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Computer Science is Everywhere Integrating Coding Across the Subject Areas Note: Welcome message - use your style ISTE LIVE23 https://seesaw.pub/cs-padlet https://seesaw.pub/iste-cs

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We use the hopscotch blocks and there are pre-made symbols. There are repeat blocks, movement blocks, and arrows. There is also a start and stop. The students can abstract out the blocks that won't work or are unnecessary.

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Simulating a Marine Ecosystem (2023) - Code.org

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Anyone can learn computer science. Make games, apps and art with code.

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starting with Scratch, we learn how to code a reset button

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starting with Scratch, we learn how to code a reset button

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When'r' key pressed
-clear effects
-move to x y
-face direction 90
-set size to 100%
-stop sound

etc

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interactive math manipulatives, create the pattern:)

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Sort It Out - Packy the Pack Rate brings home too many things and must sort them out.  How would your students sort them?

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Sort It Out - Packy the Pack Rate brings home too many things and must sort them out.  How would your students sort them?

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Sort it Out!

Packy the Packrat's mother has had enough! It's time that he sorts through his ever-growing collection of trinkets and puts them away. Told in rhyme, the text leads the reader to participate in the sorting process by categorizing Packy's piles of things according to like characteristics and attributes. The story promotes and reinforces analogous thinking-a critical thinking skill in math, science, and life. In the "For Creative Minds" education section at the back of the book, the reader can explore even more attributes and characteristics of objects, including color, size, texture, shape, and material.

This fictional story with rhyming text includes a 5-page For Creative Minds section in the back of the book and a 22-page cross-curricular Teaching Activity Guide online. Sort it Out! is vetted by experts and designed to encourage parental engagement. Its extensive back matter helps teachers with time-saving lesson ideas, provides extensions for science, math, and social studies units, and uses inquiry-based learning to help build critical thinking skills in young readers. The Spanish translation supports ELL and dual-language programs. The interactive ebook reads aloud in both English and Spanish with word highlighting and audio speed control to promote oral language skills, fluency, pronunciation, text engagement, and reading comprehension.

Written by Barbara Mariconda, Illustrated by Sherry Rogers
32 pg, 10 x 8.5, Ages 5-9, Grades K-4, Lexile: NP -, AR: 3.6, F&P: L

Keywords: sorting, prediction, math, rhyme, collect data, living/non-living

Animals in the book: pack rat

Vetters: Thanks to Mary Santilli, Presidential Award Recipient for Elementary Mathematics (CT 1991) for verifying the accuracy of the information in this book.

Reviews:

Most collections would benefit from this simple entry into the world of mathematics. - School Library Journal

A great read-aloud story book ideal for stimulating young minds. - Midwest Book Review

Children who are studying patterns and sorting will find this book interesting, especially because the packrat has so many different ways to sort objects in addition to using color, size, and shape. Some ways are not necessarily obvious. - Teaching Children Mathematics

Author/Illustrator Info:

Barbara Mariconda (Ten for Me and Sort it Out!) is one of those people who has done it all! An educator (K-6), a mentor teacher, an adjunct professor of Children's Literature and Process Writing, Barbara has also written a wide variety of musicals, songs, and books. She has worked with Children's Television Workshop and Cherry Lane music on the creative staff of the Sesame Street Music Magazine. In addition to writing workbooks and beginning readers, her middle grade novel, Turn the Cup Around, was nominated for an Edgar Allan Poe Award for best children's mystery. She has also published numerous professional books for teachers, frequently speaks on the topic of writing for and with children, and provides professional development for teachers at seminars across the country. She is a partner in the educational seminar/consulting firm, Empowering Writers, LLC., and is a member of SCBWI. Visit Barbara's Website >.

Sherry Rogers spent twelve years as a corporate graphic designer and artist before "leaving it all behind" for the freelance world of illustrating children's books. Through illustrating The First Fire, Sherry remembers her own ancestor, Na Ni, a Cherokee woman from the mountains of North Carolina. Some of Sherry's other Arbordale titles include The Penguin Lady, Ten for Me, Hey Diddle Diddle, Newton and Me, Moose and Magpie, Paws, Claws, Hands & Feet, and The Deductive Detective; as well as her award-winning titles: Sort It Out!, Kersplatypus, Burro's Tortillas, and If You Were a Parrot. Sherry lives in Northern California with her family and their pets. Visit her website at sherry-rogers.com.

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Latest Children's Science Picture Book , children story books, stories for kids with pictures, kids picture books, story books for kids, kids books online

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Books: Going on a bear hunt

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Goldilocks

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Three Little Pigs

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I showed my class a fun video of how to make a peanut butter and jelly sandwich.

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I showed my class a fun video of how to make a peanut butter and jelly sandwich.

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1st grade - Students sequence a story by connecting images from the beginning, middle, and end of the story on a grid board and write the algorithm to connect them in order. The arrows used to connect the beginning, middle, and end will construct an algorithm. Students will test their algorithm and debug if there are errors.These materials were created by CodeVA in partnership with George Mason University and were funded by the National Science Foundation under Grant Award #1837380

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Students will sequence a story by connecting images from the beginning, middle, and end of the story on a grid board and write the algorithm to connect them in order. The arrows used to connect the beginning, middle, and end will construct an algorithm. Students will test their algorithm and debug i…

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Computer Science incorporates design thinking, but design thinking is broadly the use of engineering processes across the curriculum.  

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Computer Science incorporates design thinking, but design thinking is broadly the use of engineering processes across the curriculum.  

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Computational thinking involves the process and steps but computer science is more general learning that includes coding, design challenges, etc.

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Computer science is learning about technology tools, especially computers. Computational thinking is learning how to use technology tools.

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Computational thinking is a process and Computer Science is implementing that process in an organized way.

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Computational thinking is a part of computer science.

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CS: building things (apps, websites, digital products, cloud infrastructure).

Computational thinking: problem solving, mathematical thinking, cause and effect

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You use CT skill in Computer Science

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CodeVA partners with schools, parents, and communities to bring computer science education opportunities to all of Virginia's students.

Have questions, comments, or feedback on our curricular resources? Drop us a line at curriculum@codevirginia.org

Educator Engagement

In addition to curricular resources, CodeVA offers year-round professional learning opportunities about computer science education, at no cost for current Virginia K12 public school educators.

For an updated list of our offerings and to register, check out our website.

Eureka Workshop

Eureka Workshop is the student programming arm of our organization. It aids CodeVA's mission in getting students (and their parents) excited about computational thinking and the theories behind Computer Science.

Our direct student programs, both summer camps and after-school, engage students in learning computer science and also provide a lab for teachers to test out new lesson ideas and teaching strategies. All of Eureka Workshop's courses are arts-integrated. We believe that creative problem solving is the foundation of most Computer Science concepts and methods of computational thinking. By using art projects to introduce these concepts, we break down any preconceptions about coding or programming while fostering creative thinking.

To learn more about our student programming, check out our website.

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CodeVA partners with schools, parents, and communities to bring computer science education opportunities to all of Virginia's students. Have questions, comments, or feedback on our curricular resources? Drop us a line at curriculum@codevirginia.org In addition to curricular resources, CodeVA offers year-round professional learning opportunities about computer science education, at no cost for current Virginia K12 public school educators.

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Computer science is a good vehicle to foster computational thinking. Computational thinking involves a way of breaking down and solving a problem

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I feel you need computational thinking for computer science to make sense, but you can have computation thinking without CS

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Computational thinking is a process which is applied in many areas. Computer Science is an area where you can apply computational thinking.

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Computational thinking is a broader topic.

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Students can learn and use computational thinking through avctiities that are not done on computer

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I feel like computer science is more of a field and broad while computational thinking is a mindset and more narrow.

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I feel like computer science is more of a field and broad while computational thinking is a mindset and more narrow.

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Is computer science it’s own class / course in your building(s)?

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Practice abstraction and pattern recognition with this multimodal tangram activity on Seesaw.

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Seesaw

Tangrams

Grades: 2nd Grade, 1st Grade, Kindergarten

Subjects: Computational Thinking, Math

Student Instructions

Summary This pattern coding activity is perfect for Hour of Code, a STEAM center, or to extend math instruction. In this activity, students practice decomposition (breaking something large into smaller parts), pattern recognition, and abstraction (selecting only the important details). Student I Will Statement I will create a composite shape using patterns. Standards - CCSS.Math.Content.1.G.A.2 Instructional Format - Whole Class - Small Groups - Independent Practice - Partners Suggested Lesson Plan Pages 1-2: Read and watch the video as a whole class to learn the directions. Pages 3-8: Model with the whole class how to drag each shape on the left onto the composite shape on the right. Remind students that they can click on each independent shape on the right for a hint. Page 9: Remind students to click the frame to select a tool to reflect on this activity.

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1. Click :add: Add Response. 2. Watch the video to learn the directions. 3. :move: Drag each shape onto the composite shape on the right. If you need a hint, click on each smaller shape on the right. 4. On page 9, reflect and answer the question using any tool.

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Help students build math fact fluency while strengthening pattern recognition skills on Seesaw.

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Seesaw creates a powerful learning loop between students, teachers, and families

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From the Seesaw Library

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Tangram Builder Online Game- Maths MUST DO!

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1. Have fun playing the online Tangram Builder game. 2. Click on the :link: to play the game. 3. Take a :photo: of your activity. 4. :check: to :seesaw:😊

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Completing the Pattern (Seesaw, 3rd-5th)

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Completing the Pattern (Seesaw, 3rd-5th)

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From the Seesaw Community Library!

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1. Use the :label: tool to explain the rule/pattern
2. Make sure to :mic: your thinking. How were you able to find the pattern?

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From the Seesaw Community Library!

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Tap the :add: button. Use the :drawing: tool to complete the patterns and describe the rule for each pattern. If you would like to you can use the :mic: to :rec: explain your working out and understanding.

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With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.

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If You Give a Mouse a Cookie (Seesaw, K-2)

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If You Give a Mouse a Cookie (Seesaw, K-2)

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Read and practice story sequencing with this multimodal coding activity on Seesaw.

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Seesaw

Coding With Books: If You Give a Mouse a Cookie

Grades: 2nd Grade, Kindergarten, 1st Grade

Subjects: Coding, Computational Thinking, Books

Student Instructions

Summary This sequencing coding activity is perfect for Hour of Code, a STEAM center, or to extend literacy instruction. In this activity, students practice algorithms (sequences) and decomposition (breaking down a story into parts). Student I Will Statement I will sequence a story using code. Standards - CSTA: 1A-AP-08 - CCSS.ELA-Literacy.RL.K.2, SL.K.5, RL.1.3, SL.1.5, RL.2.2, SL.2.4 Instructional Format - Whole Class - Small Groups - Independent Practice - Partners Teacher Resource Use this Answer Key to help student code: https://docs.google.com/presentation/d/1BZYF3zhO9GDmP6JJIa1paIcqGQKXGcX1QB847eOdW6c/edit#slide=id.g245e655b533_0_26 Suggested Lesson Plan Page 1: Model with the whole class how to drag arrows to sequence the story. Remind students that they can reread the story as they code independently. Page 2: Encourage students to use any tool to respond to the question.

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Coding With Books: If You Give a Mouse a Cookie - Seesaw Activity by Seesaw

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1. Click :add: Add Response. 2. Read the story. Your teacher will share it with you. 3. :move: Drag an arrow in each rectangle to sequence the story. Use the :mic: mic to record how you code. Click the :audio: audio to help you read. 4.

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Practice abstraction and pattern recognition with this tangram activity.

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Tangram Use the individual shapes to create the tangram! Tangram Tips: Hold shift when rotating item to rotate to common angles The size of the item does NOT need to changed

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sign up to access

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Explore what CodeHS has to offer for districts, schools, and teachers.

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K-2 Story Telling Animations with Scratch Jr

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K-2 Story Telling Animations with Scratch Jr

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3rd-6th Grade, The US Government with Scratch

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3rd-6th Grade, The US Government with Scratch

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From the Seesaw Community Library!

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There are some shapes missing from the pattern! Click on the :add: button and draw the missing shapes onto the template. Remember that you need the correct shape, colour and size. You can add voice instructions to explain your work. When you are happy with what you have done, click on the :check: to submit your work.

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From the Seesaw Community Library!

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Finish the Growing Pattern - Pattern Blocks

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Use the shape bank :move: or pattern blocks at school :photo: to finish the growing patterns. Then, create your own mystery growing pattern!

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If You Give a Mouse a Cookie (Google Docs, K-2)

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If You Give a Mouse a Cookie (Google Docs, K-2)

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Read and practice story sequencing with this coding activity.

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Coding With Books: If You Give a Mouse a Cookie

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Read and practice story sequencing with this multimodal coding activity on Seesaw.

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Seesaw

Coding With Books: How to Code a Sandcastle

Grades: 2nd Grade, 1st Grade, Kindergarten

Subjects: Computational Thinking, Books, Coding

Student Instructions

Summary This sequencing coding activity is perfect for Hour of Code, a STEAM center, or to extend literacy instruction. In this activity, students practice algorithms (sequences), decomposition (breaking down a story into parts), and abstraction (removing events that don't make sense). Student I Will Statement I will sequence a story using code. Standards - CSTA: 1A-AP-08 - CCSS.ELA-Literacy.RL.K.2, SL.K.5, RL.1.3, SL.1.5, RL.2.2, SL.2.4 Instructional Format - Whole Class - Small Groups - Independent Practice - Partners Teacher Resource Use this Answer Key to help student code: https://docs.google.com/presentation/d/17EpQ70FCr8qCAJLMXvH0MGnXMteJuOmRgdKKkcJQqn4/edit#slide=id.g245e338ef8c_0_1 Suggested Lesson Plan Page 1: Model with the whole class how to drag arrows to sequence the story. Remind students that they can reread the story as they code independently. Page 2: Encourage students to use any tool to respond to the question.

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Coding With Books: How to Code a Sandcastle - Seesaw Activity by Seesaw

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1. Click :add: Add Response. 2. Read the story. Your teacher will share it with you. 3. :move: Drag an arrow into each rectangle to sequence the story. Use the :mic: mic to record how you code. Click the :audio: audio to help you read. 4.

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How to Code a Sandcastle (Google Docs, K-2)

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How to Code a Sandcastle (Google Docs, K-2)

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Read and practice story sequencing with this coding activity.

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Coding With Books: How to Code a Sandcastle

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A Closer Look at CS Curriculum from Seesaw

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A Closer Look at CS Curriculum from Seesaw

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Preview CSTA and ISTE Standards-aligned lessons in digital citizenship, computational thinking, data literacy, coding, STEAM, and careers in CS.

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A Closer Look at Computer Science Curriculum from Seesaw.pdf

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Use your school email for the best Flip experience.

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Abstraction is one of the most important skills for a computer scientist to understand. It simplifies problems and prevents unnecessary repetition. A good coder uses abstraction just about every time she creates a program. This activity will have your students analyze stories for differences so th…