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"They may be engaging in virtual worlds, but they may not be conscious of their learning in these spaces" (p. 101)

Many students interact with digital media on a daily basis, but often do not realize what learning experiences they are actually engaging in. Teachers must recognize this and help them interact in a meaningful and lasting way!

Abrams, S. S., Gerber, H. R., & Burgess, M. L. (n.d.). Digital Worlds and Shifting Borders. In New Media Literacies and Participatory Popular Culture Across Borders(pp. 90-105). New York and London: Routledge.

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Gaming saving the friendship game yet again!

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Gaming saving the friendship game yet again!

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"Gaming afforded Robbie the anonymity and opportunity to interact with others and develop historical knowledge in meaningful ways" (p. 96)

The media that Robbie is interacting with, MUVE, gives him the opportunity to reach beyond his immediate circle into the lives of others and in an educational sense.

Abrams, S. S., Gerber, H. R., & Burgess, M. L. (n.d.). Digital Worlds and Shifting Borders. In New Media Literacies and Participatory Popular Culture Across Borders(pp. 90-105). New York and London: Routledge.

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Mode of enactment - The Moderator of Cyberspace Fandom

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Mode of enactment - The Moderator of Cyberspace Fandom

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"Also, we have been informed of a lot of spamming of articles. Please refrain from doing so; it tarnishes the Wikia's reputation and there are many people who are interested in reading about Cyberchase that want good information." - moderator of Cyberchase Fandom

This quote from the "Current Events" section of the Cyberchase wiki shows the authority in relation to the mode of enactment. What the fandom posts is directly reflective of the fandom so "spamming" posts are not tolerated.

http://cyberchase.wikia.com/wiki/Cyberchase_Wiki:Current_events

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"honestly I almost didn't read this because frankly, requests for fb that are more like threatening demands are a MAJOR turn-off and very boorish when it is clear that the author does indeed have writing talent and a story to tell. IF you really do have a story to tell, then tell it because the story compells you to not because you want fans." - Romanse

Romanse is upset with the fan-fic post because the writer prefaced the chapter with a plug for the other fans to add him on Facebook. To Romanse, this does not belong in the fandom because it is not based on the integrity of the show.

https://www.fanfiction.net/r/3169251/

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Text Producing Machines in the Numb3rs fandom

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Text Producing Machines in the Numb3rs fandom

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"I just want to roll myself up in the warmth of this story, even with the prickles. This is gorgeously them, and such a great meditation on Charlie's flailing attempts at Action and what the effect on Don must be." - rubynye.livejournal.com

Fan-fic writer, owl, wrote a piece after the episode of Numb3rs entitled Frenemies came out. It is based on the friendship of two brothers in a conflict. One brother had gone to a crime scene that apparently wasn't quite a crime scene yet and boy was the other brother upset! Fellow fan rubynye loved the textual production of this fan because owl captured the beauty of their relationship on a seemingly complex level.

https://owl.dreamwidth.org/413315.html#cutid1

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"wow really good story so far. . .one thing tho, doesn't Hacker hate it when people forget the THE infront of his name? idk, just a thought" - Kady P

Fan-fic writer Alisi Thorndyke wrote her own episode for Cyberchase--the Cybersquad is trapped in a video game! This fellow fan, Kady P, is asserting her dominance in the Cyberchase fandom based on her knowledge because Thorndyke obviously doesn't know that Hacker wants to have "THE" in front of his name.

https://www.fanfiction.net/s/5165335/1/Cyberchase-End-Game

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Is Facebook Becoming Something for the Poor?

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Is Facebook Becoming Something for the Poor?

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Facebook is nice and free to use--regardless of your income level. As the income level goes up, the gap between percentage of those teens on various social media sights decreases. For those with a yearly income less that $30,000 (which is not poor, may I add), 50% of these teens use Facebook while 19% use Instagram, 7% for Snapchat, and 3% on Twitter. Therefore, Facebook is not necessarily becoming a site specifically for lower income teens, but rather the higher income teens are a little more distributed over these sights. For those students with parents making $100,000+, only 31% have a Facebook profile, 25% use Instagram, 15% on Snapchat, and 8% on Twitter.

Lenhart, A. (2015, April 08). Teens, Social Media & Technology Overview 2015. Retrieved September 26, 2017, from http://www.pewinternet.org/2015/04/09/teens-social-media-technology-2015/

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During our middle and high school careers, we all have those periods where we just feel like we are alone in this world. Friends aren't always the easiest to make. However, 72% of teens are exposed to a gaming world that opens up the doors of friendships. Of these teens who engage in video games, 36% of these teens have found a friend from video games. A whoppin' 59% of these teens have even heard their new friend's voice using a voice connection in the game! In the gaming world, you are never truly alone.

Lenhart, A. (2015, August 06). Chapter 3: Video Games Are Key Elements in Friendships for Many Boys. Retrieved September 26, 2017, from http://www.pewinternet.org/2015/08/06/chapter-3-video-games-are-key-elements-in-friendships-for-many-boys/

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Well, not necessarily. According to a recent study by Pew, 76% of teens with dating experience have not dated someone they first met online. All of these "Tinder relationships" may be relevant only because they are fascinating, not because everyone is meeting their soulmate on Tinder. However, this statistic also means that 24% have dated or hooked up with an individual that they met through an online site.  That is almost one-in-four! Look around you, for every four people you see--one has hooked up with someone they just met online.

Anderson, M. (2015, October 01). Teen Voices: Dating in the Digital Age. Retrieved September 26, 2017, from http://www.pewinternet.org/online-romance/

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Even though it may seem like parents are far removed from the teen culture on social media, according to a Pew study about a year ago, 61% of parents check which websites that their teen is visiting and 60% look at their teen's social media profiles (Anderson). Therefore, a majority of teens have their parents checking in on what they are doing online. So when you go to post that slightly risque photo on Instagram, chances are your mom will probably see it.

Anderson, M. (2016, January 07). Parents, Teens and Digital Monitoring. Retrieved September 26, 2017, from http://www.pewinternet.org/2016/01/07/parents-teens-and-digital-monitoring/