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1. This game can be played by more than 4 people and no more than to spies.
2. In the first round , each of the players will receive one card which is written by one object and spy will hold the card which is different from school cards holding by other players.

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Scrabble is the world’s most popular English spelling game.2-4 participants are requested to spell out words on 15x15 grid chart by using the English letter they have.
How to calculate marks?
Different letters have different scores.Within 10 mins , the one who can get the highest score can win the game.

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1 round only 4 ppl can play
Before the game
There are 15 cards ,including 6 suspects , 5 places of attack and 4 types of weapon.Each player will have a set of the cards (15 cards).Each set has a special icon above ---magnifying glass , fingerprint , camera , hat .it can be divided into 4 and for the 4 player .
A set of evidence card ( including 6 suspects , 5 places of attack and 4 types of weapon ).player will pick out 1  suspects,1 places of attack and 1 types of weapon. that 3 card will be the crime (ans). Put the 3 cards under 'the crime card'.
During the game
player ask the player on the left , each round can ask 2 question. Player who is asked must answer based on the 'evidence card' in hand.player can ask for different categories of question.
Winning
there could be an unlimited rounds of asking for cards, each player can only accuse once. The fastest player who can have the correct accuse wins. (see the ans by your own ) However, if you have the wrong accuse, you are out of the game.Put back the 3 cards under 'the crime card'. But you still have to give cards to guessers.

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Around 8 participants

To kill the werewolves[for villagers]
To kill the villagers[for werewolves]

role
1.prophet-can know the identity of one of the player

2.Witch-witch has two poition,one can kill one of the player,another one is for save one of the player,each poition can be used once only

3.Little red-can see what werewolf is doing at night

4.Hunter-when hunter dies,he/she can choose to kill oneof the player and than they die together

5.Slipper-can use gun to shoot others(bad side)

6.Bomber man-when bomber man dies,all players will die also and than bomber man finally wins

Instruction⬇️
The werewolves kill a villager each night.During the day appearas a normal villager in order to disguise their identity.Due of the villagers are killed by the werewolves.Each night,this player is out of the game and cannot participate in any discussion.

During the day,the villagers that have survived the night need to decide who are werewolves.The game will keep going untill the villagers find who are werewolves or the werewolves kill all the villagers.

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1. This game can be played by more than 4 people and no more than 2 spies.
2. Each player will receive one card which is written with one topic. The card of the spy is written with a topic similar to the others’.
3. Each player will describe the topic with a short sentence.
4. After each player describes the topic once, players have to guess who the spy is.
5. If the players can guess who the spy is, the game ends.
6. If the players can't guess who the spy is, they have to continue the game with one or more rounds of description. If players fail to guess who the spy is after 5 rounds, the game will end.

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Two to six players are suitable.
(For 3 to 6 players) Each person have to choose a chess to move and have a different starting tile. One step means walking to a next tile.

Before the game
Draw a crime scene, a murderer and a killing weapon as the answer. Place them into an envelope. Scramble the other cards of crime scenes, murderers and killing weapons. Distribute the non-answer cards evenly.

During the game
Take turns by moving your selected chess. Roll your 2 dices every round and walk on number of tiles that you have rolled. If you entered a room, you can ask for a murderer, a crime scene and a weapon. For other participants, if you have the card that the person have called, show the card you have show the caller secretly.If you have more than one card that was called, you only need to show one. Note that you can ask for the crime scene that you are in.  You can ask for cards once in each go. There could be unlimited rounds of asking for cards.

Winning
Although there could be an unlimited rounds of asking for cards, each participant can only accuse once. The fastest player who can have the correct accuse wins. However, if you have the wrong accuse, you are out of the game. Put the cards back into the envelope.  But you still have to give cards to guessers.

For two players
No big difference. Do not distribute all cards but place one card in each room on the map. See the card it if you enter the room.

Special rules.
1. Each dice has a side with a magnifying glass. Get a hint card if you see one, two cards if you get two magnifying glass. Tell every participant what do you get on the card and obey it.
2.There are two secret channels connecting the lounge and the conservatory, the kitchen and the study. You can pass through them and count as a one step.
3. You can have a sheet for note taking.

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Four to six players are suitable to play

1)In the beginning, every player get 6 cards with different picture.(Don't let other player see your cards)

2)In every turn, one player become a storyteller.He need to describe the card he chose by a word or sentence.

3)After it, guesser need to choose a card is the most similar to the description and give it to storyteller.

4)Then, storyteller mix the cards up and place them on the table.Guesser need to vote for the card is most similar to storyteller's one.

5) Finally, storyteller show the truth to all player and every player will get some marks according to rules below and every player get one card from   the card pool.

6)This turn is finished. A player will become next storyteller.

How to get the marks?
For Storyteller,
1)Storyteller get all the votes/0 votes→Storyteller get 0 marks
2)Storyteller don't get all the votes→Storyteller get 2 marks
For Guesser,
1)Vote to storyteller's card→get 1 mark
2)Every vote to you=1 mark to you

Tips:
Storyteller can use some ambiguous to confuse the guessers.
Guessers should not vote for yourself.

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Two to four players each try to get all their own plane pieces from their hangars, located at the corners of the board, into the base of their own color in the center of the board..

The person who moves the 4 planes into the center first is the winner.

Each player takes a turn by rolling the dice.

In a turn a player may do the following:

Move a piece out of the hangar onto the board. This can only be done by rolling a 2, 4 or 6.

Move a piece that's on the board clockwise around the track. The number of moves is indicated by the dice.

Special rules:

A roll of 6, whether it is used to enter or move a piece, gives that player another roll. A second 6 gives the player a third roll. If the player rolls a third 6, any pieces moved by the first two 6's must return to their hangar and play passes to the next player.

When a player lands on an opponent's piece, the opponent returns that piece to its hangar.

When a plane lands on a space of its own color, it immediately jumps to the next space of its own color. Any opposing planes sitting on these squares are sent back to their hangars.