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Aim of the Learning Event - Expert: Marilina Lonigro 

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Aim of the Learning Event - Expert: Marilina Lonigro 

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Gamification as an educational strategy is a way to engage students, improve learning and develop transversal skills such as critical thinking, problem solving and collaboration. Escape rooms are "adventures" players have to solve by answering riddles or finding clues, normally in teams, within a given timeframe. During this Learning Event participants will be guided to develop and organize virtual escape room activities to carry out with their students. Participants will get inspiration for applications in the classroom and in projects as well as suggestions for free and open source tools to use.

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Hello! I'm Emiliana Rufo. I teach English as a Foreign Language in a Secondary School in Rome.

I've been teaching English for 15 years. I'm specialized in developing ICT in the classroom.I like learning new things, I think life-long learning is the aim of a good teacher. I like trying new methods to make my lessons interactive and I believe this digital period forces us to march in step with progress and I want to be at the very forefront. Here is my web site: https://emilianarufo.wordpress.com/

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I think gamification is a way to involve and engage students in activities which are interesting for them: I like using apps and sites for education, so my students can use devices and technology during projects. We do online exercises with Interactive Monitors and it seems the lesson is more student-centred and they can collaborate. I'm responsible of coding activities in my school and students are always enthusiastic to take part to Code weeks.

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What is the added-value of using games in education? - brainstorming and voting | tricider

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After watching the video by James Paul Gee, what is on your opinion the added-value of using games in education?Which skills/competences can they help us improve?

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Starship Escape Room (Escape! w/ Janet Varney)

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Hector Navarro (Geek & Sundry wunderkind), Natalie Morales (The Grinder), Craig Cackowski (Community), and Michael Blaiklock (Don't Trust the B---- In Apt 23) are trying to Escape! On this episode, they have been abducted and wake up on a mysterious spaceship. Can they escape to Earth in time? Escape!

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Which skills and compenteces can you develop through an escape room activity with your students?

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Which skills and compenteces can you develop through an escape room activity with your students?