activities progress from counting out amounts with mixed coins to working out change from up to €10.

The game also supports other currencies including British, Australian and US money.

AGE

4-11 Years

SUBJECTS

Maths Money

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A shopping game where children work out which coins will buy toy shop items and where they can calculate change. Suitable for children 4 - 11 years and tablet-friendly. Different levels of difficulty and currencies - GBP, USD, AUD, EUR.

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Coins game is a money game which introduces children to coinage in British, Australian, American and Euro currencies. The currency defaults to British, but can be changed by clicking on the flags. The game is designed for 4-10 year olds.

It has three game modes. The first activity, Sorting, helps children to recognise the different coins. The second, Ordering, involves arranging the coins from lowest to highest values. Thirdly, the Counting game has eight different ability levels where children count the amounts of money on a piggy bank. It can help to improve children's accuracy in counting money and it is useful for classroom money activities as a better alternative than plastic money. All three activities lend themselves well to use on an interactive whiteboard.

AGE

4-10 Years

SUBJECTS

Maths Money

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Free sorting, ordering and counting games for 4 to 10 year olds. British, Australian, American and Euro currencies supported.

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Read the time on an analogue clock. Lots of choice over levels, including: reading time to the nearest hour, half hour, quarter hour, five minutes or minute. Options include using a 24 hour clock and seeing how many correct answers you can get in a given time.

This new version will work on any tablet or computer.
For more measuring and time resources click here.
Scan to open this game on a mobile device. Right-click to copy and paste it onto a homework sheet.

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Good heavens! Look at the time! Teach your students how to tell time with this colorful interactive teaching clock. Learn about hours and minutes by dragging the movable hands on the analog clock with each minute marked on an outer ring. Options to include a digital twelve or twenty-four hour clock and to remove the minute or hour hands to isolate the hands to simplify the clock for early learners.

Teachers and parents around the world trust Toy Theater to provide safe and effective online educational games and activities. Free to use, priceless for learning!

Visit classplayground.com for more information about Teaching Time and Printables.

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Interactive Clock | Telling Time | Analog & Digital | Toy Theater

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Good heavens! Look at the time! Teach your students how to tell time with this colorful interactive teaching clock. Learn about hours and minutes by dragging the movable hands on the analog clock with each minute marked on an outer ring.

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There is a great amount of satisfaction that can be obtained from solving a mathematical puzzle. There are many puzzles on this page, all with a mathematical connection, that are just waiting to be solved. You can earn Transum Trophies for the puzzles you solve.

The following puzzles are from the Transum monthly newsletters and podcasts.

The following puzzles are the Transum Advanced Starters.

Same Three Digits

Find ex pressions which contain indices and evaluate to numbers containing the same digits.

Advanced Starter

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There is a great amount of satisfaction that can be obtained from solving a mathematical puzzle. There are many puzzles on this page, all with a mathematical connection, that are just waiting to be solved. You can earn Transum Trophies for the puzzles you solve.

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A great ‘beginning addition’ game. Children solve simple addition equations with the use of pictorial representations of the numbers to be added.

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Let's Compare is an interactive comparison game which focuses on the comparative vocabulary of biggest, smallest, shortest, longest and tallest.

There are two themes: At the Beach and Animals. The game is linked to the measure strand of mathematics where sizes are compared by estimating length, height and width. The activity can be used as a whole class activity on an interactive whiteboard or on individual devices.

AGE

2-5 Years

SUBJECTS

Maths Measures

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Let's Compare - Early Years Size Comparison Game

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An interactive comparison game designed where early years children learn the comparative vocabulary of biggest, smallest, shortest, longest and tallest by comparing the sizes of objects and animals.

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Robot Addition is a multiple choice addition game for 5 to 7 year olds. It has three game modes: Addition to 10, Addition to 15 and Addition to 20. Each of the modes can be played with or without the support of a corresponding number line.

Children drag and drop the robots with questions onto robot placeholders featuring the correct answers. The game can be replayed many times as the questions are presented randomly. The game lends itself well to being played on an interactive whiteboard.

AGE

5-7 Years

SUBJECTS

Maths Addition

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Match each addition equation on the robot to its answer. This game has three levels: Addition to 10, Addition to 15 and Addition to 20. Great for sharpening mental maths skills.

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Blast Off is a mental maths game with different levels of difficulty. It's designed to help you identify and work with two-digit numbers. The oral questions have multiple choice answers which you will have to listen to carefully.

In the first game mode you have to find a given number. In the second you are required to find the number between two given numbers. The Count On and Count Back games are designed to help you learn some of the vocabulary of addition and subtraction. Examples of the oral questions are 'Count back four from twenty-seven', 'Count on five from sixty-one', 'What is seven more than thirty-one?' and 'What is eight less than eighty-seven?'.

As with all of our games, Blast Off works well on an interactive whiteboard.

AGE

5-8 Years

SUBJECTS

Maths Number Addition Subtraction

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Blast Off - Mental Maths for 5 to 8 Year Olds

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Blast Off is a mental maths game for 5 to 8 year olds which can help you to know your two digit numbers and help with addition and subtraction skills. It covers different vocabulary such as more than, less than, count on and count back.

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You and your little ones can have loads of fun with maths! There are loads of activity sheets and videos to explore on this page, or you can browse by age.

You'll also find heaps of activity books to further develop maths skills in our bookshop.

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Fun maths games and activities - Oxford Owl for Home

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Fun maths games to help develop the skills children need at primary school, for ages 3 to 11. From Oxford University Press.

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Find stories and play more games at CuriousGeorge.com

Curiousgeorge.com is a fun, educational, and engaging destination for you and your Curious Learner. Games and activities are designed not only to entertain but to build a foundation of early literacy, early math, early science, and creativity skills. Your child will love the interactive games and activities - and you'll love the early educational concepts they reinforce.

Go to CuriousGeorge.com "

Back to PBS KIDS

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CURIOUS GEORGE is an animated series based on the popular books by Margret and H.A. Rey and airs daily on PBS KIDS. Aimed at preschool viewers (ages three to five), the goal of the series is to inspire children to explore science, engineering, and math in the world around them.

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The Time unit has educational movies for K-3 students about the parts of a clock, elapsed time, and telling time to the hour and minute.

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Shape Patterns is a sequencing game where you need to complete the pattern of different coloured 2D shapes. It is a multiple choice game with three levels of difficulty. It is excellent for shape recognition and for problem solving.

In the easier levels you need to continue the pattern, but in the more challenging level 3, you are presented with a sequence with the missing element in different positions. This level in particular, is an excellent problem solving activity.

As with all of our games, Shape Patterns works well on an interactive whiteboard.

AGE

3-8 Years

SUBJECTS

Maths Shapes Sequencing

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Shapes patterns is a free, shapes sequencing game where children need to complete a sequence of different coloured 2D shapes. For children from 3 to 8 years.

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Creating and interpreting a bar graph has never been so much fun! In this educational game kids will create a bar graph by sorting the Fuzz Bugs.

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CBeebies | Numberblocks | 1-10 Songs Playlist

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Helicopter Rescue is a mental maths game with different sized number charts and it is designed to help you to identify and work with numbers up to 100. The game works well on an interactive whiteboard.

The game modes include 'Find a Number' and 'Count On & Back'. In the first, you are asked to find a number on the grid, either directly or in between two voiced numbers. The count on and count back games are designed to help you learn some of the vocabulary of addition and subtraction; count on, count back, more than and less than.

AGE

4-8 Years

SUBJECTS

Maths Number Addition Subtraction

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Helicopter Rescue - Mental Maths for 4 to 8 Year Olds

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Helicopter Rescue is a mental maths game for 4 to 8 year olds which can help you to know your two-digit numbers and help with addition and subtraction skills. It covers different vocabulary such as more than, less than, count on and count back.

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Learn to Count up to 10 with Underwater Counting Maths Game

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A fun learning to count maths game for early years children by Topmarks. Find the treasure by counting the underwater creatures. Two difficulty levels - counting up to 5 or up to 10.

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Learning to Count up to 15 with Teddy Numbers Interactive Maths Game

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A fun learning to count maths game for early years children by Topmarks. Count out treats to give to teddy.

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The Gingerbread Man Game - Counting, Matching and Ordering game

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Three fun counting, matching and ordering numbers games can help early years children learn to count objects and recognise numbers 1 to 10 and also number words to 10.

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Ladybird Spots - Counting, Matching and Ordering game

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Three fun counting, matching and ordering numbers games can help early years children learn to count objects and recognise numbers 1 to 10 and also number words to 10.

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Math Unit: Addition and Subtraction - BrainPOP Jr.

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The Addition and Subtraction unit has educational movies for K-3 students about topics like basic adding and subtracting.